given TKs lack of PC support the last few years, and with the skill sets of those in the community (like Mue's LOD Viewer and other tools) what are the obstacles to creating our own exporter so that folks can use blender or newer versions of Max to add models in to the game?
the biggest two obstacles it seems is the dwindling modeler population that has Max 2009 and the communities respect for not tearing apart teh game engine until it's officially abandonware. (yes i know many had looked and tinkered under the hood, but no mods yet improving what you found). if time and effort are the main obstacles to a newer exporter, why not get one going and revitalize the game with new modelling talent? or if there are bigger obstacles then what are they and can we work around them? its rather doubtful a new patch will come along this year to break the project
whats your thoughts?