[EffectType001]
Name=Gau8FireEffect
Element[01].ElementType=HOLD_EMITTER
Element[01].ElementName=CannonSmokeEmitter1
Element[01].StartTime=0.000000
Element[01].StartTimeDeviation=0.000000
Element[01].EjectTime=-1.000000
Element[01].EjectTimeDeviation=0.000000

[EmitterType001]
Name=CannonSmokeEmitter1
EffectLevel=1
EmissionType=ORIENTED_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=4000.000000
EmissionRate=0.0200
EmissionVolume=0.060000,0.060000,0.040000
EmissionVelocityTableType=CONSTANT
EmissionVelocity=0.000000,60.000000,0.200000
EmissionVelocityDeviation=0.0500000
ParticleUpdateType=SIMPLE_POINT
ParticleRenderType=SPRITE
ParticleRandomOrientation=TRUE
ParticleLifeTime=3.000000
ParticleLifeTimeDeviation=0.25000
ParticleWeight=-4.00000
ParticleRandomness=0.100000
ParticleDragFactor=1.000000
ParticleInheritence=0.700000
ParticleWindFactor=1.0
ParticleColorTableType=LINEAR
ParticleColorStart=1.0000000,1.0000000,1.00000,0.220000
ParticleColorEnd=1.000000,1.0000000,1.00000,0.220000
ParticleSizeTableType=TABLE
ParticleSize[01].Time=0.000000
ParticleSize[01].Value=1.400000
ParticleSize[02].Time=0.200000
ParticleSize[02].Value=3.00000
ParticleSize[03].Time=0.500000
ParticleSize[03].Value=4.500000
ParticleSize[04].Time=1.000000
ParticleSize[04].Value=8.000000
BaseSizeDeviation=0.1
TextureMaterial=GauSmokeMaterial

//=============================================================================


[GauSmokeMaterial]
EffectShaderName=effectLightLevel.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=3
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=smoke3.tga
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
