--WOFF BH&HII Runtime Log Started for Phase 5 WOFF BHaH II Version 1.0b : 28/12/2021 10:40:05 Main Menu Screen Starts to Load! Attempting to gain access to Windows File System for the First Time........Done! Getting Screen Res X and Y via System Metrics........Done! Desktop Res:2560 x 1440 Setting Screen Global Res Variables........Done! Attempting To Resize Main Menu To Res........Done! Application Screen Top Left:0 Blank Background Loaded! Integrity Check :Getting Paths......Done! Checking Default Files......Done! Integrity Check :Checking Assets Folders......Done! ... Integrity Check Done! Variables Initialisation: WOFF BH&HII Settings-1 will now be read... WOFF BH&HII Settings-1 read done! WOFF Path read... D:\OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\ File to patch set... D:\OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\CFS3.exe Assets Path set... D:\OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\assets Campaign Path set... D:\OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\Campaigns\CampaignData\ Application Data Path set... C:\Users\patmu\AppData\Roaming\OBD_Games\OBDWW1 Over Flanders Fields WOFFScenery Path set... D:\OBDSoftware\WOFF\WOFFScenery Main Log Path set... D:\OBDSoftware\WOFF\Logs Computer Type: Desktop Main Summary...... Critical Paths: --File To Patch: D:\OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\CFS3.exe --Assets Path: D:\OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\assets --Campaign Path: D:\OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\Campaigns\CampaignData\ --App Data Path: C:\Users\patmu\AppData\Roaming\OBD_Games\OBDWW1 Over Flanders Fields ScreenRes: 2560 x 1440 OS: Windows 8 or greater. Window adjusted. Validating WOFF GPU Res Modes... --User Selected Bit Depth: 32 --User Selected Resolution Is Supported: 2560x1440 --User Selected Resolution Mode Number Matches Set Mode Number: 19 800x600 - Mode Value: 0 1024x768 - Mode Value: 1 1152x864 - Mode Value: 2 1176x664 - Mode Value: 3 1280x720 - Mode Value: 4 1280x768 - Mode Value: 5 1280x800 - Mode Value: 6 1280x960 - Mode Value: 7 1280x1024 - Mode Value: 8 1360x768 - Mode Value: 9 1366x768 - Mode Value: 10 1440x900 - Mode Value: 11 1600x900 - Mode Value: 12 1600x1024 - Mode Value: 13 1600x1200 - Mode Value: 14 1680x1050 - Mode Value: 15 1920x1080 - Mode Value: 16 1920x1200 - Mode Value: 17 1920x1440 - Mode Value: 18 2560x1440 - Mode Value: 19 Current Runtime Res Set To: 2560x1440 WOFF Master Mode Value: 19 --Number of WOFFCraft Detected!: 79 INI Settings Follow.... GCraftCruiseSpeedModifier : 0 Global Promotion Value : 1500 Global Light Aircraft Activity Value : 2 Global Med Aircraft Activity Value : 3 Global Heavy Aircraft Activity Value : 4 Global Circle the Field Value : 0.04 Global Circle the Target Value : 0.07 Global In Cloud Bumps Light Value : 75 Global Wind Scale Vertical Light Value : 100 Global Wind Scale Horizontal Light Value : 100 Global Wind Turbulance Light Value : 50 Global In Cloud Bumps Medium Value : 100 Global Wind Scale Vertical Medium Value : 150 Global Wind Scale Horizontal Medium Value : 150 Global Wind Turbulance Medium Value : 100 Global In Cloud Bumps Heavy Value : 125 Global Wind Scale Vertical Heavy Value : 200 Global Wind Scale Horizontal Heavy Value : 200 Global Wind Turbulance Heavy Value : 175 AI Max Altitude Safety Factor Fighters (%) : 10 AI Max Altitude Safety Factor Bombers and Recce/Bombers (%) : 10 Map Text RGB : RGB(25,25,25) Game Start Year : 1915 Wind Safety Margin : 17 Variables Initialisation: WOFF BH&HII Settings-2 Will Now Be Read... WOFF BH&HII Settings-2 read done! 3rd Party Extended mission Types : Off 3rd Party Mission Editor : Off Target Range : Historical Transfers: Reviewed Gun Jams: On Player Flight Model: Realistic Player Guns (Effectiveness) : Normal Player Main Guns Settings : Normal Player Rear Guns Settings : Normal Player Overall Game Realism : Normal Player Overall Game Promotions : Normal Outcomes : Normal Ground Gunnery : Normal Historical Mission Types : On AI Never Backs Down : Off AI Skill Reduced By Damage : On AI Enhanced Skill : Off AI Reduce Vision : Off Random Aircraft Failures : On Forced AI Encounters : High Number of Sorties Per Day : Historical Campaign Air Activity : Medium Campaign Time Advance : Manual Player % Stats : Off Player Log Book Settings : Log Only Campaign Player Formation Setting : Position By Rank Flight Altitude : Historical Force Feedback : Off Auto Mixture : Off Unlimited Fuel and Ammo : Off Invincible : Off All Aces : On Wingman : Off Enhanced Shaders : DX9 Labels Distance Factor : 1 Dots Max Range : 4000 Airfield Complexity : High Map Waypoints : On Map Size : Max Aircraft Skin Resolution: High Exterior Bullet Decals: On Multi Monitor Display On: Left Cloud Fog: On Weather Mode: Historical Weather Gen Weather: Dynamic Precipitation : On Wind : On Player Affected by Wind : On Headshake : On Slider: Head Movement : 5 Historical Videos : On Terrain Detail : High Health Visual Effect Red : On Player Visual Goggles Frame Effect: On Player Visual Goggles Glass Effects: On Goggles Dynamic Rain : On Goggles Dynamic Dirt : On Health Visual Effect : Off Always Announce Weather Stats : Off Terrain Object Density Setting : Normal Cockpit Visual Damage Effects Setting : On Initialization Complete. Manager Initialized! Attempting To Run Opening Splash Video..... Opening Splash Video Done! Order Reference Number:171404374 Attempting to Load WOFF Campaign Manager! WOFF Campaign Manager Loaded! Pilot Dossier Loaded: 1 Menu Startup All Done! **Player Squadron Number Of Craft Available Slot1 From Pilot Dossier : 0 : IdenticalAsSlot3 **Player Squadron Number Of Craft Available Slot2 From Pilot Dossier : 0 : IdenticalAsSlot3 **Player Squadron Number Of Craft Available Slot3 From Pilot Dossier : 12 : Alb_DV_later **Player Squadron Number Of Craft Available Slot1 From Pilot Dossier : 0 : IdenticalAsSlot3 **Player Squadron Number Of Craft Available Slot2 From Pilot Dossier : 0 : IdenticalAsSlot3 **Player Squadron Number Of Craft Available Slot3 From Pilot Dossier : 2 : Alb_DV_later **Slot1 RANK Break Point is: 6 **Slot2 RANK Break Point is: 3 **Player RANK is: Leutnant --Missions and QC: Entering State **Opening Player Squadron File: Jasta 40 **Could not find matching Ace Rank File!: CampaignManager GetAceRank : Ace Number GermanAce217 Ace:xx Rausch Ace File Code:Rausch **Could not find matching Ace Rank File!: CampaignManager GetAceRank : Ace Number GermanAce468 Ace:Anton 'Toni' Raab Ace File Code:xx **Player Squadron Slot3 Craft Role : Fighter **Player Squadron Service Type : Fighter **Player Squadron Pilot Service Type : Fighter **Player Squadron Player Rank Number : 5 **Player Squadron Player Craft Slot : Player Ranking sets Slot Used for Player Craft only to Slot 3:Alb_DV_later **Player Squadron Ace Craft Slot : : **Player Squadron Number Of Ace Craft : 2: **Player Squadron Number Of Reserve Ace Craft : 2: **Player Squadron Dual Role : False **A Flight Type : Single Seater **B Flight Type : Single Seater --CampaignFlight: Gun Setup Data reported as: Lewis ROF:9 Spandau 1917 Vickers ROF:8 -- **Player is based in Germany and is 146 miles from the frontlines - using Players Homefield location as centre of operations! Local Radius of Operations is 29 and Regional Radius of Operations is 52 (Miles) Squadron Stored Typical Complement Checked... Currently : 13 Typically : 13 Player Max Incursion Range : 10 miles. **Player Squadron AI Pilot1 Hauptmann August Ott Rank Num: 7 Craft Slot: 3 Craft: Alb_DV_later **Player Squadron AI Pilot2 Leutnant Emil Fischer Rank Num: 5 Craft Slot: 3 Craft: Alb_DV_later **Player Squadron AI Pilot3 Vizefeldwebel Joachim Prager Rank Num: 3 Craft Slot: 3 Craft: Alb_DV_later **Player Squadron AI Pilot4 Feldwebel Erich von Papen Rank Num: 4 Craft Slot: 3 Craft: Alb_DV_later **Player Squadron AI Pilot5 Feldwebel Franz Goerlitz Rank Num: 4 Craft Slot: 3 Craft: Alb_DV_later **Player Squadron AI Pilot6 Leutnant Joachim Menzke Rank Num: 5 Craft Slot: 3 Craft: Alb_DV_later **Player Squadron AI Pilot7 Vizefeldwebel Friedrich Knorre Rank Num: 3 Craft Slot: 3 Craft: Alb_DV_later **Player Squadron AI Pilot8 Vizefeldwebel Siegfried Nauck Rank Num: 3 Craft Slot: 3 Craft: Alb_DV_later **Player Squadron AI Pilot9 Feldwebel Rolf Kessel Rank Num: 4 Craft Slot: 3 Craft: Alb_DV_later **Player Squadron AI Pilot10 Unteroffizier Gustav Zimmermann Rank Num: 2 Craft Slot: 3 Craft: Alb_DV_later **Player Squadron AI Pilot11 Gefreiter Eugen Vikarius Rank Num: 1 Craft Slot: 3 Craft: Alb_DV_later **Player Squadron Active Slots : **Player Squadron Number Of Craft Available Slot1 : 0 : IdenticalAsSlot3 **Player Squadron Number Of Craft Available Slot2 : 0 : IdenticalAsSlot3 **Player Squadron Number Of Craft Available Slot3 : 12 : Alb_DV_later **Player Squadron Number Of Reserve Craft Available Slot1 : 0 : IdenticalAsSlot3 **Player Squadron Number Of Reserve Craft Available Slot2 : 0 : IdenticalAsSlot3 **Player Squadron Number Of Reserve Craft Available Slot3 : 2 : Alb_DV_later **Player Squadron Number Of Craft Required For Slot1 : 0 : IdenticalAsSlot3 **Player Squadron Number Of Craft Required For Slot2 : 0 : IdenticalAsSlot3 **Player Squadron Number Of Craft Required For Slot3 : 12 : Alb_DV_later **MissionBrief SetPlayerFacility - Global_layer.csv Instantiated with player facility: Homefield:Dusseldorf **MissionBrief SetPlayerFacility - Global_layer.csv written **MissionBrief SetPlayerFacility - Mos Created: Original:airbase_ghgeneric_3 New:airbase_gplayer_1 **MissionBrief SetPlayerFacility - Facility Created: Original:airbase_ghgeneric_3 New Airfield:airbase_gplayer_1 **MissionBrief SetPlayerFacility - Global Layer gsl.lib created ok! --QCFlight: Gun Setup Data reported as: Lewis ROF:9 Vickers ROF:8 Spandau 1917 -- --Dynamic Weather Cloud File: D:\OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\Weather\OFFSPrecip.xml --QC : Going to Hangar **Player Squadron Number Of Craft Available Slot1 From Pilot Dossier : 0 : IdenticalAsSlot3 **Player Squadron Number Of Craft Available Slot2 From Pilot Dossier : 0 : IdenticalAsSlot3 **Player Squadron Number Of Craft Available Slot3 From Pilot Dossier : 12 : Alb_DV_later **Player Squadron Number Of Craft Available Slot1 From Pilot Dossier : 0 : IdenticalAsSlot3 **Player Squadron Number Of Craft Available Slot2 From Pilot Dossier : 0 : IdenticalAsSlot3 **Player Squadron Number Of Craft Available Slot3 From Pilot Dossier : 2 : Alb_DV_later **Slot1 RANK Break Point is: 6 **Slot2 RANK Break Point is: 3 **Player RANK is: Leutnant **QC Player Craft skin setup successfully: D:\OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\Aircraft\Alb_DV_later_Sqd\textures\default_t_1917_Ger.dds Copied To D:\OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\Aircraft\Alb_DV_later_QC1\textures\off_Alb_DV_later_QC1_t.dds **QC Player Squadron Craft skin setup successfully: D:\OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\Aircraft\Alb_DV_later_Sqd\textures\default_t_1917_Ger.dds Copied To D:\OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\Aircraft\Alb_DV_later_SQ1\textures\off_Alb_DV_later_SQ1_t.dds --Terrain Rolling Sounds: Mud" --Setting All Battles to Quiet... attempting to copy the all Quiet Battle files! **All the Quiet Battle files copied!! --A Battle is raging... attempting to copy battle facilities for: 1917Ypres2 **Battle facility: 1917Ypres2_1_.xml copied!! From: D:\OBDSoftware\WOFF\WOFFScenery\Facilities\Battles\Raging\1917Ypres2_1_.xml **Battle facility: 1917Ypres2_2_.xml copied!! From: D:\OBDSoftware\WOFF\WOFFScenery\Facilities\Battles\Raging\1917Ypres2_2_.xml **Battle Smoke copied!! From: D:\OBDSoftware\WOFF\WOFFScenery\Facilities\Battles\Smoke\ground_smoke_1.xml **Extra Activity Standard Frontlines xmls copied!! From: D:\OBDSoftware\WOFF\WOFFScenery\Facilities\Battles\Raging\military_defence_2.xml **Extra Activity Standard Frontlines xmls copied!! From: D:\OBDSoftware\WOFF\WOFFScenery\Facilities\Battles\Raging\military_defence_1.xml **Facilities Edited and Copied!! From: D:\OBDSoftware\WOFF\WOFFScenery\Facilities\Infrastructure\Airfields\ **SceneryManager SetupConfigOverridesSettings Complete! File to patch will be... D:\OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\CFS3.exe 28/12/2021 10:40:38 ....calling WOFF dll....... 28/12/2021 10:41:07 WOFF dll/patcher has exited. Buffer this run is: --Mission Evaluation....Getting Outcomes Data !!WOFF DLL did not start or WOFF DLL runtime crash! !!Send all the log files located in \Logs to OBD Support for assistance in this regard. !!Mission outcome could therefore not be evaluated!: C:\Users\patmu\AppData\Roaming\OBD_Games\OBDWW1 Over Flanders Fields\Outcomes.xml Also make sure the latest Microsoft C++ runtime DLLs are installed correctly on your PC. These are located in your \toolbox\c++Runtimes Folder. --Mission Evaluation....Determining Captivity Criteria --Mission Evaluation....Determining Player Performance --QC: Returning from WOFF....Getting User Aircraft Data --QC: Returning from WOFF....Setting Skins --Missions and QC: Exiting --WOFF: Exit normally