[AircraftData] DataDirectory=Aircraft TextFile=AircraftText.str DecalDirectory=Decals DecalAliasList=Alias.lst PilotDirectory=Pilots ControlList=AircraftControlList.ini AIData=AircraftAIData.ini [GameObjectData] MinSystemHitChance=25 VolumeStructurePoint=5000 Elasticity=0.2 [InputObjectData] DeathView=DeathView [GameObjectEffect] ObjectFireEffect=AircraftFireEffect ObjectFireSound= ObjectExplosionEffect=AircraftExplosionEffect ObjectExplosionSound=SmallExplosion ComponentDetachEffect=AircraftDetachComponentEffect ComponentDetachSound=SmallExplosion ComponentShrapnelCount=20 DamageShrapnelFactor=0.0002 MaxDamageShrapnelCount=12 [GunData] AllowUnjamAttempt=FALSE [StallModel] //default post-stall data for modern airfoil, for old aircraft data.ini files without stall data StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.014,-0.029,-0.047,-0.064,-0.060,-0.052,-0.035,-0.015,0.000,0.019,0.055,0.104,0.155,0.224,0.236,0.234,0.230,1.000,0.254,0.249,0.255,0.233,0.185,0.131,0.082,0.042,0.010,-0.015,-0.035,-0.052,-0.060,-0.064,-0.047,-0.029,-0.014,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.124,0.171,0.227,0.293,0.368,0.451,0.562,0.689,0.826,0.937,1.019,1.143,1.783,1.000,1.783,1.143,1.019,0.937,0.826,0.689,0.562,0.451,0.368,0.293,0.227,0.171,0.124,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.234,-0.220,-0.209,-0.191,-0.175,-0.164,-0.150,-0.137,-0.126,-0.119,-0.112,-0.110,-0.108,-0.103,-0.068,-0.014,0.000,0.000,0.000,0.000,0.000,-0.014,-0.068,-0.103,-0.108,-0.110,-0.112,-0.119,-0.126,-0.137,-0.150,-0.164,-0.175,-0.191,-0.209,-0.220,-0.234 [ObjectFire] FireCheckTime=6.0 APRoundFireChance=1 HERoundFireChance=5 HERoundExplosionChance=1 ExplosionChance=3 SuppressionChance=10 ProgressionChance=15 [Effects] AircraftSmokeEffect=AircraftSmokeEffect FuelFireEffect=AircraftFuelFireEffect EngineDamageEffect= EngineFireEffect=AircraftEngineFireEffect FuelLeakEmitter=FuelLeakEmitter ContrailEmitter=ContrailEmitter AfterburnerMaterial=AfterburnerMaterial WaterSplashEffect=ShipDamageEffect //------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------ [Views] DefaultCockpit=A-4B_cockpit.ini // ORIGINAL | MOD (Warbirds - Realistic Head Movement) | Eagle114th's verson // Adjusts the forward/backward position of the pilot's head in the cockpit (0.04 = closer to default view). CockpitOffsetDist=0.07 //0.07 | 0.04 | 0.07 // Sets the vertical position of the pilot's head for looking around (0.00 = no vertical offset). LookAroundHeight=0.00 //0.08 | 0.00 | 0.00 // Controls how much the head moves due to G-forces/acceleration (1.00 = full response to acceleration). HeadAccelFactor=1.00 //0.07 | 1.00 | 1.00 // Determines the head's roll (tilt) during maneuvers (0.0125 = moderate roll effect). HeadRollFactor=0.025 //0.0015 | 0.050 | 0.025 // Defines the "springiness" or responsiveness of head movement (40.0 = snappier response compared to 20.0). HeadSpringFactor=70.0 //20.0 | 20.0 | 70.0 // Controls how quickly head movements settle (2.8 = moderate damping for smoother motion). HeadDampingFactor=3.0 //1.0 | 2.8 | 3.0 // Sets the maximum distance the head can move from its center position (0.50 = larger movement range). HeadMoveLimit=0.50 //0.05 | 0.50 | 0.50 //------------------------------------------------ [HeadShake] // ORIGINAL | MOD (Warbirds - Realistic Head Movement) | Eagle114th's verson // Sets the intensity of random head shake (0.5 = moderate shake effect). BaseAmount=0.75 //0.1 | 0.5 | 0.75 // Controls the frequency of head shake (1.0 = consistent shake speed, unchanged). BaseFrequency=1.0 //1.0 | 1.0 | 1.0 //------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------ [PilotHeadMovement] PilotPitchUpLimit=30.0 PilotPitchDownLimit=-20.0 PilotYawLimit=90.0 PilotPanYawRate=80 PilotPanPitchRate=35 PilotCheckRate=2.5 PilotLookCameraChance=50 PilotLookTargetChance=75 PilotLookDownChance=25 PilotLookScanChance=50 PilotLookTurnMinG=2.0 PilotLookTurnAngle=4.0 PilotLookTurnChance=20 PilotLookGroundMinAlt=100.0 PilotLookGroundChance=80 [ForceFeedback] AeroForceEffect=AeroForce StallBuffetEffect=StallBuffet ExplosionEffect=Explosion WeaponReleaseEffect=WeaponRelease MissileHitEffect=MissileHit GunHitEffect=GunHit GunFireEffect=GunFastCannon [DefaultPilot] DefaultPilotModel=pilot DefaultPilotHeadNode=head Mass=90 CanEject=TRUE [BaseSoundType] BreathingSoundName=Breathing WindSoundName=WindLoop StallSoundName=StallSound EngineSoundName=JetEngine AfterburnerSoundName=JetBurner DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear LandingSoundName=TireTouch CrashSoundName=Crash [WindSoundOpen] MinSpeed=10.0 MinVolume=0 MinVolumeSpeed=10.0 MaxVolume=100 MaxVolumeSpeed=100.0 MinFreq=0.8 MinFreqSpeed=10.0 MaxFreq=1.6 MaxFreqSpeed=200.0 [WindSoundClosed] MinSpeed=100.0 MinVolume=0 MinVolumeSpeed=100.0 MaxVolume=80 MaxVolumeSpeed=300.0 MinFreq=0.8 MinFreqSpeed=100.0 MaxFreq=1.6 MaxFreqSpeed=300.0 [PilotGLimits] BlackoutStartG=4.0 BlackoutAmount=0.01 RedoutStartG=-2.5 RedoutAmount=0.05 RestoreRate=0.05 [PlayerObjectLimits] WeaponReleaseDelay=0.0 [IRGrowl] GrowlSound=IRGrowl GrowlLockSound=IRGrowlLock [Gunsight] GunsightMaterial=GunsightMaterial [Avionics] SimpleAvionicsDLL=EasyAvionics.DLL SimpleAvionicsData=EasyAvionicsData.ini [ComponentDebris] Velocity=5.0 VelocityDeviation=0.2 AngleRateFactor=0.6 DragFactor=0.07 LifeTime=30.0 ShrapnelChance=25 ShrapnelCount=10 SmokeEffect=ComponentFireEffect FireEffect=ComponentFireEffect [SystemDebris] Velocity=7.0 VelocityDeviation=0.3 AngleRateFactor=0.8 DragFactor=0.06 LifeTime=10.0 ShrapnelChance=0 ShrapnelCount=0 SmokeEffect=DebrisSmokeEffect FireEffect=DebrisFireEffect [ShrapnelDebris] Velocity=8.0 VelocityDeviation=0.4 AngleRateFactor=1.0 DragFactor=0.05 LifeTime=5.0 ShrapnelChance=0 ShrapnelCount=0 SmokeEffect= FireEffect= [Light] MaxVertexCount=1024 MaxIndexCount=1536 LightMaterial=LightMaterial LightDistFactor=0.055 MinLightFactor=6.5 MaxLightFactor=180.0 MaxLightSrcDist=500 [GunsightMaterial] EffectShaderName=fltGunsight.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LightMaterial] EffectShaderName=effectLightAdd.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=light.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [CollisionData] SlowdownSpeed=100.0 StoppedSpeed=0.8 StoppedRotation=0.01 SpringFactor=1.0 DampingFactor=2.0 Friction=0.7 MaxDepth=1.0 RotationFactor=0.8 MaxWheelRotation=30.0 WheelRotationDecayRate=0.8