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russouk2004

Getting sqd,unit and name to show

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Im going round in circles...no in depthe info found...copied stock enrty but still no go...god im dense...lol if greyed out  is that because only 1 unit ?

heres my quandry...

 

ini entries..

 

[TextureSet001]
Directory=57
Name=57th Adversary Tactics Group (Flogger)
Nation=USAF AGGRESSORS
Squadron=57th ATG
Specular=0.100000
Glossiness=0.050000
Reflection=0.000000

[TextureSet002]
Directory=64
Name=64th Aggressor Squadron (Flogger2)
Nation=USAF AGGRESSORS
Squadron=64th AGRS


[TextureSet003]
Directory=65
Name=65th Aggressor Squadron (Flanker)
Nation=USAF AGGRESSORS
Squadron=65th AGRS


[TextureSet004]
Directory=Splinter Aggressor
Name=57th Adversary Tactics Group (Splinter)
Nation=USAF AGGRESSORS
Squadron=57th ATG

 

USAF AGGRESSOR shows up ok in nation...

 

name does too...unit wont show...ive obviously made error but cant see where lol...any help will be great ty..

 

 

sqd list ini...

 

[squadron480]
Name=57th ATG
DisplayName=57th Adversary Tactics Group (Flogger)
Nation=USAF AGGRESSORS

[squadron481]
Name=64th AGRS
DisplayName=64th Aggressor Squadron (Flogger2)
Nation=USAF AGGRESSORS

[squadron482]
Name=65th AGRS
DisplayName=65th Aggressor Squadron (Flanker)
Nation=USAF AGGRESSORS

[squadron483]
Name=57th ATG
DisplayName=57th Adversary Tactics Group (Splinter)
Nation=USAF AGGRESSORS

 

 

lastly texture.ini entries..

 

[TextureSet]
Name=57th Adversary Tactics Group (Flogger)
Nation=USAF AGGRESSORS
Squadron=57th ATG
Specular=0.100000
Glossiness=0.050000
Reflection=0.000000

 

 

[TextureSet]
Name=64th Aggressor Squadron (Flogger2)
Nation=USAF AGGRESSORS
Squadron=64th AGRS
Specular=0.300000
Glossiness=0.450000
Reflection=0.000000

 

[TextureSet]
Name=65th Aggressor Squadron (Flanker)
Nation=USAF AGGRESSORS
Squadron=65th AGRS
Specular=0.100000
Glossiness=0.050000
Reflection=0.000000

 

[TextureSet]
Name=57th Adversary Tactics Group (Splinter)
Nation=USAF AGGRESSORS
Squadron=57th ATG
Specular=0.400000
Glossiness=0.400000
Reflection=0.000000
 

Edited by russouk2004

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do you have a Level 1 decal listed in the decals ini???

 

Level 1 designates the squadron

 

I'd recommend using my "fake" SqTail decal.  I've used this a LOT on skins (particularly for WW2) when a squadron exists in the stock squadronlist, and I want the name to show.

 

entry would be something like this (example from PTO P-40E) Adjust X/Y coordinates as necessary. Of course, you'll lhave to change the decal's number and so forth. Leave the Scale= statement as is

The rudder or an aileron are equally good meshes

 

 

[Decal013]
MeshName=Rudder
DecalLevel=1
DecalFacing=LEFT
FilenameFormat=P-40E1-CU/7FS/SqTail
Position=-5.5,0.0
Scale=0.00001
DecalMaxLOD=1

 

you don't even have to have it IN a particular skin folder, but can be placed in the root of the /Decals main folder.

Of course, you'll have to rewrite the pathway...

 

I've attached the SqTail tga in the zip

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THNS KEV WILL TYR.....THEY SHOW IN SQD INI BUT GREYED OUT

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greyed out means that while listed, there's nothing to activate it (the Level 1 decals)

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oops caps....

this is doing my fekkin head in....even with that  nowt..

I assumed one a\c and one skinmeans greyed out as its a single sqd or unit.?...

 

on above inis   splinter shows country while others dont they are greyed out splinter isnt....odd...ie

this below is from the single seat f4e   wont show properly either

 

[squadron484]
Name=74SQD 2015
DisplayName=74 Squadron "Tigers"
Nation=RAF

 

 

texture ini

[TextureSet001]
Directory=RAF Blue Grey
Name=74 Squadron "Tigers"
Nation=RAF
Squadron=74SQD 2015
Specular=0.400000
Glossiness=0.550000
Reflection=0.000000
DecalNumberRandomize=TRUE

 

decs

[Decal001]
MeshName=rudder
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-4E_RAF/74tlet
Position=-7.0,1.40
Rotation=0.0
Scale=1.00
DecalMaxLOD=3

[Decal002]
MeshName=rudder
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4E_RAF/74tlet
Position=-7.0,1.40
Rotation=0.0
Scale=1.00
DecalMaxLOD=3

[Decal003]
MeshName=fuselage_P
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4E_RAF/74no
Position=-2.650,0.600
Rotation=0.0
Scale=0.55
DecalMaxLOD=3

[Decal004]
MeshName=fuselage_P
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-4E_RAF/74no
Position=-2.650,0.600
Rotation=0.0
Scale=0.55
DecalMaxLOD=3
 

Edited by russouk2004

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I'm not quite tracking, Russ.

 

below is a screenie of the P-40 I posted above, using the sqtail decal, with the statements also as above. You can see the 7th TFS is active (yeah, I know, I should edit the squadron list inis 'displayed name' to reflect the 7th WW2 name)

 

again, is there a Level=1 decal entry in all the skins decals inis? 

 

Reading the last post, you say the COUNTRY is grayed out as well??? That means you have no Level=0 (which are the national insignias) in you decals ini.

 

that's also easily fixed, pretty much the same way the squadron.  Pick a mesh (another aileron or elevator and do this:

 

 

[Decal***]
MeshName= **pick a mesh**
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Insignia
Position=-5.5,0.0
Scale=0.00001
DecalMaxLOD=1

 

I call THAT one my "fake insignia", although it calls for a stock insignia decal, pulled from the object cat, just so reduced in size no one can see it.

I even wrote a tutorial for the KB on this very subject!! :)

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cool!!

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IIRC, hgbn had a method for this, but instead of shrinking the decal, you name it something not in the decal folder and assigned to the level you need to show. Didnt even have to be on the part as it wouldnt have anything.

 

 

this is the decal ini entry from the thread,  just cant remember what thread it was exactly.  used it myself to get Dhimari squadrons in game,  tho for heavies i just leave the unit as airlines or Air Mobility Command. as was from the thread

 

[DecalXXX]
 MeshName=flap_inner_left
 DecalLevel=1
 DecalFacing=TOP
 FilenameFormat=
 Position=0.0,0.0
 Rotation=0.0
 Scale=0.0
 DecalMaxLOD=3
 

Edited by daddyairplanes

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well I thought I had solved it....

works for one a\c  on my aggressors it wont...heres the weird part...with these entries it wont show unit...

 

Decals

 

[Decal001]
MeshName=fuselage_front
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F4_Aggressors\57sqd\SOVNUM
Position=9.263,-0.55
Scale=1.0
DecalMaxLOD=2

[Decal002]
MeshName=fuselage_front
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F4_Aggressors\57sqd\SOVNUM
Position=9.263,-0.55
Scale=1.0
DecalMaxLOD=2
    
[Decal003]
MeshName=Rudder
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F4_Aggressors\57sqd\SOVNUM
Position=-7.046,1.959
Scale=0.4
DecalMaxLOD=2

[Decal004]
MeshName=Rudder
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F4_Aggressors\57sqd\SOVNUM
Position=-7.046,1.959
Scale=0.4
DecalMaxLOD=2

[Decal005]
MeshName=fuselage_P
DecalLevel=1
DecalFacing=RIGHT
FilenameFormat=F4_Aggressors\57sqd\AF
Position=-3.26,0.713
Scale=1,8
DecalMaxLOD=3

[Decal006]
MeshName=fuselage_P
DecalLevel=1
DecalFacing=LEFT
FilenameFormat=F4_Aggressors\57sqd\AF
Position=-3.26,0.713
Scale=1,8
DecalMaxLOD=3

[Decal007]
MeshName=fuselage_P
DecalLevel=1
DecalFacing=RIGHT
FilenameFormat=F4_Aggressors\57sqd\SqTail
Position=0,0
Rotation=0.0
Scale=0.00001
DecalMaxLOD=1

[Decal008]
MeshName=fuselage_P
DecalLevel=0
DecalFacing=top
FilenameFormat=F4_Aggressors\insignia
Position=0,0
Scale=0.00001
DecalMaxLOD=1


and this for the texture etc...

 

[TextureSet001]
Directory=57
Name=57th"Flogger"
Nation=USAF
Squadron=57ATG
Specular=0.100000
Glossiness=0.050000
Reflection=0.000000

[TextureSet002]
Directory=64
Name=64th Aggressor Squadron (Flogger2)
Nation=USAF AGGRESSORS
Squadron=64th AGRS
Specular=0.300000
Glossiness=0.450000
Reflection=0.000000

[TextureSet003]
Directory=65
Name=65th Aggressor Squadron (Flanker)
Nation=USAF AGGRESSORS
Squadron=65th AGRS
Specular=0.100000
Glossiness=0.050000
Reflection=0.000000

[TextureSet004]
Directory=Splinter Aggressor
Name=57th Adversary Tactics Group (Splinter)
Nation=USAF AGGRESSORS
Squadron=57th ATG
Specular=0.400000
Glossiness=0.400000
Reflection=0.000000

 

 

 

but.........................

heres the weird bit....when I change say,the top entry to so...

 

[TextureSet001]
Directory=57
Name=USAF Camo Desert
Nation=USAF
Squadron=353TFS
Specular=0.400000
Glossiness=0.400000
Reflection=0.000000

 

units drop down for the 57th flogger skin texture shows up in yellow selectable... ???? wtf ?

 

seriously doing my head in now

Edited by russouk2004

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ok so am I correct

 

[squadron483]
Name=57th ATG   < must be same as squadron name in the a\c ini and texture ini ?
DisplayName=57th Adversary Tactics Group (Splinter)   < can be any name you like ?
Nation=USAF AGGRESSORS   < obviously nation name...

 

cos this wont show..in units drop down

 

[squadron483]
Name=57th ATG
DisplayName=57th ATG "Flogger"
Nation=AGRS

 

.but this will..if I change it with these entries in sqd list and texture ini etc

 

[squadron483]
Name=353TFS
DisplayName=353rd TFS Black Panthers
Nation=USAF

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Is that 353d TFS showing up twice? Iirc it is a stock unit as well and if working should be there twice now

In your level 1 decals, did you number the decal itself with the number of the selected unit (ie SqTail483) ?

Is your nationlist ini updated for the AGRS nation?

 

Sorry if you've covered these, but its just a few observations reading last couple posts

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I did a little test and this is what I found out and seem to work. I post only relevant parts of the inis.

 

nation.ini

=======

[Nation214]
Name=USAF Aggressors                           <-- that name is used in all relevant INIs
DisplayName=USAF Aggressors                <-- change to whatever you need
Alignment=ENEMY

...

 

squadronlist.ini

=============

[squadron655]
Name=57th ATG                                           <-- that name is used in all relevant INIs
DisplayName=57th ATG "Flogger"                <-- change to whatever you need
Nation=USAF Aggressors
 

<aircraft>_data.ini

===============

[MissionData]
NationName=USAF Aggressors

...

 

texture.ini in aircrafts skinfolder

=========================

[TextureSet]
Name=VA-126 - Red 23, 1983                <-- change to whatever you need
Nation=USAF Aggressors
Squadron=57th ATG

...
 

decals.ini in aircrafts skinfolder

=========================

//DO_NOT_DELETE-->USED_FOR_LOADOUT_SCREEN-->NationsMenu
[Decal001]
MeshName=Rudder
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=A-4E_Aggressors\empty                <-- change to whatever you need
Position=0.0,0.0
Scale=0.0
DecalMaxLOD=1

//DO_NOT_DELETE-->USED_FOR_LOADOUT_SCREEN-->UnitsMenu
[Decal002]
MeshName=Rudder
DecalLevel=1
DecalFacing=LEFT
FilenameFormat=A-4E_Aggressors\empty                <-- change to whatever you need
Position=-0.0,0.0
Scale=0.0
DecalMaxLOD=1

//DO_NOT_DELETE-->USED_FOR_LOADOUT_SCREEN-->NumbersMenu
[Decal003]
MeshName=RightWing
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=A-4E_Aggressors\empty                <-- change to whatever you need
Position=-0.0,0.0
Scale=0.0
DecalMaxLOD=1
 

You need at least one decal for level 0, 1 and 2 for each menu to show. It works even if the decal doesn't exist, you just have to have it in the INI. I recommend placing these decals on different meshes, as they seem to count towards the maximum decal per mesh.

 

Hope that helps!

 

Rene/Nyghtfall

 

Edit: Added a screenshot.

post-89464-0-24046100-1425714865_thumb.jpg

Edited by Nyghtfall

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was posting it would not work....see next post...

Edited by russouk2004

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just wondered if I try extract a new sqd in and nations ini....added the entries above and it works.YIPPEEEEEEEEEEEEEEEE ..maybe my sqd and nations.inis were porked....weiiiiiird

post-1981-0-98343600-1425770728.jpg

Edited by russouk2004

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we need a tool to be able to merge data in inis ...saves copying and pasting loads of files..

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