[MissionData] NationName=Yugoslavia GroundObjectRole=TANK ServiceStartYear=1984 ServiceEndYear=2030 Availability=COMMON Exported=TRUE ExportStartYear=1991 ExportEndYear=2030 ExportAvailability=RARE [GroundObjectData] DestroyedModel=Tank_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=56000.0 Component[001]=Chassis Component[002]=Turret Component[003]=commander_hatch [Sound] EngineSoundName=TankEngine MovementSoundName=TankTrack [DetectSystem] TargetType=GROUND DataLink=FALSE OpticalSight=TRUE NightSight=TRUE VisualRange=5000.0 ViewportPosition=0.0,0.0,2.40 MaxVisibleDistance=7000.0 RadarCrossSection=10 [WeaponSystem] TargetType=GROUND GunRange=3000.0 PitchAngleRate=16 MaxPitch=18.0 MinPitch=-10.0 DefaultPitchAngle=0 YawLimited=FALSE YawAngleRate=24 DefaultYawAngle=0 ReloadGunAtAngle=FALSE GunRecoil=100 GunStabilization=TRUE GunRadarTracking=FALSE RangeFinder=5 BallisticComputer=4 YawModelNodeName=Turret PitchModelNodeName=Gun [MovementSystem] MaxRoadSpeed=13.33 MaxOffRoadSpeed=8.33 PowerAvailable= 536900.0 MaxTurnRate=16.0 MaxDeceleration=5.0 SuspensionConstant=25.0 MovementEmitterName=TrackedVehicleDustEmitter MovementEmitterPosition=-0.0,-3.5,0.0 [Chassis] ModelNodeName=Chassis EffectSize=1.0 MinExtentPosition=-1.73,-3.817,0.388 MaxExtentPosition=1.702,3.341,1.442 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=388 Armor[RIGHT].Thickness=220 Armor[LEFT].Thickness=220 Armor[REAR].Thickness=53 Armor[TOP].Thickness=25 Armor[BOTTOM].Thickness=16 SystemName[001]=Engine [Turret] ParentComponentName=Chassis ModelNodeName=Turret DetachWhenDestroyed=TRUE MinExtentPosition=-1.454,-1.644,1.076 MaxExtentPosition=1.398,1.332,4.277 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=360 Armor[RIGHT].Thickness=220 Armor[LEFT].Thickness=200 Armor[REAR].Thickness=35 Armor[TOP].Thickness=35 SystemName[001]=GunBarrel SystemName[002]=Gunner_Grenade SystemName[003]=GRENADE [commander_hatch] ParentComponentName=Turret ModelNodeName=commander_hatch DetachWhenDestroyed=TRUE EffectSize=1.0 MinExtentPosition=0.166,-0.734,2.014 MaxExtentPosition=0.883,-0.015,2.165 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=360 Armor[RIGHT].Thickness=150 Armor[LEFT].Thickness=150 Armor[REAR].Thickness=150 Armor[TOP].Thickness=35 SystemName[001]=Gunner1 SystemName[002]=NSV SystemName[003]=PKT //----------------Engine------------------ [Engine] SystemType=ENGINE MinExtentPosition=-0.365,-3.172,1.364 MaxExtentPosition=0.461,-2.639,1.719 // ---------------- main gun ------------------- [GunBarrel] SystemType=GUN GunTypeName=2A46_125_MM_T84 MuzzlePosition=0.00,5.6618,1.57137 MaxAmmo=64 EjectShells=FALSE // ---------------- MG ------------------- [Gunner1] SystemType=GUNNER GunnerID=1 TargetType=AIR_AND_GROUND MinExtentPosition=0.166,-0.734,2.014 MaxExtentPosition=0.883,-0.015,2.165 GunRange=1200 GunMinAltitude=0.0 GunMaxAltitude=720.0 GunStabilization=True PitchAngleRate=12 MaxPitch=45.0 MinPitch=-10.0 DefaultPitchAngle=0 YawLimited=False YawAngleRate=30 MinYaw= MaxYaw= DefaultYawAngle=0 YawModelNodeName=commander_hatch PitchModelNodeName=MG_Pitch ViewportPosition=0.0,0.17,1.6 VisualSearchTime=4.0 IndependentSearchChance=50 LookAroundChance=10 GunnerFireChance=25 GunnerFireTime=0.5 [NSV] GunnerID=1 SystemType=GUN GunTypeName=12MM_DSHK MuzzlePosition=0.532184,1.41155,2.30407 MaxAmmo=1000 TracerLoading=3 BurstAmount=4 EjectShells=True [PKT] SystemType=GUN GunTypeName=7.62mm_PKB MuzzlePosition=0.26,1.08,1.51 MaxAmmo=2000 TracerLoading=6 BurstAmount=12 EjectShells=FALSE // ---------------- GRENADES ------------------- [Gunner_Grenade] SystemType=GUNNER GunnerID=2 TargetType=GROUND MissileRange=70.000000 MinMissileRange=10.000000 PitchAngleRate=65 MaxPitch=40.0 MinPitch=-15.0 DefaultPitchAngle=-5 YawLimited=False YawAngleRate=65 MinYaw= MaxYaw= DefaultYawAngle=0 YawModelNodeName=Grenade_Yaw PitchModelNodeName=Grenade_Pitch ViewportPosition=-0.739261,0.285326,2.54317 VisualSearchTime=8.0 IndependentSearchChance=90 LookAroundChance=30 GunnerFireChance=99 GunnerFireTime=1.0 [GRENADE] SystemType=MISSILE GunnerID=2 MissileID=1 WeaponTypeName=TANK_GRENADE WeaponPosition=0,0,1 ShowMissile=TRUE IndependentPitchMovement=FALSE ReloadCount=60 ReloadTime=3.0