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Il-2 '46's new supermod!


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#41 claw

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Posted 13 March 2015 - 07:39:14 AM

I finally got it all working. Even V2torrent doesn't seem to be flawless. I needed the v1 update for WAW to get it running. Besides that most of the reasons it didn't work earlier appear all to be of my own doing. Old age isn't creeping up on me, it's overtaking me left, right and center.



#42 dsawan

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Posted 13 March 2015 - 04:35:40 PM

got just jet war module. anyone know if SAM's in this edition? i know there was a beta mod for that soem tiem ago.


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#43 33LIMA

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Posted 13 March 2015 - 05:49:03 PM

Sorry, dunno about sams, but Uncle Sam's finest seem...well, fine...

 

2015.03.11 23-01-16.jpg

 

2015.03.08 23-28-31.jpg

 

2015.03.09 10-30-37.jpg

 

2015.03.10 23-47-54.jpg

 

2015.03.10 23-26-02.jpg

 

2015.03.10 23-29-09.jpg

 

2015.03.13 21-29-59.jpg

 

2015.03.13 21-28-53.jpg

 

...in this case, a P-47 over the CUP Phillipines map (albeit wearing D-Day invasion stripes,thanks to a bad choice of skin on my part)...

 

2015.03.13 21-38-45.jpg

 

...as are the enemy, rather more appropriately marked..

 

2015.03.13 21-41-46.jpg

 

2015.03.11 23-01-56.jpg

 

The stock campaigns seem to work fine in CUP, if the Soviet fighter one is anything to go by...

 

2015.03.13 23-19-06.jpg

 

2015.03.13 23-30-17.jpg

 

...as seems to be FlatSpinMan's Defence of the Reich campaign for Willi Jedermann, even tho not I think built for 4.12...

 

2015.03.13 21-05-11.jpg

 

2015.03.13 21-05-31.jpg

 

Only thing I really don't like is that at least some grass airfields have these odd-looking rows of bright green cabbage-like plants either side. They look odd and are still bright green even in dull light and conspicuously pop out of view as the range increases. Haven't seen that before.

 

2015.03.13 21-28-28.jpg

 

Despite that, so far, still so good, for me.

 

2015.03.12 21-09-45.jpg

 

2015.03.12 20-54-23.jpg


For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!"
But it's "Saviour of his country!" when the guns begin to shoot!

'Tommy', Rudyard Kipling, 1892

#44 Stary

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Posted 14 March 2015 - 03:05:11 PM

33Lima, could you post less of a teasers and more what you did exactly to have the CUP working? And water=4, which doesn't work for me

 

most of all, the campaigns. which works and which do not?


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#45 ikon71

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Posted 14 March 2015 - 05:18:20 PM

I was surprised I got this working on the first try....

 Here's what I did, in order, 

I had a stock game from the cd patched to 4.08 that I hadn't touched till I saw this thread so I installed the 4.12.2 mega patch(link below), ran the game to make sure it worked. I didn't notice any difference over stock

Second, I installed Modact by just putting the files in the main IL2 folder and ran the executable. I DID NOT use the torrent on any of my downloads, I installed them in order for each module. You have to then launch the game using the selector that comes with Modact. Mod act will give you the option of starting the game with different modules even if you havent installed any yet. It also gives you the option of playing a "stock" game. 

I then explored this exe called JSGME included with Modact which is now in your root IL2 directory. I enabled a mod called MissionProCombo, I read the forums and found that fixed a lot of issues.

I then installed module 1 by downloading all the parts to a folder, then extracted each one in order to my root IL2 directory. This is basically a giant map pack. Since I had not installed any other modules though these maps did not show up when I played the game to make sure everything was ok so far.

So then I downloaded the parts for Dawn of war and again unzipped them to a folder and dropped each part in numerically in order overwriting when prompted. Started the game with the Modact selector and chose Dawn Of war. Worked after a 45 sec load time to the mainscreen. I did this with the other two modules again one at a time and in order and overwriting when prompted. 

I remember you must run the game under Open gl in the setup menu for the game in the root folder. Doing that will allow a setting of "Perfect" to be selected for water ingame.

Hope this helps.

 

BEST INSTALL ADVICE:

The C.U.P. Modules drop into any install of - Il2/1946 + 412 + SAS MODACT (5.3) and do not effect existing #SAS folders

ONLY THE BASIC SAS MODACT 5.3 IS REQUIRED

SAS IL-2 4.12.2m Mega Patch
http://www.sas1946.c...ic,38443.0.html

SAS Modact 5.3 for IL-2 4.12.2m
http://www.sas1946.c...ic,37662.0.html

The C.U.P. Modules will be updated in the usual way with subsequent additions, in SFS format, simply applied over the top of the existing install.

ALL ADDITIONAL OPTIONS ARE INCLUDED
Many JSGME tweaks and features may easily be added or removed, according to taste, whenever the player wants.  Each is prefixed according to its effects:
#CUP - Universal Option applies feature to all modules
#DOF - Option applies feature to ‘Dawn of Flight’
#WAW - Option applies feature to ‘World at War’
#JTW - Option applies feature to ‘The Jet Age’


DO MODULE ONE BEFORE ANYTHING ELSE
Get all nine parts of CUP Module One and UnZIP/UnRAR direct to your Il2 main Directory


NEXT APPLY THE FLIGHT ERA MODULES
Get them all or get the one that interests you most first off
Get ALL parts of the next module, currently 4 for DoF and JTW and 7 for WaW
UnZIP/UnRAR direct to your Il2 main Directory


Select the new Era with the new Selector and go fly!


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#46 ikon71

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Posted 14 March 2015 - 06:02:11 PM

The stock pilot careers seem to work in World at War, again the selector allows you to run a bone stock game (which is brilliant) if further evidence proves otherwise. I haven't tried third party campaigns. 

I must say that with the proMission mod activated, single missions are great now that you can change your aircraft to any flyable from a drop down menu like sf2.


Lima I agree with the "green grass" around the airstrip , very annoying. Also I don't care for the cockpit sound of straining aircraft, appropriate for WW1 perhaps but f-80s surely didnt sound like snapping groaning wood planks when being tossed around!


Oh one last thing regarding the install, I proactively edited my static ini as outlined in post 222 on the sas website regarding 70% lockup


Edited by ikon71, 14 March 2015 - 06:02:42 PM.


#47 Do335

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Posted 14 March 2015 - 06:07:16 PM

Also I don't care for the cockpit sound of straining aircraft, appropriate for WW1 perhaps but f-80s surely didnt sound like snapping groaning wood planks when being tossed around!

Totally agree it's become my constant pet-peeve, apparently the everlasting creak made it to IL2CloD and is still there.

#48 33LIMA

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Posted 15 March 2015 - 06:16:12 AM

33Lima, could you post less of a teasers and more what you did exactly to have the CUP working? And water=4, which doesn't work for me

 

most of all, the campaigns. which works and which do not?

 

I had an existing  4.12.2 install - created for Greybeard's campaigns - otherwise un-modded. So I took a chance and installed into that - following the usual instructions to get a 4.12 install up and running. Naturally this had been installed outside of the Program Files (x86) folder to avoid Windows issues.

 

Then I installed the mod activator - ModAct 5.3 IIRC - into that install.

 

Then - using the original torrents - I unzipped each of the CUP .rar files into the above install, in order within each module, starting with the maps, then WAW/WW2, then DoF, then TJA.

 

I launched CUP using the IL-2 selector proggie, same as DBW, having set RAM to 1 gig and selected WAW. Il-2 locked up hard showing 70% loaded so I checked the SAS CUP thread and found the fix for that - IIRC there are two and I can't recall which I used. WAW then worked. Enabling JTA and DoF I got lock-ups when clicking on the QMB. again searching the SAS CUP thread I found the fix was to use the included JSGME mod enabler to enable the included Combi Mod Pro. Result, all three eras functioning, tho I have only briefly checked out JTA and DoF. In the latter flying a Fokker DVII, the plane started visibly oddly, juddering if I opened the throttle full (but I also had different throttle diffs with the Albatrosses in DBW 1916 - the magnetos seemed to control power not throtle, like the engine was an early rotary not an inline - so maybe that's nothing new to CUP. In TJA a congo line of four Mig 21s on the runway resulted in the last 2 jets seemingly up-ended by the thrust of #2 on takeoff. So I have seen some strangeness but am into IL-2/CUP for WW2 so I'm not worried about troubleshooting or working around issues in DoF or TJA. Maybe later.

 

2015.03.09 14-21-47.jpg

 

Stock campaigns seem to work fine, tho I haven't tried many. Other campaigns seem to work so far are Beaufighter Oddysey and FlatSpinMan's Defence of the Reich. so that's a small selection of stock, pre-4.12 and 4.12 campaigns, working so far. Obviously they don't take full advantage of CUP eg FSM's RVD campaign still uses the Eastern Baltic map to represent the German Bight and takeoffs are still conga line.

 

2015.03.09 00-12-05.jpg

 

It may be that campaigns built for 4.12 are most likely to play out as designed, with CUP.

 

I have Water set to 3, not 4, in conf.ini, which looks fine to me.

 

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Screenshots created a very slight hesitation before CUP, now it's longer; that's the only issue I've noticed with WW2 stuff. Tracks saved after a mission play back differently to what actually happened, but that was an issue before.

 

2015.03.12 23-42-55.jpg


For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!"
But it's "Saviour of his country!" when the guns begin to shoot!

'Tommy', Rudyard Kipling, 1892

#49 Stary

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Posted 16 March 2015 - 08:54:48 AM

Campaign validator tool work in progress with download link in topic:

 

http://www.sas1946.c...p?topic=45182.0


Drama Queen on occasion


#50 33LIMA

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Posted 16 March 2015 - 06:21:42 PM

That should be useful! The version initially on release seems intended for campaign builders who can hopefully use it to check that their work is compatible with CUP and identify easily what needs fixed.

 

I had another problem, with the base of the prop spinners invisible on the Ju-88C-6 heavy fighter. Installing the new version of Mapmod #7 is supposed to fix this but didn't. So I tried the method suggested today on the SAS CUP thread - installing into my #WAW\!000_Classfiles\3do\plane folder the Ju-88C-6 subfolder (NOT the nightfighter one, renamed!) from another small mod from 'Jeronimo' aka Epervier: http://www.sas1946.c...ic,27820.0.html .

 

All is now well with my Ju-88C-6's spinners...

 

2015.03.16 23-47-03.jpg

 

...unfortunately for this Coastal Command Liberator, caught by three of us, off the coast of the CUP 'Norway' map...

 

2015.03.16 23-52-52.jpg


For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!"
But it's "Saviour of his country!" when the guns begin to shoot!

'Tommy', Rudyard Kipling, 1892

#51 Saavedra

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Posted 17 March 2015 - 05:03:28 AM

Tried it, couldn´t get to work, probably because I didn´t understand the install instructions right. Will wait a bit before trying again, see if some of the things you guys are commenting get ironed out in the meantime.



#52 mono27

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Posted 17 March 2015 - 05:54:52 AM

I installed CUP and it looks that it works fine at the moment. But one question:

 

Does any module have different menu screens?

Because I always see the same background screen from Modact in every module (the hangar with a P-47 and a Spitfire inside).

Is that normal?



#53 33LIMA

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Posted 17 March 2015 - 09:45:17 AM

In addition to the different screens (aviation art style) when the sim is first loading, I get different menu screens. I just loaded The Jet Age and the main menu has a Korean-era F-86 as the background. Still get the dire Il-2 menu 'circus music' with all three modules but that's easily replaced.


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For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!"
But it's "Saviour of his country!" when the guns begin to shoot!

'Tommy', Rudyard Kipling, 1892

#54 mono27

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Posted 17 March 2015 - 10:49:58 AM

Thanks for the answer Lima.

So I don't know what is wrong, I can load DOF, WAW or the Jet Age and always see the same menu screen.

Apart from that, fortunately, the sim works well.



#55 33LIMA

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Posted 17 March 2015 - 01:12:45 PM

Dunno what went wrong there but as you say not critical. Dawn of Flight also has a unique menu backdrop, a painting of what looks like a DFW C.V, not the DBW 1916 collage.

 

As for The Jet Age, I'm not sure how much of this (if any) is new to CUP but as far as missiles go, the heat-seeking variety seem to work ok. I took up a Harrier II in a QMB mission, loaded up with Sidewinders, against some Tu-95 Bears.

 

2015.03.17 18-55-04.jpg

 

I know nothing of the modern Harrier's glass cockpit and the right-hand MFD was showing as inoperable, but the HUD display worked.

 

2015.03.17 18-58-40.jpg

 

Closing the range, even before I could see the enemy, I got a tone. I cut loose a couple of 'winders to see what would happen, and the results were quite satisfactory.

 

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Not bad, for a 14-year-old WW2 Eastern Front propsim!


For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!"
But it's "Saviour of his country!" when the guns begin to shoot!

'Tommy', Rudyard Kipling, 1892

#56 sixstrings

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Posted 26 March 2015 - 08:50:08 PM

I have all of the Il-2 series up to Il-2 '46 and use them lightly modded,(will change that as i learn more). Also have 7 installs of modded CFS3 in it's various theaters of operation,addons and ect... Been into combat sims since Lucas Art's cfs...a long time! Enjoy both WWII sims ,and am only now just starting to get into modding Il-2 '46, (a steep learning curve with all the patches , addons and such). After reading this thread i'm more confused than ever! All the acronyms ! I don't know what they stand for and is like code talk to me. Rediscovering Il-2, after being away a while due to health reasons, has me enjoying this sim all over again. Where can i find what all these acronyms mean ? Very interested in the WWI sim version of Il-2 also with the FE expansion version. Have OFF 1&2 but only now can i install them as i've upgaded and maxed out my trusty Dell XP rig. Should i wait till i have built my own Windows 7 64 bit high- end gaming rig to consider this addon later this summer when the new rig is built ? Looks amazing but seems preety complicated to install compared to OFF or FE and the addons for them. Any advise is welcomed. I have time to learn till then, but looking hard at RoF,OFF3 and soon to come OFF4 for my new rig. As far as jet a/c go the Stike fighter series looks great an i enjoy Flaming cliffs and the old falcon sim i still have. But this mega addon looks very promising.Thanks again for any advice.


Edited by sixstrings, 26 March 2015 - 08:55:44 PM.


#57 33LIMA

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Posted 29 March 2015 - 06:21:14 AM

Hi Sixstrings! By the look of it, we have very similar tastes as far as combat flight sims go!

 

Acronyms:

 

CUP - Combined User Patch - the new mod for Il-3 1946. Includes 3 separate modules, which are activated or enabled one at a time, as alternatives:

 

          WAW - World At War, the WW2 module of CUP

          DOF - Dawn of Flight, the WW1 module

          TJA -  The Jet Age - the post-WW2 module

 

Modact - Mod Activator, used by large-scale mods like CUP to 'do what it says on the tin'

 

TD - Team Daedalos, the group who have produced a succession of updates to the basic sim, the current one being numbered 4.12.2, which improve the Artificial Intelligence.

 

DBW - Dark Blue World, a major mod for pre-TD versions of IL-2 '46 (up to patch number 4.10). CUP uses the TD patch, DBW doesn't.

 

DBW 1916 - the WW1 module for Dark Blue World (activated as an alternative to the post-WW1 main mod)

 

HSFX - a major mod for IL-2, with less content that DBW or CUP I think, but more geared to providing a solid basis for Multi-Player

 

Until more campaigns are made for CUP - or until existing campaigns are converted - DBW is possibly still the premier mod for IL-2 single player action. I have separate installs for each. having installed IL-2 '46 and patched it to 4.10 you just copy and paste the complete IL-2 installation to a new folder of its own. You can then apply DBW to one, and CUP to the other.

 

The non-WW2 mods for IL2 are interesting but in many respects will not be a match for dedicated WW1 or jet sims like FE2 or SF2.

 

The SAS ('Special Aircraft Service') website is the best place for info and queries on anything IL-2, tho the many real IL-2 grongards who hang out over there tend to speak sometimes in a language the rest of us can struggle with!

 

My advice would be to make a copy of a clean IL-2 '46, patched to 4.10. Then install DBW first, in one of these, using the guide here:

 

http://www.sas1946.c...ic,21514.0.html

 

...then into the other clean IL-2 '46 (4.10) install, install CUP, as described here:

 

http://www.sas1946.c...ic,45222.0.html


For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!"
But it's "Saviour of his country!" when the guns begin to shoot!

'Tommy', Rudyard Kipling, 1892

#58 sixstrings

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Posted 05 April 2015 - 04:36:50 PM

Thanks for all the info. Will do as recommended . Thanks again! :biggrin:



#59 33LIMA

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Posted 16 April 2015 - 03:55:26 PM

Just a heads up that there are some new updates to the Community User Patch (CUP), available via the SAS site....

 

...one, available here, includes a new Burma map...

 

2015.04.15 21-34-06.jpg

 

2015.04.16 21-27-44.jpg

 

...and another, available here, which includes some additional planes and updates to one of my favourite birds, the 109...

 

2015.04.16 21-38-07.jpg

 

2015.04.16 21-33-37.jpg

 

2015.04.18 19-03-37.jpg

 

2015.04.18 18-49-03.jpg


For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!"
But it's "Saviour of his country!" when the guns begin to shoot!

'Tommy', Rudyard Kipling, 1892

#60 Epizikl

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Posted 24 April 2015 - 09:34:59 AM

Have not been on the forum ...
Thanks for the info!





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