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Macklroy

Question about missions

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Hey guys, I was just currious how much tweaking it takes to take a campaign generated mission and make it flyable for MP. Kinda like Vasco's missions on sundays. I understand that getting the individual skins into the mission is a bit tricky, but if I just wanted to be able to host a campaign mission, is there anything i need to change to make it flyable for multiplayer?

 

 

 

 

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open the mission up in notepad (you should probably tell windows to always use notepad to open xml files)

 

any planes that say acX (x being 1-5), or sqX, change to sqd. That will make all the planes flyable (ie have cockpits)...

 

if you want, you can just do the side you plan to be on to fly the mission.

 

At the top of the mission,,,find the title line,,,and change it from Campaign date 12/12/1916 (or whatever it says) to something you will identify the mission with. Remember, its not what you save the mission as that determines how it shows up in the game, its whatever is in the title of the mission file. And naturally save it with another fileID.

 

Try to avoid opening up the mission in mission builder, as that sometimes changes altitudes...

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