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SF2 and recent nvidia drivers (376 ...) ?


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#1 jeanba

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Posted 10 January 2017 - 04:42:31 AM

Hello

 

I am under windows7 sp1 and I have a GTX570 card.

I consider updating my drivers to 376.(...) version because of other softwares such as Il2 BOS.

Did some of you encounter some problems with recent Nvidia drivers on SF2 ?

 

Thank you in advance



#2 Coupi

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Posted 10 January 2017 - 07:01:22 AM

Hello jeanba,

 

I've tested the last NVIDIA drivers and I came back to the 362 because of instability of fps with external views.

 

My PC is under W8.1 with 670GTX.

 

Best regards,

 

Coupi.



#3 jeanba

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Posted 10 January 2017 - 07:03:08 AM

Thank you



#4 jeanba

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Posted 10 January 2017 - 02:30:56 PM

I installed 376.33, performances are usually good but I feel I have more flickering and shimmering textures than before (particularly on the Viet Nam map with SF2VG installed)

I deactivated vsync and am still using gerwin's trick (should not change from one driver to another)

 

Any idea ?

 

I think that I need to recheck my settings


Edited by jeanba, 10 January 2017 - 04:18:00 PM.


#5 stingray77

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Posted 11 January 2017 - 07:49:23 AM

I decided to update to the most recent set of drivers after all.

Same here: no performance issues but quite some flickering, especially on shadows and structures mostly on airbases...

Not sure whether this is more on the game-engine-side than on NVIDIA's...



#6 jeanba

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Posted 11 January 2017 - 08:13:25 AM

I decided to update to the most recent set of drivers after all.

Same here: no performance issues but quite some flickering, especially on shadows and structures mostly on airbases...

Not sure whether this is more on the game-engine-side than on NVIDIA's...

Tu be true, there was siome flickering with my previous drivers (340....) but not that high.

On the other hand, I diminished them by lowering texture quality for objects



#7 stingray77

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Posted 11 January 2017 - 08:51:29 AM

On the 340 or the current driver set? What texture quality did you go down to, then?



#8 jeanba

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Posted 11 January 2017 - 08:59:38 AM

On the 340 or the current driver set? What texture quality did you go down to, then?

On the current (376.33)

I lowered ground objects textures from unlimited to very high

I remember having made some changes to work on shimmering (based and mue's shaders and gerwin work), may be they have to be retuned for the new drivers ?

 

edit :

here :

http://combatace.com...target-objects/


Edited by jeanba, 11 January 2017 - 09:04:44 AM.


#9 stingray77

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Posted 11 January 2017 - 09:09:12 AM

Do you mean that mue's and gerwin's works need to be updated or your tweaking values?

And for the time being, I will also check lowering texture quality as per your description. Thanks



#10 jeanba

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Posted 11 January 2017 - 09:16:21 AM

Do you mean that mue's and gerwin's works need to be updated or your tweaking values?

 

I don't know, but this will be the next thing I test


Edited by jeanba, 11 January 2017 - 09:16:47 AM.


#11 stingray77

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Posted 11 January 2017 - 09:22:18 AM

Great - please share the outcome.

This thing (shimmering) has been going on for quite SOME time and I gave up the hope that it would be cured by some NVIDIA-driver update. Actually my assumption grew and grew that it's (as said) not on their side but the game's...



#12 jeanba

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Posted 11 January 2017 - 09:42:52 AM

Great - please share the outcome.

This thing (shimmering) has been going on for quite SOME time and I gave up the hope that it would be cured by some NVIDIA-driver update. Actually my assumption grew and grew that it's (as said) not on their side but the game's...

Yes

With 340 drivers, and Mue's modification, the object shimmering had gone down to an acceptable level, but with the new 376, it was back to "bad".

As far as I have seen, it mainly applies on "user objects" and on cities like VN modded using Eburgers SF2VG => "Mue's mod" was to solve this, but not anymore

As there is some "finetuning" in it, maybe I should restart the work ?


Edited by jeanba, 11 January 2017 - 09:43:24 AM.


#13 Major Bloodnok

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Posted 11 January 2017 - 01:47:41 PM

Version 369 is ideal for my setup - GTX 750 Win 10.

 

No problems.


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#14 jeanba

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Posted 12 January 2017 - 03:59:57 AM

The good point with the new drivers is that I can now run the anatoliav2 map



#15 Emp_Palpatine

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Posted 12 January 2017 - 08:18:58 AM

I'll have to test.
I confess that since I got W10 and a big decrease of performances, I haven't touched SF2. I got the 376, I have to try them.


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#16 jeanba

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Posted 12 January 2017 - 08:53:27 AM

I basically have +20% performances

+ less stutter ... on some other games (BOS)



#17 Coupi

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Posted 12 January 2017 - 03:51:57 PM

I basically have +20% performances

+ less stutter ... on some other games (BOS)

 

With 340 ? This sounds very good Jeanba!!! I'll test next week end... :good:


Edited by Coupi, 12 January 2017 - 04:06:34 PM.


#18 jeanba

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Posted 13 January 2017 - 02:36:48 AM

With 340 ? This sounds very good Jeanba!!! I'll test next week end... :good:

376 is 20% faster than 340



#19 Emp_Palpatine

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Posted 17 January 2017 - 03:58:06 AM

So,  verdict:

 

Indeed 376 are better. I have decent performances and FPS playing nato fighters (not the most demanding performance-wise either...), almost back to pre-W10 and sometime better.
The game is prettier but I noticed too that shimmering is back, but at a manageable/acceptable level.  (Mue's fixes already applied)


We will stand tall in the sunshine, with the truth upon our side,
And if we have to go alone, we'll go alone with pride!

#20 jeanba

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Posted 17 January 2017 - 04:05:52 AM

This is basically the same as for me (w7)

Mue's fix does not seem to work very well (I tried increasing coefficients)


Edited by jeanba, 17 January 2017 - 04:07:27 AM.





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