[SoundList] SoundFile001=30cal SoundFile002=50cal SoundFile003=AAA SoundFile004=Airbrakes SoundFile005=AmbientSound SoundFile006=BigExplosion SoundFile007=BombRelease SoundFile008=Breathing SoundFile009=Cannon SoundFile010=Crash SoundFile011=DirtHit SoundFile012=Flaps SoundFile013=Gear SoundFile014=IRgrowl SoundFile015=IRgrowlLock SoundFile016=JetBurner SoundFile017=JetEngine SoundFile018=Merlin SoundFile019=Missile SoundFile020=Napalm SoundFile021=ObjectHit SoundFile022=Parachute SoundFile023=PropLoop SoundFile024=Rocket SoundFile025=SmallExplosion SoundFile026=StallSound SoundFile027=TankEngine SoundFile028=TankGun SoundFile029=TankTrack SoundFile030=TireTouch SoundFile031=TruckLoop SoundFile032=Vulcan SoundFile033=WindLoop SoundFile034=FLAK SoundFile035=FLAK2 SoundFile036=FLAK3 SoundFile037=Avenger2 [30cal] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [50cal] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [AAA] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=TRUE MaxDist=1200.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Airbrakes] Priority=NORMAL Looped=FALSE NumBuffers=1 3DSound=TRUE DopplerEffect=FALSE MaxDist=100.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [AmbientSound] Priority=LOW 3DSound=FALSE NumBuffers=1 Looped=TRUE [BigExplosion] Priority=HIGH 3DSound=TRUE DopplerEffect=TRUE NumBuffers=2 MaxDist=3000.000000 MinDist=500.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Breathing] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE [Cannon] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Crash] Priority=NORMAL Looped=FALSE NumBuffers=1 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [DirtHit] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE NumBuffers=6 MaxDist=400.000000 MinDist=20.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Flaps] Priority=NORMAL Looped=FALSE NumBuffers=1 3DSound=TRUE DopplerEffect=FALSE MaxDist=100.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Gear] Priority=NORMAL Looped=FALSE NumBuffers=1 3DSound=TRUE DopplerEffect=FALSE MaxDist=100.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [IRgrowl] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [IRgrowlLock] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [JetBurner] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=3 MaxDist=2000.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=90 ConeOutsideVolume=40 [JetEngine] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE FrequencyControl=TRUE NumBuffers=3 MaxDist=1500.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 [Merlin] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=3 FrequencyControl=TRUE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Missile] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=2 MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Napalm] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=2 MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ObjectHit] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=20.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [PropLoop] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=3 FrequencyControl=TRUE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Rocket] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=6 MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [SmallExplosion] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [StallSound] Priority=HIGH 3DSound=FALSE NumBuffers=1 Looped=TRUE [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankGun] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=3 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TireTouch] Priority=NORMAL Looped=FALSE NumBuffers=1 3DSound=TRUE DopplerEffect=FALSE MaxDist=200.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TruckLoop] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=150.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Vulcan] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [WindLoop] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE [FLAK] Priority=HIGH Looped=FALSE NumBuffers=4 3DSound=TRUE DopplerEffect=TRUE MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [FLAK2] Priority=HIGH Looped=FALSE NumBuffers=4 3DSound=TRUE DopplerEffect=TRUE MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [FLAK3] Priority=HIGH Looped=FALSE NumBuffers=4 3DSound=TRUE DopplerEffect=TRUE MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Avenger2] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0