[EmitterType001]
Name=BuccVortexEmitter
EmissionType=POINT_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=4000.000000
EmissionRate=0.010000
ParticleUpdateType=RANDOM_MOVING
ParticleRenderType=CONNECTED_SPRITE
ParticleLifeTime=0.023000
ParticleWeight=-1.00000
ParticleWindFactor=0.0
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=1.000000,1.000000,1.000000,0.00000
ParticleColor[02].Time=0.500000
ParticleColor[02].Value=1.000000,1.000000,1.000000,0.400000
ParticleColor[03].Time=1.00000
ParticleColor[03].Value=1.000000,1.000000,1.000000,0.000000
ParticleSizeTableType=TABLE
ParticleSize[01].Time=0.000000
ParticleSize[01].Value=0.0550000
ParticleSize[02].Time=0.500000
ParticleSize[02].Value=0.4500000
ParticleSize[03].Time=1.000000
ParticleSize[03].Value=1.200000
TextureMaterial=BuccSmokeTrailMaterial

[EmitterType002]
Name=BuccWingtipVortexEmitter
EmissionType=POINT_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=4000.000000
EmissionRate=0.010000
ParticleUpdateType=RANDOM_MOVING
ParticleRenderType=CONNECTED_SPRITE
ParticleLifeTime=0.65	
ParticleWeight=0.0
ParticleWindFactor=1
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=1.000000,1.000000,1.000000,0.00000
ParticleColor[02].Time=0.150000
ParticleColor[02].Value=1.000000,1.000000,1.000000,0.400000
ParticleColor[03].Time=1.000000
ParticleColor[03].Value=1.000000,1.000000,1.000000,0.000000
ParticleSizeTableType=TABLE
ParticleSize[01].Time=0.000000
ParticleSize[01].Value=0.04	
ParticleSize[02].Time=0.500000
ParticleSize[02].Value=0.8	
ParticleSize[03].Time=1.000000
ParticleSize[03].Value=0.000000
TextureMaterial=BuccWingtipVortexTrailMaterial

//=============================================================================

[BuccSmokeTrailMaterial]
EffectShaderName=effectLightLevel.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=3
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=BuccSmokeTrail.tga
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

[BuccWingtipVortexTrailMaterial]
EffectShaderName=effectLightLevel.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=3
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=BuccVortexTrail.tga
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
