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DCS World 1.2.9 Preliminary Change Log

 

Please note that version 1.2.9 was created simply to launch DCS: F-86F Sabre and DCS: Fw 190 D-9 Dora. We also hope to see some new third party projects released in 1.2.9. As such, this version is NOT intended as bug fixing version... that will be for DCS World 2.0.0.
 
Items:
 
• DCS: F-86F Sabre release
• New MiG-15bis AI aircraft
• Oculus DK2 support
• Fixed label visibility for external view saved being carried over from previous multiplayer sessions
• Logitech G940 joystick trimming repaired
• Added additional radio frequencies to each airfield to support F-86F and Fw 190 D-9 radios
• Corrected rear gun aiming for the Tu-22M3
• Corrected A-10A HUD jittering when firing the gun
• Corrected mission 8 of the Ka-50 Deployment Campaign
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• Added additional radio frequencies to each airfield to support F-86F and Fw 190 D-9 radios

 

 

I guess we'll just have to guess what those frequencies are since at lest the F-86 full manual isn't completed.

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Appears on ED Facebook, I think new objects and some new feature to DCS: W 2?

https://www.facebook.com/eagle.dynamics

 

The mark flags and tyres. Could be use for landing site markings.

----
Yes. Flags work as weathercock and fluttering.
1534903_10155665795205341_24063554982003

 

 

Edited by SilverDragon

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Eagle Dinamics June Newsletter. Bad news has DCS: World 2 delayed. Good nes, progres on NTTR, Spitfire mk IX, Mig-29 FC-3, L-39 Albatros and F/A-18C.
 
Cover720.jpg
 
DCS World 2 Status
 
Despite our best efforts over the past six months, DCS World 2 has not yet achieved the quality level and features that we require for an open alpha release. Rather than release an alpha version that is potentially a disappointment for many users, we feel it best to keep it in the oven a bit longer to bake it more thoroughly.  We fully realize that this is disappointing for some, but I can assure you that it pales in in comparison to our own. No one wishes to release our new baby out into the world more than us.
 
Some of the biggest remaining items that we need to address before an open alpha include:
 
New multiplayer GUI system that allows multiple players in the same aircraft and multiple player aircraft in the same flight. This is critical for multi-seat aircraft like the L-39, UH-1H, Hawk, etc.
Completing the move to use of a single executable. This will allow us to do long-desired features such as a satellite view in the Mission Editor, 3D objects in the Encyclopedia and Mission Editor, faster mission loading times, and a more stable product.
With the move to DX11, we are continuing to find ways to increase performance. This is even more important with the coming wave of VR gear that demands extremely high framerates.
We wish to improve several more of the effects before the open alpha. Although we have new smoke, contrails, lighting, shadow, and missile trail effects, there are more we wish to improve like better explosions and over-wing vapor.
Lastly, there are a few remaining crash bugs we need to resolve.
So, although we have been making tremendous progress in developing DCS World 2, there are a few more items that still need to be addressed in order to meet our quality standards. We can only ask for patience because we believe that it will all be worth the wait and DCS World 2 will usher in a new chapter in the world of Digital Combat Simulator.
 
DCS: Nevada Test and Training Range (NTTR) Status
 
NTTR2.jpg
 
While much of the team has been hard at work on getting DCS World 2 ready, our map team and engineers have been busy improving the NTTR map and fixing bugs. While we have made the significant step of moving the map into full testing, there are several important areas that need to be addressed before we can release it as an open alpha to everyone. Some of these items include:
 
Functional Air Traffic Control
Ground unit road movement
Performance improvements
Static object issues
TACAN and ILS
A couple of crash situations
When the map is available as an open Alpha, our plan is to still make this map available for free to those that purchased A-10C Warthog while it was in beta (prior to 21 February 2011). It will also be available for purchase from our e-shop for $39.99 USD.
 
DCS WWII
 
SpitIX.jpg
 
The Spitfire has begun internal testing within DCS World. The Spitfire has progressed past the P-47 due to the level of info in ED's hands for the Spitfire while research continues on the P-47. The model has been added to DCS World internally and testing of the Merlin 66's performance has started; next will be the prop performance. The Spitfire version will be an early production Mark IXc LF with clipped wings. As a possible bonus, it's planned (but subject to change) to have the option to select the long wing version; however, you will lose the benefit of the clipped version and its roll rate.
 
MiG-29 for Flaming Cliffs 3
 
MiG-29-12-06-2015-4.jpg
 
To round out the collection of updated aircraft for Flaming Cliffs 3, the team is working on updating the MiG-29. This will include both a new, high-resolution 6 DOF cockpit and a new external model. After the F-15C, Su-27 and Su-33 Professional Flight Models (PFM) are complete, we also plan a PFM for the MiG-29.
The MiG-29 will have the same level of cockpit systems fidelity as the other Flaming Cliffs aircraft.
This will be a free update for Flaming Cliffs 3 owners.
 
MiG-29-Cockpit.jpg
 
DCS: L-39 Albatros
 
L-39C_01.jpg
 
The L-39C Albatros is making good progress with new cockpit systems being integrated on almost a daily basis. The new L-39C external model is also nearing completion (the L-39ZA is further behind) as well as the Professional Flight Model (PFM).
 
L-39C_betails.jpg
 
DCS: F/A-18C Hornet
 
Work continues on the building the Hornet cockpit and air-to-surface radar technology. Most of the recent cockpit work has involved texturing and animation of cockpit elements.
 
F-18-cockpit.jpg

 

 

 
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The week newsletters return on Stream format, that can be uploaded to youtube after end to the community review.
 
http://forums.eagle.ru/showthread.php?p=2419909#post2419909
Weekly DCS World Stream
 
Dear all,
 
After the success of the Twitch Stream yesterday, we are going to attempt to do a weekly Twitch stream (when the software is cooperating and I am not traveling). Currently, I am thinking that it will be on Sundays at 1800 UTC time. With the kinks worked out, the streams will be archived for later viewing and users are free to re-broadcast.
 
It’s my hope that the first weekly stream will be this Sunday, 28 June.
 
I will also be doing an open Q&A on the channel chat the half hour prior to the stream starting.
 
More details to follow…
 
Thanks,
Matt

 

 
Aditionaly to the week review, the ED team answerd questions, half hour previous the Stream. The community can pur your questions here: http://forums.eagle.ru/showthread.php?t=144519

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Wow it looks amazing!!  

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Next Wags Stream on DCS: W 2.0 Sunday June 28 / 18:00 UTC
 
The next stream will be a on Sunday, June 28th at 1800 UTC. Although there will probably be some new elements, this stream will for the most part duplicate the previous test stream now that we worked out some kinks. This time should also work better for most viewers.
 
 
This stream will also be archived for later viewing for those that cannot make it.
 
Thanks,
Matt

 

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Some detaill extracted to June 28.

 

1º Module manager and options boton has moved to the upper position of the main menu. The rigth menu has been reordened.

11696295_974602939228261_485305207507909

 

2º Wags have "installede" a Belsimtek F-5E and a F-15C.  (and Flamming Clifft 3). New modules?

11699039_974598825895339_878537957308491

 

3º New options view.

241022_974602862561602_30899761016524713

 

4º New radionavgation beacons added to the caucassus map.

11412054_974601689228386_346554171822720

 

5º Great quantity of new countries and first show on the editor theater selector pannel of the Straigh of Hormuz Theater.

10517275_974601645895057_666396470103596

 

6º NTTR nevada theater has been extendes to all directios with respecto to the 21 Stream map dimensions. I suppouse 100-200 km or more, but Wags tell the california size can be extended to reach the pacific. wags tell NTTR map can be 46 Gbs size.  :shock:

11105244_974595595895662_863142359596325

 

Comparative pic of the NTTR map on the 21 June Stream. The Death valley mountains (I suppouse) has gained on definition and detaill.

11411769_971104596244762_171957278284592

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I review otherwise the Stream and on 11:14 minute, Wags tell after NTTR release, the theater map will gain more updates with new textures, resolution mesh and airbases (Tonopa Airbase has planned), other will be the south part of the map with the National training center (Fort Irwin) to use them with a Combined arms area to make training / mission and Campaing (vs Opposing Force / 11th Blackhorse Cavalry Regiment?). Other parts can will be update has the Saint George country, with Airport and better detaill zone on east NTTR map.

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Official video by Bunyap, that show the Wags Q&A previous to the June 28 Streaming.
 
 
MudSpike Q&A translation, with interesting detaills.
http://forums.mudspike.com/t/dcs-world-2-live-steam-part-deux-electric-boogaloo-june-28th/467

 

Q&A section was recorded by ED I think, but here's a brief summary of what I remember (all paraphrased, accuracy mistakes are all mine):

 
Note to self: send @wagmatt an iTunes voucher, as he and his music library have been stuck in a well for over 20 years now.
 
Updated using @bunyap2w1's video info - thanks!
 
Q1: Will the ATC system be revamped?
A: Yes, Wags worked with both an F-18 and F-15 pilot to create a more realistic ATC system that is being implemented now. Different landings (emergency, break etc), frequencies, start-up controllers and wingmen. Focus of the team right now.
 
Q2. Will NTTR trees have collisions? How will they be handled?
A. Yes, with a single rectangular trunk polygon being solid. Whole forests (rather than urban trees that are more individually placed I guess) are still being worked on and might be done after launch though. Performance is important for this part.
 
Q3. What is the weather engine and what's due to be improved?
A. More realistic weather! Nicer clouds, dynamic high/low pressure systems. Support for turbulence, especially around mountains for updrafts etc.
 
Q4. How many more countries are being added to the Mission Editor?
A. A pretty extensive list of new countries will be shown in the stream, e.g. Iran, UAE etc. Many are placeholders rather than having skins/units done so far.
 
Q5. Will we see special target units on the NTTR?
A. Not really units, but the satellite terrain does have range/circles to use. The map will be hopefully expanded after release to include some more detailed around NTTR and the surrounding range and airports.
 
Q6. Size on disk of NTTR map?
A. About 46GB (forty six) for Nevada (Editor: so with DCS 1.0 full at about 27GB, buy stock in SSD makers)
 
Q7. Possible to fly multiple players in one package, plus AI take the lead?
A. Yes! In multiplayer the player doesn't need to be lead. Can be any member of the four-ship with an AI lead. Great for datalink systems and more realistic sharing.
 
Q8. What is the model vis option for? Is the 'smart scaling' (called 'Model Visibility' in the config of DCS 2) a LOD system of seeing aircraft closer (as an option)?
A. Not really model scaling, it's more just an icon that scales. When an object goes to a single pixel, say, this icon helps other aircraft visibility (if that option is on, it's optional). Great for the WWII aircraft.
 
Q9. Will the existing free Black Sea/Caucasus map have collisions on trees?
A. Unlikely, no. That map may be redone and released in the future though (either free or payware). The map is being improved in terms of textures plus in the future improve the mesh, objects and range, e.g. the Crimea.
 
Q10. Any sound engine improvements in 2.0?
A. Yes, a new API is being worked on, including position info for 3rd party and mod makers so that it is easy to use. Cleaner separation of sound and game logic, which helps performance.

 

 

Edited by SilverDragon
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Wags interview of thedevildoggamer on DCS: W 2 (first 45 min)

 


 

In summary (by mwd2):

- Open Alpha will have DCS World 2.0 + NTTR (payware or free for A-10C Beta User) + Caucasus + Su-25T + TF-51D (no split to bring DCS World 2.0 earlier!)

- Dedicatet Server after the OpenAlpha (no date)

- All Aircrafts in DCS World 1.0 will work in DCS World 2.0

- each client in a Multicrew-Aircraft need a Licence for this aircraft

- tree blocking of sights and weapon impact later (dependent on the performance!)

- Low Detail Area on NTTR: No Objects

- NTTR should get an overhaul (hopefully) after release Strait of Hormuz

- Spitfire (external model) fly in DCS World 2.0

- the Team is working at MP issue, fix crashes and optimization - if these done, they will release it just the next day.

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Next Streaming info:
 
http://forums.eagle.ru/showpost.php?p=2437574&postcount=9
The next live Stream will be on Sunday, July 26th at 1800 UTC. The News and Q&A will start at 1730 UTC. Channel chat opens at 1700 UTC.
 
This stream will focus on DCS: L-39 Albatros. 
 
 
Thanks

 

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DCS: W 1.5 Comming on September
 
http://forums.eagle.ru/showpost.php?p=2438151&postcount=40

 

Another point: The Albatros module will be released as an open beta in September 2015 along with DCS World 1.5.0. This version will use the new rendering engine, but only include the Black Sea map.

 
I will discuss this more on the next stream.

 

 

Edited by SilverDragon

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Wags 26 July Stream.

 

DCS: W 1.5 has DCS: W 2.0 engine minus NTTR and new maps. All others new features, DX11 engine, new effects, new GUI, unified exe, 3D engine on map editor en encyclopaedia, New IA, etc, coming on September with the L-39C (L-39ZA coming later free).

 

Q&A


 

L-39 Flight


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New Open beta version 1.2.16 on DCS: World
 
http://forums.eagle.ru/showpost.php?p=2440349&postcount=8
In the Open Beta today!
 
Changelog of 1.2.16.42215
 
 
DCS World
Corrected English commands' localization
Corrected German localization
Russian Installation Guide added
French version of Oil War Campaign updated
Credits list updated for all languages
Fixed crash during fall of the aircraft, when using some triggered events
Weapon Type options list of Fire-At-Point task for Ground Vehicles and Ships has been corrected
Plugin section in options.lua now initialized before first launch
Added antiship task to A-10A, AH-1W, AH-64, F-86F, MiG-29, Su-27, Su-33, F-4E
Added/corrected antiship payloads to A-10A, A-10C, AH-1W, AH-64, F-4E, F-86F, Ka-50, Mi-24V, Mi-28N, MiG-29, Su-27, Su-33
Fixed crash on deactivation tanker after completion of refueling
Fixed alpha channel for trigger zone in ME
 
Combined Arms
Added joystick commands for turret and sight
Chinese CA manual added
Restored circle of attack zone for artillery
DCS Flaming Cliffs
Corrected German localization of Su-27 campaign
Added German localization of F-15, A-10A, MiG-29, Su-33 campaigns
German localization of the training missions corrected
Su-27 engine temperature behavior is corrected
Su-27 fuel tank-sequencing procedure is corrected
Fixed missing training install button for Flaming Cliffs module in ES locale
Fixed sound bug in Mig-29S "Over the Hump" campaign
 
DCS F-86
Russian localization of Controls/Tooltips implemented
Russian localization of the single and instant missions added
Missing briefing image added for F-86F Take-off instant mission
 
DCS Bf 109 K-4
Reversed keyboard adjustment for gunsight brightness
 
DCS P-51D
Russian localization of the single and instant missions added
Chinese Flight Manual added
Corrected the briefing image for P-51D Take-off Batumi instant mission in Spanish version
 
DCS Mi-8MTV2
Russian localization of Controls/Tooltips added
FOV (Field Of View) option was added into Special Menu settings
Corrected embarkation category of the radio menu
Fixed embarking through radiomenu
Implemented trigger activation while changing frequency for ARC-9 and ARC-UD (it means that changing frequency can work as a condition for triggers in DCS)
Engine resource in ME can be set by entering digits (not only by analog sliders)
 
DCS Fw-190
Russian localization of the single and instant missions added
Chinese Flight Manual added
Russian Quick Start Manual updated
 
DCS MiG-15
Controls/Tooltips corrected
Fixed minor ASP-3N bugs occurring while working
English Flight Manual added
 
DCS UH-1H
Added training menu tab for RU locale
Unlimited ammo option now works for machineguns
A few minor bugs fixed.

 

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This was a good update, lets hope some of this 3rd party stuff comes to light. 

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