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A Campaign oddity...


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#1 RustyKurnass

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Posted 15 March 2017 - 04:37:00 PM

Hi all guys.

As someone of you maybe already knows,I'm really "fixed" about the historycal correctness and a totally noob about add mods to the SF2 series.

But thanks to the KB section,I started little achievements,so after found the useful thread,I decided to add a pair of new Marines AirUnits in the  SF2V with the Air and Ground Expansion Pack v1.0.

First I added the VMFA-115  ( the 115V2 skins from the download sectio ) and VMFA-232 to the Linebacker campaign ( CAMPAIGN2 ) and all worked fine with the exception of the modex on the 232 birds in the 1xx range instead of the 0x and the BaseArea of Bien Hoa instead of Nam Phong ( I choose the former as in the Campaign other Marines units are based here and I don't know how and if is possible use the Thai base).

So,encouraged by the success.I tried to add the VMFA-115 Sq. to the Eastern Invasion Campaign;again,I edited both the EasternInvasion.Data.ini and .ini with the unit name,default texture and bla,bla,bla as before.

But when I run the game I discovered that:the unit is based at Ubon and not Bien Hoa,in the briefing screen the correct menu for the skin isn't present ( will be VMFA-115 circa 1968 ) and the plane in flight look this way:

 

 

y1fYKZ.jpg

 

 

So what happened?

I re-do the process another time and even tried changing the squadron with the VMFA-334 and again same result,with the difference that ,for the -334 squadron,in the briefing screen,the patch box show the VMFA-235's and also the skin,is a mix of the latter unit markings with the USAF and TAC shield ones.

 

Any help will be welcomed!

 

 

Gianni



#2 Soulfreak

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Posted 16 March 2017 - 02:36:30 AM

Maybe changing nation to USMC might help?



#3 RustyKurnass

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Posted 16 March 2017 - 06:08:10 AM

I've already done,for the simple reason that I've copy/paste an existent USMC air unit,changing only the required lines.

Look at the VMFA-115 Unit  lines

 

 

 

 

 

[AirUnit013]
AircraftType=F-4B_67
Squadron=VMFA-115
ForceID=1
Nation=USMC
DefaultTexture=115V2
StartNumber=0
BaseArea=Bien Hoa Air Base
BaseMoveChance=0
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[SWEEP]=40
MissionChance[CAP]=0
MissionChance[INTERCEPT]=0
MissionChance[ESCORT]=0
MissionChance[STRIKE]=90
MissionChance[CAS]=70
MissionChance[SEAD]=10
MissionChance[ARMED_RECON]=50
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER
 



#4 Soulfreak

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Posted 16 March 2017 - 06:54:26 AM

Not only changing it in the campaign data. Also in the textureset.ini of the skin and make sure USMC is selected in loadout menu...



#5 whiteknight06604

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Posted 16 March 2017 - 11:13:22 AM

does the terrain nation.ini list USMC as usable? just a guess.


Some ideas are so preposterous that only an intellectual could believe them. -- Orwell

This seems very true these days

#6 RustyKurnass

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Posted 16 March 2017 - 02:17:00 PM

Ok guys,

a little update to show you what happened.

I've re-added the two unit but this time I added first the VMFA-334 and after the -115.

So now I've in the EasterOffensive_DATA.ini this :

 

 

//---- USMC Units

[AirUnit008]
AircraftType=A-4E_67
Squadron=VMA211
ForceID=1
Nation=USMC
DefaultTexture=USMCGrey1
StartNumber=0
BaseArea=Bien Hoa Air Base
BaseMoveChance=0
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[SWEEP]=0
MissionChance[CAP]=0
MissionChance[INTERCEPT]=0
MissionChance[ESCORT]=0
MissionChance[STRIKE]=90
MissionChance[CAS]=70
MissionChance[SEAD]=10
MissionChance[ARMED_RECON]=50
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER

[AirUnit009]
;AircraftType=A-6E
AircraftType=A-6A
Squadron=VMA224
ForceID=1
Nation=USMC
;RetireDate=7/1972
DefaultTexture=USNGrey1
RetireDate=9/1972
StartNumber=0
BaseArea=Yankee Station
CarrierBased=TRUE
CarrierNumber=43
BaseMoveChance=0
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=100
MissionChance[SWEEP]=0
MissionChance[CAP]=0
MissionChance[INTERCEPT]=0
MissionChance[ESCORT]=0
MissionChance[STRIKE]=80
MissionChance[CAS]=60
MissionChance[SEAD]=0
MissionChance[ARMED_RECON]=50
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER

[AirUnit010]
AircraftType=A-4E_67
Squadron=VMA311
ForceID=1
Nation=USMC
DefaultTexture=USMCGrey1
StartNumber=0
BaseArea=Bien Hoa Air Base
BaseMoveChance=0
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[SWEEP]=0
MissionChance[CAP]=0
MissionChance[INTERCEPT]=0
MissionChance[ESCORT]=0
MissionChance[STRIKE]=60
MissionChance[CAS]=90
MissionChance[SEAD]=10
MissionChance[ARMED_RECON]=50
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER

[AirUnit011]
AircraftType=F-4J
Squadron=VMFA333
ForceID=1
Nation=USMC
StartDate=6/1972
DefaultTexture=USNGrey1
StartNumber=25
BaseArea=Yankee Station
CarrierBased=TRUE
CarrierNumber=66
BaseMoveChance=0
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[SWEEP]=40
MissionChance[CAP]=0
MissionChance[INTERCEPT]=0
MissionChance[ESCORT]=0
MissionChance[STRIKE]=40
MissionChance[CAS]=90
MissionChance[SEAD]=10
MissionChance[ARMED_RECON]=50
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER

[AirUnit012]
AircraftType=MBB-57B
Squadron=13BS
ForceID=1
Nation=USAF
DefaultTexture=USAF1
BaseArea=Ubon RTAFB
BaseMoveChance=0
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[SWEEP]=0
MissionChance[CAP]=0
MissionChance[INTERCEPT]=0
MissionChance[ESCORT]=0
MissionChance[STRIKE]=40
MissionChance[CAS]=0
MissionChance[SEAD]=0
MissionChance[ARMED_RECON]=95
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=None


[AirUnit013]
AircraftType=F-4J
Squadron=VMFA-334
ForceID=1
Nation=USMC
DefaultTexture=334
StartNumber=0
BaseArea=Bien Hoa Air Base
BaseMoveChance=0
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[SWEEP]=40
MissionChance[CAP]=0
MissionChance[INTERCEPT]=0
MissionChance[ESCORT]=0
MissionChance[STRIKE]=90
MissionChance[CAS]=70
MissionChance[SEAD]=10
MissionChance[ARMED_RECON]=50
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER

[AirUnit014]
AircraftType=F-4B_67
Squadron=VMFA-115
ForceID=1
Nation=USMC
DefaultTexture=115V2
StartNumber=0
BaseArea=Bien Hoa Air Base
BaseMoveChance=0
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[SWEEP]=40
MissionChance[CAP]=0
MissionChance[INTERCEPT]=0
MissionChance[ESCORT]=0
MissionChance[STRIKE]=90
MissionChance[CAS]=70
MissionChance[SEAD]=10
MissionChance[ARMED_RECON]=50
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER

 

And for the EasterOffensive.ini this:

 

//-----------------------------------------------------------------------------
//---- USMC Units

[USMCUnit001]
ForceID=1
UnitID=8
AircraftType=A-4E_67
Squadron=VMA211
StartDate=03/30/1972
DescFile=EasterOffStart.txt
StartText=EasterOffStart1.txt

[USMCUnit002]
ForceID=1
UnitID=9
AircraftType=A-6A
Squadron=VMA224
StartDate=03/30/1972
DescFile=EasterOffStart.txt
StartText=EasterOffStart1.txt

[USMCUnit003]
ForceID=1
UnitID=10
AircraftType=A-4E_67
Squadron=VMA311
StartDate=03/30/1972
DescFile=EasterOffStart.txt
StartText=EasterOffStart1.txt

[USMCUnit004]
ForceID=1
UnitID=11
AircraftType=F-4J
Squadron=VMFA333
StartDate=6/1972
DescFile=EasterOffStart.txt
StartText=EasterOffStart1.txt
StartScreen=CampaignStart3.bmp
CampaignBaseScreen=CampaignStart3.bmp


[USMCUnit005]
ForceID=1
UnitID=12
AircraftType=F-4J
Squadron=VMFA334
StartDate=6/1972
DescFile=EasterOffStart.txt
StartText=EasterOffStart1.txt
StartScreen=CampaignStart3.bmp
CampaignBaseScreen=CampaignStart3.bmp


[USMCUnit006]
ForceID=1
UnitID=13
AircraftType=F-4B_67
Squadron=VMFA115
StartDate=6/1972
DescFile=EasterOffStart.txt
StartText=EasterOffStart1.txt
StartScreen=CampaignStart3.bmp
CampaignBaseScreen=CampaignStart3.bmp

 

Starting the campaign I've the Able Eagles working well

 

M7KRc5.jpg

 

 

2EVwAl.jpg

 

uMFApX.jpg

 

All is as advertised ( apart that I'd select the VMFA_115 skin from the droppable menu in the loadout screen).

 

If I start with the Falcon this was what happened

 

 

vzDZIt.jpg

 

Note from the ini above that for both squadron I edited Bien Hoa as base area and look what show the red arrow below.

 

ETnONs.jpg

 

The loadout screen ;I can't select any skin

 

2Ledhk.jpg

 

And the plane,again a mix of markings...

 

OHNdLL.jpg

 

 

Soulfreak,this is the Texturset of the Falcon from the F-4J.ini

 

[TextureSet026]
Directory=334
Name=VMFA-334
Nation=USMC
Squadron=VMFA-334 Falcons
Specular=0.300000
Glossiness=0.550000
Reflection=0.000000

 

 

Whiteknight06604,I really don't know even where to look for the nation.ini list,but assuming that the eventual impossibility of use USMC will affect any possible USMC units,the Campaign already have the Marines squadron selectables.



#7 Soulfreak

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Posted 16 March 2017 - 03:46:30 PM

Man....

Sevice markings: USAF... (loadout screen)

I wrote: check it....



#8 RustyKurnass

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Posted 16 March 2017 - 05:08:42 PM

Man....

Sevice markings: USAF... (loadout screen)

I wrote: check it....

Yes mate,

but if you look at the create campaign screenshot I selected United States Marine Corps for the service markings and VMFA-334 for the Unit Name,ok?

 

vzDZIt.jpg

 

 

Now,after creating the campaign,in the loadout screen,the game does not allow me to change painting scheme,service markings or unit markings.

If I hit the dropdown menu bottuns of the aforomentioned options nothing happening...


Edited by RustyKurnass, 16 March 2017 - 05:10:44 PM.


#9 Soulfreak

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Posted 16 March 2017 - 11:34:56 PM

Then check the textureset.ini of that Skin. Mist be nation=USMC

#10 RustyKurnass

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Posted 17 March 2017 - 06:32:10 AM

My friend,

If you look at my previous post,the one with the various screenshots,in the lower part you can see the textureset.ini relative to the VNFA.334 skin.



#11 FRPignon

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Posted 17 March 2017 - 06:54:22 AM

I think you have a mess between texture and decal .inis , campaign .inis etc. My advice? Install everything again, step by step and slowly.


14602973487_079dff3162_n.jpg

 

Je suis là pour vous dire que la p'tite vie pépère que vous avez connue c'est fini. Ce soir vous avez intérêt à aller faire la farida ! Marrez-vous un bon coup, défoulez vous un p'tit coup, frottez vos p'tits vermicelles pour tirer un dernier coup ou allez vous taper une pignolle ! Passez-vous tous vos caprices parce qu'à six heures zéro zéro demain... Vous êtes à ma pogne !


#12 RustyKurnass

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Posted 17 March 2017 - 08:27:12 AM

Ok guys,I figured out the problem and solved!

In the original EasterOffensive.DATA.ini,in the slot of the USMC units are present the USAF B-57G squadron  as AirUnit 012,ok?

Now,when I've added the two new units in the EasterInvasion.ini I simply counted the units from the list in the .DATA.ini and assigned the UnitID 12 and 13 as these was the "exact" numbers counting the units from the first to the last.

As the game had already assigned the ID 12 to the B-57G,this caused a mismatch and the unit at which I assigned the ID 12 create the conflict.

Now all run flawlessy!

I hope to be clear in my explanation,anyway if scroll this thread 'till the post with the lines from both the Campaigns inis. the error will be easily identifiable... now!Sorry! :pardon:

 

I want to thanks all you guys to try help me!!!!!

 

 

Gianni


Edited by RustyKurnass, 17 March 2017 - 08:29:59 AM.





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