F-100 Add Ons Add the following: [Fuselage] SystemName[010]=TopRotatingBeacon SystemName[011]=BottomRotatingBeacon SystemName[012]=Canopy SystemName[013]=ECM SystemName[014]=DecoyDispenser [Nose] SystemName[007]=TaxiLight [Leftwing} SystemName[009]=LeftLandingLight [Rightwing] SystemName[009]=RightLandingLight Ensure the SystemName is numbered sequentially in each augmented section Add the following at the end of the [RightStab] section [Canopy] SystemType=HIGHLIFT_DEVICE CLiftdc=0.00 DeltaStallAlpha=0.00 AreaRatio=0.00 DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=2.0 Setting[1].RetractValue=2.0 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=0.3 AnimationID=3 // Weapon Stations --------------------------------------------------------- [ECM] SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=20.0 MinExtentPosition= -0.23, 1.60, 0.74 MaxExtentPosition= 0.23, 2.99, 1.15 [DecoyDispenser] SystemType=DECOY_DISPENSER EjectPosition=0.0,0.0,-1.0 EjectVelocity=0.0,0.0,-1.0 NumFlare=40 NumChaff=40 MinExtentPosition= -0.23, 1.60, 0.74 MaxExtentPosition= 0.23, 2.99, 1.15 Replace the lights section with the following: // Lights --------------------------------------------------------- //Position=[Left+/Right- of centerline], [Fwd+/Aft- of center], [Above+/Below- of center] [LeftPositionLight] SystemType=LIGHT Position=-6.654,-4.246,-0.534 LightSrcOffset=-0.0,0.00,0.00 Color=0.88,0.25,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Position=6.654,-4.246,-0.534 LightSrcOffset=0.00,0.00,0.00 Color=0.25,0.88,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [TailLight] SystemType=LIGHT Position=0.0,-7.656,2.4262 LightSrcOffset=0.00,0.00,0.00 Color=0.88,0.88,0.88 Brightness=0.02 LightSrcRange=0.5 CanFlash=FALSE [TopRotatingBeacon] SystemType=LIGHT Position=0.001,2.114,-1.058 LightSrcOffset=-0.0,0.00,-0.01 Color=1.0,0.0,0.0 Brightness=0.03 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.90 [BottomRotatingBeacon] SystemType=LIGHT Position=0.0,2.291,0.997 LightSrcOffset=0.00,0.00,0.01 Color=1.0,0.0,0.0 Brightness=0.03 LightSrcRange=0.5 CanFlash=TRUE FlashTime=1.00 [Taxilight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.06 Position=0.0000,4.0500,-1.3025 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [Leftlandinglight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.06 Position=-1.825,-1.0000,-1.275 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=60.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [Rightlandinglight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.06 Position=1.825,-1.0000,-1.275 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=60.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE Move the file Jug.tga to the appropriate skin folder Add these two items to the Decal.INI file. // Killmarks [Decalxxx] MeshName=fuselage_front DecalLevel=3 DecalFacing=LEFT FilenameFormat=kill Position=5.24,0.00 Rotation=00.0 Scale=0.55 DecalMaxLOD=2 // Personal Name Tag [Decalxxx] MeshName=fuselage_front DecalLevel=0 DecalFacing=LEFT FilenameFormat=[insert path]\Jug Position=5,0.465 Rotation=7 Scale=0.7 DecalMaxLOD=3 Ensure the decal numbers are sequential and the [insert path] is replaced with the path to the skin folder that holds the Jug.tga file.