Falkland 1982 All-Inclusive MOD
Operaton Corporate - The Falklands War - A Strike Fighters Project1 MOD by Daniel”Kesselbrut”Himmel This is an All-Inclusive MOD of the Falkland War. The MOD contains all major aircrafts and groundunits of the conflict. All objects in this pack (aircrafts, houses, vehicles, tiles, textures….) are free, but that means they are not freeware. If you want to use something out of the pack for your own MOD please ask for a written permission by me via PM at the combatace forum. I will forward your request to the owner of the model you want to use. The pack will run without errors on SFP1 and SFP Gold only. At WOV you will need a C-130 otherwise the Game crashes during the campaign. At WOE and WOI it will run only after heavy manual cut and paste work…. Installaton: Do a clean SFP1 installation install SP4 rename the folder as "Falkland 1982" delete missions - folder delete campaigns - folder delete /objects/decals - folder delete /objects/aircraft - folder delete /objects/groundojects - folder delete /objects/weapons - folder copy the unpacked files into your "Falkland 1982" folder open the \Falkland 1982\Flight\MedalsUK.ini correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalVC.txt with your installation-path open the \Falkland 1982\Flight\MedalsARG.ini correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalARG.txt with your installation-path Notes: In the Canberra B you can switch between Pilot and Bombadier with "Hook" key single mission year is 1983 - because the only British base was build in May - if you have a missiondate before 29th May - the game CTD - self created missions (with mission date) will work normaly - you have to take off from a carrier before 29th May The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles. All Groundunits are optimated for the game - so they may not realistic. All Carriers have zero speed - because they cruise wild through the ship formations. During the Campaign the groundunits won't attack - in WOI it all works normal. The Harrier and SUE have no Groundradar WOI I'm currently working at the WOI version, but I have multible problems - The A-4 flightmodels are cruel - same for the SUE - same for the Harriers - The Canberra Bombbay shows no load - no Thrust Vectoring - Carrier take offs mostly accidential (carriers maybe not fully supported) So a SP5 version of the mod will released 2 months after SP release. Special thanks to all involved modders especially: BPAO, CAPUN, COMPRNT, Sundowner, Kreelin, Richard, Charles, Foxmonter, The Wrench, Hinchinbrooke, Diego, Polak, Pasko, Marcfighter, USAFMTL, Column5, erikgen, Edward, Pasko, Bunyap, DEUCES, Saganuay, HRNTFIXR, Ajunaidr, Soulfreak, Moonjumper, Kout, the Thirdwire Team and all the others of the several teams (and maybe the ones I forgot) Here is a list of included objects and who created them: Terrain and tiles: by USAFMTL, Diego, Edward - heavily modded by Daniel “Kessselbrut” Himmel Sky and Enviroment: by Polak Weapons: by Bunyap and many unknown modders, Mirage Factory and Daniel “Kessselbrut” Himmel Effects: By Deuces Campaign and Singlemissions by Daniel “Kessselbrut” Himmel S-2F; Mentor, Wessex (Groundmodel too), Seaking, Lynx HAS2; HMS Hermes by the DevATeam (CEO CAPUN) Harrier GR3 and Harrier FRS1; Mirage III; IAI Dagger; SA341 Gazelle By The Mirage Factory (CEO BPAO) reworked Harrier GR3 and Harrier FRS1 3D Models made by MontyCZ Pucara, MB 326, Super Etendard, ARA Belgrano By Foxmonter; Belgrano Skin by Richard and CAPUN UH-1H by MontyCZ A-109A by erikgen Canberra B2 MK.62 by ajunaidr, skin by Soulfreak, Pit by Daniel “Kessselbrut” Himmel A-4Q, A-4C, A-4P model by Thirdwire, skins by Marcfighters and Richard, addon 3Dworks by Daniel “Kessselbrut” Himmel C-130A and KC-130A Model by TK, skin by HRNTFIXR All Helicopter FM by Kreelin HMS Invincible, Type_12; Type_42; Type_82, ARA 25 de Mayo, County_Class by Hinchinbrooke - de Mayo skin by Richard MVAtlantic_Causeway; MVAtlantic_Conveyor by Polak 155mm Howitzer and EW Radar by Pasko LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; HQTrailer; Intrepid; LCM; LCM_UL; LVTP-7; MVBaltic_Ferry; MVNordic_Ferry; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Wessex_GO, Airfields at Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2 by Daniel “Kessselbrut” Himmel Special thanks to COMPRNT, Charles and Kout for menu, medals and textfiles I hope I forgot nothing to write Have Fun Daniel |
Approved by Dave72
on 27 May 2008 - 03:41:44 PM
on 27 May 2008 - 03:41:44 PM
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pig
19 June 2008 - 02:01:13 PM | #1PablichZZ
24 June 2008 - 02:14:25 PM | #2When I copy the MOD and do what you say everything´s gonna ok... But when I run the game, just I can see the menu, but any option doesn´t work...
I want this game!! What I can do??!!
Please help me!
Good Luck.
PD :Sorry my bad english, I speak Spanish.
PablichZZ
dipin
16 December 2008 - 04:52:35 AM | #3C 234
02 January 2009 - 10:25:54 PM | #4sacha
26 May 2009 - 04:08:30 PM | #5Tengo un Problema que es que cando termino una micion o pongo salgo de la misma me tira al escritorio.
pueden ayudarme?
Saludos
Sachasan
hsk
11 June 2009 - 02:31:44 PM | #6fabo28
19 September 2009 - 11:29:20 AM | #7guileman
30 September 2009 - 10:36:46 AM | #8VENVIPER
30 September 2009 - 11:58:32 AM | #9djleo9
06 October 2009 - 06:07:52 AM | #10VENVIPER, on 30 September 2009 - 01:58 PM, said:
Go to the home page. It's on the left side in the most downloaded listing. Or right herea: http://forum.combata...s&showfile=6700