By GepardVersion 1.0
This is the first release of Deutschland terrain. It is freeware and intended as stop gap filler till "Wings over Europe" will be available outside the USA.
It is made for SFP1, but can also used for WOV.
*In comparision to beta v 0.75 i included some more ground tiles (Towns at rivers, 3 new tiles) The map is reworked a little bit.
*The Rhine Valley between Koblenz and Bingen is now flowing more or less into the valley and not more over the hills. It is not perfect, but much better than before. (23 new tiles) It is a funny place for hedgehopping. In a further update i will include the castles for which the Rhine Valley is famous for.
*The number of target areas is now 248 instead 186 in Betav0.75.
*New targets are civil ports in the GDR and the FRG, Antenna fields in the GDR. 2 naval bases in the East and one in the West (At this place i want to say thank you Capun and Mike Whl who gave me the permission to use their Osa and Koni ships as static targets)
*I placed some ponton complexes on the map (Again thank you to Polak, who mad the pontons originally for my Israel terrain)
*West Germany got a SAM defence
*additional east german Industry is added
*some big barrack complexes are placed at the map, including one of the longest buildings in the world Prora which you will find near the big eastern bay at island of Rügen
*The CoolingTowers of the powerplants now have smoke. (Thanks to Darreck for the CoolingTowers) The smoke is not yet perfect (The exhaust time is to short) But i hope that this problem can be solved.
*I found some bugs, like the Hawk launcher or Shilkas at the runway and solved the problem. Some files for troubleshooting you find in the subfolder "Special" in Deutschland folder
With this release of Deutschland terrain this terrain is far away to be complete. Germany is a so heavy populated contry that the number of target areas could be increased to 1000 or 10.000 and you would not have all possible targets.
I have concentrated my work on the east of Germany, the former GDR. I also invested a lot of time in the northern part of West Germany and the Rhine Valley, the former FRG. Bavaria and Thuringia are nearly untouched. You see, there is still a lot to do.
If you have remarks or comments, please post it at SimHQ forum or Combatace forum.
Finally i want to say thank you to all who supported Deutschland terrain with files and hints. And of course a big thank you to TK and his team for the development of the SFP1
I hope you enjoy Deutschland terrain
By comradNew textures for Korea terrain.
(Original Korea terrain in "Korean Air War Complete Mod by Edward" : http://forum.combatace.com/index.php?autoc...;showfile=1494)
By BunyapThis started as a post by Aladar on the SIMHQ forum and quickly turned into what I would consider a very important add-on for Strike Fighters. The difficulty in weapon delivery for this era screamed for an area for virtual pilots to practice and hone their A2G skills.
There are two versions of the terrain, one for friendly aircraft called Bombing Range and one for enemy aircraft called Red Range. Both are installed when you run the installation program. It is important to remember that only friendly aircraft such as NATO forces can be flown on the Bombing Range and only enemy aircraft such as Soviet forces may be flown on the Red Range.
The Range Terrain consists on an airfield and main range complex. A variety of targets are available for bombing. Intercept missions against a drone aircraft are available when flying the included pre-built single missions.
Terrain by Deuces
Targets and data by Bunyap and The Wrench
BQM-34 Firebee Drone by RussoUK
Airfield lights by Sidewinder86
Intercept missions by Zerocinco
By GepardISRAEL 2 Terrain version 2.0 23.Dezember 2006
Israel Terrain INSTALLATION instruction:
1.) unzip all files into your Strike Fighters folder
2.) If you use WOV open WOV folder and copy file Israel2.ini into Israel2 folder
3.) If you use WOE open WOE folder and copy file Israel2.ini into Israel2 folder
For WOE and WOE you must download a desert terrain tileset seperatly!
The first versions of Israel terrain for SFP1 were very successfull. They were downloaded in high numbers from C6, Combatace, Avsim and other sources, but i was never really satisfied with it. The reason was, that the size of Israel terrain was only 60% of reality.
With the new terrain editor tool TK offered to the community i was able to make a terrain that is nearly correct scaled. But i had to rebuild the terrain completly from the scratch.
As promised i release the new terrain now short before Christmas.
What is new?
*Completly new terrain with enlarged size. It covers now also Cyprus and Lebanon
*additional terraintiles (Canal, Mountainwoood)
*airfields with multiple runways
*new designed SAM fence along the Suez Canal
the SAM Complex west of the Bitter Lake (Osiris) i designed using a report about the big air to SAM battle in 1970 between the Israelis and the Egytians. So Osiris should be more or less historical correct. The positions of the other networkes (Ra, Isis, Sala Uhudin) are more or less fiction. I also reduced the number of SAM sites, as requested by some players.
*number of target areas is now 292 (212 in the preview, 128 in Israel v1.5)
* I include a smoothed terrain height data file in folder Israel2/Smooth. Personaly i prefer the more rough standard terrain, but if you like a smooth terrain copy file Israel2.hfd from folder Israel2/Smooth into Israel2 folder
* I included also updated Panzer files. The T-34,T-54,T-55,T-62 have now coaxial machineguns and their performance is now a little bit more real.
*The SAM Fence along the Suez Canal now consits only between 1970 - 1976. In 1977 the Egyptians changed their AD startegy from area defence to point defence.
I want to say thank you to all guys who supported Israel2 terrain with ideas, hints, files and good wishes. Thanks to Polak for the Pontons and the Pyramids, Gecko6 for the Coolingtowers, thanks to the guy who made the factory complex some years ago (I forgot his name) and of course TK for the terrain editor and the great SFP1 flight sim.
And finaly a big thank you to all unnamed and forgotten object and file makers.
If you find bugs, please post it at www.combatace.com forum of Strike Fighters section of www.SIMHQ.com forum
This terrain is FREEWARE and is NOT intended for commercial use.
I hope you enjoy it.
By DaveFalklands (Malvinas) Terrain by Major Lee
Tiles by Diego and Polak
Released with permission from Diego and Maj Lee
I think this terrain looks like the Falklands did in the war. It is/was WIP. You can add carriers and ships to it easily. It does need more targets etc but its a good furball terrain so enjoy.
By DeucesHere is it, in all it spelndor and glory. Prepare to be amazed by the terrain. The campaign is just a small one so you all would have something to play with. It is nothing big as I have bigger plans for this little terrain.
AD's Su-17 and A-7B w/Column5 VA-93 skin.
The AV-8C by Russ with the VMA-231 skin by me.
The Mig-17 skin from Volks is included.
Just put the campaign in your campaigns folder. The win,lose,stall.txt files go in the main campaign folder of your SF install. Put the terrain in your terrain folder, make a copy of the desert.cat file and rename it to AE.cat.
Put Volks Mig-17 skin in the main Mig-17 folder and add this to the mig-17.ini
xxx being the next number in the sequence.
Special Thanks to Deuces for his hard work on this terrain.
By GepardIsrael terrain covers the territory of Israel, the Sinai Penisula, the most part of the Nil Delta, Soth Lebanon, West Syria and West Jordan.
Israel terrain v 1.5
I decided to make some new tiles for Israel terrain. An Oasis that Camels have something to drink in the desert, Snow for the Mt Hermon and the highest Mountains of Lebanon and vegetation for the hills in north Israel and the Lebanon.
I also included the most aditional targetareas which i had made for Suez terrain for instance Radio Kairo, Radio Tel Aviv, Ports of Ashquelon, Ashdod, Netanya, Industy sites at Haifa, Tel Aviv, Gizeh, Helwan, Zifra, El Kubra etc.
To get the big explosion on destruction of Dimona Nuclear Reactor you need a nuke effect.
Hope you enjoy it
By DaveLibya Terrain by USAFMTL
Thanks to Diego for starting this and thanks to Deuces for the tiles.
She isnt perfect but she works. Had a TE crash and lost hours of work. Took hours to fix what got messed up and even now it isn't just right. But I didnt want to spend anymore hours on it.
I placed good planning maps and 5 carriers areas. The terrain on Siciliy is very mountainous. So watch your take offs and landings.
Just put in your terrain folder, copy the desert.cat file from the desert terrain folder and rename to Libya. Enjoy.
By WrenchIsreal 2 Terrain Upgrade for WoI -- Version 2.5
This update/rebuild is designed to REPLACE the one I released in March, 2008.
This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for Strike Fighters. What this will do, is allow its usage in WoI (or any of the other games, for that matter). There has also been a massive 'cleanup' of several of the additonal airfields as originally issued. I've removed, for the most part, all but one runway where there were mulitples.
Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This IS the full terrain =complete with tiles, tods, hm bmps in short, everything needed to correct pre-patch errors, and is designed to replace to earlier version, dated March 2008. This is updated to the latest standards, post 8/28/08 patch for WoI and WoV/WoE. This build repairs the sinking into the terrain, odd elevations and other funny business. Those still using SF will not benefit from this upgrade, and will not get the game generated parked aircraft.
It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
Contraindicated: post-patch, the water effects for Vista users seem to be working.
It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. The SAMs are pretty important, as there are several batteries that call out for the SA-3 specifically, and the stock in-game SA-2s along the "SAM Fence" at the Suez Canal (although, they should be outside the historical year range I've designed it for this; call it a "backdated map"). As such, this map should be usable in the timeframes of 1948-2050.
Please note: the ground objects included in the March 2008 build are NOT included with this version.
It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars.
As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV, but to have the proper feel, use it in WoI only.
Remember: this terrain IS designed with the 1948-1966 timeframe in mind; although there ARE many target areas still active for later years (ie: Canal SAM Fence, possibly the Cyprus airfields), but the WoI IsraelME terrain works best for 1967 and later years. As it was designed to.
As always, there's an extensive, highly detailed readme with step-by-step instructions. You all should know what to do by this point.
A (hopefully) full listing of contributors is in the readme...with my thanks for all their help.
By WrenchLybia Terrain; Updates, Fixes and General Mayhem
Version 2.0 =FINAL= No more updates after this release!!!
This is mostly a 'fix' of the targets, types, and movements inis. It replaces ALL PERVIOUS VERSIONS of the Libya map. It is a FULL terrain, with everything needed to just unzip, drop into your game of choice, select the proper terrain cat pointer (more below), and go fly. That means that EVERYTHING is included - tiles, inis, the usual suspect terrain items (factory place, truck depot, country flags, etc). It has been tested in SF, WoV and WoE. It should work in WoI, as long as one of the original terrains is present, and the cat pointer adjusted to 'look' for it. -- This has NOT been tested!
It has been rebuilt, with corrected placements and flattening of the Libyan airbases, renaming of some target areas, and an EXTENSIVE expansion of the target's themselves. Due to terrain considerations, there are several airbases that are NOT in their Real World locations or have the proper runway configuration. But they're pretty damn close! All the inis, especially the movement, have been rebuilt to change the semi-functional Anti-Shipping mission placements to something that works, and the addition of several Ground Attack routes from Tunisia. As you can expect, there are several 'Easter Eggs' scattered around the map. Have fun finding them!
It is also reccomened you have the latest Weapons Pak (either one should be ok), Pasko's Ground Objects, and Kesselbrut's Vehicles Pak. I haven't acutally placed their objects, other than the HAWK batteries, but they're nice to have. See "Notes" below for information about Stock & 3rd Party Ships.
PLEASE read the readme for full, detailed, step-by-step install instructions. Also, have a look at the semi-extensive "Notes" section for more of my color commentary and additional sidebars.
By GepardSUEZ 2 TERRAIN Version 2.0
Suez 2 terrain is a version of my Israel2 terrain with the borders pre 1967 Six Days War and with enhanced tilesset. The main difference between Suez 2 and Suez terrain is, that Suez 2 is now sized nearly correct, while Suez terrain size was only 60% of real. The number of target areas is increased from 94 to 346. New areas with targets are the Golan heights and the Westbank.
In Suez 2 terrain you will find Lebanon as neutral contry, Syria is holding the Golan heights, Jordan is owner of the Westbank and Egypt rules the Sinai and the Gaza strip.
The SAM fence along the Suez Canal is not installed, because it was built between 1970 and 1972. Only some point defence SAM you will face over the Sinai, close to Kairo and near Beni Suef Airbase.
Suez2 terrain is more smooth than Israel2 terrain. If you want to have the same roughness like in Israel2 terrain simply copy files Israel2.hfd into Suez2 folder and rename it into Suez2.hfd.
Suez 2 Terrain INSTALLATION instruction:
Unzip all files into your Terrain folder. Thats it.
By Guest:yes: Here is an updated version of my Greece Terrain
Greece terrain for SFP1 by S.Ansons
Version 1.1 September 20th, 2008
- Fix Marmaris Airfield misplacement (flattening)
- Fix Coast near Gaza and Rhodos to avoid water climbing the shore
- Add several small towns in the wide farm landscape of Lybia/Egypt to add a bit life ...
- Fix typos in the Greece_Targets.ini and Greece_movement.ini
Credits: Thanks to gepard for his terrain tutorial, to Polak,WingWinner for their textures and terrain objects, to Wrench for his range targets and to TK for a such open game !
Area covered: South of Greece, Crete, Cyprus,
South of Turkey, Part of Lybia, Egypt, West part of Israël.
Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
Installation: Just drop the Greece folder into
your Terrain folder
By GepardNew Airbases for SFP1 / WOE
1: This is an update of version 2.0 to make the airfields compatible with the October 08 patch.
The other rason to make a new version is that Capun requested to remove his files from this mod. Thats pity, because his static aircrafts were a nice feature of my airfields.
2. This is the release of the 10 new airbases for WOE.
The bases are:
GDR (East Germany) Drewitz
FRG (West Germany) Ahlhorn
All bases i made by using satellite pictures to place the groundobjects to become a look that is similar to the original airbases.
3. INSTALLATION instruction:
Be carefull! Backup of your _targets.ini and _types first!
1. Unzip all files into your Terrain/GermanyCE folder.
4. A word to modders
In the folder "Airfields raw files" you find 10 txt files.
Each file containes the lines of one airbase. So it is easier for you to copy this unique airbases for use in other terrains target_data.ini file..
5. Final words.
I want to say thank you to Enrico Gennari who made the runway, parking areas and taxiway files. I also want to say thank you to the unkown guy who made the basic file for the GFD-12 shelters which i have taken from EuroWW2 terrain.
This airbases are freeware and are not allowed for commercial use.
I hope you enjoy it.
By GepardFORMOSA STRAIT TERRAIN
Formosa Strait terrain is made for "Wings Over Europe" WOE.
With certain limitations you can use it in WOV, WOI and SFP1 too.
(See PS on bottom of this file.)
Formosa Strait Terrain covers the island of Taiwan, a part of the coastline of the Peoples Republic of China (PRC) and the Strait between which has different names like Formosa Strait, Taiwan Strait or Taiwanhaixia. All names i use are taken from an old german atlas and it seems to be that there are a lot of different transcriptions of chinese names in german or english language.
Formosa Strait Terrain is a nearly 100% terrain, what means, that the distances are not cut down to 60% as in the GermanyCE standard terrain.Certain differences are caused by warp while converting GOTOPO30 satellite height data into WOE format.
The position of the runways should be more or less correct, their direction is not always as in reality. The airfields themself are made by using variations of WOE standard airfileds and by using the 9 airfileds i made for Deutschland terrain.
Formosa Terrian has 233 target areas
14 waypointdefinitions for panzer battles
2 missile bases (PRC)
6 coast defence missile batteries(PRC)
15 Bridges (PRC)
10 Bridges (Taiwan)
19 SAM sites (PRC)
14 SAM sites (Taiwan)
7 airfields (PRC)
15 airfields (Taiwan)
41 industrial targets in towns (PRC)
44 industrial targets in towns (Taiwan)
1 powerplant complex with 3 industrial areas (PRC)
1 power plant complex(Taiwan)
2 ports (PRC)
9 ports (Taiwan)
4 EWR (PRC)
5 EWR (Taiwan)
3 PRC Warship groups
4 taiwanese Warship groups
3 Carrier Battle stations
To use Formosa Strait Terrain you should have installed a WeaponPack and western SAM.
You can fins HAWK SAM and WeaponPack at www.combatace.com
1.)unzip all files into your Wings over Europe/Terrain folder
2.)unzip Groundobject.zip into your Objects folder.
(this file install modified versions of the SumnerFram2 destroyer and the Cargoship. It also install a Silkwork Anti Ship missiles launcher and chinese Panzers of the Types 59, 63, 69 and 80)
I want to say thank you to Darreck for the Coolingtowers and Enrico Gennari for the files which i used to create the ports, which were originaly made for individual airbases which are available for SFP1 Deutschland terrain and WOE.
Formosa Strait Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
Hope you enjoy it.
Made in Germany
Q: How i can get Formosa Strait Terrain running in WOV, WOI or SFP1
1. Open file Formosa.ini
2. Look for line CatFile=..\GermanyCE\GermanyCE.cat
3. Replace this line with:
for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
for WOI: CatFile=..\IsraelME\IsraelME.cat
for SFP1: CatFile=..\Desert\Desert.cat
4. Download a WOE capable terrain replacement tileset via Internet. Such tilesets you can find at www.combatace.com
Limitations are caused by the fact, that certain objects which are standard in WOE (power plants, bridges) are not always included in WOV, WOI or SFP1.
By Guest:yes: Hello everyone,
Here is my version of Germany for SFP1. This map should work with WOx Games too. (Just change the cat pointer
in the Germany.ini file).
Germany terrain for SFP1 by S.Ansons
v1.0 January 30th, 2009
Having only SFP1 and FE, and with all the tremendous work made by CA community on the WOE GermanyCE Map, I have decided to create my own Germany Map. That' s the result !
Credits: TK, CA_STARY, Brain32, The Wrench, Polaks, Jan Tuma, Pasko, Hinchibrooke and likely many other people from the CA community.
What's new in this Map:
-2 new tiles have been added to the base WOE tileset :
GERMANYSJ.TGA small lake in a field tile.
GERMANYSA.TGA small lake in a mountain tile
- More forest areas with small roads and small towns
- New tods for having snow trees in the mountain areas
Lots of targets including :
Bridges at Arnhem, Nijmegen, the Rhine towns and München
A cargo convoy with destroyers, cruiser, Uboats to simulate a naval battle, German warships in the Hamburg harbor.
Tank and truck convoys thru the ardennes and towards Arnhem to help simulating both 1940 WestFeldZug, the battle of the Bulge and
Operation Market Garden.
Water color has been changed to give it a more greenish look.
Many towns in Holland, Denmark and Germany
Have fun !
By GepardAfghanistan Terrain version 1.0
I. The word before:
AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
it runs with SFP1,WOV and WOE too, but then it does not include all features!
From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
This terrain is dedicated to all man who fought in this country and to all who lost their lives in a senseless war.
III. The terrain:
Afghanistan terrain is now complete. It covers the areas around Kabul, Bagram, Jalalabad, Kunduz, Mazar i Sharif, Kandahar, Herat and Shindand. In comparision with Beta 0.75 i have again retiled some areas to include rivers and to make corrections. New target areas are set, especially around Herat and Shindand. I also included the airbase Shindand. It was the fisrt operational Su-25 base during soviet Afganistan war
You can fly and fight along the Jala Road and surrounding mountains, the Kandahar region and in the north eastern part of Afghanistan where today the German ISAF sector is situated. You will find enemy positions in the hills and valleys north of Bagram, but also single bandit troops on the soviet/allied hold lowlands. You will find friendly and enemy fortified hill positions
- number of set target areas: -215
- Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
-Air to air missions are impossible, because no taliban airfield is set (as historical correct)
-I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
-Panzers, like T-54,55,62 etc should be redesignated from TANK to ARTILLERY in their groundobjects data.ini. The reason is, that Panzers are widely useless in such a mountainous land. With the groundobjects i have included in this package you will have infantry engagements which are more Afghan style
- Capun withdraw his permission to use his Mi-24D.lod and Mi-8T-Dest.lod file which were included in the Beta 0.6. Thatswhy you must download this files from Capuns site http://cplengineeringllc.com/SFP1/
-IF you NOT HAVE WOI, you can use this terrain with SFP1,WOV or WOE too, but you must download the Afghanistan tileset from CombatAce download section. Some groundobjects, related with WOI will with other games not appear.
-Unzip the file into your Wings over Israel
If you want then you can place mainscreen.bmp into your menu folder.
Q: What is to do to make it usable for WOE,WOV and SFP1?
For WOE open file Afghanistan.ini with notepad editor
For WOV open file Battle of Britain 70.ini with notepad editor
For SFP1 open file Battle of Britain 70.ini with notepad editor
After this step install Afghanistan tileset by following the Afghanistan tileset Read Me.
At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench who allowed me to use Montys Stinger site which i modified into Blowpipe and Strela site. I want to say thank you to Pasko who made the lod file for the BTR-60 and 70 and the single soldier with SA-7 which i also use for RPG-7 and Mortar (recoilless gun.)
I want to say thank you to Rebel Ryder for the Taliban Dushka and the Toyota Hillux.
And finally i want to say thank you to all who found mistakes and gave me the hint.
Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
Sharing of Groundobjects which are part of this package needs the permission of their makers!!!!
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
VII. The final words:
Hope you enjoy it. Good Hunting along the Jalalabad road!
Made in Germany
By max188This terrain set is based on the Wings Over Europe default terrain tiles. It maintains the layout of the original terrain, and leverages many of the base textures. However, the overall color scheme, graininess, and shading of the original has been improved, along with many tweaks here and there. In addition, the tiles have been converted to 512x512 tiles, which improves some of the jagged edges and allows for some additional detail.
Bering Straits Terrain Upgrade for SF, WoE & WoV
This is a rebuild of Major Lee's Bering Straits Terrain from his superb !!! DBS mod.
The terrain has been fully updated to the latest standards, as needed by the 9/08-10/08 patch for SF/WoV/WoE/WoI. As it stands, it really needed very minimal editing, mostly to the targets and types inis, to remove the 'fixed static' parked aircraft, and the extraction and renaming (with some editing) of the new Desert airfield inis to allow for in-game generated parked aircraft. Some new targets and target areas have been added; mostly some small items, dressing up a few places, and the additon of US air defense batteries. The airfields have been 'cleaned up'
somewhat, but to a large extent, remain pretty much as Major Lee built them.
The mod is designed to completely replace the terrain as originally issued. Or any other variants thereof.
This is the FULL terrain, plus the 'tweeks', as seen in the DBS Total Conversion Mod, with no changes to the dogfight BUT some additions to the movements inis. The Types ini has been expanded substantually, with the additon of lots of new ground objects. As you can expect, there ARE Easter Eggs at various places on the map...you'll just have to find them for yourself...and there's a LOT of them. Water effects are active, but this should pose no problem for Vista users, in the post-patch world. Playing on the 'safe' side, I've left the instructions for commenting out the shaders in the sections below. For those that haven't patched up yet. Not that you can really see the water, what with all that ice and all...<grin>
Included are several 'new' ground objects; most of which are available in several other terrain mods I've done (basically, the NIKE batteries from SoCal) BRAND NEW Nike units, by ErikGen. New planning maps, although I've kept (ie: reused) Major Lee's US Flag and Soviet Star style icons for the airbases on both sides on PlanningMap3.
=This map is designed ONLY for use in SF/WoV and WoE.=
= It is NOT reccomended for use with WoI What with it being frozen and all=
As expected, there is a HIGHLY detailed readme -- I'd reccomend reading the document all the way through before installing; it might make you life just a bit easier. Expecially the 'General Notes and Other Nonsense' sections.
Good Hunting, and Keep Warm!!
By BUFFsrael terrain version 1.4 readme:
After unsuccessfull attempts to make Israel terrain in an 1:1 scale i decided to improve the smaller version a little bit.
I included now 110 target areas (29 more than in v1.3)
I added 3 new egyptian airbases: Kairo West
Wadi al Jandali
and following a multiple wish of one single user: Beni Suef
2 new jordanian airfields: H-5 Prinz Hassan
1 new syrian airfield: Al Suweidaja
The direction of airfield i changed in Ovda, Ben Gurion, Ramat David and El Arish, to meet the conditions of the terrain texture or terrain structure better. E.G. No starting against the mountains more in Ovda, instead starting in direction of the valley.
El Arish got an different airfield.
Al Mansura is moved some 100 meters to avoid trees on the runway.
I included a bunker line along the suez canal (Bar Lev line) and a israeli Radar warning line in the middle of Sinai.
Near Inshas, Tanta and Port Said barracks complexes i installed. Fuel or Oil Storage facilities are now in Suez and Port Said.
3 bridges over the river Nil are new. Some with the bridges corresponting Cities are now on the map.
The SAM fence along the Suez canal is now growing up in 1970 instead 1967 and will get his maximum efficency in 1973.
The Bar Lev bunkiers will come in 1968 and the israeli airfileds in Sinai (El Arish, Bir Gifgafa, Bir Tamahada and Sharm es Sheik) are active from 1968.
The egyptian ponton bridges come in 1973. etc
By BUFFThis update flattens all the airbases and gets rid of the trees in the runways. Please remember this terrain is from FNG2k, Keith and Charles. All I did was update it This will create a Cold War Europe terrain.
By GepardMIDWAY TERRAIN
Midway terrain is made for "Strike Fighters Project 1" SFP1.
You can use it in Wings over Vietnam and Wings over Europe too.
Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI.
Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway.
It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle.
The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place.
The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa.
Midway Terrain following target areas
Kure Atoll (Neutral airbase)
Eastern Island (Midway AB USMC)
Sand Island (Midway USMC)
+Midway Occupation Force
+Midway Support Force
+Second Fleet Main Force ( 1 small carrier)
+First Fleet Main Force (1 small carrier)
+First Fleet Carrier Strike Force ( 4 carriers)
+TF-16 (2 carrier)
+TF-17 (1 carrier)
III Known problems
Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen.
Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem.
1.)unzip all files into your Terrain folder
2.)unzip Groundobject.rar into your Objects folder.
It is neccessary that you download following files from Capuns homepage
yourself and unzip it into your Objects/Groundobject folder.
4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp)
At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain.
Also a big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc.
Thanks to TK for the great SFP1 sim family.
And finally thanks to all guys who helped me with hints, advices etc.
Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
GROUNDOBJECTS are forbitten to share. If you want to do this please contact the makers of this Groundobjects
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
Hope you enjoy it.
Made in Germany
Q: How i can get Midway Terrain running in WOV, WOI or WOE
1. Open file Midway.ini
2. Look for line CatFile=..\Desert\Desert.cat
3. Replace this line with:
for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
for WOI: CatFile=..\IsraelME\IsraelME.cat
for WOE: CatFile=..\GermanyCE\GermanyCE.cat
By GepardVersion 2.1
* problem of white squares of missing tiles is solved. Some computers in certain regions of the world were unable to understand the german umlaut Ü. Names of terraintiles are thatswhy changed.
* added a new version of Polaks great Pyramids and also placed 2 new big Temples on the map. Thanks for it Polak! You find them some kilometers north west of egyptian base Beni Suef.
* added an additional Oilfield on the Sinai
* added 36 new empty targetareas on the Sinai to support Campaignbuilders who can use this points as waypoints for a dynamic campaign
* included a folder English. In this folder you will find 2 files with translated targetnames. If you want to change the german terms into english ones, then copy this files into your Israel 2 folder. (I hope my translations are correct.)
By GepardAn updated version of DRVv1.5 without the tree in the water bug and a Da Nang area without missing tiles.
Upgrade for America NorthWest Terrains: 4 Seasons Inclusive Build
-for SF/WoV/WoE/WoI and maybe FE?
The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges. But...with the advent of the 9/08 patch for the entire 3rd Wire series, they can now be combined into ONE terrain, and with a few ini edits, allow for =ALL= 4 season to be present in ONE terrain folder. Seasonal changes are based upon the date a mission is flown, in single mission (month/day - year makes no difference), and probably in campaigns as well
This package includes ALL 4 seasons for Major Lee's "America NorthWest" series, combined.This package is designed to TOTALLY REPLACE =ALL= the original terrains, with one single install. Editing has been done to the all the inis, as per the latest patch standards. Included are also my targets and movements enhancements, as seen in a 8/07 upgrade, with some additions.
Included are the "Spring", "Summer" (by CA_Stary), "Thaw" (by Doghouse & Deuces), and "Winter" seasons as new subfolders of this rebuilt terrain. A new 'EnvrionmentalSystem.ini', that is terrain specific, was created that raises the cloud deck OFF the mountains. It's also super easy to edit, to allow for lower clouds, if that is your wish. You'll also find regional specific trees (pine) scattered across the landscape. It looks sooo much better with trees!!! :) For those looking for it, YES, there are more than a couple of Easter Eggs, as you've all come to expect.
While set in the "What If.." world of the Global Sedition vs the North American Alliance, it's quite usable for just about anything. =EXCEPTING= no anti-ship missions, as there's no large bodies of water for shipping routes. (see my pleas for retiling in the "General Notes and Other Nonsense" section below)
The movements ini has been expanded for more Armed Recon missions, with additional truck routes for both sides. Additonal targets have been added (one new city, airport and train stations for each side), and new Ground Attack routes for CAS missions. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil Fields and Elk Mountains Uranium Mines for their own". New country flags have been added (the 2 GS and Alliance flags are still here!) for NAA alllies - USA and Canada.
This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reacharound. This, however, has =NOT= been tested. You use it in these games at your own risk.
Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. And the fact that there's no water on this map.....
Included as well is FastCargo's SON-9A "FireCan" AA control radar, and some ini updates for a few of the stock "Red" AAA units, networking them to the FireCan.
PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've tried to accomplish.
Good Hunting & Happy Landings!!!
By WrenchLibya Terrain Upgrade, Version 3.0 -- For SF/WoV/WoE and probably WoI/FE/SF2
Ok, I know, I know...I said I'd NEVER go back to this terrain, but since the 2.0 FINAL was released I've learned a bit more on how to use the Terrain Editor...to wit:
There has been extensive retiling of many of the major areas on the map, replacing LOTS of mismatched or ill-fitting tiles. The entire coast of North Africa, from Tunisa to the Libyan/Egyptian border and been completely retiled with matching units. Sicily and Greece, and the 'boot' of the toe of Italy have also been extensively retiled. Approximately 75% of the map tiles have been replaced -BY HAND!!!!-, making a much smoother and better looking map. Unfortunately, a couple of the target areas required small location adjusments, so that had to be corrected as well.
Included in the package are new HFD, TFD, data and targets inis. The data ini has been fully updated to make use of the terrrain effects as per the 9/08 & 10/08 patches. Adjustments to sea level and uping the Alpha Object count have also been implemented in the data ini. Some trees are around, but not as many as I'd like.
You =MUST= have the orginal Libya 2.0 terrain to make use of the Update Pak. It's available in the CombatAce download section at the following url:
The targets ini in this pak includes the "Targets Hot Fix", and the new planning maps from that package. So, don't worry if you don't have the Hot Fix pack.
So, really...consider this the Ultimate Final Version....I'm NOT going back to it again. Promise!!
= This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
For SF2 users ... don't know what you to tell ya...you're on your own! =
As usual, there's more relatively simple install instructions in the enclosed readme. So, give it a once over...