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  1. AmericaNW Mountain Thaw

    This is a mod of Major Lee's America Northwest terrain mod using some terrain tiles from Deuce's GermanyCE2 tile set. The terrain tiles hopefully make for a more exciting feel. And the SAM sites will definately get your attention. The waypoints were changed to work better in multiplay dogfights. In an effort to get a more standardized mod for multiplay, I have included these directions, that when followed closely, should allow folks to successfully connect and be able to play dogfights and coop missions on it. And if played in single player mode, should prove to be a challanging terrain to fly on. I have included all the files needed for this mod to work except the VietnamSEA.CAT file. Because it's size is way to big for most people to download and they already have it. This mod works with Strike Fighters, Wings Over Vietnam, Wings Over Europe, and Wings Over Israel.
     
    To install:
    Unzip this file into your WOV\Terrain Folder
    There should be a new folder created that is named AmericaNW
    Next open your VietnamSEA folder and copy and paste the VietnamSEA.CAT file from there into the newly created AmericaNW folder. Open the AmericaNW terrain folder and rename that VietnamSEA.CAT file to AmericaNW.CAT.
    That's it, you are good to go.
     
    For those people wanting to use this mod with Strike Fighters Project 1 the directions are the same except use the Desert.CAT file.
    For those people wanting to use this mod with Wings Over Europe the directions are still the same, only this time use the GermanyCE.CAT file.
     
    If you want a couple good single player missions to go with this terrain, look here;
    http://forum.combatace.com/index.php?autoc...p;showfile=5426
     
    If you want a good campaign to play with using this terrain look here;
    http://forum.combatace.com/index.php?autoc...p;showfile=5661
     
    For Multiplay dogfights, you need to edit your WOV\Option.ini file.
    In the [DogfightHost] section, change the following command lines to this:
    RespawnTime=45
    RespawnDistance=2000.000000
    MinHeight=1500.000000
    MaxHeight=1500.000000
    HeightDeviation=5.000000
     
    MinHeight and MaxHeight can be as low as 1200.0000 without causing to much trouble, you'll have to play around with that to suit yourself.
    The Desert.CAT or GermanyCE.CAT files can be used instead of VietnamSEA.CAT file, but if you do use them, you might have to use a different figure in the MinHeight and MaxHeight parameters above for multiplay. Those you'll have to experiment with. I like to start a dogfight out as low as possible since the game doesn't allow one to start out on an airport yet. I had to keep the RespawnDistance close in to lessen the chance of respawning on the side of a canyon. I might recommend using Desert.CAT for Strike Fighter Project 1 and Strike Fighters Gold so you can be compatable when playing those sims, staying with VietnamSEA.CAT for Wings Over Vietnam, and using GermanyCE.CAT for Wings Over Europe. This mod works with Wings Over Israel as well using the IsraelME.CAT file.
     
    Fixing the terrain swap bug in Multiplay:
    The problem: There seems to be a glitch when swapping terrain in multiplay dogfights, in that the starting waypoints start out wrong. An example is when switching to the America Northwest Mountain Thaw mod AFTER playing on the VietnamSEA terrain. THe game starts out using the waypoints from VietnamSEA, not the waypoints programmed into the Mountain Thaw mod. To clear this up the host must exit the game and start a new game and everything works just fine. Then when you switch back to the VietnamSEA terrain, the multiplay dogfight starts out using the Mountain Thaw waypoint and again the host must close the game and restart a new one to clear things up. When this problem first presented itself, I thought the problem was in the terrain's Dogfight.ini files. It's not, those waypoints are correct and work as intended.
     
    The Solution: In the WOV directory, create a folder named Options_Ini Backups. And inside that folder create two new folders, one named AmericaNW and another named VietnamSEA. Now, after you launch a multiplay dogfight using the AmericaNW Mountain Thaw terrain and it works ok, close out the game and copy the Options.ini file into the the Options_Ini Backups\AmericaNW folder. Then after you get a good dogfight game using the VietnamSEA terrain, again close out the game and copy the Options.ini file into the Options_Ini Backups\VietnamSEA folder. Then whenever you want to swap terrains in a multiplay dogfight, before starting the game go to those folders and swap in the correct Options.ini file.
     
    I'm not entirely sure what's going on here, but this seems to work. Just editing the Options.ini file and saving the changes before starting the mission doesn't seem to work. This doesn't appear to be a problem with the terrain per say, but more of a "bug" in how the game loads the terrain. And this seems to be a problem not only with WOV, but with SFP1, SFG, and WOE as well. Perhaps someone in TK's group can fix this when they release a patch sometime, but in the meantime this will fix that problem. It's my guess the game loads the waypoints before loading the terrain, sticking you with the waypoints from the previous game. I'm of the opinion here that we may need an Options.ini backup for each terrain we use in multiplay dogfights. Some guys use the Range terrain and may have to create a Range folder (and Options.ini backup) within that newly created Options_Ini Backups folder they created above. And this appears to be host specific so only the host of a dogfight will need to swap out those Options.ini files for the various terrains they use when hosting a multiplayer dogfight. Also, multiplay coop missions seem to be uneffected by all this.
     
    And lastly. It's fine with me if anyone wants to use this mod for further development. All I ask is you please give credit where credit is due.
     
    Simple as that. You are now good to go in both single player and multiplayer modes.

    1,326 downloads

       (4 reviews)

    0 comments

    Updated

  2. American SouthWest

    American SouthWest Terrain for SF, WoE & WoV
     
    This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis. The terrain could use some more work, but I'm releasing it "as is", as there's pretty much not more I can do with it.
     
    This terrain is a rebuild of a partly completed build found via a discussion at SimHQ. It should also be noted at this time, =I DID NOT BUILD THE TERRAIN!!= I'm only completing someone elses work...and couldn't have done it without the assistance of some superb people. The original readme is included. So the =ONLY= credit I can and will take, is for simply finishing the job.
     
    This package ONLY includes the necessary inis, HFD, TFD and a few add-on objects that are needed for the necessary eye-candy. 3 Planning Maps are included, for the varying zooms, but they are very basic and won't show the cities and 'other' target areas. NO terrain tiles are included (see Notes below for reccomendations)
     
    It has been -almost- completly rebuilt, the creation of briefing, movement, a completely NEW targets ini, and upgrading the data ini to the latest standards (ie: one that works). Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    It is set up to use the SF desert tiles. You WoE and WoV users WILL have to get a suitable 'alternative' set of tiles; See the NOTES section below for more information, and my reccomendations for tile sets.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
     
    PLEASE!!! Read the enclosed 'asw_readme.txt' for full, detailed step-by-step install instructions. Also, the "Notes" section which has further detailed information pertaining to tile sets and Vista users. EVERYTHING you need to know is in there..I wrote it so you'd have as little problems as possible
     
    Happy Hunting!
    Wrench
    Kevin Stein

    1,175 downloads

       (4 reviews)

    0 comments

    Submitted

  3. Norway terrain for SFP1

    :yes: Here is a fictional version of Norway. It is fictional for I could not get the correct Norway area, however the terrain
    is full of hills, mountains and valleys and sea . Texture set uses FE tiles + others. FYI a snowy version using DBS and
    FE winter texture sets is in progress.

    857 downloads

       (4 reviews)

    0 comments

    Submitted

  4. Southern California - Ver 2.0

    Southern California Terrain Ver.2 for SF/WoV/WoE -and possibly FE, WoI and SF2
     
    This terrain mod is designed to COMPLETLY replace the version I released in 2008; however, you will probably need some of the Ground Objects included in that pak.
     
    This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted.... This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
     
    I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
     
    It is based on USAFMTL's SCal map from his Top Gun mod from several looong years ago.
     
    This package contain just about everything you'll need, from new inis, HFD & TFD, tiles -including a whole bunch of new ones, and their associated TODs- LOTS of new fixed terrain objects (destroyed buildings of all flavors).
     
    It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users", below, if you're using an unpatched version(s) of the games.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
     
    It has been tested in SF, WoE and WoV. It should work in FE & WoI with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini.
     
    As to be expected, there's a pretty detaile readme enclosed -- so read it first after unzipping and before installing. Vital instructions, and so forth and so on inside that'll make things a bit easier for you.
     
    Happy Landings!
    Wrench
    kevin stein

    2,057 downloads

       (4 reviews)

    3 comments

    Updated

  5. Germany for SFP1

    :yes: Hello everyone,
     
    Here is my version of Germany for SFP1. This map should work with WOx Games too. (Just change the cat pointer
    in the Germany.ini file).
     
    Readme.txt
     
    Germany terrain for SFP1 by S.Ansons
    v1.0 January 30th, 2009
     
    Having only SFP1 and FE, and with all the tremendous work made by CA community on the WOE GermanyCE Map, I have decided to create my own Germany Map. That' s the result !
     
    Credits: TK, CA_STARY, Brain32, The Wrench, Polaks, Jan Tuma, Pasko, Hinchibrooke and likely many other people from the CA community.
     
    What's new in this Map:
    -2 new tiles have been added to the base WOE tileset :
    GERMANYSJ.TGA small lake in a field tile.
    GERMANYSA.TGA small lake in a mountain tile
    - More forest areas with small roads and small towns
    - New tods for having snow trees in the mountain areas
     
    Lots of targets including :
    Bridges at Arnhem, Nijmegen, the Rhine towns and München
    A cargo convoy with destroyers, cruiser, Uboats to simulate a naval battle, German warships in the Hamburg harbor.
    Tank and truck convoys thru the ardennes and towards Arnhem to help simulating both 1940 WestFeldZug, the battle of the Bulge and
    Operation Market Garden.
    Water color has been changed to give it a more greenish look.
    Many towns in Holland, Denmark and Germany
     
    Have fun !
     
    S.Ansons

    2,874 downloads

       (4 reviews)

    2 comments

    Submitted

  6. Cuba

    This is a Terrain of Cuba and Caribbean Sea for a fictional conflict with USAF , RAF , Mexico , Honduras and Bahamas - VS - Cuba and Nicaragua .
     
    Sice 1000x1000 .
     
    INSTALATION:
     
    Copy/paste the folder of Cuba in to Terrain folder.
     
     
    Only tested in WOE , work wiht GermanyCE.Cat
     
    [Terrain]
    TerrainFullName=Cuba
    CatFile=..\GermanyCE\GermanyCE.cat
    DataFile=Cuba_data.INI
    TargetFile=Cuba_targets.INI
    TargetTypeFile=Cuba_types.INI
    MovementFile=Cuba_movement.ini
    NationsFile=Cuba_nations.INI
    BriefingText=Cuba_briefing.INI
    DogfightFile=Cuba_dogfight.INI
    DogfightOnly=FALSE
     
    Happy hunting.
     
    Tonix 2011.
     
     

    657 downloads

       (4 reviews)

    4 comments

    Submitted

  7. DRVv151

    An updated version of DRVv1.5 without the tree in the water bug and a Da Nang area without missing tiles.

    2,424 downloads

       (3 reviews)

    0 comments

    Updated

  8. Israel terrain v 1.5

    Israel terrain covers the territory of Israel, the Sinai Penisula, the most part of the Nil Delta, Soth Lebanon, West Syria and West Jordan.
     
     
    Israel terrain v 1.5
     
    I decided to make some new tiles for Israel terrain. An Oasis that Camels have something to drink in the desert, Snow for the Mt Hermon and the highest Mountains of Lebanon and vegetation for the hills in north Israel and the Lebanon.
    I also included the most aditional targetareas which i had made for Suez terrain for instance Radio Kairo, Radio Tel Aviv, Ports of Ashquelon, Ashdod, Netanya, Industy sites at Haifa, Tel Aviv, Gizeh, Helwan, Zifra, El Kubra etc.
    To get the big explosion on destruction of Dimona Nuclear Reactor you need a nuke effect.
     
    Hope you enjoy it
     
    Michael (Gepard)

    3,551 downloads

       (3 reviews)

    0 comments

    Updated

  9. Battle of Britain terrain v1.3

    The newest version of SFP1 enabled watereffects. So i decided to make BoB terrain compatible with this new effect.
    other changes:
    - new city tiles, to improve the look of the terrain
    - included the river Seine in France
    - the terrain is now hilly, not more flat as before

    1,224 downloads

       (3 reviews)

    0 comments

    Updated

  10. Deutschland terrain version 1.1 (Germany for SF1)

    DEUTSCHLAND TERRAIN (Germany)
    =====================
     
    Deutschland terrain is made for SFP1, but will also work with Wings over Vietnam or Wings over Europe.
    It represents Germany in the time of the cold war.
    The most of Germany is done, only the Ruhrgebiet and Bavaria are still terra incognita.
     
    ++++++++++++++++++++++++++++++++++++++++
     
     
    This is a update to fixe some problems and include a few new features.
    I also included a little Campaign written for Deutschland terrain.
     
    Version 1.1 17. Dezember 2006
     
    new features:
    - west german farmland got smaler fields
    - the borderline between the two Germanies is now included
    -Campaign Octoberrevolution 1956 is modified, replaced F-84G with F-80
    - Sea tiles reworked, so that the water effect of moving waves will work now.
    - 289 target areas now (248 in version 1.01)
    - Castles
    -some west german Powerplants
    -some west german Bridges
    - tiling of Thuringia and south Saxonia changed.
    - tiling of Dollard region (Emden) changed
     
    +++++++++++++++++++++++++++++++++++++++++++++
    Campaign Oktoberaufstand 1956/Octoberrevolution 1956
     
    It is a fictional campaign based on the idea, what could had been happen if the revolution in Hungary 1956 would have found a replica in East Germany.
    To fly this campaign you need following additional planes:
    * F-86F
    * F-84F
    * F-80
    * MiG-15bis
     
    used standard planes are MiG-17F,B-57 and IL-28
     
    You can fly the F-86F for the Bundesluftwaffe or the MiG-15bis for the LSK/LV.
     
     
    ******************************************
    Finally i want to say thank you to all who supported the making of Deutschland terrain. Thanks to Polak for the Pontons, Darreck for the Coolingtowers, Enrico for the Castle Pfalzgrafenstein, Capun for the parked planes and so on and so on and so on. And of course a very big thank you to TK, the great guy who stands behind SFP1, WOV and WOE.
     
    ++++++++++++++++++++++++++++++++++++++
     
    Deutschland terrain is freeware.
     
    If you find bugs please post them in StrikeFighters section of SimHQ.com forum or Combatace.com forum.
     
    +++++++++++++++++++++++++++++++++++++
    Hope you enjoy it.
     
    Michael (Gepard)

    2,202 downloads

       (3 reviews)

    0 comments

    Updated

  11. WW2 Solomons Islands Upgrade

    Solomons Islands Terrain Upgrade: For WW2 PTO mods
     
    The first of several...
     
    This mod is a relatively small upgrade to Edward's WW2 Solomons Islands terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll be getting new targets and types inis, along with a host of goodies to drop into the terrain's folder.
     
    It has been tested in SF, WoV and WoE, using their cats pointed to the terrain's main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. All necessary items are included, so there should be no worries here.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges, the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable here as well.
     
    It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! It is NOT included in this package. Edward's "Pacific Terrains.txt" readme is also included.
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! =
     
    If you follow the instructions below, you should have no (or minimal) problems...just remember - BACKUP your originals!
    And follow the fairly simple instructions in the enclosed readme.
    Of course, the general notes sections might be interesting to read; a full listing of credits, and my very public Thank You to Edward for creating the PTO terrains in the first place!!!
     
    Sorry, folks, no screenie. You all should know what SoWesPac looked like by now!!
     
    Happy Hunting!
    Wrench
    kevin stein

    383 downloads

       (3 reviews)

    0 comments

    Updated

  12. GermanyCE Terrain Mod Combo INI files

    Readme for combining Gepard's 8 New Airfields and JSF_Aggie's Highway Airfields mods.
     
    These files are simply replacements for your GERMANYCE_TARGETS.INI and GERMANYCE_TYPES.INI files.
     
    What you will need first:
     
    Wings Over Europe with the GermanyCE terrain (Duh!)
     
    Gepard's 8 New Airbases for WOE:
     
    http://forum.combatace.com/index.php?autom...p;showfile=5078
     
    JSF_Aggie's Highway Airfield Mod:
     
    http://forum.combatace.com/index.php?autom...p;showfile=2950
     
    Instructions:
     
    1. Backup your GERMANYCE_TARGETS.INI and GERMANYCE_TYPES.INI files first (if they have been extracted)!
    2. Install both mods...don't worry about overwrites, we'll be fixing those later.
    3. Copy the GERMANYCE_TARGETS.INI and GERMANYCE_TYPES.INI files from this archive into the "WOE"/Terrain/GermanyCE directory. Allow the overwrites.
    4. That's it!
     
    As a bonus, I've included several areas you can use to base carriers out of.
     
    These files should work with other mods of the WOE terrain (Deuces or JSF_Aggie's tree mods, etc).
     
    However, they will erase any mods that have already altered the GERMANYCE_TARGETS.INI and GERMANYCE_TYPES.INI files.
     
    Enjoy your new airfields. Big thanks to Gepard and JSF_Aggie for giving me permission to combine their airfield inis...all the work was theirs, I just wanted them both at the same time!
     
    FastCargo

    428 downloads

       (3 reviews)

    0 comments

    Submitted

  13. New Guinea 2 WW2 Terrain Targets Upgrade Pak

    New Guinea 2 Terrain Upgrade: For WW2 PTO mods
     
    This mod is a relatively large upgrade to Edward's WW2 New Guinea 2 (the full sized version) terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
     
    This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line)
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     
    It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! Along those linse, I've pulled and repainted several skins for some of the stock buildings as well. You'll see them as you play.
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! =
     
    Remember: this is for the LATEST version, "New Guinea2", not the earlier version.
     
    Follow the instructions herein =EXACTLY= and you should have no problems. There are a few new Ground Objects, and reskins of existing. It is also suggested to read my "Other Notes" section for other comments, explinations, and general info.
     
    Happy Hunting!!
    Wrench
    kevin stein

    567 downloads

       (3 reviews)

    0 comments

    Updated

  14. Libya, Modern Ver 2.0 -Final-

    Lybia Terrain; Updates, Fixes and General Mayhem
     
    Version 2.0 =FINAL= No more updates after this release!!!
     
    This is mostly a 'fix' of the targets, types, and movements inis. It replaces ALL PERVIOUS VERSIONS of the Libya map. It is a FULL terrain, with everything needed to just unzip, drop into your game of choice, select the proper terrain cat pointer (more below), and go fly. That means that EVERYTHING is included - tiles, inis, the usual suspect terrain items (factory place, truck depot, country flags, etc). It has been tested in SF, WoV and WoE. It should work in WoI, as long as one of the original terrains is present, and the cat pointer adjusted to 'look' for it. -- This has NOT been tested!
     
    It has been rebuilt, with corrected placements and flattening of the Libyan airbases, renaming of some target areas, and an EXTENSIVE expansion of the target's themselves. Due to terrain considerations, there are several airbases that are NOT in their Real World ™ locations or have the proper runway configuration. But they're pretty damn close! All the inis, especially the movement, have been rebuilt to change the semi-functional Anti-Shipping mission placements to something that works, and the addition of several Ground Attack routes from Tunisia. As you can expect, there are several 'Easter Eggs' scattered around the map. Have fun finding them!
     
    It is also reccomened you have the latest Weapons Pak (either one should be ok), Pasko's Ground Objects, and Kesselbrut's Vehicles Pak. I haven't acutally placed their objects, other than the HAWK batteries, but they're nice to have. See "Notes" below for information about Stock & 3rd Party Ships.
     
    PLEASE read the readme for full, detailed, step-by-step install instructions. Also, have a look at the semi-extensive "Notes" section for more of my color commentary and additional sidebars.
     
    Happy Hunting!
     
    Wrench
    Kevin Stein

    3,143 downloads

       (3 reviews)

    0 comments

    Submitted

  15. Major Lee's Himalaya terrain

    This is Major Lee's Himulaya Mountain Terrain mod. To install, unzip the file. Then add a terrain.cat file from your game to the newly created Himalaya folder, renaming the cat file to himalaya.cat. Then place the himalaya folder in your game's Terrain folder. You should be good to go. This is Major Lee's work, saved from his site before it crashed. Please don't credit me with any of it.

    1,969 downloads

       (3 reviews)

    1 comment

    Submitted

  16. Major Lee's America Northwest Terrain

    This is Major Lee's America Northwest Terrain mod, slightly edited. I have included my SAM site mod to it, and fixed the sticky runway problem at Elk airfield. I'm posting this at CombatAce because Major Lee's site is down and have been receiving a lot of requests from people to provide it. I've set the zip file up so installation should be a very simple process. This mod was originally done for Strike Fighters, but will work with the WOV, WOE and WOI cat file as well. I've set this up to be a new terrain, seperate from Lee's other versions, so you can have all of them in your terrain folder at once. This is Major Lee's work, please don't credit me with any of it.
     
     
    Major Lee's Aerodrome
    20JULY2003
     
    American Northwest training and development map (500 km x 500km).
     
    TO INSTALL THE FILES: (Edited by Doghouse) (Back up any files you don't want to change permanently)
     
    1: Extract the zip file. The appropriate terrain folder will be created.
    2: If using Strike Fighters: Copy/Paste "desert.cat" from the Desert folder into the AmericaNW folder and rename "desert.cat" to "AmericaNW.cat".
    If using Wings Over Vietnam: Copy/Paste "VietnamSEA.cat" from the VietnamSEA folder into the AmericaNW folder and rename "VietnamSEA.cat" to "AmericaNW.cat".
    If using Wings Over Europe: Copy/Paste "GermanyCE.cat" from the GermanyCE folder into the AmericaNW folder and rename "GermanyCE.cat" to "AmericaNW.cat".
    If using Wings Over Israel; Copy/Paste "IsraelME.cat" from the IsrealME folder into the AmericaNW folder and rename "IsraelME.cat" to "AmericaNW.cat".
    3: Place that folder in your game's Terrain folder. You should be good to go.
     
    TO USE IN-GAME:
    Select Single Mission, "Create Mission" then under the Mission Map drop down list under section I, select "Amercian Northwest".
     
    ERRATA:
    There is no water, so don't select anti-ship missions.
     
    There is no campaign; I welcome anyone who wants to please write one!
     
    AI may have issues with the terrain at times.
     
    You might have issues with the terrain too, especially if you select Inclement weather option...
     
    This is a map meant that is meant to be somewhere fun to fly. It is also meant to be useful for prosepective modders to learn to write INIs and place objects.
     
    If you develop an interesting INI for this map, please send it to me and I will post it at the Aerodrome for all to enjoy.
     
    Please do not post this set at other websites.
     
     
    Enjoy, Major Lee.

    1,344 downloads

       (3 reviews)

    0 comments

    Submitted

  17. Greece Terrain

    :yes: Hello Everyone,
     
    Here is my Greece terrain for SFP1. Unfortunately, I could not cover the total Greece Area, but the terrain contains several interesting landscapes (from Islands, to Farms, Desert and Mountains) and covers a large part of the MTO.
    I hope you will like it.
     
    Readme.txt
     
    Greece terrain for SFP1 by S.Ansons
    Version 1.0 September 2008
     
    V1.0
    Credits: Thanks to gepard for his terrain tutorial, to Polak,WingWinner for their textures and terrain objects, to Wrench for his range targets and to TK for a such open game !
     
    Area covered: South of Greece, Crete, Cyprus,
    South of Turkey, Part of Lybia, Egypt, West part of Israël.
     
    Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
     
    Installation: Just drop the Greece folder into
    your Terrain folder
     
    S.Ansons

    1,083 downloads

       (3 reviews)

    0 comments

    Submitted

  18. Eritrea-Etihopia Terrain

    Well, this is the Eritrea-Ethiopia terrain for WOE, i hope upload the Eritrea-Etihopia campaigns soon.
    Sorry my english is poor
    ----------------------------------------
    By JPonti

    1,434 downloads

       (3 reviews)

    2 comments

    Submitted

  19. taiwan terrain

    this is taiwan terrain, i forgot who created but no readme file , this terrain was downloaded from avsim .
    i want to say thanks for who ever created it. remember cat pointer
     
    i want to say to the formosa terrain creator thanks to you for the formosa terrain also and if you can use taiwan terrain to add some stuff to your formosa it would be great .
     
     
    to the ca community we know that avsim is temporary gone but we can help out upload all you can any avsim files to ca , so that at least we have a small backup to reference by. plus we can create a small private section for the creator of avsim.
     
    enjoy this terrain - ca community
     
    this terrain would also be a great complement to my movieintro for the sim. found here http://forum.combatace.com/index.php?autoc...p;showfile=9012
     
    and don't forget marc's excellent j11s .
     
    sorry no screen but should be surprise.

    829 downloads

       (3 reviews)

    0 comments

    Submitted

  20. Libya - Version 3.0 Ulitmate Final -

    Libya Terrain Upgrade, Version 3.0 -- For SF/WoV/WoE and probably WoI/FE/SF2
     
    Ok, I know, I know...I said I'd NEVER go back to this terrain, but since the 2.0 FINAL was released I've learned a bit more on how to use the Terrain Editor...to wit:
     
    There has been extensive retiling of many of the major areas on the map, replacing LOTS of mismatched or ill-fitting tiles. The entire coast of North Africa, from Tunisa to the Libyan/Egyptian border and been completely retiled with matching units. Sicily and Greece, and the 'boot' of the toe of Italy have also been extensively retiled. Approximately 75% of the map tiles have been replaced -BY HAND!!!!-, making a much smoother and better looking map. Unfortunately, a couple of the target areas required small location adjusments, so that had to be corrected as well.
     
    Included in the package are new HFD, TFD, data and targets inis. The data ini has been fully updated to make use of the terrrain effects as per the 9/08 & 10/08 patches. Adjustments to sea level and uping the Alpha Object count have also been implemented in the data ini. Some trees are around, but not as many as I'd like.
     
    You =MUST= have the orginal Libya 2.0 terrain to make use of the Update Pak. It's available in the CombatAce download section at the following url:
     
    http://forum.combatace.com/index.php?autoc...p;showfile=6652
     
    The targets ini in this pak includes the "Targets Hot Fix", and the new planning maps from that package. So, don't worry if you don't have the Hot Fix pack.
    So, really...consider this the Ultimate Final Version....I'm NOT going back to it again. Promise!!
     
    = This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
    For SF2 users ... don't know what you to tell ya...you're on your own! =
     
    As usual, there's more relatively simple install instructions in the enclosed readme. So, give it a once over...
     
    Happy Landings!
    Wrench
    Kevin Stein

    2,248 downloads

       (3 reviews)

    2 comments

    Submitted

  21. American North West - 4 Seasons Rebuild


    Upgrade for America NorthWest Terrains: 4 Seasons Inclusive Build


     

    -for SF/WoV/WoE/WoI and maybe FE?


     

    The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges. But...with the advent of the 9/08 patch for the entire 3rd Wire series, they can now be combined into ONE terrain, and with a few ini edits, allow for =ALL= 4 season to be present in ONE terrain folder. Seasonal changes are based upon the date a mission is flown, in single mission (month/day - year makes no difference), and probably in campaigns as well
     
    This package includes ALL 4 seasons for Major Lee's "America NorthWest" series, combined.This package is designed to TOTALLY REPLACE =ALL= the original terrains, with one single install. Editing has been done to the all the inis, as per the latest patch standards. Included are also my targets and movements enhancements, as seen in a 8/07 upgrade, with some additions.
     
    Included are the "Spring", "Summer" (by CA_Stary), "Thaw" (by Doghouse & Deuces), and "Winter" seasons as new subfolders of this rebuilt terrain. A new 'EnvrionmentalSystem.ini', that is terrain specific, was created that raises the cloud deck OFF the mountains. It's also super easy to edit, to allow for lower clouds, if that is your wish. You'll also find regional specific trees (pine) scattered across the landscape. It looks sooo much better with trees!!! :) For those looking for it, YES, there are more than a couple of Easter Eggs, as you've all come to expect.
     
    While set in the "What If.." world of the Global Sedition vs the North American Alliance, it's quite usable for just about anything. =EXCEPTING= no anti-ship missions, as there's no large bodies of water for shipping routes. (see my pleas for retiling in the "General Notes and Other Nonsense" section below)
    The movements ini has been expanded for more Armed Recon missions, with additional truck routes for both sides. Additonal targets have been added (one new city, airport and train stations for each side), and new Ground Attack routes for CAS missions. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil Fields and Elk Mountains Uranium Mines for their own". New country flags have been added (the 2 GS and Alliance flags are still here!) for NAA alllies - USA and Canada.
     
    This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reacharound. This, however, has =NOT= been tested. You use it in these games at your own risk.
    Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. And the fact that there's no water on this map.....
     
    Included as well is FastCargo's SON-9A "FireCan" AA control radar, and some ini updates for a few of the stock "Red" AAA units, networking them to the FireCan.
     
    PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've tried to accomplish.
     
    Good Hunting & Happy Landings!!!
     
    Wrench
    kevin stein

    2,433 downloads

       (3 reviews)

    4 comments

    Updated

  22. Rescaled Green Hell 2 Trees.rar

    This is a texture modification of CA_Stary's Green Hell 2 mod for WOV/WOE. In order to use this mod you must have Brian32's WOV terrain repaint and CA_Stary's Green Hell 2 installed.
     
    I have rescaled the trees to a more realistic size. The benefits of doing this are tremendous. First, weapons delivery feels more natural because you are able to judge speed and distance more accurately. Secondly, flying NAP of the earth is more realistic as the illusion of speed has increased.
     
    I have also included a new Viewlist.ini file which is optional. If you haven't used my other viewlist.ini mod you might want to try this one. It allows you to zoom in and out in external and flyby view as well as a new tower view. It is inlcuded because the FOV for external view has been set to 180 degrees for a more realistic experience when buzzing the trees in this mod. Also the FOV for the cockpit has been set to 85 degrees. Please read the Install.txt for directions of use.
     
    Cheers,
    Bananimal
    webaccount@alltel.net

    1,121 downloads

       (3 reviews)

    1 comment

    Submitted

  23. Canary Islands

    Canary Islands Terrain -for SF/WoV/WoE/WoI and maybe SF2 & FE?
     
    This is a small map mod that was sent to me, partly started, by Crusader (IIRC) . I went ahead and targetized it, did some minor retiling (including creating a new "DesertAB1" tile for use under the runways), and generally did what I could to finish it off.
     
    This is a VERY small map, I'd guess in the 250x250 km range, so there is a distinct possiblity of running into The Wall. Hopefully, I've gotten all the movement routes well within. If there is, or anyone knows of a way to expand it.....do let me know and I'll targetize the other islands....
     
    The data ini makes use of all the latest 'goodies' added by the 9/08 & 10/08 patches as to effects rendering. Included are new targets, types, movements inis and tiles. Everything is included to make install as easy as possible. Even the GroundObjects used are ALL stock types, so nothing new has been added. One thing, however, there are NO SAM sites on either side. Given the small size of the map, one could find himself under fire from wheels up to whereever you're going!
    Several new flags have been added; the Spanish flag and for the 'enemy' side, I just reused the "Global Sedition" banner. However, 2 new ones have been added for the Bad Guys ... consider them the 'Easter Eggs' for this terrain.
     
    This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, there should be no problems . WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
    For SF2 users ... don't know what you to tell ya...you're on your own!
    Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. If, however, you've not patched your game install, I've left the "Notes for Vista Users" section intact, with instructions on commenting or editing the shaders sections.
     
    Happy Landings!
    Wrench
    kevin stein
     
    (this is one time I think the readme is bigger than the upload itself....)
     
    PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've trying to accomplish.

    1,285 downloads

       (3 reviews)

    1 comment

    Submitted

  24. The Fighter Bowl

    "The Fighter Bowl" Terrain for SF/WoE/WoV and Probably SF2, WoI & FE
     
    This little terrain idea came to me, literally, in the middle of the night. It's just a very basic terrain, with only 2 airfields (the Large Runway 4 so anything can operate from it) per each side, a few cities, some rivers and an oceanic feature in the center. It is designed with multi-player in mind, hence it's name "The Fighter Bowl", where opposing Teams can have it out with each other.
    There are also multiple Truck Routes, some Ground Attack (ie: CAS) and shipping lanes across the Saknuseum Sea. Think of this as a complimentary terrain to both The Ranges, only you'll have Opposing Force Air Units to bug you. To add a bit of sci-fi-ishness, on the central island is the "Citatel of the Adjudicators", a Neutral Party that judges the competitions. Think of them as the Referees of Global Confrontation ... whomever wins in The Arena, gains whatever world-goal they were seeking.
     
    The terrain is supposed to look like an extreamly LARGE impact feature on the earth's surface (ie: a 200+ kilometer diameter crater/caldera), with a central sea. Think of the Manicougan crater in Canada, only several HUNDRED orders of magnitude larger. It's mostly ringed with mountains, but is other wise relatively flat across The Bowl. Also relatively featureless, with only a few deep canyons or other erosive features in the "playing field".
    This is a complete terrain, with everything needed to just unzip and (hopefully) run with no problems.
     
    There are NO major air defense units, other than those as usually seen around the airbases. A few have been placed at the 'cities', but AAA units ONLY -- to repeat, there are NO SAM batteries emplaced on this map. That would take away from it's intended use as a major Dogfight or Co-Op Arena.
    There is, however, as you've all come to suspect (and/or rather, expect...) one major Easter Egg on this map, and one very small one. They're built directly into the terrain itself, and should be pretty easy to find. If you look for such things...
     
    I'd also like to apologize for the lously planning maps ... for some reason, the SFMap generator didn't see what was supposed to be "sea" as anything other than land -- that's totally my fault, in a lack of under standing how exactly the Height Field is read. Had to paint the Saknuseum Sea in by hand, so expect some placments to be a bit 'off' on the planning maps. Sorry!
     
    = This has been tested in WoE (my main Laboratory of choice..) There should also be no problems running it in SF or WoV. It should also work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
    For SF2 users ... don't know what you to tell ya...you're on your own, but you should have any major problems =
     
    As per usual, the expected readme with all the (un)necessary information needed to install and blah blah blah balh
     
    Happy Hunting!
    Wrench
    kevin stein

    798 downloads

       (3 reviews)

    0 comments

    Submitted

  25. American SouthWest - Ver 2.0

    American SouthWest Terrain, Version 2.0 for SF/WoE/ WoV and probably WoI, FE and SF2
     
    This is a complete rebuild of the terrain originaly released in Feb 2008. It has been completely retiled, and has had a MAJOR upgrade in the targetization. It is designed to COMPLETELY replace that original version. It has been fully updated to use in the post-patch world.
     
    This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
     
    This is a COMPLETE package, with everything needed to just unzip, install, and fly over. All the tiles are included, including several (ie: MOST) repainted to a more 'lush' version. All new TODs have been created, so you'll see lots of trees and small buildings, including the 'skyscrapers' from Polak's city tod. Almost all the original Desert tiles have been repainted to more closely represent the semi-tropical/minimally arid region of the Texas Gulf Coast. Several rivers have been added, and they, for the most part, follow their Real Life ™ courses across the region. The "look" of the terrain should be something between the stock 'Desert' and the overly green of say, Deuces Euro Repaint and/or the GermanyCE terrain. In other words, semi-arid, but with plenty of growing things.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
     
    It has been tested in SF, WoE and WoV, post 9/08 & 10/08 patch levels.. It should work in FE & WoI (also post Expansion Pak and Post Patch) with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini. Pre-patch users may have some issues due to the new way the Game Engine ™ reads/creates height field measurments. Enough data exists in the CA forums for find the anwsers on how to fix it, if needed.
     
    As you've all come to expect, there's a HIGHLY detailed readme with all the "data and materials" necessary to get you up and running. I'd suggest reading it first, after unzipping to a temp folder somewhere
     
    Happy Landings!
    Wrench
    kevin stein

    1,453 downloads

       (3 reviews)

    2 comments

    Updated



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