Jump to content
Madfox01

The official wild speculation release thread of 2017!11

Recommended Posts

Let's make a list of things that are in some phrase development

 

Feel free to add any thougts of what; variants, weapons, targeting pods, etc. might accompany them too.

 

I'll start;

 

  • F- 14A. Hopefully it comes with Goose and Maverick.
  • F-18 Super Hornet.  Don't tell me ED didn't low key acquire the E's assests and it's team from CoreTex.
  • Typhoon.  I may have had a mad dream where Frooglesim talked about this having avionics based off of video footage from air force sims but I'm not sure.

 

Ok, your turn.

 

 

Share this post


Link to post
Share on other sites

DCS will not likely be creating anything even remotely 5th gen.  Not even really 4th+, for that matter.  The only reason we have the A-10C is because of their military contract.

Share this post


Link to post
Share on other sites

DCS will not likely be creating anything even remotely 5th gen.  Not even really 4th+, for that matter.  The only reason we have the A-10C is because of their military contract.

Well turns out it's for FSX and P3D.

 

That CoreTex designs company was working on an Super Hornet. So it could be possible that either ED or another developer bought the rights to use the assests and maybe we'll see that or another 4+/++ come soon. Having said that though, I'm not holding my breath.

Share this post


Link to post
Share on other sites

After the initial wave of Ka-50 and A-10C, there has been a definite preference for older less automated designs in DCS World.

 

No other planes have avionics as complex as those two, and the only one on the table right now is the F/A-18C. There are tons of 3rd party ones in the works, but the only ones that seem close are all 70s-vintage or older.

 

The ironic part is DCS was a follow on from LOMAC--Lock On Modern Air Combat, yet with only a couple of exceptions the majority of modules present are what is politely termed "vintage", not modern. Many of them are still in service, yes, but are more reserve aircraft than front-line. Or front-line for nations with small under-equipped forces.

 

Pretty much the F-15C and A-10C are it, the rest are all either retired or have been upgraded past the versions we have for the most part. Those upgrades, of course, generally give more advanced cockpits with MFDs instead of steam gauges (like the A-10A to A-10C switch).

 

Therefore, while the F-14A fits in well, I'm not holding my breath for even an F-14D. Nor an F-15E, even though I was flying F-15Es on PCs before the real one entered service! It's been almost 30 years now, and I have to fly Strike Fighters for it or get my copy of Jane's F-15 to work with a modern PC.

 

You'd think with a highly computerized cockpit it would be easier to get them on a PC, actually.

 

I would love to see planes that are considered contemporary in the 21st century in DCS World, but at this point I'd be content just to have a late 20th century slate filled out.

Share this post


Link to post
Share on other sites

It's funny, Jedi - I'm pretty much the opposite of you then.

I'd much rather have those vintage steam-gauge airplanes than all the computerized, hemet-visor *press a button and kill somebody* stuff.

Think of the WOV expansion-pack maps with most of the airplanes we have for SF2 (incl Mods) but all on DCS standards. That's what I'd spend a fortune on.

 

Now, the upcoming F-18C is a very late Lot as I see it, so while it won't be all the F-15E could offer, it can do a lot of stuff. Same with the AV-8B by Razbam. And the A-7D/E and the A-6E (guess we're talking 2020 there...).

 

I'm personally hot for the whole Naval Ops thingy. If it's really getting the immersion up, this will actually make me buy a whole new rig (think: gaming reactor) and go on a shopping-spree (X-Plane 11 looks sweet, too!).

The only thing missing then would be a proper naval map, other than this Black Sea or Strait of Hormuz puddles.

 

Think: A night in the barrel - you're coming back from some uneventful midnight-mission and you're generally low on fuel (darned low bring-back capability on those Legacy Hornets anyway!), so you fly through the new-moon shitty-weather ink-bottle, only to bolter and go around. Now you're coming in for a second time, and you bolder again. Now you got to find that tanker-guy you made fun of last time you saw him in the other squadron's ready-room and the bingo-field, which is more than 500nm away, reports torrential rain, a visibility of half a mile, ceilings of 200ft and has issued a general warning low-flying cows due to "breezy" winds...

 

I'm sorry - I'm getting carried away sometimes :airplane:

Share this post


Link to post
Share on other sites

Thread update here beacuse I don't know how to edit the first comment

 

Ok I was right about there being a typhoon: https://forums.eagle.ru/showthread.php?t=184301

 

Also, MI 24p by belsimtek, Mirage F1 by aviodev, Tornado by Polychop sim (though there's some internal drama going on so idk), Leatherneck are doing the F111 (probably because they would  have the assests from the F 14) or the F4 (of which they did a poll about, which offended some easily shocked pussies).

 

Here's the thread with said pussies bitching because Leatherneck called trainers lame; https://forums.eagle.ru/showthread.php?t=123336&page=57

Share this post


Link to post
Share on other sites

That's really the reason, though--we have SF2: WOV with some really great 3rd party planes already. Same reason I don't really care about DCS WWII stuff, because I've got BoS and CloD and others that do that just fine.

 

SF2 can't handle the 21st century stuff properly because TK didn't care to go there. When it comes to making an F-15E or an F-22 or a Super Hornet or a Rafale, DCS is the only possibility.

 

So when I see planes being made for DCS that I've got in BoS or CloD or SF2 that are already great there, while the planes that only DCS could do right get ignored, I'm really annoyed. I don't need the P-51 or Bf109 in a dozen different games when I don't have the F-22 in even one, besides the one they tried to make for SF2 that honestly falls short due to the engine limitations. There it really is "press a button to get a kill" and that's not how it really is. That's why I want DCS to do it and show what that combat is really like.

 

That's just as wrong as thinking that NASCAR racing is just about going in circles while the F1 high-speed parade is "real" racing. Checkers and chess use the same gameboard, but they are different games with different strategies. You may prefer one to the other, but both are equally legitimate games.

  • Like 1

Share this post


Link to post
Share on other sites

An F-111 would be very cool, when flown to it's full potential (again, the maps are too small to really let the F-111 play it's ace-hand, but then again, who would want to fly 10hr missions, just because one can?).

 

The F-4 always comes with a serious issue: Which one would they model? There are virtually unlimited possibilities (just look up the possibilities and options in SF2).

People who wanted the F-4 in the first place are going to bitch because it's not their favourite one. Damned if you do, damned if you don't...

Capability-wise, they're probably going to do an F-4E TISEO ARN with some PGMs any sh1tloads of other options. That would give most people a good set to play with, even though it wouldn't really be too interesting to me (I'd prefer a Navy model). The F-4E had the largest share of any production model and was exported to the largest number of export-customers. Any other model doesn't make any sense, if you're only going to do one F-4 model (though Blacklion213's idea of geting out an F-4B/C together with a SEA-Map seems very intruiging as well).

 

Have Aviodev definately excluded a Mirage F1CT/CR for the future?

Mission-wise, those airplanes are more interesting than the spanish airplanes IMHO. For the same reason, a Jaguar (any Jaguar) and a Tchad/ Mali Map would be awesome. :biggrin:

 

 

So when I see planes being made for DCS that I've got in BoS or CloD or SF2 that are already great there, while the planes that only DCS could do right get ignored, I'm really annoyed. I don't need the P-51 or Bf109 in a dozen different games when I don't have the F-22 in even one

 

Wasn't there an F-22 in "Air Dominance Fighter"? Not really up to DCS-standards, though.

Couldn't agree more about the whole WW2-stuff. Not only is it getting boring to fight out the whole Spitfire vs Bf 109 thing again for the 50th time (not only is it repetetive as duck, it's also a boring airquake mission-setup). Also, the plane-set for the Normandy '44 is way off the mark. There was no 109K or a 190D flying above France.

 

The really interesting things, e.g. the "other" Korea (which would NOT concentrate on the same MiG vs Sabre airquake, but focus on Strike, Interdiction and CAS, some of which at night, which really gets your heartrate going in those 40s-50s airplanes) are covered way too little. Sadly, most money can be made by the "trim on a slider" dogfight-crowd, which could just as well go over to Warp Thunder. Thus, DCS will follow the money first and *maybe* get into the more intresting stuff later on.

Edited by Toryu

Share this post


Link to post
Share on other sites

That's really the reason, though--we have SF2: WOV with some really great 3rd party planes already. Same reason I don't really care about DCS WWII stuff, because I've got BoS and CloD and others that do that just fine.

 

So when I see planes being made for DCS that I've got in BoS or CloD or SF2 that are already great there, while the planes that only DCS could do right get ignored, I'm really annoyed. I don't need the P-51 or Bf109 in a dozen different games when I don't have the F-22 in even one, besides the one they tried to make for SF2 that honestly falls short due to the engine limitations.

 

Definatley agree, I'm not interested in WWII era aviation but I'd take SF2 over DCS any day for that.

 

Problem is, other DCS owners outside us have probably never heard of TK and their works so they look to IL2/ ED for WWII stuff too. Naturally, ED and co. see the demand and drop their 4/5th gen developments for a quick buck.

 

It's so, so annoying. Hopefully after this year, all the WWII would be done and actuall craft that make use DCS's engine.

Edited by Madfox01

Share this post


Link to post
Share on other sites

An F-111 would be very cool, when flown to it's full potential (again, the maps are too small to really let the F-111 play it's ace-hand, but then again, who would want to fly 10hr missions, just because one can?).

 

The F-4 always comes with a serious issue: Which one would they model? There are virtually unlimited possibilities (just look up the possibilities and options in SF2).

People who wanted the F-4 in the first place are going to bitch because it's not their favourite one. Damned if you do, damned if you don't...

Capability-wise, they're probably going to do an F-4E TISEO ARN with some PGMs any sh1tloads of other options. That would give most people a good set to play with, even though it wouldn't really be too interesting to me (I'd prefer a Navy model). The F-4E had the largest share of any production model and was exported to the largest number of export-customers. Any other model doesn't make any sense, if you're only going to do one F-4 model (though Blacklion213's idea of geting out an F-4B/C together with a SEA-Map seems very intruiging as well).

 

Have Aviodev definately excluded a Mirage F1CT/CR for the future?

Mission-wise, those airplanes are more interesting than the spanish airplanes IMHO. For the same reason, a Jaguar (any Jaguar) and a Tchad/ Mali Map would be awesome. :biggrin:

 

I've just been thinking about the F111.

The F14 was a new platform as the F111 fleet defence fighter wouldn't be agile. So the Tomcat got the Ardvarks guts. Are prototypes/ proposals going to be a thing in DCS now?

 

Everybody loves the F4E. You may prefer something else, but the E would please everybody. I'd like to see the Wild weasel but the E would keep me satified.

I could see a few varients being done though, I'd reckon this would happen if a dev started running out of ideas/ money.

 

I'm not a Mirage guy so I wasn't taking notice of what exactly was being said. But after playing the F1 on SF2 I'm eager to see it soon!

Share this post


Link to post
Share on other sites

Well turns out it's for FSX and P3D.

 

That CoreTex designs company was working on an Super Hornet. So it could be possible that either ED or another developer bought the rights to use the assests and maybe we'll see that or another 4+/++ come soon. Having said that though, I'm not holding my breath.

 

The Coretex Design company broke some years ago and team dissolve (some build Polychop, others as me, continue on solitary) and we never get a functional ground radar or other complex system to a reach never to a stable "module" to release into DCS: W. The best options has other team intent first get a LM / F/A-18E legal license and build a stable team to get the SDK and 3rd party status by ED and start work from zero, not dream with a doom project with never reach a milestone.

 

The only "news" about a F-4E has a new AI 3d model, but ED, BSK or none 3rd party has "confirm" a F-4E develop, some talk about legal issues and license problems, similar to the A-4 (Veao intent get the license and the cost to get them was prohibitive, drop the project).

 

About the Aviodev F-1 not more news has deploy about them (I think actualy has "on Hold"). The Veao Thypoon has actuly a military contract to a DDT (Desktop Trainer) to the RAF, not detail news has get by VEAO (by the NDA military contract), but he planed build a Block IB, meanwhile, continue waiting to some news about them.

Edited by SilverDragon

Share this post


Link to post
Share on other sites

I wouldnt hold my breath about a Typhoon from VEAO. Somehow they've suckered the RAF into a mil contract at the expense of their other customers. 

Aviodev, same boat. They're both way in over their heads, or ED just lets them deliver excuses instead of fulfilling their commitments. 

 

The F-14B appears to be the first out of the gate. Some M/P testing was spotted on the 1.5 server recently. 

 

So if I had to guess, we'll see the Harrier and Bombcat this year. The Hornet in 2017 is a huge maybe. 

The rest, I'd just like to get some proper updates instead of in-fighting and legal delays holding up progress.

  • Like 2

Share this post


Link to post
Share on other sites

B? I thought it was the F-14A?

They're doing both, but the B apparently is ahead.

Share this post


Link to post
Share on other sites

I expect to see the Super Tucano very late this year too.

Share this post


Link to post
Share on other sites

I expect to see the Super Tucano very late this year too.

Whos' doing that?

Share this post


Link to post
Share on other sites

I wouldnt hold my breath about a Typhoon from VEAO. Somehow they've suckered the RAF into a mil contract at the expense of their other customers. 

Aviodev, same boat. They're both way in over their heads, or ED just lets them deliver excuses instead of fulfilling their commitments. 

 

The F-14B appears to be the first out of the gate. Some M/P testing was spotted on the 1.5 server recently. 

 

So if I had to guess, we'll see the Harrier and Bombcat this year. The Hornet in 2017 is a huge maybe. 

The rest, I'd just like to get some proper updates instead of in-fighting and legal delays holding up progress.

 

I wonder how much detail on the typhoon was offered  up to VEAO?

 

It's amusing to see that the Tomcat with less advanced aviaonics is harder to program. Haha!

 

Though, it's more like they have already got the A more close to completion and it's coinicdence that someone saw the B variant and assumed it's further ahead.

 

I lurk on the r/hoggit subreddit and someone posted a video of a game tester doing some bug testing on the Harrier, so that should be comming out pretty soon I hope.

Share this post


Link to post
Share on other sites

 

Whos' doing that?

 

Heh heh, he said "doing".

 

Razbam is.

Share this post


Link to post
Share on other sites

Heh heh, he said "doing".

 

Razbam is.

Heh, I did. hehe

 

That'll be something to get in in few years time.

Share this post


Link to post
Share on other sites

Though, it's more like they have already got the A more close to completion and it's coinicdence that someone saw the B variant and assumed it's further ahead.

 

Ok, I guess we'll see. 

Share this post


Link to post
Share on other sites

I've recently heard a lot of talk about HMCSs and HMDs.

 

Does anyone know what this is in reference to?

Share this post


Link to post
Share on other sites

Helmet Mounted Cueing System.............assume for FA-18C

Share this post


Link to post
Share on other sites

That'll be sweet.

 

I didn't even know the F/A 18 even had one.

 

It does make sense, but I never thought to think about it

Share this post


Link to post
Share on other sites

It didn't when it entered service, it got it later as an upgrade, not sure exactly when.

Share this post


Link to post
Share on other sites

It didn't when it entered service, it got it later as an upgrade, not sure exactly when.

 

Yeah. Tried to look up what other upgrades our lot 20 Hornet got alongside the HMD update, but I can't find anything.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By JamesWilson
      Hi everyone,
      I'm trying to recreate the 1st Gulf of Sidra Incident with my F-14A Tomcats and my Su-22M3 Fitters, doing it extremely historically accurate, paying attention to every little detail.
      So far i've done everything, and it's almost identical to the real one, but there's ONE issue i can't figure out, let me explain:
      During the morning of the 19th of August 1981 two F-14A Tomcats intercepted two Libyan Su-22M3 Fitters in the Gulf of Sidra.
      The Fitters were equipped with two AA-2 "Atoll".
      Just before the merge, while nose-to-nose, one of the two Fitters fired a missile to one of the two Tomcats, but being the missile a very old and primitive heatseeker, it started tracked and going for the Tomcat, but as soon as the F-14 made a slight break, the Atoll lost its track.
      The PROBLEM IS:
      There's no way i can make the Fitters shoot the missiles before merging, if only the AA-2, or any other equippable missile was all-aspect or radar guided just like the R-23, i think it would work.
      I tried having a head-on merge with two Mig-23 Floggers equipped with radar guided R-23s and they shot at me before merging.
      I tried all other available missiles and nothing changed, some didn't show either.
      I tried copying and pasting the Data file from the Aim-7 to the R-60 Data file, and nothing changed.
      I tried changing the loadout file to R-23, but the Fitters show up without any weapon since there's no R-23 option in loadout for Su-23M3s, so i think it's not possible to have them (and would be historically inaccurate too).
      I tried changing enemy difficulty from Normal to Hard, but nothing changes still.
      The only thing the Fitters do is shooting their guns just before the merge, but no missiles are fired when nose-to-nose.
      Is there a way to fix this? A way i can make my Fitters fire at least one of their missiles when we're nose-to-nose, just like when i got nose-to-nose against Floggers equipped with R-23s?
      Is it a problem with the enemy AI? Or with the missiles? Or maybe even with the Su-22M3 Fitter i'm using?
      Thank you very much for helping me
    • By JamesWilson
      Hi,
      after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files?
       And is it or it's not possible to do?
      Down here are 2 pictures from the correct cockpit in the default Third Wire F-14:


      And 2 from the TMF F-14 (the inaccurate one):


       
      Thanks for helping.
    • By JamesWilson
      Hi everyone,
      I just noticed that the speed indicator in the F-14 Tomcat by TMF (TheMirageFactory) only shows up to 800 kts, and the Mach indicator does not move, not letting you know the speed of the aircraft if you have your HUD turned off.
      As you can see down here, i'm at Mach 2.23, but the indicator only shows 800 kts and doesn't go above. Obviously it adapts to my altitude, so if i'm higher, then the IAS is lower, but still should move, making it impossible flying at high speed without HUD turned on as i have it down here:

      Another issue, maybe even worse than the previous one, is that the fuel indicator shows wrong numbers, or as i may think, it shows "a number less". For example: if i have 20000 pounds of fuel left, it should show 20000, but it shows 02000. This is a theory on how it works, not confirmed, and i'm gonna explain you why i think it is like that:
      I hardly think i truly have 2000 pounds of fuel left, cause i choose Fuel 100% and tried climbing and flying for a long time with full afterburner, and the numbers slowly started going down, even reached the point of burning the engine at Mach 2.30and the fuel wasn't gone yet, it showed i had like 00700 left, so i presume it's 20000 in reality, otherwise i would have been out of fuel in no time, since it's a quantity even under the bingo quantity, but i flew for minutes and minutes in full afterburner, and at 8x speed, so. Speaking of Bingo, there's no bingo indicator.
      Here's a picture of the fuel indicator:

      I tried the default F-14 cockpit, and even if that one shows correctly both speed and fuel indicators and even if it's a great cockpit, i personally like more and find more realistic and immersive the TMF one.
      In the end, since these two indicators are crucial, especially for flying without HUD, and the fuel indicator especially, since there's no way to know how much fuel you have left even with HUD turned on other than the cockpit indicator.
      So, what i'm asking is:
      Is there a way to fix these? A mod that remakes the indicators? Or another cockpit that is not the default one that i can use to swap this one?
      Thanks in advance for helping me.
    • By anunk47
      Roy: You’re doin’ ok.  A fighting man needs all of his courage.
      Hikaru: But, you’ve been drinking
      Roy: So what?...You can still fight when you’re drunk!





    • By Piecemeal
      Rebuilding my SF2 install to the way I had it is proving to be a very long but (ultimately, I hope) worthwhile affair. At the moment I'm reinstalling the stock F-14A to my taste, I've been unable to find much, especially lo-viz grey skins. To cut a long story short,; does anyone know where I can find some? 
      And YES, I here you screaming at the monitor; I do know of the many skins and mods for TMF Tomcats, but in reinstalling all my mods I'd rather if at all possible to keep the mods folders as small as possible in order to help the game run a little faster.
      Cheers in advance!
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..