135 files
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12 Million Meter Map
By Lexx_Luthor
This is a prototype 12,000km tiled, but not textured, map called Baikal, for summer season. The downloaded file is Baikal.7z. Unzip it with 7zip into a new folder not in the game folder. Copy the unzipped Baikal folder into the Terrain folder. The 99MB download is mostly very large bmp files used for development.
I am using SF-1, patched to October 2008.
The files in the Baikal folder are alphabetically ordered. This is essential for easy viewing of the folder contents. Folder set to view "list" helps me see the whole folder in one screen.
Tiles are 3km on a side, which is a minimum for this size map. There are no "real" textures for the prototype map.
I can't texture. I tried, but...
Only blank colour coded tiles are here, for tile mapping development, and blank tiles allow easy viewing in Terrain Editor zoomed out view. This terrain is made for paleo-antiquity classical high altitude strategic operations, and terrain variation is over a vastly greater scale than normal SF maps -- which means less detail seen from the cockpit at normal low altitude SF gaming, unless one expands their horizon distance to see more of less. The good news is that 3km tiles allows a modest 1.5x increase in framerate or 1.5x increase in HorizonDistance over the SF standard 2km tile sizes. I am currently running 200km horizon distance with ATI 4850 video card, and other game tweaks.
Much more info is in the readme file called " = 12m3 notes " . Also, the Viewlist readme is useful for exploring the map quickly.
No tile was left behind.
277 downloads
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Fast Squadron Take Off
By Gepard
Fast Squadron Take Off
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This mod is written for SFP1,WOE, WOI and WOV.
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I. Short description:
With this mod a Squadron will need less then 1 minute to take off, instead the long time in stock game. It is a mass take off to bring as many planes as possible into the air in the shortest possible time.
I used it first in my Baltic Entrance terrain and made it now working with all other terrains of First Generation which use stock airfield files.
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II. INSTALLATION:
Unzip all files into your desired terrain folder.
For instance Wings Over Israel/Terrain/IsraelME
Thats it.
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III. This Terrain is Freeware. Commercial use is not allowed.
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IV.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
31 October 2013
254 downloads
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Norway
By Guest
Norway terrain for SFP1 by S.Ansons
Version 1.0 May 2008
Credits: Thanks to gepard for his terrain tutorial, to Polak for his textures and terrain objects, to Wrench
for his range targets and to TK for a such open game !
This is a fictional terrain as I could not get the right landscape. However you will have a lot of hills and
islands with many interesting targets to play with.
Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
S.Ansons
247 downloads
0 comments
Submitted
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Kosovo_beta
By Jon_Beers
I saw in the forum someone asked about a Kosovo terrain and someone else thought there was one around (albiet this was posted some time back.) Anyway, here is that Kosovo terrain. Unfortunately, somehow ( i ) apparently overwrote the planning maps with the 'desert' planning maps at some point so i put in blank bitmaps to substitute. If you take one of your msn files and substitute 'kosovo' for lets say 'desert' it should work. If you use the kmd mission editor you can see where the targets are located and move your planes where you want of course.
Perhaps, I will get some sort of map plotted at some point, but the only way i know how to do that is to trial and error with the kmd mission editor and starting the game up to see where i end up. Someone with more experience with some other util could prob whip something up.
If, you like the F-4S in the image I will try to get the skins finished and up load it soon.
I uploaded a couple mission files, but you'll still have to edit them unless you have the same planes and ground objects. My CV-41 USS Midway is in da ocean in at least one of these missions. (They're just samples...some planes some 'groundObjects' no planning just samples)
I do not know who created this Kosovo terrain to give credit to or if they mind me loading it here. Have no clue where and when i got it. Must have been years ago. Its pretty simple terrain. Very frame rate friendly, tons of mountains and hills, plus the ocean (the adriatic i suppose its called.) Not up; to modern standards. You might like the 'Black Sea' terrain better if you want detail and fly in that neighborhood.
239 downloads
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Black VietnamSEA HM bmps
By Wrench
Black Repainted HM_bmps for VietnamSEA Based Terrains ONLY, for use in Post-08 Patch Levels
For Add-On Terrains for SF/SFG/WoV/WoE/WoI and SF2/SF2:/SF2:E
This "repair package" is for those people still having trouble/issues with items placed near the sea/land transitions, and for those terrains using the Desert tileset that have NOT been brought up to 08 patch levels. The problem manifests itself as 'partly sunken ships' in port, or GroundObjects and Building that seem to be below ground level when near the shoreline.
You'll note the listing of the NextGen sims, albeit THEIR terrains need NO adjusting; this is for 3rd Party, Add-Ons to be used in all the aforementioned sims, that were originally designed for use in the Classic Series, and have been migrated over. This will also fix them for use in the Classic Series.
This fix has been covered innumerable times in several hundred posts on the CombatAce message boards, and even has it's own thread in the dreaded Knowledge Base.
What this fix does, is change the Height statements for those terrains built in the 06 patch level, and before, and will bring them up to date with the O8 Level for the Classic Series, and will work the same for the NextGen series.
Some knowledge of use of Skypat's Cat Extractor Tool is needed, as you will probably be needing it to extract the terrain ***_data.ini from one of the Original 3 Terrains - Desert, VietnamSEA and GermanyCE, to make comparisons to for the terrain to be repaired. For the most part, the data in the Install Section below will have all the details necessary; but just be prepared.
I'll try to keep the install/ repair procedures as easy as possible for the less experienced users.
As always, unzip this pak to a temp folder or your desktop to gain access to the rest of this readme. It should be mentioned at this point, you're REALLY going to want to read the document all the way through before installing. This will aquiant you with the procedures and help you in the long run.
Wrench
Kevin Stein
215 downloads
0 comments
Submitted
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India Planning Maps
By Guest
:yes: Here are updated Planning Maps for the India terrain
169 downloads
0 comments
Submitted
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DEUCES Euro Desert Terrain
By Jon_Beers
Am not sure who created this mod of the desert terrain using Euro Airwar textures other than 'Dueces' but here it is.
I call it in a couple missions uploaded in my F-4S_F-4N pack to be uploaded today barring tech difficulties.
I modded the 'nations' file, BTW.
145 downloads
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india.rar
By Guest
India terrain for SFP1 by S.Ansons
Version 1.0 May 2008
Credits: Thanks to gepard for his terrain tutorial, to Polak for his textures and terrain objects, to Wrench
for his range targets and to TK for a such open game !
This is a fictional terrain as I could not get the right textures. However you will have 5 kinds of landscape
Sea, Desert, Farms/Fields, Mountain and Snow with many interesting targets to play with.
Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
S.Ansons
140 downloads
0 comments
Submitted
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Black Desert HM bmps
By Wrench
Black Repainted HM_bmps for Desert Based Terrains ONLY, for use in Post-08 Patch Levels
For Add-On Terrains for SF/SFG/WoV/WoE/WoI and SF2/SF2:/SF2:E
This "repair package" is for those people still having trouble/issues with items placed near the sea/land transitions, and for those terrains using the Desert tileset that have NOT been brought up to 08 patch levels. The problem manifests itself as 'partly sunken ships' in port, or GroundObjects and Building that seem to be below ground level when near the shoreline.
You'll note the listing of the NextGen sims, albeit THEIR terrains need NO adjusting; this is for 3rd Party, Add-Ons to be used in all the aforementioned sims, that were originally designed for use in the Classic Series, and have been migrated over. This will also fix them for use in the Classic Series.
This fix has been covered innumerable times in several hundred posts on the CombatAce message boards, and even has it's own thread in the dreaded Knowledge Base.
What this fix does, is change the Height statements for those terrains built in the 06 patch level, and before, and will bring them up to date with the O8 Level for the Classic Series, and will work the same for the NextGen series.
Some knowledge of use of Skypat's Cat Extractor Tool is needed, as you will probably be needing it to extract the terrain ***_data.ini from one of the Original 3 Terrains - Desert, VietnamSEA and GermanyCE, to make comparisons to for the terrain to be repaired. For the most part, the data in the Install Section below will have all the details necessary; but just be prepared.
I'll try to keep the install/ repair procedures as easy as possible for the less experienced users.
As always, unzip this pak to a temp folder or your desktop to gain access to the rest of this readme. It should be mentioned at this point, you're REALLY going to want to read the document all the way through before installing. This will aquiant you with the procedures and help you in the long run.
Wrench
Kevin Stein
128 downloads
0 comments
Submitted
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Winter Red Range
By Piglet_7
A re skinned Red Range using some tiles for Germany terrain
101 downloads
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