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Slant6

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Slant6 last won the day on January 10 2011

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About Slant6

  1. A-7 Corsair II. SLUF over Vietnam.

    Looks great and much needed
  2. A-7 Corsair II. SLUF over Vietnam.

    Great work and much needed. Thanks!
  3. BM-21 Grad on Ural Track

    Needs more distance lods. And distance is set to high at 10000. I cannot see the transport versions when they're on the move.
  4. Win10 Upgrade -- what can I expect??

    Did the 7-10 upgrade back in 2019. No problems with SF2 fully merged, June (or July I forget) 2012 patch. Had to replace my sound card though. Old Audigy 2 was no longer supported (got Sound Blaster Z)
  5. SF2NA Expansion Pack - Part 1 of 3

    Great expansion pack. Only there's no Royal Navy F-4K Phantom in the 1969 campaign, despite what the read me says.
  6. SF2 C-123B/K Provider ReMod Pack

    The C-123B is missing from the aircraft folder
  7. Installing one of MyTai's F-4B skins for SF1 to SF2 F-4B_67. Following correct SF2 file path for decals; all show up except nose number only on left side. How do I fix this? [Decal001] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\nsl Position=1.35,-0.17 Rotation=0.0 Scale=8.625 DecalMaxLOD=3 [Decal002] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\nsr Position=1.35,-0.17 Rotation=0.0 Scale=8.625 DecalMaxLOD=3 [Decal003] MeshName=wing_left_outer DecalLevel=0 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=-4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal004] MeshName=wing_right_outer DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal005] MeshName=splitter_plate_left DecalLevel=3 DecalFacing=LEFT FilenameFormat=kill Position=5.995,-.141 Rotation=00.0 Scale=0.75 DecalMaxLOD=2 [Decal006] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT Position=-5.55,1.74 Rotation=0.0 Scale=6.0 DecalMaxLOD=3 [Decal007] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT Position=-5.55,1.74 Rotation=0.0 Scale=6.0 DecalMaxLOD=3 Reverse=TRUE [Decal008] MeshName=rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT Position=-5.55,1.74 Rotation=0.0 Scale=6.0 DecalMaxLOD=3 [Decal009] MeshName=rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT Position=-5.55,1.74 Rotation=0.0 Scale=6.0 DecalMaxLOD=3 Reverse=TRUE [Decal010] MeshName=vertical_stabilizer DecalLevel=1 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFR Position=-5.85,1.75 Rotation=0.0 Scale=2.10 DecalMaxLOD=3 [Decal011] MeshName=vertical_stabilizer DecalLevel=1 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFL Position=-5.85,1.75 Rotation=0.0 Scale=2.10 DecalMaxLOD=3 [Decal012] MeshName=wing_left_inner DecalLevel=0 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=-4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal013] MeshName=wing_right_inner DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal014] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=f-4b_67\pacusnvf151 71\D\b Position=-3.40,2.20 Rotation=0.0 Scale=5.0 DecalMaxLOD=3 [Decal015] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=f-4b_67\pacusnvf151 71\D\b Position=-3.38,-1.0 Rotation=0.0 Scale=5.0 DecalMaxLOD=3 [Decal016] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 [Decal017] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 Reverse=TRUE [Decal018] MeshName=canopy_front_outer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 Reverse=TRUE [Decal019] MeshName=canopy_front_outer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 [Decal020] MeshName=canopy_rear_outer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 Reverse=TRUE [Decal021] MeshName=canopy_rear_outer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 [Decal022] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\ls Position=7.50,-0.3 Rotation=0.0 Scale=5.80 DecalMaxLOD=3 [Decal023] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=f-4b\pacusnvf151 71\D\rs Position=7.50,-0.3 Rotation=0.0 Scale=5.80 DecalMaxLOD=3 [Decal024] MeshName=spoiler_left DecalLevel=0 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=-4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal025] MeshName=flap_inner_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\f Position=2.38,-1.56 Rotation=-14.0 Scale=0.50 DecalMaxLOD=4 [Decal026] MeshName=flap_inner_left DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\f Position=-2.38,-1.56 Rotation=14.0 Scale=0.50 DecalMaxLOD=4 [Decal027] MeshName=rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\fpr Position=-7.17,2.18 Rotation=0.0 Scale=0.3 DecalMaxLOD=4 [Decal028] MeshName=rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\fpl Position=-7.17,2.18 Rotation=0.0 Scale=0.3 DecalMaxLOD=4 [Decal029] MeshName=wing_right_outer DecalLevel=0 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\NL Position=4.90,-1.7 Rotation=-37.5 Scale=2.0 DecalMaxLOD=3
  8. Just in case a stock.wav file is missing, is there any way to extract and replace it using the file extractor utility?
  9. Most of Wings over Korea works fine, except for the Chinese Intervention (November 1950-August 1951) campaign. It always ends with a Red takeover of all Korea, rather than an initial rout of Blue forces followed by a Blue counter-offensive that pushes Red back (what really happened). Can this be fixed?
  10. Most of Wings over Korea works fine, except for the Chinese Intervention (November 1950-August 1951) campaign. It always ends with a Red takeover of all Korea, rather than an initial rout of Blue forces followed by a Blue counter-offensive that pushes Red back (what really happened). Can this be fixed?
  11. Wings over Korea (1 of 3)

    Great add-on, but with the Chinese Intervention Campaign, the ending is always the same; the Chinese overrun the entire peninsula, and there's no push back by UN forces like in original timeline. Can that be fixed.
    Much needed. Thanks so much!
  12. I’ve been using an old 24 inch 60hz 1080p monitor for some years now. It’s ok, but I’m thinking about upgrading to a 27 inch 1440p QHD monitor (144hz or better) not just for SF2 but other games as well as photo editing. Is anyone else using such a monitor; would it be too large?
  13. Running a i5 2500 Sandy Bridge rig with a GTX 1050 ti vid card. Get slowdowns in Vietnam campaigns, especially the 2 Linebacker campaigns. Lots of SAMs/AAA and B-52 loads going off at once. Has anyone found that this goes away when upgrading to new generation Intel or Ryzen CPUs? BTW, ran MSI afterburner with SF2, and it does indeed use all 4 cores.
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