Artillery issues cropping up but I still plan on using some in a limited way for this terrain.
ISSUES SO FAR:
I installed MontyCZs' German 105MM LeFZ18 howitzer with Gun Data based on what I found on Wikipedia. The muzzle velocity is only 470ms and with the targets at about 3km the rounds were falling well short. Max range for that gun in RL is about 10KM. The only way I could get the howitzer to reach the target at the 3km range was to increase the muzzle velocity to 2000ms. I guess there is a game limitation regarding gun aiming as the gun barrel doesn't elevate enough to get the required range with the low muzzle velocity. I tried increasing the RangeFinder and BallisticComputer settings to 10 each but that didn't affect the range. I tried raising the ViewPort setting to 2000m but that didn't affect the range either. I think a higher viewport setting is a good idea though, it will make placing the guns in hilly terrain a lot easier.
During testing I noticed at times there were no explosions when the rounds were hitting the ground. Added a tracer to see what was going on and for some reason rounds going into the side of a hill had no explosion effect.
During one test, the howitzer wouldn't fire at the tank targets. Checked the tank data and the max visible distance was set to only 3000m. A typical TW tank max visible distance is 7000m so, with optical sights, all the targets that you want the howitzer to engage will need a max viewing distance within the desired max range of the howitzer. For the Battle of the Bulge terrain, I'm going to try and get the 105mm artillery to fire at targets out to 5km range which means even small targets, like squads of soldiers, will need a max visible distance of 5km.
Anyway, I don't plan on spending a lot of time messing around with artillery but will do a bit more testing on FLAT terrain to see what kind of muzzle velocity is required to get the 5km range. Will also be playing around a bit with RangeFinder and Accuracy settings to see if I can get a convincing pattern for the falling shells.
I am a bit curious about some weapon data included in Montys' artillery upload. It looks like a "semi smart" rocket fired from the barrel and was wondering if something like that would work with the big guns on the WW2 battleships and cruisers. Anyone ever tried something like that?
Montys' gun in action:
Edited by baffmeister, 07 January 2017 - 10:47:18 AM.