Jump to content

135 files

  1. AmericaNW Mountain Thaw

    This is a mod of Major Lee's America Northwest terrain mod using some terrain tiles from Deuce's GermanyCE2 tile set. The terrain tiles hopefully make for a more exciting feel. And the SAM sites will definately get your attention. The waypoints were changed to work better in multiplay dogfights. In an effort to get a more standardized mod for multiplay, I have included these directions, that when followed closely, should allow folks to successfully connect and be able to play dogfights and coop missions on it. And if played in single player mode, should prove to be a challanging terrain to fly on. I have included all the files needed for this mod to work except the VietnamSEA.CAT file. Because it's size is way to big for most people to download and they already have it. This mod works with Strike Fighters, Wings Over Vietnam, Wings Over Europe, and Wings Over Israel.
     
    To install:
    Unzip this file into your WOV\Terrain Folder
    There should be a new folder created that is named AmericaNW
    Next open your VietnamSEA folder and copy and paste the VietnamSEA.CAT file from there into the newly created AmericaNW folder. Open the AmericaNW terrain folder and rename that VietnamSEA.CAT file to AmericaNW.CAT.
    That's it, you are good to go.
     
    For those people wanting to use this mod with Strike Fighters Project 1 the directions are the same except use the Desert.CAT file.
    For those people wanting to use this mod with Wings Over Europe the directions are still the same, only this time use the GermanyCE.CAT file.
     
    If you want a couple good single player missions to go with this terrain, look here;
    http://forum.combatace.com/index.php?autoc...p;showfile=5426
     
    If you want a good campaign to play with using this terrain look here;
    http://forum.combatace.com/index.php?autoc...p;showfile=5661
     
    For Multiplay dogfights, you need to edit your WOV\Option.ini file.
    In the [DogfightHost] section, change the following command lines to this:
    RespawnTime=45
    RespawnDistance=2000.000000
    MinHeight=1500.000000
    MaxHeight=1500.000000
    HeightDeviation=5.000000
     
    MinHeight and MaxHeight can be as low as 1200.0000 without causing to much trouble, you'll have to play around with that to suit yourself.
    The Desert.CAT or GermanyCE.CAT files can be used instead of VietnamSEA.CAT file, but if you do use them, you might have to use a different figure in the MinHeight and MaxHeight parameters above for multiplay. Those you'll have to experiment with. I like to start a dogfight out as low as possible since the game doesn't allow one to start out on an airport yet. I had to keep the RespawnDistance close in to lessen the chance of respawning on the side of a canyon. I might recommend using Desert.CAT for Strike Fighter Project 1 and Strike Fighters Gold so you can be compatable when playing those sims, staying with VietnamSEA.CAT for Wings Over Vietnam, and using GermanyCE.CAT for Wings Over Europe. This mod works with Wings Over Israel as well using the IsraelME.CAT file.
     
    Fixing the terrain swap bug in Multiplay:
    The problem: There seems to be a glitch when swapping terrain in multiplay dogfights, in that the starting waypoints start out wrong. An example is when switching to the America Northwest Mountain Thaw mod AFTER playing on the VietnamSEA terrain. THe game starts out using the waypoints from VietnamSEA, not the waypoints programmed into the Mountain Thaw mod. To clear this up the host must exit the game and start a new game and everything works just fine. Then when you switch back to the VietnamSEA terrain, the multiplay dogfight starts out using the Mountain Thaw waypoint and again the host must close the game and restart a new one to clear things up. When this problem first presented itself, I thought the problem was in the terrain's Dogfight.ini files. It's not, those waypoints are correct and work as intended.
     
    The Solution: In the WOV directory, create a folder named Options_Ini Backups. And inside that folder create two new folders, one named AmericaNW and another named VietnamSEA. Now, after you launch a multiplay dogfight using the AmericaNW Mountain Thaw terrain and it works ok, close out the game and copy the Options.ini file into the the Options_Ini Backups\AmericaNW folder. Then after you get a good dogfight game using the VietnamSEA terrain, again close out the game and copy the Options.ini file into the Options_Ini Backups\VietnamSEA folder. Then whenever you want to swap terrains in a multiplay dogfight, before starting the game go to those folders and swap in the correct Options.ini file.
     
    I'm not entirely sure what's going on here, but this seems to work. Just editing the Options.ini file and saving the changes before starting the mission doesn't seem to work. This doesn't appear to be a problem with the terrain per say, but more of a "bug" in how the game loads the terrain. And this seems to be a problem not only with WOV, but with SFP1, SFG, and WOE as well. Perhaps someone in TK's group can fix this when they release a patch sometime, but in the meantime this will fix that problem. It's my guess the game loads the waypoints before loading the terrain, sticking you with the waypoints from the previous game. I'm of the opinion here that we may need an Options.ini backup for each terrain we use in multiplay dogfights. Some guys use the Range terrain and may have to create a Range folder (and Options.ini backup) within that newly created Options_Ini Backups folder they created above. And this appears to be host specific so only the host of a dogfight will need to swap out those Options.ini files for the various terrains they use when hosting a multiplayer dogfight. Also, multiplay coop missions seem to be uneffected by all this.
     
    And lastly. It's fine with me if anyone wants to use this mod for further development. All I ask is you please give credit where credit is due.
     
    Simple as that. You are now good to go in both single player and multiplayer modes.

    1,326 downloads

       (4 reviews)

    0 comments

    Updated

  2. Major Lee's America Northwest Winter terrain

    This is Major Lee's America Northwest terrain mod with the winter tile set. I'm posting it because of all the requests I'm getting for it since Lee's site is still down and it's no longer available. The only changes to this terrain is the addition of some SAM sites and the sticky runway at Elk airfield being fixed. And it's been set up to be a complete stand alone terrain mod minus the CAT file. The Dogfight.ini file has been edited to make a better dogfight in multiplay action. Other than that it should all be original. I've tested this using the various CAT files in SF, WOV, WOE, and WOI in each of the games and everything seems to work fine. The following is a copy of the readme file that's contained in the zip which includes credits and install directions;
     
    Doghouse Notes:
     
    This is Major Lee's America Northwest Terrain mod, slightly edited. I have included my SAM site mod to it, and fixed the sticky runway problem at Elk airfield. I'm posting this at CombatAce because Major Lee's site is down and have been receiving a lot of requests from people to provide it. I've set the zip file up so installation should be a very simple process. This mod was originally done for Strike Fighters, but will work with the WOV, WOE and WOI cat file as well. I've set this up to be a new terrain, seperate from Lee's other versions, so you can have all of them in your terrain folder at once. This is Major Lee's work, please don't credit me with any of it.
     
     
    Major Lee's Aerodrome
    20JULY2003
     
    American Northwest training and development map (500 km x 500km).
     
    TO INSTALL THE FILES: (Edited by Doghouse) (Back up any files you don't want to change permanently)
     
    1: Extract the zip file. The appropriate terrain folder will be created.
    2: If using Strike Fighters: Copy/Paste "desert.cat" from the Desert folder into the ANWwinter folder and rename "desert.cat" to "ANWwinter.cat".
    If using Wings Over Vietnam: Copy/Paste "VietnamSEA.cat" from the VietnamSEA folder into the ANWwinter folder and rename "VietnamSEA.cat" to "ANWwinter.cat".
    If using Wings Over Europe: Copy/Paste "GermanyCE.cat" from the GermanyCE folder into the ANWwinter folder and rename "GermanyCE.cat" to "ANWwinter.cat".
    If using Wings Over Israel; Copy/Paste "IsraelME.cat" from the IsrealME folder into the ANWwinter folder and rename "IsraelME.cat" to "ANWwinter.cat".
    3: Place that folder in your game's Terrain folder. You should be good to go.
     
    TO USE IN-GAME:
    Select Single Mission, "Create Mission" then under the Mission Map drop down list under section I, select "AmerciaNW Winter".
     
    ERRATA:
    There is no water, so don't select anti-ship missions.
     
    There is no campaign; I welcome anyone who wants to please write one!
     
    AI may have issues with the terrain at times.
     
    You might have issues with the terrain too, especially if you select Inclement weather option...
     
    This is a map meant that is meant to be somewhere fun to fly. It is also meant to be useful for prosepective modders to learn to write INIs and place objects.
     
    If you develop an interesting INI for this map, please send it to me and I will post it at the Aerodrome for all to enjoy.
     
    Please do not post this set at other websites.
     
     
    Enjoy, Major Lee.

    1,321 downloads

       (2 reviews)

    1 comment

    Submitted

  3. WW2 New Guinea Full Scale Terrain

    WW2 New Guinea 1942-43 Terrain by me. This Terrain is Full Scale.
     
    Tiles by Microsoft CFS, FS, Wilson and Polak. Ground Objects by Kesselbrut, Geo and the A-Team. Static aircraft by the A-Team. Special thanks to Capun, Charles and Gramps for all their help and support.
     
    To install just drop into your Terrain folder in your Strike Fighters Folder. To delete just remove the file.
     
    Known Issues:
     
    Nothing in life is perfect.
     
    Edward

    1,299 downloads

       (6 reviews)

    2 comments

    Submitted

  4. Cuba V2.0

    Esta es una nueva version del terreno de Cuba, originalmente creado por Tonix. Los cambios en esta version son principalmente visuales, con un nuevo tileset basado en parte en el trabajo de Stary para el terreno de "Formosa". Proximamente estaran disponibles nuevos updates, incluidas campañas.
     
    Hemos decidido cambiar el nombre a "Cuba_2011" pues ya existe
    otro terreno de Cuba (OTC), para evitar el problema de que ambos se sobreescriban. Ademas, pensamos que ambos trabajos son compatibles. Uno representa Cuba en 1962, y el otro en la actualidad. Esperamos que lo disfruteis.
     
    Para instalarlo, simplemente descomprime el archivo y lleva la carpeta "Cuba_2011" a la carpeta "Terrain".
    ------------------------------------------------------------------------------------
     
    This is a new version of Cuba terrain, originally created by Tonix.
    Changes in this version are primarily visual, with a new tileset
    based in part on Stary's work for "Formosa" terrain. Coming Soon
    New updates will be available, including campaigns.
     
    We decided to change the name to "Cuba_2011" because there is already a Cuba terrain (OTC), to avoid the problem that both are overwritten. In addition, We think that both works are compatible. One represents Cuba in 1962, and the other in today. We hope you enjoy it.
     
    To install, simply unzip the file and paste "Cuba_2011" folder into "Terrain" folder.
    --------------------------------------------------------------------------------------
     
    Credits:
    Tonix
    Cocas
    Mauricepiesligeros
    Stary
     

    1,299 downloads

       (6 reviews)

    9 comments

    Submitted

  5. WW2 North Africa Terrain

    WW2 North Africe Terrain by me.
     
    Tiles by Polak modified by Charles. Ground Objects by Kesselbrut and Polak. Static aircraft by the A-Team. Special thanks to Capun, Charles and Gramps for all their help and support.
     
    To install just drop into your Terrain folder in your Strike Fighters Folder. To delete just remove the file.
     
    Known Issues:
     
    Greece has too much desert. Don't fly over it. Nothing in life is perfect.
     
    This terrain is 60% scale. I will eventually get around to doing a full scale version.
     
    Edward

    1,287 downloads

       (4 reviews)

    0 comments

    Submitted

  6. Canary Islands

    Canary Islands Terrain -for SF/WoV/WoE/WoI and maybe SF2 & FE?
     
    This is a small map mod that was sent to me, partly started, by Crusader (IIRC) . I went ahead and targetized it, did some minor retiling (including creating a new "DesertAB1" tile for use under the runways), and generally did what I could to finish it off.
     
    This is a VERY small map, I'd guess in the 250x250 km range, so there is a distinct possiblity of running into The Wall. Hopefully, I've gotten all the movement routes well within. If there is, or anyone knows of a way to expand it.....do let me know and I'll targetize the other islands....
     
    The data ini makes use of all the latest 'goodies' added by the 9/08 & 10/08 patches as to effects rendering. Included are new targets, types, movements inis and tiles. Everything is included to make install as easy as possible. Even the GroundObjects used are ALL stock types, so nothing new has been added. One thing, however, there are NO SAM sites on either side. Given the small size of the map, one could find himself under fire from wheels up to whereever you're going!
    Several new flags have been added; the Spanish flag and for the 'enemy' side, I just reused the "Global Sedition" banner. However, 2 new ones have been added for the Bad Guys ... consider them the 'Easter Eggs' for this terrain.
     
    This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, there should be no problems . WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
    For SF2 users ... don't know what you to tell ya...you're on your own!
    Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. If, however, you've not patched your game install, I've left the "Notes for Vista Users" section intact, with instructions on commenting or editing the shaders sections.
     
    Happy Landings!
    Wrench
    kevin stein
     
    (this is one time I think the readme is bigger than the upload itself....)
     
    PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've trying to accomplish.

    1,285 downloads

       (3 reviews)

    1 comment

    Submitted

  7. Battle of Britain terrain v1.1

    Some work i have invest into BoB terrain. There are now more terrain tiles. A railway network is now visible on the map and during flight. You will find railwaystations in London and some other towns in England. Trains have to come. Perhaps one guru can make such nice moving trains like in EAW. This is far beyond my abilities.
    In BoB terrain v1.1 i have included some objects Polak sent me. This are barrage ballons which you will find on the map to protect the british industry and port facilities. And some famous London buildings. (Buckingham Palace, Kensington Palace etc.)
    For London i made tiles for the Regents Park, the Hydepark, and St James Park, so that the area around House of Parliament now looks from air a little bit more like City of London.
    As suggestet i used also the terrain buildings file from EuroWW2 terrain which i modified a little bit, to get some of the red brickstone houses which i saw during a holiday visit in London some years ago.
    Finaly i included the darker Sea and grey town tiles made by Charles.
    Thanks to all who supported me with files, ideas, critics.

    1,283 downloads

       (1 review)

    0 comments

    Updated

  8. Midway terrain v1.1A

    MIDWAY TERRAIN version 1.1A
    =======================
     
    THIS IS NO NEW VERSION with improvements over version 1.1.
     
    It was neccessary to make this version, because Capun requested to remove his files from this mod.
    So it is now neccessary that you download following files from Capuns homepage
    http://cplengineeringllc.com/SFP1/
    yourself and unzip it into your Objects/Groundobject folder.
     
    1. Akagi
    2. Brooklyn
    3. CV-5
    4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp)
    5. Liberty
     
    (You will find, that i have left the subfolders of terrain version 1.1, but i have removed the LOD and BMP/TGA files. So you must unzip the downloaded files in the correct folder)
     
    Michael (Gepard)
    Germany August 2009
     
     
     
    Midway terrain version 1.1 readme
    =======================
    0.
    Midway version 1.1 version was made as a response on community reactions who wanted more populated Midway islands. Thanks to Wrench and the others for help and ideas to make Midway terrain better.
     
    WHATS NEW?
     
    The number of target areas was increased from 10 to 21.
    +Kure Atoll airfield is now operational from 1943
    +Trenches and AAA Machinegun sites are added on Midway.
    +PTBoat base added
    +2 Marine Camps
    +1 Radiostation
    +1 Radarstation
    +US Flags added
     
    For the case that you want to know, what if the japanese Landing operation would have been successfull i added
    as easteregg the file Midway What if_targets.ini.
    There the Midways and Kure atoll are in japanese hands. The japanese Navy is operating close to the islands and is waiting on the US counterstrike.
    If you want to play this scenario, backup file midway_targets.ini
    and rename file
    Midway What if_targets.ini.
    into
    midway_targets.ini
     
    Hope you enjoy Midway v1.1
     
     
    ********************************************
     
    I.
    Midway terrain is made for "Strike Fighters Project 1" SFP1.
     
    You can use it in Wings over Vietnam and Wings over Europe too.
    Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI.
     
    ==============================================
     
    II.
    Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway.
    It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle.
    The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place.
    The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa.
     
     
    Midway Terrain following target areas
    this are
     
    Kure Atoll (Neutral airbase)
    Eastern Island (Midway AB USMC)
    Sand Island (Midway USMC)
     
    ship formations
    Japan
    +Midway Occupation Force
    +Midway Support Force
    +Second Fleet Main Force ( 1 small carrier)
    +First Fleet Main Force (1 small carrier)
    +First Fleet Carrier Strike Force ( 4 carriers)
     
    USN
    +TF-16 (2 carrier)
    +TF-17 (1 carrier)
     
    *********************************************
    III Known problems
     
    Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen.
    Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem.
     
     
    ++++++++++++++++++++++++++++++++++++++++
     
    IV.
    INSTALLATION
     
    1.)unzip all files into your Terrain folder
     
    2.)unzip Groundobject.rar into your Objects folder.
     
    Thats it.
     
    ++++++++++++++++++++++++++++++++++++++
     
    V. Credits
    At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain.
    A very big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc.
    Thanks to TK for the great SFP1 sim family.
    And finally thanks to all guys who helped me with hints, advices etc.
     
    *******************************************
     
    VI.
    Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
    GROUNDOBJECTS ARE FORBITTEN TO SHARE. If you want to do this please contact the makers of this Groundobjects.
     
    If you find bugs please post them in StrikeFighters section of Combatace.com forum.
     
    +++++++++++++++++++++++++++++++++++++
     
    VII.
    Hope you enjoy it.
     
    Michael (Gepard)
     
    ============================================
     
    VIII.
    Made in Germany
    November 2008
     
    ============================================
     
    IX.
     
    PS
     
    Q: How i can get Midway Terrain running in WOV, WOI or WOE
     
    A:
    1. Open file Midway.ini
    2. Look for line CatFile=..\Desert\Desert.cat
    3. Replace this line with:
    for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
    for WOI: CatFile=..\IsraelME\IsraelME.cat
    for WOE: CatFile=..\GermanyCE\GermanyCE.cat

    1,263 downloads

       (1 review)

    0 comments

    Updated

  9. Battle of Britain terrain v1.3

    The newest version of SFP1 enabled watereffects. So i decided to make BoB terrain compatible with this new effect.
    other changes:
    - new city tiles, to improve the look of the terrain
    - included the river Seine in France
    - the terrain is now hilly, not more flat as before

    1,223 downloads

       (3 reviews)

    0 comments

    Updated

  10. North Cape Terrain

    North Cape Terrain
     
    by Baltika
     
    Beta v 0.6
     
     
     
    Credits:-
     
    Major Lee - core DBS Tileset
     
    Gepard - NATO/WARPAC Runways
     
    Stary - Germany CE Buildings and TOD files
     
    Wrench - NATO/WARPAC runway upgrade
     
    grumpapotamus - Doppler Radar Dome
     
    Deuces - terrain TOD tutorial
     
     
    Thanks to the whole gang at CombatAce.
     
     
     
     
    Unzip and drop the NORTHCAPE folder into your WoE/Terrain folder.
     
    Airbases in Norway are best for scenery.
     
     
     
     
    Recommended Files:-
     
    Groundobjects:-
     
    CVN-75 by Digital Overload
    http://forum.combatace.com/index.php?app=downloads&showfile=9684
     
    TAKR Orjol by Gepard
    http://forum.combatace.com/index.php?app=downloads&showfile=5497
     
    TAKR Admiral Gorshkov by X-RAY
    http://forum.combatace.com/index.php?app=downloads&showfile=5830
     
    UdaloyI by China Insky Team
    http://forum.combatace.com/index.php?app=downloads&showfile=10336
     
    UdaloyII by China Insky Team
    http://forum.combatace.com/index.php?app=downloads&showfile=10330
     
    BRDM_SA-9 by rebelryder
    http://forum.combatace.com/index.php?app=downloads&showfile=7740
     
    SA-11 & SA-17 by 101tfs
    http://forum.combatace.com/index.php?app=downloads&showfile=7627
     
    ScudLauncher & Missile by bigal1
    http://forum.combatace.com/index.php?app=downloads&showfile=6435
     
    Soviet SAMs by gabilon
    http://forum.combatace.com/index.php?app=downloads&showfile=3057
     
     
     
     
    Known issues:-
     
    Sea/water effects don't work, yet.
     
    Targetisation incomplete.
     
    TOD files incomplete.
     
    Tested in Wings Over Europe Oct 08 Patch.
     
     
     
    This terrain will be updated as and when time permits.
     
    Don't hold your breath ;-)
     
     
     
    Slàinte!
     
    Baltika
     
    4 April 2011

    1,211 downloads

       (5 reviews)

    6 comments

    Updated

  11. Southern California Upgrade/Rebuild

    Southern California Terrain (Rebuilt) for SF, WoE & WoV
     
    This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted....well, you get the idea. This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
     
    I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
     
    It is based on USAFMTL's SCal map from his Top Gun mod from several long years ago.
     
    This package contain just about everything you'll need, from new inis, HFD & TFD, tiles (used by the kind permission of Deuces), LOTS of new fixed terrain objects (destroyed buildings of all flavors)
     
    It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use. This includes ships as well. See the "Notes" section for more info.
     
    It has been tested in SF, WoE and WoV. It should work in WoI with the correct cat pointer -- this has NOT been tested or supported.
     
    READ the enclosed readme for fully detailed, step by step install instructions. A large notes sections is supplied for Vista users on the graphics issues, instructions on which cat pointer to use; installation of the included items, which additional, non-supplied item you'll need; plus general and sundry comments by me. A full listing of credits is also included thanking all.
     
    Happy Hunting!
    Wrench
    Kevin Stein
     
    (the screenie above shows the Palos Verdes Pennisula, with Catalina in the background)
    PS: as I said above, there are several MAJOR easter eggs...please post a screenshot if can find them.

    1,177 downloads

       (2 reviews)

    2 comments

    Submitted

  12. American SouthWest

    American SouthWest Terrain for SF, WoE & WoV
     
    This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis. The terrain could use some more work, but I'm releasing it "as is", as there's pretty much not more I can do with it.
     
    This terrain is a rebuild of a partly completed build found via a discussion at SimHQ. It should also be noted at this time, =I DID NOT BUILD THE TERRAIN!!= I'm only completing someone elses work...and couldn't have done it without the assistance of some superb people. The original readme is included. So the =ONLY= credit I can and will take, is for simply finishing the job.
     
    This package ONLY includes the necessary inis, HFD, TFD and a few add-on objects that are needed for the necessary eye-candy. 3 Planning Maps are included, for the varying zooms, but they are very basic and won't show the cities and 'other' target areas. NO terrain tiles are included (see Notes below for reccomendations)
     
    It has been -almost- completly rebuilt, the creation of briefing, movement, a completely NEW targets ini, and upgrading the data ini to the latest standards (ie: one that works). Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    It is set up to use the SF desert tiles. You WoE and WoV users WILL have to get a suitable 'alternative' set of tiles; See the NOTES section below for more information, and my reccomendations for tile sets.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
     
    PLEASE!!! Read the enclosed 'asw_readme.txt' for full, detailed step-by-step install instructions. Also, the "Notes" section which has further detailed information pertaining to tile sets and Vista users. EVERYTHING you need to know is in there..I wrote it so you'd have as little problems as possible
     
    Happy Hunting!
    Wrench
    Kevin Stein

    1,175 downloads

       (4 reviews)

    0 comments

    Submitted

  13. Lybia Terrain Update Ver3 -

    Upgrade/Update for Lybia Terrain -- For Use With Polak's New Desert Tiles =ONLY=
     
    This is mostly a 'fix' of the targets, types, and movements inis.
     
    I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Patrol Boat (stock object, but I'm including all the extracted parts anyway), a Lybian flag to wave in the breeze, and a few other things that'll be surprises.
     
    It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. This is fixed by the use of Polak's New Desert Tile Set, which includes modified water tgas. This package was designed for using JUST Polak's Desert tiles, so you'll have to go and get them from the CombatAce SF/WoV/WoE Terrain downloads section. The data ini included with this set is already set up for use with his tiles, and the water effects are activated. Vista users should read the note section below, as they are a 'special' case.
     
    This has been tested in SF & WoE; It should also work in WoV, but I've not tested it in there.
     
    There is, for some reason, a bit of strangness with the Anti-Ship missions. You seem be get given target areas that are NOT listed, far off from the routes I've defined in the movements ini. Also, there is NO provision for CAS missions, as this was originally set up for air strikes, recon, sweeps, etc. SO DON'T TRY ANY CAS MISSIONS - I'm not sure what would happen; you just might be sitting in the cockpit, and get a 'mission accomplished' or it may crash. Don't know.
    If anyone is so inclined, and wants to build a 'fix' for the shipping routes, please do so, and post it so all and sundry can have it!
    I've also fiddled with target area placements to give some kind of a front line, right across the Gulf.
     
    There are further, highly detailed instructions, especially for Vista users, in the enclosed readme -- so for your own sake, read the cursed thing!!!!
     
    Don't forget to grab Polak's Desert Tile set, here at CombatAce
     
    happy hunting!
    Wrench
    kevin stein

    1,143 downloads

       (5 reviews)

    0 comments

    Updated

  14. Rescaled Green Hell 2 Trees.rar

    This is a texture modification of CA_Stary's Green Hell 2 mod for WOV/WOE. In order to use this mod you must have Brian32's WOV terrain repaint and CA_Stary's Green Hell 2 installed.
     
    I have rescaled the trees to a more realistic size. The benefits of doing this are tremendous. First, weapons delivery feels more natural because you are able to judge speed and distance more accurately. Secondly, flying NAP of the earth is more realistic as the illusion of speed has increased.
     
    I have also included a new Viewlist.ini file which is optional. If you haven't used my other viewlist.ini mod you might want to try this one. It allows you to zoom in and out in external and flyby view as well as a new tower view. It is inlcuded because the FOV for external view has been set to 180 degrees for a more realistic experience when buzzing the trees in this mod. Also the FOV for the cockpit has been set to 85 degrees. Please read the Install.txt for directions of use.
     
    Cheers,
    Bananimal
    webaccount@alltel.net

    1,121 downloads

       (3 reviews)

    1 comment

    Submitted

  15. DRVv15to151update

    DRV terrain version 1.5 had two minor bugs. One is a tree which is places middle in the water near the rivermouthes and the second bug is that in Da Nang area some tiles are missing. Version 1.51 corrected the bugs. If you already have DRV version 1.5 you can update it to version 151 with this file.

    1,108 downloads

       (1 review)

    0 comments

    Updated

  16. Desert Target Zone

    For Strike Fighters Project 1 / Gold.
     
    Built for real time game generated strike missions. Shouldn't take more than 30 minutes to do a round trip strike mission. Paran and Dhimar get 4 airports each and the front line is relocated to what used to be central Dhimar. Main Features:
     
    1. 141 target areas including 10 SAM sites for Paran.
     
    2. Easy install.
     
    3. Many "Freeware" building objects being used.
     
    4. Quicker Take Off mod pre-installed, with customized parking spots and parking for C-5A sized aircraft.
     
    5. Contains Ground Attack, Truck, and Ship routes so you can fly CAS, Armed Recon and anti-ship missions.
     
    6. Has a 3X zoom map from an older version of SF that shows desert and green spaces better.
     
    7. Installation won't affect your stock "Desert" terrain.
     
    8. Negative points awarded if you cause collateral damage.
     
    CREDITS: Thanks to these folks for creating and allowing freeware use of their building objects:
     
    1. This project uses some objects from MITCH's "Factory Place" project. There seems to be a consensus within the Strike Fighters community that it's OK to use these objects for FreeWare projects.
    3. WRENCH, for hosting the "Factory Place" objects at his website. And for the cool "Shipwrecks!"
    2. GEPARD, for some objects I lifted from his DRV terrain.
    4. PASKO, for the round tents, now used by the Bedouins.
    5. GRUMPOTAMUS, for the Radar Dome.
    6. WINGWHINER, for the new Factories, Headquarters Building, Gas Station, Tactical Control Center, and Control Tower H1.
    7. STARY, for the new Hangars.
    8. FUBAR512, for the Pecco Crane.
    New for this version:
    9. WINGWHINER again for some buildings from his epic 43 buildings pack.
    10.JULHELM for some industrial silo's/buildings
    11.RussoUK and Gepard for the Oil Rig.
    12.EZLead for the formation take off mod.
    13. TK and ThirdWire for creating such an interesting flight sim / hobby.
     
    Changes for the final version: Mostly some new objects with a few other minor changes. EZleads formation take off mod is a perfect fit for this terrain, give it a try!

    1,083 downloads

       (5 reviews)

    0 comments

    Updated

  17. Greece Terrain

    :yes: Hello Everyone,
     
    Here is my Greece terrain for SFP1. Unfortunately, I could not cover the total Greece Area, but the terrain contains several interesting landscapes (from Islands, to Farms, Desert and Mountains) and covers a large part of the MTO.
    I hope you will like it.
     
    Readme.txt
     
    Greece terrain for SFP1 by S.Ansons
    Version 1.0 September 2008
     
    V1.0
    Credits: Thanks to gepard for his terrain tutorial, to Polak,WingWinner for their textures and terrain objects, to Wrench for his range targets and to TK for a such open game !
     
    Area covered: South of Greece, Crete, Cyprus,
    South of Turkey, Part of Lybia, Egypt, West part of Israël.
     
    Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
     
    Installation: Just drop the Greece folder into
    your Terrain folder
     
    S.Ansons

    1,083 downloads

       (3 reviews)

    0 comments

    Submitted

  18. Okinawa/Japan - Version 3 (WW2)


    Okinawa Terrain Upgrade, Version 3.0



    For SF/SFG/WoV/WoE WW2 PTO modded installs, 06 Patch Levels


     
    This mod is a extensive rebuild to Edward's WW2 Okinawa terrain, and is designed to COMPLETELY replace any and all eariler versions. This is the COMPLETE terrain, with all tiles, TODs, inis and terrain objects necessary to (almost) just unzip and fly over. YOU, the End User ™ are still responsible to locate the various and sundry Ground Objects and Aircraft needed for you PTO flying pleasure. I've supplied MANY, but more are not included. This map has been re-designed with Operation Olympic in mind, hence the island of Okinawa itself should be consided "nearly" secured; ie American and Allied forces have pretty much taken the island, and are building up for the Invasion of Japan. The time frame I have in mind in Mid-1945 to approx late 1947, or even into 1948 if needed. To that end, expect a Runway 4 (large airfield, albeit -NOT- historically correct) at Kadena for Bomber Operations, and several smaller auxillary fields to 'activate' themselves based on the year flown (ie: 1946).
     
    Many completely NEW target areas have been added, and the map has been extensively retiled to create a more Japanese looking environment. This retiling 'resets' several cities, adds some rivers, creates clear zones around the various airfields, and corrects some other issues. The targets ini itself has been almost complety rebuilt, adding LOTS of interesting things to look at and blow up. TODs and tgas from "Green Hell" and another terrain project have been used to create forests and such, and several brand new custom TODs and and several new tiles have been created. These are based off the stock VietnamSEA tiling, so these new TODs are usable in ANY map that uses the WoV VietnamSEA tiles, or can easily be imported for any other terrain type.
     
    This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also HEAVILY defended - so watch out for the flak. As expected, I added the 'Rising Sun' Japanese flag, and the Stars and Stripes. Several 'new' parked aircraft have been added; you'll see them if you look for them. There are also other bits of 'eye candy' floating around... :) I've included several updated data inis for some ships, as they now have semi-proper effects (IJN DDs now have smoke coming out the stacks)
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships. See below in the "To Install" for more information. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     

    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==


     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 08 patch WoI or post 08 patch SF/SFG/WoV/WoE; nor has it been tested in the SF2 Series - it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. However, it IS usable ... it's just 98.6% ™ of the aircraft are NOT!
     
    As always, it's reccomended that you unzip this package to a temp folder or your desktop to gain access to the rest of this readme.
    Follow these instructions herein =EXACTLY= and you should have no problems. It's =HIGHLY= reccomended you read this document completly through before installing this mod. In other words -- read this damn thing, or you'll get yourself in a jam!!!!
     
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    ps: like the recent Solomons V3 pak, there are still a few new parked aircraft that are NOT finished yet, and therefore not included (doh!). When and as they are done, expect a VERY small update.

    1,064 downloads

       (2 reviews)

    0 comments

    Submitted

  19. Rebuild of Gepard's Isreal 2 for WoI

    Isreal 2 Terrain Upgrade for WoI
     
    This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for SF/WoE/WoV. What this will do, is allow its usage in WoI (or any of the other games, for that matter), with a massive expansion of the target areas. Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This is NOT the full terrain, just a small package of inis, a few new objects, and some tiles for use with Polak's Desert Tile set (see "Notes" below for more information). Updated planning maps have been included, based off Gepard's originals.
     
    It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy.
     
    It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns.
     
    As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV;.expecting the fact the WoV users will need to get a new tile set. See "Notes for WoI Users With Only WoV" below.
     
    ---You MUST have Gepard's Isreal2 terrain already installed for this to work -- it it NOT a full terrain--
     
    So, like I always say....read the readme...it has everything you need to know! Also, the extensive notes section for more, in-depth explinations and guidence.
     
    Happy Hunting!
    Wrench
    kevin stein

    1,051 downloads

       (1 review)

    0 comments

    Submitted

  20. Battle of Britain terrain for the 60th and 70th

    Battle of Britain terrain for the 60th and 70th.
    *********************************
     
    This terrain is written for WOE, but should work properly with WOI,WOV and SFP1.
     
    +++++++++++++++++++++++++++++++++++++++++
     
    I. Short description:
     
    I made this terrain as a more modern version of my BoB terrain for all guys who want to fight a Battle of Britain scenario with jets. Maybe that you want to fight a France vs UK campaign or a NATO vs WP scenario with France captured by the red side.
    The terrain covers South England, the English Channel and Northern France.
    The differences to the WW2 BoB terrains are:
    1.You will face a SAM fence along the English Channel and a second which is protecting the capital.
    2.You will see more modern airfields.
    3. An increased number of target areas (274 instead 229)
    4. Paris is completly reworked.
    5. A french Railwaynetwork is set on the map.
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
     
    II. INSTALLATION:
     
    Unzip all files into your Wings over Europe/terrain folder.
     
    Thats it.
     
     
    Q: What is to do to make it usable for WOI,WOV and SFP1?
     
    For WOI open file Battle of Britain 60.ini with notepad editor
    overwrite line
    CatFile=..\GermanyCE\GermanyCE.cat
    with
    CatFile=..\IsraelME\IsraelME.cat
     
    For WOV open file Battle of Britain 60.ini with notepad editor
    overwrite line
    CatFile=..\GermanyCE\GermanyCE.cat
    with
    CatFile=..\VietnamSEA\VietnamSEA.cat
     
    For SFP1 open file Battle of Britain 60.ini with notepad editor
    overwrite line
    CatFile=..\GermanyCE\GermanyCE.cat
    with
    CatFile=..\desert\Idesert.cat
     
     
    ++++++++++++++++++++++++++++++++++++++++++++++++++
     
    III. Credits. I want to say thank you to all guys who helped my to create the BoB terrains
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
     
    IV. This Terrain is Freeware. Commercial use is not allowed.
     
    +++++++++++++++++++++++++++++++++++++++++++++++++
     
    V.
     
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
     
    Hope you enjoy it.
     
     
    Michael (Gepard)
     
     
    Made in Germany
    24 Dezember 2009

    1,044 downloads

       (1 review)

    0 comments

    Updated

  21. Iceland 2015

    Iceland 2015 v0.1 beta
     
    for Wings Over Europe
     
    by Baltika
     
    with thanks to Gepard for illuminating the path
     
     
     
    This is a beta preview of my Iceland 2015 terrain which is in the early stages of development.
     
    Installation is as simple as dropping the Iceland folder into your WoE/Terrain folder, and selecting "Iceland 2015" from the terrain list.
     
    This terrain is usable in SFP1 & WoV, but you will need to edit the CatFile= flag in the Iceland.ini file to point to the correct terrain Catfile for the version of the game you are running. You will also need a Germany_CE replacement tileset. Brain32's is excellent, with treemod by CA_Stary, and you can get it here:-
     
    http://forum.combatace.com/index.php?autoc...p;showfile=6192
     
    In fact, I recommend installing Brain32's tileset even if you are running WoE.
     
    Just drop the tileset into your Iceland folder, and go fly.
     
     
    Please be advised this is an early beta release, for preview and feedback purposes only. Single missions will run, and there are flyable airbases for Red and Blue sides.
     
    But, there are a number of glaringly obvious tiling issues, and be very careful about using Alt+N as you are likely to crash into the side of a fjord somewhere.
    For some reason, Blue side anti-ship missions tend not to work properly.
    Also, non-airfield target areas are completely unpopulated, so don't go looking for lots of stuff to blow up, as it just ain't there, yet. . .
     
    Now, if someone wants to tell me the easy way to create a new tileset from scratch, I'd be delighted ;-) The topography of Iceland is wonderfully varied, from Glaciers to Volcanic Lava flows, from pure blue crystal springs to beaches of black sand, and from barren craggy rocks to verdant pasture. Just now it all looks a bit, well, green and boring. My early efforts at creating terrain tiles are amateurish to say the least. Ho-hum, back to the drawing board. . .
     
    As ever, feedback, suggestions and requests are most welcome. You can get me at combatace.
     
    Tally-ho!
     
    Baltika
     
    May 2008
     
     
    Oh yeah, this mod is released as freeware, you can mod it to your heart's content, and re-release for the benefit of the community. Credit should be given to the original developer, i.e. me ;-)
     
    You are NOT permitted to use this in any payware package, OK?

    1,039 downloads

       (2 reviews)

    0 comments

    Submitted

  22. Deutschland terrain update from v1.0 to v1.01

    Version v1.01
     
     
    DEUTSCHLAND TERRAIN
    =====================
     
    This is a minor update to fixe some problems and include a few new features.
    I also included a little Campaign written for Deutschland terrain.
     
    Version 1.01
     
    * fixed problem with runway of Bitburg in middle of nowhere
    * fixed some not fitting woodtiles on the terrain
    * included parked F-104 as static targets on some western airbases
    * added parked Hunters and Lightnings to RAF bases
    * added buildings to the big bases of Bitburg, Spangdahlem, Zweibrücken, Ramstein, Gütersloh, Wildenrath, Brüggen and Laarbruch
     
     
    Campaign Oktoberaufstand 1956/Octoberrevolution 1956
     
    It is a fictional campaign based on the idea, what could had been happen if the revolution in Hungary 1956 would have found a replica in East Germany.
    To fly this campaign you need following additional planes:
    * F-86F
    * F-84F
    * F-84G
    * MiG-15bis
     
    used standard planes are MiG-17F,B-57 and IL-28
     
    You can fly the F-86F for the Bundesluftwaffe or the MiG-15bis for the LSK/LV.
     
     
    Hope you enjoy it.
     
     
    Michael (Gepard)
     
     
     
    INSTALLATION:
    ***************
     
    Open Deutschland terrain update to v1.01.zip.
    Unzip all files of Deutschland terrain v1.01.zip into your Deutschland folder.
    Unzip all files of Campaign Oktober_1956 for Deutschland terrain.zip into your campaign folder.

    1,016 downloads

       (1 review)

    0 comments

    Updated

  23. WW2 Phillipine Islands by Edward

    Edward's Original WW2 Phillipines Terrain
     
    I've added an expanded notes and install instructions section to his original readme -- I highly suggest giving it a very close look.
     
    Enjoy!
    Wrench
    kevin stein

    1,014 downloads

       (0 reviews)

    0 comments

    Updated

  24. WW2 Tunisia/Malta Terrain

    WW2 Tunisia/Malta Terrain by me.
     
    Tiles by Deuces, USAFMTL, Polak and ThirdWire. Ground Objects by Kesselbrut, Geo and the A-Team. Static aircraft by the A-Team. Special thanks to Capun, Charles and Gramps for all their help and support.
     
    To install just drop into your Terrain folder in your Strike Fighters Folder. To delete just remove the file.
     
    Known Issues:
     
    Nothing in life is perfect.
     
    This terrain is 60% scale. I will eventually get around to doing a full scale version.
     
    Edward

    990 downloads

       (4 reviews)

    0 comments

    Submitted

  25. Kashmir terrain

    Kashmir TERRAIN
    =====================
     
    Kashmir terrain is made for WOE.
    =========================
     
    This terrain is made as part of the tutorial "My way to create a terrain" which you can find in the Knowledge Base of Combatace Forum.
    This terrain is full operational, but not finished. If someone want to use it as basic for making a full developed India vs Pakistan terrain, so feel free to use this terrain.
    As i have promised you will find 3 airbases and 3 industrial target areas for each side. I have installed one shipping line, 2 truck convoi routes and 2 panzer battle routes.
    I put in the Texturelist and the Citieslist, so that you has all neccessary files for further work with the Terrain editor.
     
    ++++++++++++++++++++++++++++++++++++++++
     
    INSTALLATION
     
    unzip all files into your Wings over Europe/Terrain folder
     
     
    Thats it.
     
    ++++++++++++++++++++++++++++++++++++++
     
     
    Kashmir Strait terrain is freeware. Commercial use is forbitten.
    If you find bugs please post them in StrikeFighters section of Combatace.com forum.
     
    +++++++++++++++++++++++++++++++++++++
    Hope you enjoy it.
     
    Michael (Gepard)

    970 downloads

       (1 review)

    2 comments

    Updated



×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..