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    Il2 DD Update Dev Blog 361 "Airco DH.2"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear Friends,  Today we'd like to tell you about the new Great War aircraft that are in development.  While transferring them from our classic project Rise of Flight to IL-2 Great Battles, we are fixing problems we found during this work - sometimes there are some asymmetric aerodynamic elements, a wrong object hierarchy, engine overheating/overcooling, and other similar problems.    For example, while working on the Airco DH.2 recently, we found problems - it had an invisible "ghost" stabilizer in the physical model, inconsistencies in drag values, and it was also missing its top speed - judging by the reference data, it was missing it by about 15 kph. Well, mistakes happen, and they will be corrected: the DH.2 in FC will have recalculated drag values, corrected handling, and an increased top speed. Soon the beta testers will try it out, and some additional changes may be in order after these tests.  Its AI will also be updated as it needs to be taught how to use its blip switch for taxiing (such early flying machines had no throttle and the engine always ran at full power - its pilot had to press and hold a blip switch button that cut the ignition when he wanted to slow down).    Another upcoming aircraft, the Sopwith Pup, also had some problems with its flight characteristics and engine, which are currently being corrected.   
      While working on Flying Circus aircraft, we are not only adding new features thanks to the IL-2 Great Battles engine but also fixing old problems whenever we get the chance. The new Flying Circus aircraft pack is scheduled for release this summer.   

    Il2 DD Update Dev Blog 360
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear friends,  Today we'd like to inform you about the upcoming update 5.203. In this update, the AQMG (Advanced Quick Mission Generator) mode will be greatly expanded. New mission types will be added: glider towing to the Normandy and Rhineland maps and artillery spotting and balloon defense to the Western Front WWI map. But the most significant addition will be made to the detailed map of Prokhorovka.  Tank Crew will now have a completely new mode that wasn't available before - Ground Forces AQM. Just like its aerial counterpart, it will allow you to choose a specific mission type that will affect the composition and positions of your forces: Strongpoint Defense, Enemy Strongpoint Attack, Breakthrough, and Enemy Rear Area Attack. You'll be able to set an initial distance from the enemy (since ground vehicles are very slow compared to aircraft), the strength of your force, the enemy force, and air support.   
     
      Other changes in this update include the correction of the distance at which nearby aircraft can be heard, further updates to the Lightning Strikes, Havoc over the Kuban, and Hell Hawks over the Bulge campaigns, various minor improvements such as fixes to career progression, taxiing on certain airfields, mission generation, etc. The popular community-created campaigns Kerch-Eltigen Operation and Battle of the Hürtgenwald will be included in the game with the permission of their authors.  We also want to start a multiplayer-related competition today: submit your best in-game tracks of multiplayer action! You can show any action, plane, or tank, as long as it is interesting and recorded in multiplayer (if you already have a saved track that you love and it loads in the game, you can submit it as well). Tracks should be short, showing an interesting event and a few seconds before and after. Please submit your tracks by April 12th. Then we'll choose the best ones - their authors will be awarded Collector planes of their choice and we will create a multiplayer promo video using these tracks. Please post the links to your tracks here or in our Discord channel till the end of April 11th.   

    WOFF Development Update April 2024
    Polovski
    By Polovski,
    Hi All, today we have released some new screenshots of development progress on the next Major WOFF release. 
    Please visit the news page on our website!

    https://www.overflandersfields.com/news.html

    WOFF Development Update March 2024
    Polovski
    By Polovski,
    We have released a small update on our Website News page regarding WOFF Development progress on the next release.

    Please check the website for more.

    https://www.overflandersfields.com/news.html

    Il2 DD Update Dev Blog 358 "Ta 152"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear friends, Today we would like to tell you about a new aircraft that our artists have been working on for some time and engineers have recently started to create its FM. The Ta 152 is the last creation of the German aircraft designer Kurt Tank, which managed to take part in combat operations during the Second World War. This aircraft was the culmination of the evolution of the Fw 190 fighter and Germany's most advanced piston fighter. It was in development for a long time, several years, and appeared at the very end of the war. During the development, several modifications of the original Fw 190 were produced, which finally led to the Ta 152 - the name "Fw" was changed to "Ta" in recognition of the designer's merits.
    Compared to the Fw 190D "Dora", the wingspan was significantly increased for better maneuverability at high altitudes, the fuselage was longer, and the new Jumo-213E engine was equipped with two boost systems: MW-50 (water-methanol mixture injection for low and medium altitudes) and GM-1 (nitrous oxide for high altitudes). The "Dora" engine was already characterized by a high degree of automation and regulation and thus complexity, but here the Germans went even further - the engine was equipped with a two-stage three-speed (!) supercharger.
    As you can see, these improvements were made for high-altitude combat, where the Ta 152 had to outperform the Mustangs and Spitfires of the Allies - the threat from the bomber armadas climbing higher and higher was growing every year. The plane had a pressurized cockpit and could reach a speed of 750 km/h at an altitude of 12 km, and its ceiling was 14 km! Think about it - a piston fighter that could climb and fight above modern jetliners had no equal. Its armament is also respectable, even by late WWII standards: 30mm MK 108 and two 20mm MG-151/20 cannons allowed it to destroy any air target.
    The Ta 152 went into production at the end of the war and appeared in the skies of Germany in January-February 1945, but due to the disparity of forces, they had no effect on the course of hostilities: they were produced in very small numbers (about 25 H-1s). They remained in history as a monument to German wartime engineering and design. In our simulator, we expect to release this very interesting aircraft this summer.

    Il2 Update 5.202 Update released
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear friends, Update 5.202 is live. It brings a lot of new content and improvements in different parts of the sim. The Battle of Normandy has been expanded to include 9 aircraft instead of the standard 8: Spitfire Mk.IXc, which we released today. As it was a mainstay of the RAF in early 1944, it is a great addition to the career mode during the Normandy period. This addition is retroactive, so all existing owners of Battle of Normandy will get this new bird for free. The second and last 'long' version of the IAR fighter, I.A.R. 80-B, is also included in this update, which means that IAR-80/81 is officially released. Owners will get two aircraft in the same purchase, the 'short' 80-A and the 'long' 80-B, each with its own set of historical modifications, including fighter/bomber ones, and paint schemes. In this update we also show some love to our older planes - our engineering team has thoroughly checked and improved the FM of several planes thanks to new historical data found by enthusiasts. P-47 critical AoA and maximum wing lift have been increased and made less stable (please be more careful with the flight stick until you get used to it). All Fw 190-A roll rates have been increased. The P-40 received the 1942 engine modification that allowed it to run on emergency power for a longer period thanks to reinforced ball bearings. WW1 aircraft shaking from damage is reduced and visible damage is tuned to better match actual damage. We were also able to add manual fuel gauges to more aircraft: all Il-2s, all Fw 190-A series, all He 111s, Ju 87, and I-16. These FM improvements are even more enjoyable because the control mapping process has been streamlined: not only can you search for an assigned command by pressing a button on your control device or entering the command name, but many new on/off commands have been added to assign them to HOTAS switches - parking brakes, engine superchargers, cockpit open/close, bomb bay doors, air brakes, Ju 87 siren, individual engine propeller feathering, etc. There are also many improvements to mission generation. Flying Circus pilots get their own Advanced Quick Mission Generator on the Western Front WWI map, which was previously only available on WWII maps. There are several improvements to the career mode: the flight altitude over the Western Front during WWII is higher than on the Eastern Front, 12-13,000 feet, and there is a new mission type, Airfield Defense (see other changes below). AI pilots should now generally do a better job of attacking head-on. The historical campaign Lightning Strikes has been heavily reworked and improved, and there are fixes for the Ten Days of Autumn and Steel Birds campaigns. New experimental mission editor features mentioned in our last DD are also in - to enable them, you can add the line full_editor = 1 to the [SYSTEM] part of the data\startup.cfg file. Changes you make to water and forest maps in the editor will be visible in the game in Mods On mode. The landscape change menu will also be accessible, but it's intended for enthusiast teams working on the new maps (a map with a changed landscape will not load in the game in Mods On mode and will cause an error during loading). All in all, we have done our best to include something nice for everyone in this update, and we hope you enjoy it! See you in the skies! 5.202 Changelist The Romanian I.A.R.80/81 fighter is available in both variants (short and long) for all owners of the corresponding Collector Planes kit; British Spitfire Mk.IXc fighter is available for all owners of Battle of Normandy; Advanced Quick Mission mode has been added to the Western Front WWI map for owners of any Flying Circus module; A search by command name and assigned key/axis has been added to the control mapping settings; For easy assignment of HOTAS toggle switches, several cyclic commands are duplicated as separate on/off commands: bomb fuses, bomb bay doors, air brakes, Ju 87 siren, engine superchargers, canopy open/close, all propeller feathering, specific engine propeller feathering, tail wheel lock, and parking brakes; P-47: updated FM, reduced stability margin to better match historical data, increased maximum wing lift and critical angle of attack; P-40: added "Engine V-17190-39 (1942)" modification to reflect improvements in engine design that increased the allowable operating time at emergency modes; Fw-190 A-series: roll rate brought to historical values (increased); Fuel gauge switch control is implemented on all IL-2s, I-16, all Fw 190-A series, all He 111s and Ju-87; Career: the altitude of intercepting and escorting bombers in Rheinland and Normandy careers has been increased to 4000-4500 meters; Corrected the visual display of damage and reduced shaking when WWI airplanes are damaged; IAR 80/81: its unique bomb control system has been improved to better match the historical prototype - in the bomb drop mode the bombs are released by the main trigger (command "fire all guns"); Career: updated Airfield Defense mission; Career: Spitfire Mk.XIV fighters in Rheinland career are equipped with E-wing (two 12.7mm instead of four 7.7mm machine guns); Fixed a problem with AI pilots pulling away from a frontal attack too early; Improved routine for detecting an enemy attacking a group of AI planes from blind spots; Fixed a problem with AI gunners aiming in tanks with coaxial machine guns; Experimental features for editing water and forest maps have been added to the editor: to enable them you can add the line full_editor = 1 to the [SYSTEM] part of the data\startup.cfg file. Water and forest map changes you make in the editor will be visible in the game in Mods On mode. The landscape change menu will be also accessible, but it is intended for enthusiast teams who are working on the new maps (an existing map with an altered landscape won't load in the game in Mods On mode and will result in an error during loading). Career: in the transport escort missions for the Eastern Front career, the front line has been restored; Career: fighter-bombers have been added as targets in the Attack Intercept and Attack Escort missions; Career: Fixed rocket launches in the air without gaining the right altitude in Assault Escort missions; Career: fixed very long attack of a target by attacking aircraft on the runway for Attack Escort missions with start on the runway; Career: for Transport Escort missions for Eastern Front careers, fixed smoke hanging in the air that should be on the ground; Career: redesigned the template for escorting transports that bring cargo to the airfield instead of dropping it on parachute containers, fixed a bug with escorted transports not being able to land; Career: Fixed early scoring of mission success when the plane has not even reached its airfield yet; Career: Fixed takeoff at Malye Chapurniki airfield on Stalingrad map; Career: Added a new engine for AI P-40 fighters in Stalingrad and Kuban careers; Western Front" map: fixed takeoff at Braizieux airfield; Updated "Lightning Strikes" campaign; Added sound for all La and LaGG on the release of the bomb drop button; On La-5F and La-5FN, changed the limitation of camera downward movement when the canopy is open; IAR 80/81: Bomb racks removed from fighter modifications; Fw-190 (all): corrected animation of cockpit canopy opening handle; Ju 88 C-6: fixed a bug displaying one of the bombs in the bomb bay; Several popular multiplayer servers have their icons in the server list (please contact our Community Manager if you want to assign one to your server); Small fixes have been made to the "10 Days of Autumn" and "Steel Birds" campaigns; Improved air behavior of parachute containers and Ar 234 rocket boosters; Fixed a problem with artillery gun crews when repairing them by MCU Command: Damage.

Portal by DevFuse · Based on IP.Board Portal by IPS


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