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Accurus

Back from a Long Hiatus...

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The crew of TLG is back after a long hiatus. While not all of us are back, most of us are gathering and discussing ideas as to where we want TLG to go in the future. Our current team is not as large as it used to be since some folks are still very busy with real life stuff. Currently myself, Rogue Vulcan, Ilithi Dragon, Rogue Angyl, and the addition of Tjoz whom like me will be doing work for both the Aftermath mod and TLG. The TLG team is in need of new beta testers and team members. We are looking for any positions that modders or new comers want to fill. In particular we are looking for people who are interested in mission scripting, voice work, texturing, etc.

 

While we have been discussing where we would like The Legendary Generations mod to go in the future we have also been working on a variety of fronts in TLG. Currently we have worked on a new UI that is dramatically different from past releases thanks to the work of Tjoz and myself. We are also working through all of TLG’s ships and tweaking them to look better and correct some errors that some of the ships had. All ships will have registries that are canon. Balancing issues in the game are also being resolved by our team though through more beta testing we will be doing more tweaking to meld canon and good gameplay. Our number one priority right now is to get TLG working so that the gameplay is smooth and canon, the ships, graphics, and sounds bring you the best and most canon gameplay possible. Once all of that is done we will be working towards are next phase of TLG.

 

 

 

We have been working with Rogue Angyl on his Legacy Side Story called: “The Shadows of Vengeance.” The campaign makes is multi era and will give players both enjoyable combat and a well thought out story that will further enhance the user experience.

 

 

 

Now that all of that is out of the way you can expect to be hearing more updates from TLG, along with screenshots of our progress, in the future. I encourage anyone who has played TLG 2.3 to please leave us feedback on our forum as to what changes or fixes you would like to see in our next release of TLG so that we can try to implement them. If you are interested in beta testing or becoming a member of TLG please go to our forum at: http://www.tlg.reswebservices.com/forumindex.php

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This is good news! Looking forward to your work, as always.

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It has been a busy few weeks but a lot of work is being put into TLG by a few of us who still have the time to mod. Rogue Angyl is working on getting his campaign to work properly and we should have a test of the first mission in a few days. I have been doing quite a bit of work on the UI with help from Tjoz. I have also been working on textures for ships so that they look better in game. As well as some new load screens with new load animations. Tjoz has been a great help with getting the map editor in TLG up and running much better now so that not only the team but players can make better maps easier. I will have some shots of the new particle explosions after they are tweaked some more. They are like the explosions in the unreleased version 2.4 of TEM.

 

Below are some screenshots of what has been cooking:

tlglogowr3.jpg

tlglogowr3.51da1c55f9.jpg

 

mainmenutn0.jpg

mainmenutn0.910328e855.jpg

 

loadscreenshotud8.jpg

loadscreenshotud8.40e56463a4.jpg

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Here is an update from Rogue Angyl who is working on our new campaign. I will be posting more info on our changelog and possibly some screenshots:

 

"Good news! Our campaign is officially in production as of this point. A big impediment over the last couple months was getting missions scripted. I've had a lot of help with people steering me in the right direction on some things since I first decided to launch the LSS Project, but not being a very computer oriented person it took a lot of group-up learning and studying the stock missions to understand how it works.

 

Right now development of prototype missions are in the works concurrent with the finalization of the working script and storyboards, so some time in the near future I hope to start recruiting people to do the voice acting. I would hope that anyone who is interested regardless of their affiliations to mods or even Legacy on the PC would be willing to participate in this. I've had a background acting and directing with people of all different experience levels so I don't want anyone to feel intimidate if they've never done voicework before, I will work with anyone to achieve the final product.

 

I'll be putting a formal call up on these boards and elsewhere probably next week, it will detail all the information that will be needed if anyone is interested:"

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