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SIA - Realistic Survival Settings


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#1 Erik

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Posted 05 December 2010 - 11:51:34 AM

Post can be moderated. This is just a place holder.

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#2 Guest_British_eh

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Posted 06 December 2010 - 10:45:55 PM

HI THERE,

THIS SPOT IS RESERVED FOR THE POSTING AND DOWNLOADING OF PDF'S FOR THE SIA-RSS.

THANKS TO ERIK.

CHEERS,

BRITISH_EH


Edited by British_eh, 06 December 2010 - 10:47:01 PM.


#3 Guest_British_eh

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Posted 06 December 2010 - 10:52:42 PM

SETTING THE TAC

Keyboard commands are:

Shift + T = Display

T = cycle

Ctrl + Shift + T = changing NM

You start with "All" items listed on the TAC so hitting T once will get you to Airplanes. Next go to Ctrl + Shift + T and toggle it 3 x to get to 1NM which will show up on the bottom of the TAC.
Next, use your mouse to click on the TAC and drag it ( I use the top right corner) to where you can see it but it's not in the way. I'm thinking this is about 60 % of the TAC showing and the clock markings are ~ 9:30 and 2:30. Good to go!
You can also get a hint at where you're going to as you can see the Waypoint arrow and use the OFF Map or your own to figure it out. Missions that are Scouting or Recon of course you will not follow the Waypoints to their destination as per the notations in the RSS.
Cheers,

British_eh

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#4 Guest_British_eh

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Posted 20 December 2010 - 01:39:51 PM

LABEL'S MADE MORE TRANSPARENT
THANKS 0-1, BRITISH_EH

BTW, Olham, here is VonBaur's tweak for making the Labels a little more transparent.

"I like to be able to ID the aces as well as my flight mates (I count noses on the way home to know who, if anyone, I lost).

About 1/3 of the way down the ViewUI file (XP users, BOOTDRIVE:\Documents and Settings\your user folder\Application Data[a hidden folder]\Microsoft\CFSWWI Over Flanders Fields) you'll find the color settings for the labels.

The numbers are in hexdecimal, with A=10, B=12, C=13, D=14, E=15, and F=16. To represent colors in CFS3, each number is preceded by an 0x. The first two numbers after that represent opacity, as explained above, and the next six numbers represent the amount of red, green, and blue or RGB values. Each color ranges from a value of 0 to 255. So, 0x00000000 is a solid black, representing the absence of color, and 0x00FFFFFF is solid white, representing the maximum amount of red, green, and blue mixed together.

Red=0x00FF0000
Green=0x0000FF00
Blue=0x000000FF
Yellow=0x00FFFF00
Cyan=0x0000FFFF
Magenta=0x00FF00FF

and so on.

I use 0x2FCCCCCC for the Friend, Enemy, Bogie and Goal colors. That renders all AI labels the same from any distance.

The two numbers after the 0X are the level of transparency, 00 being invisible and FF being 100% opaque.

You have to add the opacity value in front of the codes.

0x2F will be quite transparent; try also 0x4Fand 0x6F - I have even used 0x7F.

2F makes them clear enough to be read without having to pause the game but at the same time they're not overwhelming in a dogfight (i.e. you'll usually see the plane before the label...and if you're looking for the labels I hope you've filled out your will before taking off).

I find this a good compromise between the full DiD standard and a playable game. It's also a good middle ground for those wishing to work their way up to full DiD without having to go off labels cold turkey. Of course, you may want to modify the specifics to suit you, should you even choose to try this at all.

Another side of this is that it makes the information lines ("you hit enemy aircraft", "structure damage",etc.) the same as the labels, so they're not gone but they're not in your face.

The waypoint advisory lines are still a solid red."


OlPaint01

#5 Guest_British_eh

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Posted 03 February 2011 - 11:40:05 AM

As part of the Workshop Settings it is advised that you set up the Field Of View that best works for you and your monitor. This may enhance your abilities to see your target, etc.

FOV setup for OFF courtessy of Olham!

Cheers,

British_eh


Attached File  Monitor Resolution.pdf   58.33KB   681 downloads

Attached File  Monitor Field of View.pdf   733.7KB   590 downloads

#6 Lothar of the Hill People

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Posted 10 December 2012 - 07:45:22 PM

This thread hasn't seen action in a while! First update: the Field of View calculations are a bit more complicated than the linear scaling presented in the above PDF. See the discussion beginning with this post, and I've created a slightly more accurate (still needs to take into account zoom levels) field of view calculator for Excel.

gallery_48442_852_23786.jpg
Play Over Flanders Fields with OFFbase: an immersive role-playing simulation of life between flights.


#7 Lothar of the Hill People

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Posted 10 December 2012 - 07:48:00 PM

Second update: the RSS pdfs seem to have gone missing from the thread. Just reposting:

Attached File  Preamble to SIA - Realistic Survival Settings.pdf   32.08KB   505 downloads

Attached File  SIA - RSS 1915 to June 1916.pdf   274.08KB   442 downloads

Attached File  SIA - RSS July 1916 March 1917.pdf   272.21KB   492 downloads

Attached File  SIA - RSS April 1917 February 1918.pdf   272.85KB   478 downloads

Attached File  SIA - RSS March 1918 November 1918 only.pdf   94.22KB   408 downloads

gallery_48442_852_23786.jpg
Play Over Flanders Fields with OFFbase: an immersive role-playing simulation of life between flights.


#8 Lothar of the Hill People

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Posted 11 December 2012 - 12:08:36 AM

Third update: OFFbase version 0.8.4 implements the RSS Workshop and CFS3 settings in those PDFs automatically, along with a bunch of other mods.

gallery_48442_852_23786.jpg
Play Over Flanders Fields with OFFbase: an immersive role-playing simulation of life between flights.





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