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Sea variation tile For Strike Fighters Gold / Project 1

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About This File

Sea variation tile For Strike Fighters Gold / Project 1

 

version 1.0

 

by Gerwin 1-11-2008

 

DESCRIPTION:

Adds some random darker areas to the Desert map's sea as to give

it a more natural and less monotonous look. Like in the the other

three official terrain sets.

 

Just a very subtile change, although it involved changing

about 25.000 entries in the tile map, fortunately it could be

done automated.

 

INSTALLATION:

To make this work add these two files to your SFP1 terrain folder

Sea2.tga (alternate sea tile graphic)

Desert.tfd (hex modified desert tilemap)

Desert_Data.ini (terrain datafile with additional 69th texture entry, oct 2008 version)

 

APPENDIX:

This is the additional texture entry in Desert_Data.ini:

[Texture069]

Filename=sea2.TGA

HasWater=2

HeightMap=sea1_hm.BMP

HeightMapScale=2.000000

Color=0.212429,0.268664,0.327297

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=2

 

THANKS TO:

Third Wire for the Strike Fighters Based Games




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