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Battle of the Bulge Terrain [maybe]


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#21 baffmeister

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Posted 27 February 2017 - 11:54:24 AM

Say good-bye to the "GDE CommBuilding" for this project. Instead, you will get to blow up some "GDGL CommTrucks!"  [Gosh Darn Good Looking]


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#22 baffmeister

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Posted 02 March 2017 - 09:59:49 PM

Took awhile to get all the new building objects sorted out but now the town construction is picking up speed.

 

The twin town of Krinkelt-Rocherath with the American strong point of Elsenborn Ridge on the horizon to the west. The small church in between marks the location for the town of Wirtzfeld.

 

Krinkelt-Rocherath.jpg


Edited by baffmeister, 02 March 2017 - 10:06:04 PM.

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#23 baffmeister

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Posted 06 March 2017 - 07:45:25 PM

Geezers new US command/communications truck installed in Monschau.

 

US Comm-2.jpg

 

And here's Monschau.

 

Monschau-2.jpg

 

I check the internet for photos of the various towns to try and get a rough idea of size and shape but can't always find anything useful. The real Monschau appears to have a river running through it. [but don't mention rivers]


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#24 wiki

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Posted 12 March 2017 - 01:57:50 AM

wow! you guys rock !!



#25 Geezer

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Posted 12 March 2017 - 10:55:47 AM

Shot of the nearly finished Bulge ground objects.  I'll be wrapping up the last couple of vehicles soon, and then get back to my SCW stuff.

 

index.php?app=gallery&module=images&sect


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#26 Wrench

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Posted 12 March 2017 - 12:56:48 PM

freeking awesome stuff Geezer! 


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#27 KJakker

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Posted 12 March 2017 - 01:56:50 PM

If you need help doing online searches for photos I would be happy to help.


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#28 Geezer

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Posted 12 March 2017 - 03:05:42 PM

If you need help doing online searches for photos I would be happy to help.

 

I might take you up on that.  Stephen1918 and I have begun a series of Spanish Civil War aircraft and ground objects.  There is still much research to do for artillery, AA guns, etc.

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#29 Sundowner

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Posted 12 March 2017 - 04:14:22 PM

Might be something useful here.....
http://histomil.com/...0389b13a3c96ee5

Or for any other era too.
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#30 Geezer

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Posted 12 March 2017 - 06:59:24 PM

Might be something useful here.....
http://histomil.com/...0389b13a3c96ee5

Or for any other era too.

 

I checked out the site, and its going to be very helpful.  Thanks!



#31 KJakker

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Posted 12 March 2017 - 09:17:27 PM

Here are photos of Noville, Belgium...

 

Noville_Belgium.jpg

 

Manhay, Belgium...

 

Manhay Crossroads.jpg

 

Stolzembourg, Luxembourg...

 

Stolzembourg,_Luxembourg.jpg

 

Edit:

 

St. Vith, Belgium...

 

St._Vith,_Belgium.jpg

 

Edit2:

 

Losheimergraben, Belgium.

 

Losheimergraben, Belgium.jpg

 

Edit3:

 

Bastogne, Belgium.

 

Bastogne.jpg

 

I should have more for you tomorrow. 


Edited by KJakker, 12 March 2017 - 09:46:01 PM.

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#32 KJakker

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Posted 13 March 2017 - 08:49:09 PM

Clerf, Belgium

 

Clerf, Belgium.jpg

 

Esch-sur-Sure, Belgium

 

Esch-sur-Sure, Belgium.jpg

 

Heiderscheidgrund Bridge Belgium

 

Heiderscheidgrund Bridge Belgium.jpg

 

Ouren, Belgium

 

Ouren,_Belgium.jpg

 

Ouren.jpg

 

Clervaux, Luxembourg

 

Clervaux,_Luxembourg.jpg

 

Wiltz, Luxembourg

 

Wiltz,_Luxembourg.jpg


Edited by KJakker, 13 March 2017 - 08:49:46 PM.

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#33 baffmeister

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Posted 15 March 2017 - 11:59:44 AM

I've actually seen all those town photos but unfortunately, the stock TW Euro terrain doesn't have enough terrain details to make very convincing town sites possible. None of the rivers that were involved in the Battle of the Bulge are modeled, the area covered in forest is far less than in real life, the stock height contours don't seem very accurate, and the towns have to be built on whatever tiles happen to be in the area. Also, some of the towns that have actual period photos I haven't even included in the terrain because I have to simplify things quite a bit for a campaign. Best I can do is replicate some town shapes and sizes to a certain extent. The locations aren't very realistic either, with locations being very relativistic and some further apart than real life, done to hopefully avoid some potential campaign issues. A new terrain would have been nice but would have taken years instead of months to complete.

 

However, I have been keeping a close eye on the Europe-Total War terrain as a possible candidate for a Battle of the Bulge re-work at some point. From the map screens, it looks like it may have at least some of the rivers included, as well as winter tiles and better height mapping. Time will tell!


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Clunkity-clunk, clunk, clunk...............
The greatest CF-100 movie ever made is here: https://www.nfb.ca/f...das_air_defence
 

 


#34 whiteknight06604

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Posted 15 March 2017 - 02:12:56 PM

I've actually seen all those town photos but unfortunately, the stock TW Euro terrain doesn't have enough terrain details to make very convincing town sites possible. None of the rivers that were involved in the Battle of the Bulge are modeled, the area covered in forest is far less than in real life, the stock height contours don't seem very accurate, and the towns have to be built on whatever tiles happen to be in the area. Also, some of the towns that have actual period photos I haven't even included in the terrain because I have to simplify things quite a bit for a campaign. Best I can do is replicate some town shapes and sizes to a certain extent. The locations aren't very realistic either, with locations being very relativistic and some further apart than real life, done to hopefully avoid some potential campaign issues. A new terrain would have been nice but would have taken years instead of months to complete.

 

However, I have been keeping a close eye on the Europe-Total War terrain as a possible candidate for a Battle of the Bulge re-work at some point. From the map screens, it looks like it may have at least some of the rivers included, as well as winter tiles and better height mapping. Time will tell!

one can only do their best with the tools they have available. I'm sure in the end it will be glorious if not an exact replica. thank you for the work you are putting into this and the research and details you are putting into the terrain given the games limitations.


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#35 baffmeister

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Posted 17 March 2017 - 08:56:52 PM

Vianden, in Luxembourg, is on a river and doesn't actually look like this but there is a quite large castle nearby so I get to use one of ThirdWires better looking objects.

 

Vianden-1.jpg

 

Getting more German AAA in place with some 88mm and 20mm quads visible. Also a half track with a single 20mm and another half track with just a single machine gun.

The large Wingwiner building to the left of the church I usually use as a hotel but in this case, it's a local HQ building. [and a target.]

 

 


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#36 Geezer

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Posted 19 March 2017 - 09:03:51 AM

Working the Panzer4 now.  When complete, that will be a wrap for Bulge stuff.

 

 

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#37 baffmeister

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Posted 20 March 2017 - 12:32:00 PM

Back to Bastonge. With the object count at 200 and more vehicle objects desired this is probably as good as it gets.

 

Bastonge-3.jpg

 

Some towns are more or less impossible to model and they get the impressionistic approach. Echternach is on the Sauer river and has a big four steeple church with another twin steeple church nearby as well as some old monastery buildings and some old city walls. Without the Sauer river it's a bit pointless to spend a lot of time on the town so I just threw a bunch of objects together and moved along.

 

Echternach-1.jpg

 

 


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#38 Stary

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Posted 22 March 2017 - 06:34:33 PM

WOW


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