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Why the soviet warship add-ons cannot fire anti-ship missiles?

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I downloaded ship add-ons of Slava,Udaloy and Sovremenny.But neither of them can fire anti-ship missiles.They can only launch anti-aircraft missiles.But other ships can launch anti-ship missiles.So why?Is there anywawy to fit this error?

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The Udaloy and Slava Class ships do not have usable mesh nodes included in the LOD files for the ASM's to launch correctly. The Sovremenny Class should launch anti-ship missiles. Check that the missiles referenced in the ship's data file are in your weapons folder. Next check to see if the target ship is within the field of fire of the missile gunners, on the Sovremenny that is within 30 degrees of the bow, and that the target is beyond the minimum launch range of the missile, 5000 meters in this case.

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Here is one I added for the Slava Class and is in my SF2 mod as a Paran ship.  I disabled the flight deck to get more boats in the game.

 

 

//-----------------------------------
[Gunner10]
SystemType=GUNNER
GunnerID=10
TargetType=GROUND
MissileRange=130000.0
MinMissileRange=300
PitchLimited=TRUE
PitchAngleRate=10
MaxPitch=45.0
MinPitch=0.0
DefaultPitchAngle=10.0
YawLimited=TRUE
YawAngleRate=15
MinYaw=0
MaxYaw=360
DefaultYawAngle=180
MissileLaunchTime=6.0
ViewportPosition=0.00,2.05,7.54
IndependentSearchChance=100
LookAroundChance=100
GunnerFireChance=100
GunnerFireTime=0.5
MaxMissilesInAir=2
YawModelNodeName=
PitchModelNodeName=
 
[sS-N-12Launcher01]
SystemType=MISSILE
MissileID=1
GunnerID=10
WeaponTypeName=P-500
WeaponPosition=9.0,40.0,6.5
ShowMissile=TRUE
IndependentPitchMovement=FALSE
ReloadCount=10
ReloadTime=15.0
MaxMissilesInAir=1
 
[sS-N-12Launcher02]
SystemType=MISSILE
MissileID=2
GunnerID=10
WeaponTypeName=P-500
WeaponPosition=-9.0,40.0,6.5
ShowMissile=TRUE
IndependentPitchMovement=FALSE
ReloadCount=10
ReloadTime=15.0
MaxMissilesInAir=1
//-----------------------------------
//[Deck]
//SystemType=FLIGHT_DECK
//FlightDeckHeight=7.56
//FlightDeckLenght=42
//FlightDeckWidth=13.5
//LandDeckAngle=0.00
//LandingAimPoint=0.0,-82.0,7.56
//ParkingChance=0
//CollisionMesh=Slavadeck.LOD
//MinExtentPosition=-6.75,-91.0,7.56
//MaxExtentPosition=6.75,-49.0,7.56
//[Cat1]
//SystemType=CATAPULT
//CatapultID=1
//StartPosition=0.0,-85.5,7.56
//EndPosition=0.0,-85.5,7.56
//LaunchTime=0.75
//LaunchEffect=
//CatapultEffect=
//ReadyAnimationID=1
//ReadyAnimationTime=2.0
 
Also here is the P500 that I moded as well.  If I new how to up load I would just up load the hole file for you.
Try this missle out.
 
[WeaponData001]
TypeName=P-500
FullName=P-500 SS-N-12 Sandbox
ModelName=as-6
Mass=4600.000000
Diameter=0.900000
Length=11.700000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.370000
AttachmentType=
SpecificStationCode=
NationName=SOVIET
StartYear=1970
EndYear=2010
Availability=2
BaseQuantity=54
Exported=TRUE
ExportStartYear=1970
ExportEndYear=2010
ExportAvailability=2
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=LargeMissileEffects
ReleaseDelay=0.200000
WarheadType=1
Explosives=550.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=3
Accuracy=88
MaxTurnRate=10.000000
MaxLaunchG=3.000000
LockonChance=85
LaunchReliability=97
ArmingTime=3.000000
SeekerFOV=45.000000
SeekerGimbleLimit=60.000000
SeekerTrackRate=15.000000
SeekerRange=550000.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
MinLaunchRange=5000.000000
MaxLaunchRange=550000.000000
Duration=900.000000
CounterCountermeasure=0.000000
NoiseRejection=0.000000
CapabilityFlags=0x10400002
LoftAngle=0.000000
DescentAngle=24.000000
MaxLoftAltitude=300.000000
BoosterStart=0.000000
BoosterDuration=5.000000
BoosterAccel=12.000000
BoosterEffectName=LargeShipMissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=booster
BoosterPosition=0.000000,-4.740000,0.140000
SustainerDuration=600.000000
SustainerAccel=2.500000
SustainerEffectName=
SustainerSoundName=Jetburner
SustainerPosition=0.000000,-4.740000,-0.200000
InFlightEffectName=MissleInFlightEffect
InFlightSoundName=
ReleaseAnimationID=1
ReleaseAnimationTime=3.000000
ReleaseAnimationDelay=0.500000
EODisplayFlags=0
CEP=40.000000
 

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