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  1. British Isles Terrain Beta 0.4

    **************************************************
     
    UK Terrain and Campaign
     
    by Baltika
     
    Beta v 0.4
     
     
    For Wings over Europe Oct '08 patch
     
    **************************************************
     
     
    Credits:
     
    Thanks to gepard for his terrain tutorials, without which this mod would not exist.
     
    Thanks to Deuces for his Enhanced WoE tileset.
    I have included this in terms of the CombatAce Fair Use agreement, as I understand Deuces has granted his permission for his older mods to be used in this way.
     
    Thanks to Wrench for leading the way in terrain target placement.
     
     
    **************************************************
     
    Unzip the zip and copy the "UK" folder in to your terrain folder.
     
    The "RedBritain68" folder goes into your campaign folder.
     
    I have included two sets of terrain .ini files. You will find them in the UK/Soviet Invasion and UK/Celtic Wars folders. The default is the Soviet Invasion set, which has England defined as "ENEMY" and is required for the Red Britain 68 campaign to work.
     
    The Celtic Wars set has England defined as FRIENDLY, with the Celtic Nations as ENEMY. This is for use with ndicki's upcoming Celtic Wars mod, and should be regarded as a WIP. use at your own risk. In particular, you will require to add the various nations listed in this thread to your NATIONS.INI or you will likely get a CTD:
     
    http://forum.combatace.com/index.php?showt...38449&st=40
     
    This terrain is a beta, so you will see some strangeness. You can report any particularly freaky stuff to me at CombatAce.
     
    It is set up for use with WoE, but you can use SFP1 and WoV if you change the CAT pointer line in the terrain .ini file.
     
     
     
     
    Slainte!
     
    Baltika
     
    March 2009
     
    **************************************************
     
    For the campaign to work, you will require to add the following mods:
     
     
    Files required for Red Britain '68: Soviet Invasion UK
     
    F-111K by FastCargo & team (@ C5)
    Lightning F.6 by Russ (@C5)
     
    Sea Vixen FAW 2 by P. Chandler
    http://forum.combatace.com/index.php?autoc...mp;showfile=885
     
    Lightning Fmk6 by Russo
    http://forum.combatace.com/index.php?autoc...mp;showfile=736
     
    Lightning skins by Sundowner
    http://forum.combatace.com/index.php?autoc...p;showfile=5959
     
    http://forum.combatace.com/index.php?autoc...mp;showfile=992
     
    http://forum.combatace.com/index.php?autoc...mp;showfile=985
     
    Gloster Javelin by Veltro2k
    http://forum.combatace.com/index.php?autoc...p;showfile=8164
     
    RAF Thunderchief FGA 1 by Spinners
    http://forum.combatace.com/index.php?autoc...p;showfile=7986
     
    RAF Corsair GR.2 by Spinners
    http://forum.combatace.com/index.php?autoc...p;showfile=7049
     
    RN Skyraider by Wrench
    http://forum.combatace.com/index.php?autoc...p;showfile=1938
     
    Skyhawk FG2 by Guest
    http://forum.combatace.com/index.php?autoc...mp;showfile=554
     
    *******************************************************

    821 downloads

       (3 reviews)

    0 comments

    Submitted

  2. India v1.2 Map for SFP1

    :yes:
     
    Hello fellow simmers !
    Here is the latest version of my India Map for SFP1 (it should be playable with other WOx games)
     
    Readme_India.txt :
     
    India/Burma/China terrain for SFP1 by S.Ansons
    v1.2 April 25th, 2009
     
    1.2 Release : Add Trees and rivers to the Map with several new tiles.
    The Gange, Brahmaputra, Irawaddy mouths have been simulated with
    a lot of river branches. Add cows , bushes, grass and temples.
    Rework of transition tiles for the cities.
    Add reworked PlanningMaps.
     
    Credits : Thanks to CA_STARY (Green Hell), The Wrench, Polak
    (Desert tiles) , TK.
    India_data.ini has been updated to have no shimmering water and to allow all the trees to be rendered once in game.
     
    Install: Just put the India folder into your terrain folder.
    Warning: Be sure to set the cat pointer in the India.ini file to the correct
    .cat file depending on your game.
     
    Have fun !
     
    S.Ansons

    1,426 downloads

       (3 reviews)

    3 comments

    Submitted

  3. Solomons Islands - version 3.0


    Solomon Islands Terrain -Version 3-


     

    For SF/WoV/WoE WW2 PTO mods, 06 Patch Level ONLY


     
    This is a COMPLETE and TOTAL rebuild of Edward's WW2 Solomon Islands map. It has been completely retiled (pretty much by hand!) to use the VietnamSEA tiles, and the Green Hell trees/jungle TODs; several of which are NEW, and only availalbe in this mod. This is a FULL terrain, with just about everything included for you to unzip and use, with minimal difficulty. It has been fully upgraded to make use of the 06 level terrain effects, so Vista users please take note. It is designed to TOTOLLY replace any and all eariler versions.
     
    This is a fairly 'target rich' environment -- the types and targets inis have pretty much been rebuilt from scratch, and the 'locations' in the Solomons_Nations.ini has been divided up into the various island named regions of this Theatre. There are also several completly NEW ground/terrain objects, creating via edits of pre-existing terrain objects.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Some items are included (see below in the 'To Install' for details)
     
    There ARE some historical flaws, which as most of you know cheeses me off to now end; they are somewhat detailed in the "Notes & Explinations" section below.
     
    The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". While not designed for use in 08 or SF2 level games, it is quite easily adaptable with minor additions/changes to the data ini. Consult the CombatAce Knowledge Base or the several hundred threads on the matter.
     
     

    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==


     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line).
     
    Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
    Note: There are several new terrain objects still in the works (some parked? docked? moored? seaplanes); they just aren't ready yet. So, rather than wait until they're done, I've chosen to release this "as-is". Expect an update with these 3 objects are finalized (those are actually the only thngs missing -- everything else is done!). This will, at least, give the Campaign Builders something to work with.
     
    As always, it's reccomended you unzip this to a temp folder or your desktop to gain acess to the rest of the readme.
     
    Good Hunting!
    Wrench
    Kevin Stein

    665 downloads

       (3 reviews)

    0 comments

    Updated

  4. 12 Million Meter Map

    This is a prototype 12,000km tiled, but not textured, map called Baikal, for summer season. The downloaded file is Baikal.7z. Unzip it with 7zip into a new folder not in the game folder. Copy the unzipped Baikal folder into the Terrain folder. The 99MB download is mostly very large bmp files used for development.
     
    I am using SF-1, patched to October 2008.
     
    The files in the Baikal folder are alphabetically ordered. This is essential for easy viewing of the folder contents. Folder set to view "list" helps me see the whole folder in one screen.
     
    Tiles are 3km on a side, which is a minimum for this size map. There are no "real" textures for the prototype map.
     
    I can't texture. I tried, but...
     
    Only blank colour coded tiles are here, for tile mapping development, and blank tiles allow easy viewing in Terrain Editor zoomed out view. This terrain is made for paleo-antiquity classical high altitude strategic operations, and terrain variation is over a vastly greater scale than normal SF maps -- which means less detail seen from the cockpit at normal low altitude SF gaming, unless one expands their horizon distance to see more of less. The good news is that 3km tiles allows a modest 1.5x increase in framerate or 1.5x increase in HorizonDistance over the SF standard 2km tile sizes. I am currently running 200km horizon distance with ATI 4850 video card, and other game tweaks.
     
    Much more info is in the readme file called " = 12m3 notes " . Also, the Viewlist readme is useful for exploring the map quickly.
     
    No tile was left behind.

    277 downloads

       (3 reviews)

    1 comment

    Updated

  5. Solomon Island Terrain Add-on

    Solomon Island Terrain Add-on.
     
    1. Create a folder in your main terrain folder named paw1.
    2. Move the contents of this zip file into that folder.
    3. Copy the desert.cat file from the desert folder to the paw1 folder and rename it paw1.cat.
    4. Unzip the AAA.zip file to your Objects folder.

    1,389 downloads

       (2 reviews)

    0 comments

    Updated

  6. Libya Terrain Version 1.4

    Libya Terrain version 1.4
     
    ********************************************************************************
    *Update to Libya terrain originally created by USAFMTL
    *This pack contains only the updated .ini files
    *You will need the original Libya downloads as posted by USAFMTL and Wrench
    *You will also need Polak's Desert Tiles
    *
    *This update includes new targets areas. Airbases moved to approximate real world positions, Some cities renamed to reflect proper names,
    *and added several new terrorist training camps. Waypoints added for Dogfight and Multiplayer Co-op Missions. Ships have been added in the Gulf of Sidra
    *and at known Libyan Naval Bases. Naval detachment for Libya now reflects their manpower as of 1986. Movement files or ground and naval have also been updated.
    *See notes below for added ships. Also added two new planning maps reflecting current positioning.
    *
    *Please follow the read-me provided by Wrench in the version 3 update for proper installation of the base package.
    *For installation of this pack follow the readme below.
    *********************************************************************************
     
    Installation:
     
    1) Extract the LibyanKoni folder to your .../Objects/GroundObjects folder.
     
    2) Extract all files in the Libya folder to your .../Terrain/Libya folder.
     
    *NOTE* Please back up copies of your original .ini files and .hfd before installing this.
     
    *NOTE 2* The following ships were added to the Libyan side. Please download these files from Combat Aces.
     
    1) OSA-II by Capun
    2) Kilo Class Submarine by SFP1 IronWorks Team
    3) Libyan Koni custom paint of Koni originally posted by Capun (included in rar file.)
     
    If you have any questions or comments please feel free to send me a message. This is only version 1.4 of the Libya terrain.
    More updates and revisions are planned for the future. Stay tuned for more.!!!

    1,360 downloads

       (2 reviews)

    0 comments

    Updated

  7. Deutschland Terrain Version 1.0 (Germany for SFP1/WoV)

    Version 1.0
     
    This is the first release of Deutschland terrain. It is freeware and intended as stop gap filler till "Wings over Europe" will be available outside the USA.
    It is made for SFP1, but can also used for WOV.
     
    *In comparision to beta v 0.75 i included some more ground tiles (Towns at rivers, 3 new tiles) The map is reworked a little bit.
    *The Rhine Valley between Koblenz and Bingen is now flowing more or less into the valley and not more over the hills. It is not perfect, but much better than before. (23 new tiles) It is a funny place for hedgehopping. In a further update i will include the castles for which the Rhine Valley is famous for.
    *The number of target areas is now 248 instead 186 in Betav0.75.
    *New targets are civil ports in the GDR and the FRG, Antenna fields in the GDR. 2 naval bases in the East and one in the West (At this place i want to say thank you Capun and Mike Whl who gave me the permission to use their Osa and Koni ships as static targets)
    *I placed some ponton complexes on the map (Again thank you to Polak, who mad the pontons originally for my Israel terrain)
    *West Germany got a SAM defence
    *additional east german Industry is added
    *some big barrack complexes are placed at the map, including one of the longest buildings in the world Prora which you will find near the big eastern bay at island of Rügen
    *The CoolingTowers of the powerplants now have smoke. (Thanks to Darreck for the CoolingTowers) The smoke is not yet perfect (The exhaust time is to short) But i hope that this problem can be solved.
     
    *I found some bugs, like the Hawk launcher or Shilkas at the runway and solved the problem. Some files for troubleshooting you find in the subfolder "Special" in Deutschland folder
     
     
    With this release of Deutschland terrain this terrain is far away to be complete. Germany is a so heavy populated contry that the number of target areas could be increased to 1000 or 10.000 and you would not have all possible targets.
    I have concentrated my work on the east of Germany, the former GDR. I also invested a lot of time in the northern part of West Germany and the Rhine Valley, the former FRG. Bavaria and Thuringia are nearly untouched. You see, there is still a lot to do.
     
    If you have remarks or comments, please post it at SimHQ forum or Combatace forum.
     
    Finally i want to say thank you to all who supported Deutschland terrain with files and hints. And of course a big thank you to TK and his team for the development of the SFP1
    sim family.
     
     
    I hope you enjoy Deutschland terrain
     
    Michael (Gepard)

    5,797 downloads

       (2 reviews)

    0 comments

    Updated

  8. Alternative Height Map for WOE GermanyCE Terrain - beta 0.2

    Alternative Height Map for WOE GermanyCE Terrain - beta 0.2
     
    created by Jan Tuma ("Honza")
     
     
    Version beta - 23/11/2008
    Version beta 0.2 - 24/11/2008 - UPDATED -flattened airfields
     
     
     
    Is not that 100% realistic, but looks it better.
    Height data was convert from DEM file (hight scale incresed to 140% ).
     
    Tested only Bohemian basin, else may be some mistakes. Modified landscape of Prague. Is no longer pancake, but realistically broken. Like test modified also Krkonose-mountains and Broumov-highlands (added typical inktable mountains).
     
     
     
     
     
    Installation:
     
    Un-ZiP "GERMANYCE.HFD" file into terrain folder(X:\....\Wings Over Europe\Terrain\GermanyCE) of your Wings Over Europe installation.

    2,130 downloads

       (2 reviews)

    0 comments

    Updated

  9. Lybia Terrain Upgrade Ver.2

    Update/Upgrade of USAFMTL's Lybia terrain
     
    From the Readme:
     
    This is mostly a 'fix' of the targets, types, and movements inis.
     
    I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Lybian flag to wave in the breeze, and quite a few surprises.
    It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. You can get Tristan's Lybia water mod here at CombatAce, in the SF/WoV/WoE Terrain Mods section. If you're so inclined...
    (the DATA INI is already set up for it's usage)
     
    As I always reccomend, unzip to a temp director that's easy to find.
     
    == REMEMBER TO BACK UP YOUR ORIGINAL LYBIA DATA, TARGETS, TYPES AND MOVEMENT INIS !!!!! ==
    (just my way of saying I ain't responsible for you doing dumb things!!)
     
     
    = A REALLY Important note:
     
    The targets ini in this pak is designed with the ORIGINAL tileset that came when this map was first released.
    I've tested it, in one of my many installs, with Polak's New Desert Tile Set - and it looks SPECTACULAR! But....
    there is a problem with using this newest targets ini -- all the stuff will be buried by the latest terobjects (buildings built into the tiles). It makes the cities look how they're supposed to, but the entire targets ini will need rebuilding to move or remove all the added buildings, AA & SAM units, vehicle depots, industrial centers, parked ships, POL depots, well you get the idea -- everything must be tweeked AGAIN to make use of his tile set.
    So, I reccomend NOT using his latest and greatest work, until I can get things moved around again.
    Which means, expect another version of the targets ini built to work with the newest desert terrain tiles. It's almost ready, so it won't be more than "2 weeks" <vbg>
     
    This is just a sample from the readme -- it's very extensive, and give FULL, CLEAR instructions on how to get it to work in all 3 versions of the sim. It also describes in detail what you can expect to see and experience; mostly.
     
    There is even MORE information for Vista users on disabling the shader (actually, a full DATA ini already adjusted just for them!).
     
    REMEMBER: follow the instructions exactly as they're presented to you...you should have no problems getting this to run.
     
    A full listing of credits and other people to blame are in the readme as well
     
    HapPy HunTing!!
    Wrench
    Kevin Stein

    714 downloads

       (2 reviews)

    0 comments

    Updated

  10. Okinawa (WW2) Terrain Upgrade

    Okinawa Terrain Upgrade: For WW2 PTO mods
     
    This mod is a relatively large upgrade to Edward's WW2 Okinawa terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
     
    This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line)
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
     
    It should be noted, that the main, original Okinawa terrain is NOT here at CombatAce, but is available at AvSim. I'm working on trying to get permission to upload the original here.
     
    Follow these instructions herein =EXACTLY= and you should have no problems.
    In other words, read the enclosed 'readme.txt'. Also, I'd suggest a perusal of the General Notes and Comments section, too.
     
    Happy Hunting!
    Wrench
    Kevin Stein
     
    ps: the screenie above is just a nice, generic shot; nothing special!

    441 downloads

       (2 reviews)

    0 comments

    Updated

  11. Modern Darwin/Timor


    Modern Darwin Terrain Ver 2.0



    for SF/SFG/WoV/WoE & SF2/SF2:V/SF2:E


     

    UPDATED to Version 2.0 6/11/09


     
    This is a rebuild of MY rebuild of Edward's WW2 Pacific Theatre map of Northern Australia, Timor, and parts of Indonesia. This moves it up into modern-ish times; the operational time frame I've designed it for is apporximately 1950-2050. Modern place names have been used were needed (and discoverable!). It has been extensively updated for Post-08 Patch Level installs for the Classic Series ™ {herein after to be known as "TOS"}, and is usable in the New Series {herein after to be known as "NextGen"}.
     
    The Update is designed to COMPLETLY replace the earlier version I'd released some years ago, and is a COMPLETE terrain with just about everything needed for installation.
     
    It has been extensively re-tiled, with the addition of MANY parts from the WoV "GreenHell" ™ mod by Brain32 & CA_Stary, while still using ONLY the original stock tiles (in other words, TODs for the jungle/paddy/grass. City TODs are still the stock ones, due to target placements within the cities) . The target areas have been 'cleaned up' and enhanced, including some that are of a 'fictional nature' to enchance gameplay. The movement ini has had some additions for CAS missions on Timor., The data ini has also been brought up to present (post-08) standards, with all effects activated. For mission and campaign builder, 2 Friendly Carrier stations have been added.
     
    I've included several new ground objects, mostly to replace some that have gone missing from General Usage ™. Included are 1 new destroyer, 2 1/2 aircraft carriers, and some other things. (I say 2 1/2 carriers, as one, HMAS Australia, is just ini edits to create a "What If..." for the RAN). There's also quite a few surprises ... so keep a sharp eye out, especially when flying near coastlines/ports at night ...
     
    *NextGen users take note -- you =MAY= be making data ini adjustementst for use in SF2/SF2:V/SF2:E. I've experienced NO anomalies during testing. Your mileage may vary*
     
    **SF/SFG/SF2 Only users take note: you will be missing 2 of the naval vessels; the SumnerFRAM2 destroyer and the SCB-125 Essex class aircraft carrier. You will have to import the various and sundry bits from WoV or Post-08 Patch WoE. Or find "other alternatives". Or switch to WoE/WoV as your main gaming install.
     
    It is also suggested (read: REQUIRED!!) you have the latest weapons pak installed for the various guns, SAMs, and whathaveyous. This is mostly for the ships, and air defense units --this is MOST critical for NextGen SF2 series users!!!! Any additional Ground Objects you can get your hands on, is also HIGHLY reccomended!! (Pasko's SAMs and Vehicles Pak, Kesselbruts Zil Trucks, you get the idea...)
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It is also HIGHLY reccomended you read this document ALL the way through to get an understanding of what's to be accomplished, and how to do it.
     
    Happy Landings!!
    Wrench
    Kevin Stein
     
    ps: yes, I've reused the same screenie. Just too lazy to take/make a new one

    1,582 downloads

       (2 reviews)

    3 comments

    Updated

  12. American SouthWest Upgrade

    American SouthWest Update....
     
    This little package will update the ASW terrain by adding several more usable airports for both sides. Randolph, Kelly, Harlingin have been added to the NAA side; Nuevo Laredo, McAllen and Rio Grande for the GS side.
     
    Included is a new TFD, HFD, targets and types ini, along with a new sign. New planning maps have also been included.
    All other parts from my original upload are re-used.
     
    See the enclosed readme for super easy install instructions (for once!)
     
    Enjoy!
    Wrench
    Kevin Stein

    503 downloads

       (2 reviews)

    0 comments

    Updated

  13. Southern California Upgrade/Rebuild

    Southern California Terrain (Rebuilt) for SF, WoE & WoV
     
    This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted....well, you get the idea. This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
     
    I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
     
    It is based on USAFMTL's SCal map from his Top Gun mod from several long years ago.
     
    This package contain just about everything you'll need, from new inis, HFD & TFD, tiles (used by the kind permission of Deuces), LOTS of new fixed terrain objects (destroyed buildings of all flavors)
     
    It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use. This includes ships as well. See the "Notes" section for more info.
     
    It has been tested in SF, WoE and WoV. It should work in WoI with the correct cat pointer -- this has NOT been tested or supported.
     
    READ the enclosed readme for fully detailed, step by step install instructions. A large notes sections is supplied for Vista users on the graphics issues, instructions on which cat pointer to use; installation of the included items, which additional, non-supplied item you'll need; plus general and sundry comments by me. A full listing of credits is also included thanking all.
     
    Happy Hunting!
    Wrench
    Kevin Stein
     
    (the screenie above shows the Palos Verdes Pennisula, with Catalina in the background)
    PS: as I said above, there are several MAJOR easter eggs...please post a screenshot if can find them.

    1,177 downloads

       (2 reviews)

    2 comments

    Submitted

  14. Modern Range and Red Range Upgrade

    Modern Range and Red Range Targets Upgrade
     
    This little package will update the Modern Range and Red Range with the addition of more target areas, a new movement ini for practice Armed Recon missions, and general tweeks to some of the destroyed effects. Somehow, it seems to have either gotten lost, or somebody never did upload it......
     
    Included is the Factory Place, Truck Depot, and the Rail Yard. The 'ship target', as seen in my WW2 upgrades, has been switched over to use the stock 'Cargo Ship'.
     
    Remember -- as there is no ocean on this map, there are NO anti-shipping missions. Also remember, since there are 2 Ranges (one for each side), you =CANNOT= fly a Western/US/NATO aircraft on the Red Range. Just as you =CANNOT= fly a Soviet/WarPac or other 'enemy' classed aircraft on the Range. The game engine WILL crash out with a 'singlemission.dll' fault. So, make sure you have BOTH terrains installed.
     
    This mod works in SF, WoV, WoE. It -should- work in WoI with the correct terrain cat pointer; this has NOT been tested, and is at present NOT supported.
     
    Please see the enclosed readme for relatively simple install instructions.
     
    Happy Practicing!!!
    Wrench
    Kevin Stein

    895 downloads

       (2 reviews)

    0 comments

    Updated

  15. Major Lee's America Northwest Winter terrain

    This is Major Lee's America Northwest terrain mod with the winter tile set. I'm posting it because of all the requests I'm getting for it since Lee's site is still down and it's no longer available. The only changes to this terrain is the addition of some SAM sites and the sticky runway at Elk airfield being fixed. And it's been set up to be a complete stand alone terrain mod minus the CAT file. The Dogfight.ini file has been edited to make a better dogfight in multiplay action. Other than that it should all be original. I've tested this using the various CAT files in SF, WOV, WOE, and WOI in each of the games and everything seems to work fine. The following is a copy of the readme file that's contained in the zip which includes credits and install directions;
     
    Doghouse Notes:
     
    This is Major Lee's America Northwest Terrain mod, slightly edited. I have included my SAM site mod to it, and fixed the sticky runway problem at Elk airfield. I'm posting this at CombatAce because Major Lee's site is down and have been receiving a lot of requests from people to provide it. I've set the zip file up so installation should be a very simple process. This mod was originally done for Strike Fighters, but will work with the WOV, WOE and WOI cat file as well. I've set this up to be a new terrain, seperate from Lee's other versions, so you can have all of them in your terrain folder at once. This is Major Lee's work, please don't credit me with any of it.
     
     
    Major Lee's Aerodrome
    20JULY2003
     
    American Northwest training and development map (500 km x 500km).
     
    TO INSTALL THE FILES: (Edited by Doghouse) (Back up any files you don't want to change permanently)
     
    1: Extract the zip file. The appropriate terrain folder will be created.
    2: If using Strike Fighters: Copy/Paste "desert.cat" from the Desert folder into the ANWwinter folder and rename "desert.cat" to "ANWwinter.cat".
    If using Wings Over Vietnam: Copy/Paste "VietnamSEA.cat" from the VietnamSEA folder into the ANWwinter folder and rename "VietnamSEA.cat" to "ANWwinter.cat".
    If using Wings Over Europe: Copy/Paste "GermanyCE.cat" from the GermanyCE folder into the ANWwinter folder and rename "GermanyCE.cat" to "ANWwinter.cat".
    If using Wings Over Israel; Copy/Paste "IsraelME.cat" from the IsrealME folder into the ANWwinter folder and rename "IsraelME.cat" to "ANWwinter.cat".
    3: Place that folder in your game's Terrain folder. You should be good to go.
     
    TO USE IN-GAME:
    Select Single Mission, "Create Mission" then under the Mission Map drop down list under section I, select "AmerciaNW Winter".
     
    ERRATA:
    There is no water, so don't select anti-ship missions.
     
    There is no campaign; I welcome anyone who wants to please write one!
     
    AI may have issues with the terrain at times.
     
    You might have issues with the terrain too, especially if you select Inclement weather option...
     
    This is a map meant that is meant to be somewhere fun to fly. It is also meant to be useful for prosepective modders to learn to write INIs and place objects.
     
    If you develop an interesting INI for this map, please send it to me and I will post it at the Aerodrome for all to enjoy.
     
    Please do not post this set at other websites.
     
     
    Enjoy, Major Lee.

    1,321 downloads

       (2 reviews)

    1 comment

    Submitted

  16. Iceland 2015

    Iceland 2015 v0.1 beta
     
    for Wings Over Europe
     
    by Baltika
     
    with thanks to Gepard for illuminating the path
     
     
     
    This is a beta preview of my Iceland 2015 terrain which is in the early stages of development.
     
    Installation is as simple as dropping the Iceland folder into your WoE/Terrain folder, and selecting "Iceland 2015" from the terrain list.
     
    This terrain is usable in SFP1 & WoV, but you will need to edit the CatFile= flag in the Iceland.ini file to point to the correct terrain Catfile for the version of the game you are running. You will also need a Germany_CE replacement tileset. Brain32's is excellent, with treemod by CA_Stary, and you can get it here:-
     
    http://forum.combatace.com/index.php?autoc...p;showfile=6192
     
    In fact, I recommend installing Brain32's tileset even if you are running WoE.
     
    Just drop the tileset into your Iceland folder, and go fly.
     
     
    Please be advised this is an early beta release, for preview and feedback purposes only. Single missions will run, and there are flyable airbases for Red and Blue sides.
     
    But, there are a number of glaringly obvious tiling issues, and be very careful about using Alt+N as you are likely to crash into the side of a fjord somewhere.
    For some reason, Blue side anti-ship missions tend not to work properly.
    Also, non-airfield target areas are completely unpopulated, so don't go looking for lots of stuff to blow up, as it just ain't there, yet. . .
     
    Now, if someone wants to tell me the easy way to create a new tileset from scratch, I'd be delighted ;-) The topography of Iceland is wonderfully varied, from Glaciers to Volcanic Lava flows, from pure blue crystal springs to beaches of black sand, and from barren craggy rocks to verdant pasture. Just now it all looks a bit, well, green and boring. My early efforts at creating terrain tiles are amateurish to say the least. Ho-hum, back to the drawing board. . .
     
    As ever, feedback, suggestions and requests are most welcome. You can get me at combatace.
     
    Tally-ho!
     
    Baltika
     
    May 2008
     
     
    Oh yeah, this mod is released as freeware, you can mod it to your heart's content, and re-release for the benefit of the community. Credit should be given to the original developer, i.e. me ;-)
     
    You are NOT permitted to use this in any payware package, OK?

    1,039 downloads

       (2 reviews)

    0 comments

    Submitted

  17. SnowyNorway terrain

    Here is a snowy version of my fictional Norway terrain.
     
    I hope you will like it.
     
    Readme.txt:
    SnowyNorway terrain for SFP1 by S.Ansons
    Version 1.0 May 2008
    Credits: Thanks to Max188,Polaks,Wrench,MajorLee and TK for a such open game !
     
    This is a fictional terrain as I could not get the right landscape. However you will have a lot of hills and
    islands with many interesting targets to play with.
    Feel free to improve this terrain. Just give credits to Polak, Wrench,Max188,TK and myself.
     
    To install: Just drop the SnowyNorway Folder into your terrain folder.
     
    S.Ansons

    1,329 downloads

       (2 reviews)

    1 comment

    Submitted

  18. Major Lee's American Northwest Jungle terrain

    Here is Major Lee's ANW green terrain. I've set this up to be a stand alone terrain also. To install, unzip the file and copy a terrain.cat file into the newly created ANWgreen folder, renaming the cat file to ANWgreen.cat. Then place the ANWgreen folder in your Terrain folder. You should be good to go. Again, please don't credit me with any of this, the terrain is ALL Major Lee's work.
     
    I've been having problems uploading files to CombatAce for some reason, they keep crapping out on my. If you don't see a screenshot with my uploads, that's a good indication it's a bad upload. Hopefully CA will get this problem figured out, in the meantime I'll keep trying to get them posted.

    1,717 downloads

       (2 reviews)

    1 comment

    Submitted

  19. Norway v1.2 for SFP1

    Hello everyone !
     
    Here is an updated version of my fictionous Norway Terrain. Lot of Trees added ! I hope you will like it !
     
    Readme :
     
    Norway terrain for SFP1 by S.Ansons
    v1.2 February 15th, 2009
     
    1.2 Release : Add Trees to the Map and new tiles : bergwaldlake.tga (small lake in the middle of a forest),
    cowfield.bmp (to have some cows on a farm tile), use high res. waternormal.bmp. Small target's misplacement have been fixed too.
    Credits : Thanks for CA_STARY, Jan TUMA, The Wrench, Polak, TK and CA Community for the new trees, HighRes waternormal.bmp and the game !
    Norway_data.ini has been updated to have no shimmering water and to allow all trees to be rendered once in game.
     
    Have fun !
     
    S.Ansons

    1,675 downloads

       (2 reviews)

    0 comments

    Submitted

  20. Snowy Norway v1.2

    :yes: Hello Everyone,
     
    Here is the latest version of my SnowyNorway map. Having found the way to add easily a lot of trees with the TE
    I have decide to add a bit life to this Map.
     
    Readme.txt
     
    SnowyNorway terrain for SFP1 by S.Ansons
    v1.2 February 19th, 2009
     
    1.2 Release :
    Resmooth a bit the Height file (HFD).
    Add Trees and small lakes to the Map using new tiles : forestlake.tga (small lake in the middle of a forest),
    frfarm2lake25.tga, frfarm2lake50.tga, frfarm2lake75.tga.
    Add transition tiles to the towns (Thanks to CA_Stary) and replace all mosquees by churches
    use high res. waternormal.bmp.
     
    Credits : Thanks for CA_STARY, Jan TUMA, The Wrench, Polak, TK and CA Community for the new trees, tiles, HighRes waternormal.bmp and the game !
    SnowyNorway_data.ini has been updated to have no shimmering water and to allow all trees to be rendered once in game.
    Small flickering of the far trees has been fixed using CA_Stary
    Tip (Set MIPMAP to TRUE in SnowyNorway_data.ini)
     
    Have fun !
     
    S.Ansons

    2,206 downloads

       (2 reviews)

    0 comments

    Submitted

  21. black sea terrain

    info website http://forum.biohazcentral.com/lofiversion...php/t35960.html
     
    credit - http://forum.combatace.com/index.php?showuser=1796
     
    this is complete with update
     
     
    i'm a plaaf supporter , just want to say from my af to your af safe skies and happy flying.
     
    no screen look at info website

    1,371 downloads

       (2 reviews)

    2 comments

    Submitted

  22. North Africa (Western Desert) ver.2


    North Africa Terrain Upgrade For SF/WoV/WoE WW2 MTO mods


     
    This started out as a simple targets upgrade, and turned into a major rework of Edward's "North Africa" or Western Desert Terrain for WW2. As you can expect, the targets have been greatly 'enhanced', with some additions, some areas have been retiled for ease of targetization. The visuals (ie: the eye candy) has been enhanced by these revamped target areas. This will allow single mission and campain builders more latitude in their creation of missions and campaigns. It also has the side effect of enhancing in-game generated single mission play, too!
     
    This is a COMPLETE terrain, designed to REPLACE the original verison in it's entirety. All necessary parts are included; tiles, inis, LOTS of new terrain items, with the excpetion for some 'permission-only' GroundObject items. 2 re-done planning maps (1 & 2) are also included. Also, there are at LEAST 3 Easter Eggs on the map.
     
    There ARE some historical flaws (and probably physical geographic ones as well!!), which as most of you know gauls the daylights out of me; they are fully detailed in the "Notes & Explinations" section below.
     
    The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data included!!! (however, that is easily added if you're familiar with the varous terrain data inis, and how to 'update' them).
     
    = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE GEO'S WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! =
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 08 SF/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well, in any case. Some data ini adjustments will probably be required for the additional effects.
     
    As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
    Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
     
    Happy Landings!!
    Wrench
    kevin stein

    600 downloads

       (2 reviews)

    0 comments

    Submitted

  23. Okinawa/Japan - Version 3 (WW2)


    Okinawa Terrain Upgrade, Version 3.0



    For SF/SFG/WoV/WoE WW2 PTO modded installs, 06 Patch Levels


     
    This mod is a extensive rebuild to Edward's WW2 Okinawa terrain, and is designed to COMPLETELY replace any and all eariler versions. This is the COMPLETE terrain, with all tiles, TODs, inis and terrain objects necessary to (almost) just unzip and fly over. YOU, the End User ™ are still responsible to locate the various and sundry Ground Objects and Aircraft needed for you PTO flying pleasure. I've supplied MANY, but more are not included. This map has been re-designed with Operation Olympic in mind, hence the island of Okinawa itself should be consided "nearly" secured; ie American and Allied forces have pretty much taken the island, and are building up for the Invasion of Japan. The time frame I have in mind in Mid-1945 to approx late 1947, or even into 1948 if needed. To that end, expect a Runway 4 (large airfield, albeit -NOT- historically correct) at Kadena for Bomber Operations, and several smaller auxillary fields to 'activate' themselves based on the year flown (ie: 1946).
     
    Many completely NEW target areas have been added, and the map has been extensively retiled to create a more Japanese looking environment. This retiling 'resets' several cities, adds some rivers, creates clear zones around the various airfields, and corrects some other issues. The targets ini itself has been almost complety rebuilt, adding LOTS of interesting things to look at and blow up. TODs and tgas from "Green Hell" and another terrain project have been used to create forests and such, and several brand new custom TODs and and several new tiles have been created. These are based off the stock VietnamSEA tiling, so these new TODs are usable in ANY map that uses the WoV VietnamSEA tiles, or can easily be imported for any other terrain type.
     
    This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also HEAVILY defended - so watch out for the flak. As expected, I added the 'Rising Sun' Japanese flag, and the Stars and Stripes. Several 'new' parked aircraft have been added; you'll see them if you look for them. There are also other bits of 'eye candy' floating around... :) I've included several updated data inis for some ships, as they now have semi-proper effects (IJN DDs now have smoke coming out the stacks)
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships. See below in the "To Install" for more information. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     

    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==


     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 08 patch WoI or post 08 patch SF/SFG/WoV/WoE; nor has it been tested in the SF2 Series - it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. However, it IS usable ... it's just 98.6% ™ of the aircraft are NOT!
     
    As always, it's reccomended that you unzip this package to a temp folder or your desktop to gain access to the rest of this readme.
    Follow these instructions herein =EXACTLY= and you should have no problems. It's =HIGHLY= reccomended you read this document completly through before installing this mod. In other words -- read this damn thing, or you'll get yourself in a jam!!!!
     
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    ps: like the recent Solomons V3 pak, there are still a few new parked aircraft that are NOT finished yet, and therefore not included (doh!). When and as they are done, expect a VERY small update.

    1,064 downloads

       (2 reviews)

    0 comments

    Submitted

  24. New Zealand

    This is a Terrain of New Zealand . Sice 1000x1000 .
     
    INSTALATION:
    Copy/paste the folder of New Zealand in to Terrain folder.
     
     
    Only tested in WOE , work wiht GermanyCE.Cat
     
    [Terrain]
    TerrainFullName=New Zealand
    DataFile=New Zealand_data.INI
    TargetFile=New Zealand_targets.INI
    TargetTypeFile=New Zealand_types.INI
    MovementFile=New Zealand_movement.ini
    NationsFile=New Zealand_nations.INI
    BriefingText=New Zealand_briefing.INI
    DogfightFile=New Zealand_dogfight.INI
    DogfightOnly=FALSE
    CatFile=..\GermanyCE\GermanyCE.CAT
     
    Happy hunting.
     
     

    587 downloads

       (2 reviews)

    3 comments

    Submitted

  25. Fast Squadron Take Off

    Fast Squadron Take Off
    *****************************************************
     
    This mod is written for SFP1,WOE, WOI and WOV.
     
    +++++++++++++++++++++++++++++++++++++++++
     
    I. Short description:
     
    With this mod a Squadron will need less then 1 minute to take off, instead the long time in stock game. It is a mass take off to bring as many planes as possible into the air in the shortest possible time.
    I used it first in my Baltic Entrance terrain and made it now working with all other terrains of First Generation which use stock airfield files.
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
     
    II. INSTALLATION:
     
    Unzip all files into your desired terrain folder.
    For instance Wings Over Israel/Terrain/IsraelME
     
     
    Thats it.
     
     
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
     
    III. This Terrain is Freeware. Commercial use is not allowed.
     
    +++++++++++++++++++++++++++++++++++++++++++++++++
     
    IV.
     
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
     
    Hope you enjoy it.
     
     
    Michael (Gepard)
     
     
    Made in Germany
    31 October 2013

    254 downloads

       (2 reviews)

    2 comments

    Submitted



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