Enemy AI upgrades?
I think I've done all I can to make the AI more of a challenge. In the aircraftobject.ini I made the green thru ace pilot AI's all aces and tweaked them up from there. i increased their engagement angles on the IR and RH missile so the AI pilots would take more snap-shots at me. In the individual aircraft data files I deleted the visual blind spots so the AI can always see me. On the planes I fly I cranked up the visual distance hoping to get more BVR engagements from the AI. I have all the options on 'hard'. (I don't really want to increase my RCS as as I don't know if that would prompt the AI, and double-digit SAMs are enough problems...)
Is there anything else I can do to make the AI tougher? A lot of times 'they' don't really seem to be trying. And for whatever reason, the MiG19 and the Rakshak MiG23 seem to fight the hardest. Love the game but the enemy AI falls short - if you can usually gun down a MiG29 from an F4 somethings not right.
Also, is the AI in SF2 better than SF1 or is it basically the same? I've got years tweaking SF1 so I've got a lot invested in it.
Thanks again ahead of time.
Another thing I was curious about. I've got a good friend who flew F-4s (later F-16's), and he got to fly against captured/bought MiG's back in the 80's in Nevada (Have Drill/Doughnut). He said the MiG23 family is fast but can't turn - but in WoX the 23's pretty good in the knife fight - anybody ever brought that up?