[SoundList]
SoundFile001=30cal
SoundFile002=50cal
SoundFile003=AAA
SoundFile004=Airbrakes
SoundFile005=AmbientSound
SoundFile006=BigExplosion
SoundFile007=BombRelease
SoundFile008=Breathing
SoundFile009=Cannon
SoundFile010=Crash
SoundFile011=DirtHit
SoundFile012=Flaps
SoundFile013=Gear
SoundFile014=IRgrowl
SoundFile015=IRgrowlLock
SoundFile016=JetBurner
SoundFile017=JetEngine
SoundFile018=Merlin
SoundFile019=Missile
SoundFile020=Napalm
SoundFile021=ObjectHit
SoundFile022=Parachute
SoundFile023=PropLoop
SoundFile024=Rocket
SoundFile025=SmallExplosion
SoundFile026=StallSound
SoundFile027=TankEngine
SoundFile028=TankGun
SoundFile029=TankTrack
SoundFile030=TireTouch
SoundFile031=TruckLoop
SoundFile032=Vulcan
SoundFile033=WindLoop
SoundFile034=FLAK
SoundFile035=FLAK2
SoundFile036=FLAK3
SoundFile037=Avenger2

[30cal]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[50cal]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[AAA]
Priority=NORMAL
Looped=FALSE
NumBuffers=2
3DSound=TRUE
DopplerEffect=TRUE
MaxDist=1200.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[Airbrakes]
Priority=NORMAL
Looped=FALSE
NumBuffers=1
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=100.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[AmbientSound]
Priority=LOW
3DSound=FALSE
NumBuffers=1
Looped=TRUE

[BigExplosion]
Priority=HIGH
3DSound=TRUE
DopplerEffect=TRUE
NumBuffers=2
MaxDist=3000.000000
MinDist=500.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[Breathing]
Priority=NORMAL
3DSound=FALSE
NumBuffers=1
Looped=TRUE

[Cannon]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[Crash]
Priority=NORMAL
Looped=FALSE
NumBuffers=1
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[DirtHit]
Priority=LOW
3DSound=TRUE
DopplerEffect=TRUE
NumBuffers=6
MaxDist=400.000000
MinDist=20.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[Flaps]
Priority=NORMAL
Looped=FALSE
NumBuffers=1
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=100.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[Gear]
Priority=NORMAL
Looped=FALSE
NumBuffers=1
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=100.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[IRgrowl]
Priority=HIGH
3DSound=FALSE
Looped=TRUE
NumBuffers=1

[IRgrowlLock]
Priority=HIGH
3DSound=FALSE
Looped=TRUE
NumBuffers=1

[JetBurner]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=3
MaxDist=2000.000000
MinDist=100.000000
InsideConeAngle=60
OutsideConeAngle=90
ConeOutsideVolume=40

[JetEngine]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
FrequencyControl=TRUE
NumBuffers=3
MaxDist=1500.000000
MinDist=100.000000
InsideConeAngle=60
OutsideConeAngle=180
ConeOutsideVolume=90

[Merlin]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=3
FrequencyControl=TRUE
MaxDist=1000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[Missile]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
NumBuffers=2
MaxDist=1000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[Napalm]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
NumBuffers=2
MaxDist=1500.000000
MinDist=400.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[ObjectHit]
Priority=LOW
3DSound=TRUE
DopplerEffect=TRUE
NumBuffers=4
MaxDist=500.000000
MinDist=20.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[PropLoop]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=3
FrequencyControl=TRUE
MaxDist=1000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[Rocket]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
NumBuffers=6
MaxDist=1000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[SmallExplosion]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
NumBuffers=4
MaxDist=2500.000000
MinDist=400.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[StallSound]
Priority=HIGH
3DSound=FALSE
NumBuffers=1
Looped=TRUE

[TankEngine]
Priority=LOW
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=250.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[TankGun]
Priority=NORMAL
Looped=FALSE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1500.000000
MinDist=400.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[TankTrack]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=FALSE
Looped=TRUE
NumBuffers=3
MaxDist=500.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[TireTouch]
Priority=NORMAL
Looped=FALSE
NumBuffers=1
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=200.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[TruckLoop]
Priority=LOW
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=150.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[Vulcan]
Priority=NORMAL
Looped=TRUE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[WindLoop]
Priority=NORMAL
3DSound=FALSE
NumBuffers=1
Looped=TRUE

[FLAK]
Priority=HIGH
Looped=FALSE
NumBuffers=4
3DSound=TRUE
DopplerEffect=TRUE
MaxDist=2500.000000
MinDist=400.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0

[FLAK2]
Priority=HIGH
Looped=FALSE
NumBuffers=4
3DSound=TRUE
DopplerEffect=TRUE
MaxDist=2500.000000
MinDist=400.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0

[FLAK3]
Priority=HIGH
Looped=FALSE
NumBuffers=4
3DSound=TRUE
DopplerEffect=TRUE
MaxDist=2500.000000
MinDist=400.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0

[Avenger2]
Priority=NORMAL
Looped=TRUE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0

