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Modding tools and add-on software for use with modifying or enhancing OFF / Combat Flight Simulator

56 files

  1. FM Tweaks for WoFFue/pe/bh&h2/WoTR1&2 (Consolidated)

    Hello fellow fliers of W0FFue/pe/bh&h2/WoTR1&2,
    Please find included in this FM tweaks "consolidated" package various folders that contain more than 50 FM mods in total for the UE/PE-era of WoFF, as well as an upgraded package for the BH&H2 ver. of WoFF, and a few FM modifications for Phases One and Two of WoTR. Check over the included Read Me files for more details and info.
    Cheers,
    Von S
     
    DISCLAIMER: All Von S mods, for FE2, SF2, also WoFFue/pe/bh&h2/WoTR, and RoF United, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor.

    170 downloads

       (0 reviews)

    0 comments

    Updated

  2. DID IV Campaign Guns Mod

    This mod makes the following changes to WOFF BHAHII:
    Reduces Forward guns range to 200 meters (from 450m)
    Reduces Rear Guns range to 300 meters (from 450m)
    Reduces AI shooting range from 450m to 200m
    Increases time between unjamming attempts
    Required Workshop Settings:
    Main Guns = Normal
    Rear Guns = Less Accurate
    Player Guns = Normal

    Files Modified:
    WOFFScenery\Difficulty\Hard\playerguns (all gun .xdp files therein)
    WOFFScenery\Difficulty\Hard\rearguns (all gun .xdp files therein)
    OBDWW1 Over Flanders Fields\simulation.xml
    ***N.B. This mod will break any mod which changes the simulation.xml file. 

    29 downloads

       (0 reviews)

    0 comments

    Updated

  3. SweetFX Tweak for WOFFue (for Bucksnort SweetFX Package)

    Hello fellow WOFFue flyers,
    Please find included with this post a very small package that includes my SweetFX settings file and d3d8 initialization files - this is a tweak of the settings file located in the JSGME-friendly Bucksnort SweetFX mod. that is/was available for WOFFue (see the relevant thread for WOFFue on the SimHQ forum for more download info. regarding SweetFX ver. 1.5.x and/or Bucksnort's JSGME-friendly patch: https://simhq.com/forum/ubbthreads.php/topics/4580409/re-sweetfx-for-woff-ue-mod#Post4580409).
    Once you've downloaded the Bucksnort package (or SweetFX ver. 1.5.x and made it JSGME-friendly), read the directions included in the "Read Me" file in my package for how/where to copy over my settings file - which should give greater vibrancy, sharpness, and also very subtle bloom in WOFFue. Works particularly well on AMD cards but should work on any graphics card. See the pics. included with this post for a good example of improved grass color, among other things, with the SweetFX tweak.
    Happy flying,
    Von S 
    NOTE: These SweetFX tweaks only work with WOFF (Ultimate Ed.) up to ver. 4.18 or 4.21. The latest patches for the Ultimate Ed. (vers. 4.22, 4.24, etc.) - have changed the way shaders/shader calls work in WOFF - and SweetFX no longer works. SweetFX also doesn't work with the Platinum Ed. and BH&H2. Recommended instead for WOFF vers. 4.22 and later is ReShade and relevant, WOFF/WOTR-friendly ReShade presets.
    DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor.

    38 downloads

       (0 reviews)

    0 comments

    Updated

  4. WOFF BH&H2_Mission_Editor_Java.rar

    WOFF BH&HII Mission Editor v1.0 - "clean" Java application for editing WOFF missions.

    28 downloads

       (0 reviews)

    0 comments

    Submitted

  5. 1 click no-zoom gunsight views

    For WOFF v2.04 Removes map, gauge, and compass views from F6 view pilot view selections to create a single click toggle between main view and gun sight views. The gun sight zoom factor has been eliminated to provide the same field of view for each.

    80 downloads

       (0 reviews)

    3 comments

    Submitted

  6. Faint Tactical Display without numbers

    Go to the following folder...
     
    OBD Software > OBDWW1 Over Flanders Fields > aircraft > shared
     
    ...and backup or zip the file...
     
    tacical_display.dds
     
    ...then put this file into that same folder.
     
    The TAC screen is fainter, and the number are removed.
    Enjoy!

    47 downloads

       (0 reviews)

    1 comment

    Submitted

  7. Alb_DVa_N17_FM_mod

    This is a jsgme package with flight model adjustments to the Nieuport 17 and Albatros D.Va for WOFF. Extract it into c:\OBDSoftware and use the jsgme switcher to enable the mods.

    52 downloads

       (2 reviews)

    0 comments

    Updated

  8. Andy's Sounds UPDATE

    Gentlemen
     
    Here's my newest Sound-Mod Version 3.3. This is as always the full Version, including my previous Mod. You can delete the old Version 3.2! This Mod includes an Update for InGame Sounds, for my Soundtrack Mod and for the Engine-Sounds. Please read the ReadMe for some Details.
     
    This Package is JSGME-ready. It contains THREE SEPARATE Mods, please unzip ALL three Mods into your JSGME-Mods Folder and activate all three. If JSGME wants to overwrite something, just click Yes and ignore all Warnings. It should work without Problems!
     
    Many things are new:
     
    -Twoseaters now have three different Engine Sounds
    -New Engine Sounds for some Scouts
    -New Machinegun Sounds
    -Added new Explosions
    -Fixed Distances for Front-Ambience
    -Fokker Dr1 and Fokker EV with new Engine Sounds!
    -Added new Songs and Battle Effects to my Soundtrack Mod
    -Tweaked XML-File
     
    I've changed nearly everything, especially the Distances for Engines and Machineguns. It is now harder to hear an Enemy Scout. If he is flying very close to you, you will hear his Engine and his Machineguns. This is realistic.
    Explosions are no longer too loud when you are flying high. Fixed that Problem.
     
    Thanks to OBD Software for using and tweaking some of their Stuff. Samples were used by different Sources, some are my own Creations, some were "remixed" from other Games. Of course you have Permission to use and tweak this Stuff for your own Experience...
     
    This is definately my last Update on Phase 3. We are all waiting for WOFF, so I think my Job on Phase 3 is done
    Have Fun!
     
    Best, Andy

    238 downloads

       (0 reviews)

    3 comments

    Updated

  9. Pilot Caps for Brit & Hun 1916 - 1917

    This file will make your pilot wear a face mask and better goggles.
    It does distort a bit strangely in parts, but it works okay.
     
    You need to unzip it and put the two files from the folder here:
     
    (your sim folder) > aircraft > shared
     
    Best is to save the original files "PilotcapBrit1916-17.dds" and
    "PilotcapHun1916-17.dds" first.
    Enjoy!

    85 downloads

       (0 reviews)

    0 comments

    Updated

  10. ArcMod for Over Flanders Fields Phase 3

    ArcMod alters the arcs of fire for the observers' guns in all OFF Phase 3's 2-seaters (except the the twin-Lewis-gunned FE2b and the fixed-Lewis BE2c). The aim is to provide a better experience for 2-seater missions and campaigns, whether flying or gunning, and without making life too much more difficult when flying scouts and attacking them. The spur for this was the quite severe limits in the stock arcs, which sometimes prevents gunners from firing when it looks like they should. If manning the gun yourself, it becomes very clear how severely how your arcs of fire are limited, downwards in all directions, especially.
     
    The main change is that ArcMod increases the depression limit for all aircraft (exceptions above) from 10 degrees stock, to 25 degrees. Elevation has been changed from 30 degrees (stock, except Brisfits) to 45 degrees (roughly the same as the stock Brisfit), again across the board. This will obviously give all observers a significantly better field of fire, including yourself when manning the gun, and thus a better chance of survival when attacked.
     
    Lateral fields of fire have been adjusted a little. Stock, there was a fair bit of variation but I have instead put planes into two groups - those with observers sitting roughly level with a wing trailing edge get 90 degrees either side (0=fully aft) while those who can fire ahead over the upper wing (just the Hannover, Brisfit, Roland) get around 160 degrees, leaving just a small-ish gap dead ahead.
     
    These new arcs are all somewhat arbitrary of course. Greater tho they are, they are still less than the theoretical maxima; but I hope they still take some account of the practical limits for effective fire, within the limits of the game engine. For example, I realise observers had some field of fire forward between the wings, but I have stuck with something close to the stock OFF approach, limiting the ability to fire ahead to those who planes whose observers can readily fire ahead over the upper wing, without risk to struts or wires - the Hannover, Brisfit and Roland.
     
    ArcMod still leaves a significant 'blind spot' underneath in all directions, but it is naturally a smaller one and on balance I think is much more realistic. There is still a considerable blind area ahead as well, except for the Hannover, Roland and Brisfit. By comparison, the Rise of Flight DFW CV has much greater depression and has 360 degrees traverse (tho it will damage its own aircraft, unlike OFF).
     
    Readme with installation instructions included (JSGME recommended)

    70 downloads

       (0 reviews)

    0 comments

    Updated

  11. AI Empty Weight Mod for Over Flanders Fields Phase 3

    If you have found it frustrating that many enemy planes, even inferior ones, seem to be faster and are able to stay above and/or ahead of you in combat, you may want to try this mod. It prevents computer-flown ('AI') enemy planes in Campaign missions from enjoying the performance advantage they get from flying at the plane's empty weight, while player-flown aircraft, more realistically, take account of pilot, ammo and fuel/oil loads.
     
    Not compatible with other Flight Model mods; likely to be OK with Damage Model mods.
     
    See Readme for full details.

    161 downloads

       (0 reviews)

    0 comments

    Updated

  12. Flak Mod for Over Flanders Fields Phase 3

    This mod improves your ability, without visual aids, to locate (and react appropriately to) aircraft being engaged by AA fire. It does this by permitting use of the 'Hard' Workshop setting for ground guns (which setting reduces the 'spread' of AA bursts by increasing accuracy), but reducing both rate of fire (which 'Hard' setting also increases) and lethality. With FlakMod, it's easier to make out if enemy planes under AA fire but which you can't yet see are higher or lower, coming or going, so you can make tactical decisions while you still have options.
     
    Thanks are due to Bletchley, for permission to modify and use some files from his excellent 1917 Mod. If using the latter, FlakMod probably needs to be enabled/installed on top/afterwards.

    73 downloads

       (0 reviews)

    0 comments

    Updated

  13. ArcMod for HPW's Damage Mod 1.25

    This version of ArcMod, like the other version uploaded to CombatAce in Oct 2011, alters the arcs of fire for the observers' guns in all OFF Phase 3's 2-seaters (except the twin-Lewis-gunned FE2b and the fixed-Lewis BE2c, neither of which really needed any change).
     
    The only difference with this version is that it includes HPW's 1.25 Damage Model for the included 2-seaters. It is designed to be installed AFTER and ON TOP OF HPW's 1.25 DM - see 'installation' in the Readme for details. This enables both mods to be in use at the same time, instead of one or the other, so you can get both the improved DM and the increased 2-seater arcs of fire.
     
    Easy installation with Jonesoft Generic Mod Enabler. Enable only after HPW's DM 1.25, ignoring JSGME warnings as the files concerned DO need to be over-written.
     
    Thanks are due to Herr Prop Wasche for producing this version!

    83 downloads

       (0 reviews)

    0 comments

    Updated

  14. FE2b ArcMod for Over Flanders Fields Phase 3

    This version of ArcMod increases the arc of fire for the Fe2b. It includes only this aircraft. It's recommended for use along with the main version of ArcMod, which does the same thing for the other OFF 2-seaters (except the fixed-gun BE2c and the FE2b).
     
    Though I left it out of ArcMod originally, having since flown the 'Fee' more often, I decided to do an Arcmod for it, too.
     
    The changes I have made to the arcs of fire for the FE2b's front and rear Lewis Guns are as follows:
     
    Front gun:
    - max elevation reduced from 60 degrees to 45 degrees;
    - max depression increased from 20 to 25 degrees;
    - max traverse increased from 90 degrees left and right, to 110 degrees (0=straight ahead)
    Rear gun
    - max depression increased from 0 degrees to 10 degrees
     
    The main results are the front gun has a better all-round field of fire, including very slightly to the rear (except upwards, where the unrealistic 60 degree limit is somewhat reduced); and the rear gun can now fire slightly down to the rear, between the wings and the lattice tail, reducing somewhat the very wide blind spot.
     
    Flying or gunning a Fee, you will now be a more dangerous foe; attacking one, you will no longer be able to sit behind him in safety, but will need to come in lower to avoid return fire.

    59 downloads

       (0 reviews)

    0 comments

    Updated

  15. Lothar Classical Piano France

    Period-appropriate piano music for the French campaign in Over Flanders Fields sets quite a different mood than the cinematic presentation of OBD Software’s official soundtrack. Additional musical immersion mod available for Germany, and may follow for other nations.
     
    The Music: Gabriel Fauré was the most progressive and celebrated French composer of his generation. In the later years of his life, struggling with deafness, his music took a darker, more introspective turn. Pensive anger, grief, despair, bouts of calm and remembered joy--presaged the bleeding of France in the Great War.
     
     
    Nocturne No.9, Op.97
    Composed: 1908
    Published: 1908
     
    Nocturne No.10, Op.99
    Composed: 1908
    Published: 1909
     
    9 Préludes, Op.103
    Composed: 1909-1910
    Published: 1910
     
    Nocturne No.11, Op.104/1
    Composed: 1904
    Published: 1913
     
    Nocturne No.12, Op.107
    Composed: 1915
    Published: 1916
     
     
    Tracklist:
    Op.97 MenuMusic1
    Op.99 MenuMusic
    Op.103/1 CampaignStartMusic
    Op.103/2 NewsMusic
    Op.103/3 ambienceroom
    Op.103/4 HangarFadeMusic
    Op.103/5 ambiencebattle
    Op.103/6 ambiencepeace
    Op.103/7 MissionBriefMusic
    Op.103/8 MissionBriefMusic1
    Op.103/9 DefeatMusic
    Op.104/1 MenuMusic2
    Op.107 MenuMusic3
     
     
    Source:
    Piano Society: Free Classical Recordings
    http://pianosociety.com
     
    Requires:
    Over Flanders Fields
    http://overflandersfields.com
     
    JoneSoft Generic Mod Enabler:
    http://combatace.com...-enabler-jsgme/
     
    Installation:
    The installer will automatically extract the mod into your OFF JSGME mods folder if OFF and JSGME are installed correctly. JSGME will run when done so you can activate the mod. The installer must be run as an administrator to access JSGME.

    22 downloads

       (0 reviews)

    0 comments

    Updated

  16. OFF JSGME NSIS Mod Installer Kit

    This archive contains instructions and an easily-customizable example script to help OFF mod authors build installers that automatically put JSGME mods for Over Flanders Fields in the right place, and that updates to mods are safely applied. No more worrying that users get your files in the right place!
     
     
    Requires:
     
    Over Flanders Fields
    JoneSoft Generic Mod Enabler 2.6.0
    nullsoft scriptable install system
     
     
    Installation:
     
    Extract this archive into wherever you do your mod development for OFF. One suggestion is a MODDEV folder alongside your JSGME MODS folder, allowing a side-by-side parallel structure for mods in testing and those in use.
     
    Download and install NSIS.
     
     
    Building the Example Mod:
     
    Right click the NSIS installer script, Example_Script.nsi, and select "Compile NSIS Script" from the context menu.
     
    When the script has completed successfully, you'll see "NoDrums_1.0.exe" appear in the directory alongside the script. You can test the installer from the MakeNSISW window (or check for errors), or just close the window and run the newly-compiled executable directly.
     
    The installer will first check the registry and try to find the location of your Over Flanders Fields install, then look for the JSGME.ini config file and read it to find the name of the JSGME mods folder to use. The new example mod should install automatically there, and then JSGME run so you can activate it.
     
    The text shown in the install comes from the "Example Readme.rtf" documentation/license file, which is also installed in the JSGME mods folder for users' reference.
     
     
    Building Your Own JSGME Mod Installer:
     
    It's just a matter of changing a couple lines in the included example script. See the included readme for modders!

    44 downloads

       (0 reviews)

    0 comments

    Updated

  17. Lothar Field of View Calculator

    OFFfov - the OFF Field-of-view Optical Vanguard, is now part of the OFF incomplete campaign editor (OFFice) suite of programs. Download and install OFFbase 0.8.5 or newer at this link.

    53 downloads

       (0 reviews)

    0 comments

    Updated

  18. OFF Soundtrack 1.0

    Here's my Soundtrack-Mod, now with an Installer for JSGME.
    Delete the old Version, install this Mod into JSGME and activate it.
     
    Have Fun

    42 downloads

       (0 reviews)

    0 comments

    Submitted

  19. OFF Sound Tweak 3.1

    Hi Folks,
    as promised here's my Update to Version 3.1. It contains ALL of my previous Mods + my Upgrade to Version 3.1 + my Engine-Sounds Update.
    This Package is JSGME-ready and it works with OFFice as well
    Please do just deactivate my previous Mods first, then unpack this one into JSGME and activate it. That's all!
     
    Thanks to Lothar of the Hill People, who was so glad to help me creating an Installer!
    Thanks to OBD Software for allowing us to create some small Mods.
     
    Have Fun!

    90 downloads

       (2 reviews)

    0 comments

    Submitted

  20. JoneSoft Generic Mod Enabler (JSGME)

    The latest version of JoneSoft Generic Mod Enabler (JSGME) Version 2.6.0 can be downloaded from
     
    ==Using the Generic Mod Enabler==
     
    1. Ensure that you have a clean, unmodded installation of your game, preferably with the latest patch(es) installed. If you are already running a prior version of the Generic Mod Enabler, disable all enabled mods.
     
    2. Install the Generic Mod Enabler to your game's root folder and run once. You will be asked to enter a mods folder name. Unless your game already uses a folder called MODS, it is recommended that you simply press OK to accept the default MODS name. The chosen folder will be created if it does not already exist. At this point you should take a snapshot of your "clean" game files by selecting the "Generate snapshot of game files" option from the "Tasks..." list. This snapshot can be used to verify the integrity of the game files at a later date, after you have installed and uninstalled mods (see "Further notes on usage" for more information).
     
    3. After downloading a mod, unzip it into a sub-folder under the MODS folder (call the sub-folder what you like, but use something that defines what the mod is). Note that the modder may have already set up the mod to be "JSGME compatible", in which case this step and the following step will be done for you. In such instances follow the installation instructions that come with the mod.
     
    4. Ensure that the unzipped files under the new mod sub-folder replicate the game's folder structure. For example, with Over Flanders Fields you should see something like:
     
    '- OBDSoftware
    ' + CFSWW1 Over Flanders Fields
    ' + WW1Scenery
    ' documentation
    ' - OFFMODS
    ' - The Mod Name <created at step 3>
    ' - data
    ' - Menu <etc...>
    ' + JSGME.ini
    ' + Support
     
    5. Run JSGME.exe and you should see the mod listed as an available mod. Simply select and press the ">" button, or click and drag from Available Mods to Activated Mods and the mod is installed!
     
    That's it! Repeat steps 3 to 5 for each additional mod that you want to install and then simply exit the Generic Mod Enabler and load your (now modded) game as usual.

    517 downloads

       (1 review)

    1 comment

    Updated

  21. ENB for OFF

    Description: Enhances Over Flanders Fields with the ENBSeries Bloom and High Dynamic Range lightings modifications with settings by Creaghorn.
     
    Installation and Usage:
    JSGME will run after install; activate the ‘ENB for OFF’ mod.
     
    Press Shift-F12 in-game to turn the graphics effects on and off.
     
    Customization:
    The enbseries.ini installed in your ‘CFSWW1 Over Flanders Fields’ folder can be further tweaked to modify the graphcis effects to taste.
     
    Requires:
    Over Flanders Fields
    http://overflandersfields.com
     
    JoneSoft Generic Mod Enabler 2.6.0:
    http://combatace.com/files/file/13045-jonesoft-generic-mod-enabler-jsgme/
     
    Credits:
    ENBSeries game modifications:
    http://www.enbdev.com
     
    Creaghorn’s Homebrew:
    http://combatace.com/files/file/10515-creaghorns-homebrew/
     
    OFF JSGME Installer Version:
    http://combatace.com/user/48442-lothar-of-the-hill-people/

    88 downloads

       (0 reviews)

    0 comments

    Submitted

  22. New OFF Campaign Music

    Hi Folks
    I have been active once again as a Sound Tinkerer, this time it is about the Campaign Menu of our all favourite Game. Not because I do not like Matt Milne's fantastic Soundtrack (I really LOVE it!). I thought only, after 3 years it would be a time for something New. I have taken different Soundtracks from different Movies, mixed them in a different way, in addition some new Samples (Explosions) to form the whole Game a little more freshly. For example, I took some Tracks from the Soundtrack of the Movie "The Red Baron". Even if the Movie itself is only an average, I find the Soundtrack, nevertheless, exceedingly successful! And when you start a Campaign, you will now hear new heavy Artillery Fire, when there's an active Battle in your Sector.
     
    I do not pursue unauthorised duplication here, because I have taken as a precaution NOT complete Songs, but cuttings (parts) in each case long only 2-3 minutes from it. This might be probably within the scope of the permissible (I hope so). I lift on it respectedly that the respective pieces also do not exaggerate the Ambience of the Game, and the Atmosphere of the Campaign, nevertheless, is preserved.
    The Original Theme of the Game was not altered!
    I know everybody has another taste Music concerns, but I like the Choice, actually, very well
     
    The Sound Mod is JSGME - ready. Simply extract the Package into your Mods Folder and activate it. I hope you'll enjoy the Songs as much as I do !
     
    Have Fun

    42 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Sound Tweak 3 + Engines

    Hello Folks
    As promised here are my final Versions of my different Sound Mods. They are JSGME-Ready, just unzip both Downloads to your MODS-Folder at your OFF-Installation. Let them overwrite everything, ignore all Warnings! Now it should work!
    The good News: You do not need any longer all of my previous Mods, you can delete them all. These two Packages include ALL of my Work, plus the new Sound Tweak III. Previous Mods are not neccessary!!! You will also do not need Creaghorn's Sound Tweak II any longer, of course you can use it, if you like.
    I've worked very long on this, and I hope you all enjoy this as much as I do!
    What's new in this Mod?
    1. New Sounds for the SE5a Viper and the German Albatros-Series. I've returned back to Creaghorn's Mercedes Engines, they are much better than mine. But I've changed the Exterior Sounds and the Startup Sequence.
    2. New Explosions. You will now hear new FLAK, New Ground Explosions and new Frontambience. Before you start your Engine, listen to the "Thunder" in the Background
    3. New "Whistle" Sounds when you drop a Bomb
    4. New "Screams" when a Pilot is wounded (more scary)
    5. New Bullet hit Sounds. Some Bullets will now scratch sometimes on Metal.
    6. New Exterior Engine Sounds for the Sopwith-Series, Nieuport-Series, Spad and SE5-Series, Fokker and Albatros-Series, and some Two-Seaters.
    7. Some new Gun Sounds for Aircraft. I like them!
    8. New Ground Gunnery Machineguns.
     
    I've used some Samples from old Sound Tweak II and also the XML-File Creaghorn modified some Years ago. Thank you for that!
    Thanks to PANAMA RED and OLPAINT for helping me converting my Files! You helped me very much
     
    Original Content belong to OBD Software!
     
    Have Fun, Andy :sohappy:
     
    Any Comments are welcome

    195 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Lothar Classical Piano Germany

    Period-appropriate piano music for the German campaign sets quite a different mood than the cinematic presentation of the official soundtrack. Additional musical immersion mods may follow for other nations.
     
    The Music: The Austrian composer and painter Arnold Schönberg scores the German campaign. The break-down of classical tonality pioneered in these piano works presaged the collapse of European civilization into the Great War.
     
    Drei Klavierstücke, Op.11
    Composed: 1909
    Published: 1910
     
    Sechs kleine Klavierstücke, Op.19
    Composed: 1911
    Published: 1913
     
     
    Installation:
     
    The installer will extract the mod into your OFF JSGME mods folder if OFF and JSGME are installed correctly. Either activate manually in JSGME, or OFFbase 0.7.7 and above will activate the mod automatically for German campaigns.
     
    Obviously conflicts with the "Creaghorn StartupGerman" mod and other music replacers. OFFbase will give this pack priority for the German campaign if installed.
     
     
    Source: Piano Society: Free Classical Recordings

    45 downloads

       (1 review)

    0 comments

    Updated

  25. Great Bundle Realism Mods JSGME Enabled

    Here are the file for the Great Bundle of JSGME-Enabled OFF Realism Mods that I have prepared.
     
    I have tested all of these on my rig.
     
    I installed JSGME into C:\OBDSoftware directory. I copied each of the Realism Mod folders into the MOD directory.
     
    If I want to fly sorties during April 1916 in an Active Sector, I would activate the Realism Mods in the following manner:
    I will
    (1) Activate the 'HPW Skies' Mod (this will only need to be activated just once), then
    (2) Activate the 'HPW Weather 1916' Mod, then
    (3a) Activate the 'Buddy1998 Missions 1916 1 ActiveSector Jan-Jun' Mod (for sorties without Lone Wolf missions), OR
    (3b) Activate the 'Bletchley Missions 1916 1 ActiveSector Jan-Jun' Mod (for sorties with Lone Wolf missions), then
    (4) Activate the '33Lima FlakMod 1916 1 Jan-Jun'Mod, then
    (5) Activate the 'Bletchley AA 1916 1 Jan-Apr' Mod.
    We are now ready to fly OFF during April 1916.
     
    If I want to change the date to May 1916 for an Active Sector:
    I would just
    (1) Deactivate the 'Bletchley AA 1916 1 Jan-Apr' Mod, then
    (2) Activate the 'Bletchley AA 1916 2 May-Jun' mod.
    We are now ready to fly OFF during May 1916.
     
    A huge thank you to Bletchley, 33Lima, Buddy1998, Herr Prop-Wasche for the Realism Mods. And of course thanks to OBDSoftware for the 'Over Flanders Fields:Hat in the Ring' WW1 Combat Flight Sim.
     
     
    OlPaint01

    204 downloads

       (1 review)

    0 comments

    Updated

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