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Lately I have been trying to use the same LOD file for three different missiles. Initially I repainted the existing BMPs so that the missile versions can be distinguished but an error occured.

Because BMP filename is the same for all missiles, many times in game the later missile version appears with the skin of the earlier version. Maybe game engine can load only one skin between BMPs with the same name.

 

In order to overcome this problem I decided to use different BMP filenames. I used a hex editor to change the BMP filename inside the LOD but then an another error occured. Missiles became invisible! (The inside LOD skin names match with the BMPs) Then I reverted back to the initial LOD file and opened it again with the hex editor. This time I just added a character before the skin filename (a different character for each missile version) and then I made the corresponding changes in BMP filenames so they can match. After that, missiles in game become black! 

 

Trying to solve this problem but no luck so far. Any thoughts?

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I do not think you can add extra characters to already existing name in the LOD. but you can change any one of them. Try to use a number or a different letter on the place of the last character.

 

For example in place of 'Falcon.bmp" use Falco1.bmp, Falco2.bmp, etc.

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yes, the name of the "new" skin must have EXACTLY the same number of characters as the original, to fit into the EXACT same space in the LOD's callout

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Guys I tried changing just a single character but no luck. Game engine loads only one skin at a time. 

 

I have used Matra LRF4 and LRF5 rocket pods as an example. I copied LRF4 and created a new version LRF5. I simply renamed ini and data.ini, repaint the original LRF4 skin and changed Matra LRF4 to Matra LRF5 inside LODs using a hex editor. In game I had the same result, one skin was loaded for both rocket pods.

 

You can check it and tell me what's wrong:

 

http://www.filedropper.com/rocketpods

 

 

 

 

 

 

 

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I had a similar problem a while ago with drop tanks. In the end it worked for me by renaming the .ini, data.ini and the lod-file (has to be changed in ini and data.ini accordingly). No need to change the texture-file's name.

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Well I solved the problem by changing LOD names as well as the BMP names inside the LOD. Thanks.

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