[GunData]
GunTypeList=GunData.dat
BallisticData=G1.dat
ArmingTime=5
MinBulletMach=0.7
 
[TracerData]
MaxVertexCount=1024
MaxIndexCount=1536

[TracerMaterial]
EffectShaderName=twColor1.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=NO_CULL
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0
PriorityLevel=3
BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

[LmgEffects]
TracerEmitterName=TracerSmokeEmitter
GroundHitEffectName=LmgGroundHitEffect
GroundHitSoundName=DirtHit
WaterHitEffectName=CannonWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=LmgObjectHitEffect
ObjectHitSoundName=ObjectHit
ArmorHitEffectName=LmgObjectHitEffect
ArmorHitSoundName=
AirBurstEffectName=
AirBurstSoundName=

[HmgEffects]
TracerEmitterName=TracerSmokeEmitter
GroundHitEffectName=HmgGroundHitEffect
GroundHitSoundName=DirtHit
WaterHitEffectName=CannonWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=HmgObjectHitEffect
ObjectHitSoundName=ObjectHit
ArmorHitEffectName=HmgObjectHitEffect
ArmorHitSoundName=
AirBurstEffectName=
AirBurstSoundName=

[20mmEffects]
TracerEmitterName=TracerSmokeEmitter
GroundHitEffectName=20mmGroundHitEffect
GroundHitSoundName=DirtHit
WaterHitEffectName=CannonWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=20mmObjectHitEffect
ObjectHitSoundName=Impact3
ArmorHitEffectName=20mmObjectHitEffect
ArmorHitSoundName=Impact3
AirBurstEffectName=FlakEffect
AirBurstSoundName=FLAK3.wav

[23mmEffects]
TracerEmitterName=TracerSmokeEmitter
GroundHitEffectName=23mmGroundHitEffect
GroundHitSoundName=DirtHit
WaterHitEffectName=CannonWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=23mmObjectHitEffect
ObjectHitSoundName=Impact3
ArmorHitEffectName=23mmObjectHitEffect
ArmorHitSoundName=Impact3
AirBurstEffectName=23mmFlakEffect
AirBurstSoundName=FLAK3.wav
ShrapnelChance=100
ShrapnelCount=250

[30mmEffects]
TracerEmitterName=TracerSmokeEmitter
GroundHitEffectName=30mmGroundHitEffect
GroundHitSoundName=DirtHit
WaterHitEffectName=CannonWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=30mmObjectHitEffect
ObjectHitSoundName=Impact2
ArmorHitEffectName=30mmObjectHitEffect
ArmorHitSoundName=Impact2
AirBurstEffectName=FlakEffect
AirBurstSoundName=FLAK2.wav

[37mmEffects]
TracerEmitterName=TracerSmokeEmitter
GroundHitEffectName=37mmGroundHitEffect
GroundHitSoundName=DirtHit
WaterHitEffectName=CannonWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=37mmObjectHitEffect
ObjectHitSoundName=Impact2
ArmorHitEffectName=37mmObjectHitEffect
ArmorHitSoundName=Impact2
AirBurstEffectName=37mmFlakEffect
AirBurstSoundName=FLAK2.wav
ShrapnelChance=100
ShrapnelCount=250

[57mmEffects]
TracerEmitterName=TracerSmokeEmitter
GroundHitEffectName=37mmGroundHitEffect
GroundHitSoundName=DirtHit
WaterHitEffectName=CannonWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=37mmObjectHitEffect
ObjectHitSoundName=Impact1
ArmorHitEffectName=37mmObjectHitEffect
ArmorHitSoundName=Impact1
AirBurstEffectName=57mmFlakEffect
AirBurstSoundName=FLAK.wav
ShrapnelChance=100
ShrapnelCount=250

[TankGunEffects]
TracerEmitterName=
GroundHitEffectName=TankGunGroundHitEffect
GroundHitSoundName=SmallExplosion.wav
WaterHitEffectName=LargeRocketWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=TankGunObjectHitEffect
ObjectHitSoundName=Impact4
ArmorHitEffectName=TankGunObjectHitEffect
ArmorHitSoundName=Impact4
AirBurstEffectName=FlakEffect
AirBurstSoundName=SmallExplosion
ShrapnelChance=100
ShrapnelCount=250

[ArtilleryEffects]
TracerEmitterName=
GroundHitEffectName=ArtilleryGroundHitEffect
GroundHitSoundName=SmallExplosion.wav
WaterHitEffectName=LargeRocketWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=ArtilleryGroundHitEffect
ObjectHitSoundName=SmallExplosion.wav
ArmorHitEffectName=ArtilleryGroundHitEffect
ArmorHitSoundName=
AirBurstEffectName=FlakEffect
AirBurstSoundName=SmallExplosion
ShrapnelChance=100
ShrapnelCount=250

[BazookaEffects]
TracerEmitterName=MissileTrailEmitter
GroundHitEffectName=SmallRocketGroundExplosion
GroundHitSoundName=SmallExplosion.wav
WaterHitEffectName=SmallRocketWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=SmallRocketAirExplosion
ObjectHitSoundName=SmallExplosion.wav
ArmorHitEffectName=SmallRocketAirExplosion
ArmorHitSoundName=
AirBurstEffectName=FlakEffect
AirBurstSoundName=SmallExplosion

[GrenadeEffects]
TracerEmitterName=
GroundHitEffectName=SmallRocketGroundExplosion
GroundHitSoundName=SmallExplosion.wav
WaterHitEffectName=SmallRocketWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=SmallRocketGroundExplosion
ObjectHitSoundName=SmallExplosion.wav
ArmorHitEffectName=SmallRocketGroundExplosion
ArmorHitSoundName=SmallExplosion.wav
AirBurstEffectName=FlakEffect
AirBurstSoundName=SmallExplosion.wav

[Gau8Effects]
TracerEmitterName=
GroundHitEffectName=30mmGroundHitEffect
GroundHitSoundName=DirtHit
WaterHitEffectName=CannonWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=30mmObjectHitEffect
ObjectHitSoundName=Impact2
ArmorHitEffectName=30mmObjectHitEffect
ArmorHitSoundName=Impact2
AirBurstEffectName=FlakEffect
AirBurstSoundName=FLAK2.wav