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  1. Afghanistan terrain Beta 0.6

    Afghanistan Terrain Beta 0.6
    ========================
     
    I.
    AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs.
     
    ***************************************
    II.
    From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
    This terrain is dedicated to all man who fought in this country and to all who lost their lives in a senseless war.
     
    *****************************************
    III.
     
    Afghanistan terrain is a Beta, so far, that not the entire land is covered at the moment. Finished, or nearly finished is the area around Kabul, Bagram, Jalalabad, Kunduz and Mazar i Sharif. This area is now completly tiled and the target areas are set.
    So you can fly and fight along the Jala Road and surrounding mountains and in the north eastern part of Afghanistan where today the German ISAF sector is situated. You will find enemy positions in the hills and valleys north of Bagram, but also single bandit troops on the soviet/allied hold lowlands. You will find friendly and enemy fortified hill positions
     
    - number of set target areas: -90
    - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
    -Air to air missions are impossible, because no taliban airfield is set (as historical correct)
     
    -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
    So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
    You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
    -Panzers, like T-54,55,62 etc should be redesignated from TANK to ARTILLERY in their groundobjects data.ini. The reason is, that Panzers are widely useless in such a mountainous land. With the groundobjects i have included in this package you will have infantry engagements which are more Afghan style
     
    *******************************************
    IV.
    INSTALLATION:
     
    -Unzip the file into your Wings over Israel
     
    Thats it!
     
    If you want then you can place mainscreen.bmp into your menu folder.
     
     
    ******************************************
    V. Credits
    At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench who allowed me to use Montys Stinger site which i modified into Blowpipe and Strela site. I want to say thank you to Pasko who made the lod file for the BTR-60 and 70 and the single soldier with SA-7 which i also use for RPG-7 and Mortar (recoilless gun.)
    I want to say thank you to _____ for the Taliban Dushka and the Toyota Hillux. And i want to say thank you to Capun for the permission to use his Mi-8 and Mi-24 as shot down heli ground objects.
     
    *******************************************
     
    VI.
    Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
    Sharing of Groundobjects which are part of this package needs the permission of their makers.
     
    If you find bugs please post them in StrikeFighters section of Combatace.com forum.
    *****************************************
    VII.
    Hope you enjoy it. Good Hunting along the Jalalabad road!
     
    Michael (Gepard)
     
    ============================================
     
    VIII.
    Made in Germany
    April 2009
     
    ============================================

    1,505 downloads

       (1 review)

    2 comments

    Updated

  2. Midway terrain v1.1A

    MIDWAY TERRAIN version 1.1A
    =======================
     
    THIS IS NO NEW VERSION with improvements over version 1.1.
     
    It was neccessary to make this version, because Capun requested to remove his files from this mod.
    So it is now neccessary that you download following files from Capuns homepage
    http://cplengineeringllc.com/SFP1/
    yourself and unzip it into your Objects/Groundobject folder.
     
    1. Akagi
    2. Brooklyn
    3. CV-5
    4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp)
    5. Liberty
     
    (You will find, that i have left the subfolders of terrain version 1.1, but i have removed the LOD and BMP/TGA files. So you must unzip the downloaded files in the correct folder)
     
    Michael (Gepard)
    Germany August 2009
     
     
     
    Midway terrain version 1.1 readme
    =======================
    0.
    Midway version 1.1 version was made as a response on community reactions who wanted more populated Midway islands. Thanks to Wrench and the others for help and ideas to make Midway terrain better.
     
    WHATS NEW?
     
    The number of target areas was increased from 10 to 21.
    +Kure Atoll airfield is now operational from 1943
    +Trenches and AAA Machinegun sites are added on Midway.
    +PTBoat base added
    +2 Marine Camps
    +1 Radiostation
    +1 Radarstation
    +US Flags added
     
    For the case that you want to know, what if the japanese Landing operation would have been successfull i added
    as easteregg the file Midway What if_targets.ini.
    There the Midways and Kure atoll are in japanese hands. The japanese Navy is operating close to the islands and is waiting on the US counterstrike.
    If you want to play this scenario, backup file midway_targets.ini
    and rename file
    Midway What if_targets.ini.
    into
    midway_targets.ini
     
    Hope you enjoy Midway v1.1
     
     
    ********************************************
     
    I.
    Midway terrain is made for "Strike Fighters Project 1" SFP1.
     
    You can use it in Wings over Vietnam and Wings over Europe too.
    Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI.
     
    ==============================================
     
    II.
    Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway.
    It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle.
    The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place.
    The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa.
     
     
    Midway Terrain following target areas
    this are
     
    Kure Atoll (Neutral airbase)
    Eastern Island (Midway AB USMC)
    Sand Island (Midway USMC)
     
    ship formations
    Japan
    +Midway Occupation Force
    +Midway Support Force
    +Second Fleet Main Force ( 1 small carrier)
    +First Fleet Main Force (1 small carrier)
    +First Fleet Carrier Strike Force ( 4 carriers)
     
    USN
    +TF-16 (2 carrier)
    +TF-17 (1 carrier)
     
    *********************************************
    III Known problems
     
    Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen.
    Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem.
     
     
    ++++++++++++++++++++++++++++++++++++++++
     
    IV.
    INSTALLATION
     
    1.)unzip all files into your Terrain folder
     
    2.)unzip Groundobject.rar into your Objects folder.
     
    Thats it.
     
    ++++++++++++++++++++++++++++++++++++++
     
    V. Credits
    At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain.
    A very big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc.
    Thanks to TK for the great SFP1 sim family.
    And finally thanks to all guys who helped me with hints, advices etc.
     
    *******************************************
     
    VI.
    Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
    GROUNDOBJECTS ARE FORBITTEN TO SHARE. If you want to do this please contact the makers of this Groundobjects.
     
    If you find bugs please post them in StrikeFighters section of Combatace.com forum.
     
    +++++++++++++++++++++++++++++++++++++
     
    VII.
    Hope you enjoy it.
     
    Michael (Gepard)
     
    ============================================
     
    VIII.
    Made in Germany
    November 2008
     
    ============================================
     
    IX.
     
    PS
     
    Q: How i can get Midway Terrain running in WOV, WOI or WOE
     
    A:
    1. Open file Midway.ini
    2. Look for line CatFile=..\Desert\Desert.cat
    3. Replace this line with:
    for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
    for WOI: CatFile=..\IsraelME\IsraelME.cat
    for WOE: CatFile=..\GermanyCE\GermanyCE.cat

    1,263 downloads

       (1 review)

    0 comments

    Updated

  3. SoCal HotFix

    Hot Fix for Southern California map:
    This little pack contains new TFD and HFD files for my recenlty re-released SoCal Ver 2
     
    There have been reported issues with some tiles disappearing, or odd things bleeding in the southern central coastal mountain range. These new files contain the data for region, that I've retiled to change the tile types and try to cut down on the oddity.
     
    While this will not totally fix it (2 days of experimentating, retiling, flying it again and again and again) still show it occuring, this will reduce it's chances. Not totally fixed, but this will ameloriate it's instances. I have absolutely NO idea as to why it's doing it at all.
     
    Simply, easy to follow instructions in the enclosed readme.
     
    Wrench
    kevin stein

    618 downloads

       (1 review)

    0 comments

    Submitted

  4. Central Pacific/Mariana Islands for WW2 Installs

    Central Pacific/Mariana Islands Terrain For SF/WoV/WoE WW2 PTO mods
     
    This is a brand new terrain, built COMPLETLY from scratch. This is my very first whole terrain, so go easy on me ;) It represents the Mariana Islands approximately mid-1944, at the time of the American Invasion. This is a FULL terrain, with everything included for you to unzip and use, with minimal difficulty.
     
    This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. There are also 2 completly NEW ground objects, creating via edits of existing terrain objects. They are now fully funcitonal 'obstacles' for infantry assaults. Also are mods of 2 of Hinchbrook's ships for USN usage.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     
    There ARE some historical flaws, which as most of you know gauls the daylights out of me; they are fully detailed in the "Notes & Explinations" section below.
     
    The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post patch world of 9/08 & 10/08!! The terrain's data ini does NOT have the new Height Data included!!! If you insist on using this mod in such an install, expect NO support from me. You're on your own...
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI or post patch (9/08 & 10/08) SF/WoV/WoE; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Nor is it designed for use in a 'modern era', as the airfields are far too small for field jets from.
     
    Follow the instructions in the included readme =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
     
    Good Hunting!
    Wrench
    Kevin Stein

    855 downloads

       (1 review)

    0 comments

    Updated

  5. Hawaii, WW2


    Hawaiian Islands Terrain -- For SF/WoV/WoE WW2 PTO installs


     
     

    = For Game Installs -ONLY- patched to the 10/2006 level!!! =


     
    This is an entirely NEW terrain, representing the Territory of Hawaii on the morning of 7 December, 1941.....
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- More in the "Notes" section below.
     
    This is a COMPLETE terrain, with (almost) everything needed to just unzip, and fly over. All the tiles, inis, terrain objects, and a whole SLEW of new GroundObjects are included!!!
     
    The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". For those perverts that won't listen and absolutely INSIST on trying to run WW2 items in the post 9/08-10/08 SF/WoV/WoE and WoI environments, I've provided a 'post-patch-Hawaii_Data.ini', that includes all the updated terrain effects. More info for you all can be found in the "Notes & Other Nonesense" section below. Also, it should be noted the HM bmps for the various tiles are included; these are the ones I've repainted black, to create a smoother terrain.
     

    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER ==
    === MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ===


     
    It has been tested in pre-patch SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI, NOR in post-patch (9/08 & 10/08) SF/WoV/WoE. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in these environments at YOUR own risk -- any problems you have, you're on your own...no support is availabe from me, as it's NOT reccomended (due to FM issues in the aircraft) for those usages. I HAVE actually tested this in a post-patch WoI WW2 Install that I have, and other then the expected FM issues, it runs just fine!! Albeit with a little fiddling with the water issues...
    This has NOT been tested in SF2 ... if you DO get a WW2 Era Specific Install up and running, let us know!
     
    Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know??
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    = It should be noted here, that this Terrain is for WW2 usage ONLY -- if you attempt to fly modern jets from it, you will fail, as there are NO runways equipped to handle them. =
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions
     
    Good Luck, Good Hunting & Happy Landings!
    Wrench
    kevin stein

    824 downloads

       (1 review)

    0 comments

    Updated

  6. India_V121_update

    :yes:
    April 30th, 2009 update
     
    1)fix mistake in the India_data.ini file for oase texture to have the water effect working properly.
    2)fix small glitches on some transition texture
     
    Install: just drop/overwrite the files into your India folder.
     
    ansons2
     
    previous readme.
     
    Just a small update to the recent India V12 release.
    Here the readme .
     
    India/Burma/China terrain for SFP1 by S.Ansons
     
    v1.21 update April 26th, 2009 small update to v1.2.
     
    Have smoothed the hfd file to round a bit the edges of the gange, brahmaputra and irrawaddy valleys.
    Planning maps updated to have the correct colors for mountains/desert/snow in some areas.
    Add a sample mission with F_80C to discover Burma landscape.
     
    v1.2 complete is required. Install: Drop the .hfd and planningmaps files into your India terrain folder.
    drop the test_india2.msn file into your mission folder.
     
    S.ansons
     
     
    v1.2 April 25th, 2009
     
    1.2 Release : Add Trees and rivers to the Map with several new tiles.
    The Gange, Brahmaputra, Irawaddy mouths have been simulated with
    a lot of river branches. Add cows , bushes, grass and temples.
    Rework of transition tiles for the cities.
    Add reworked PlanningMaps.
     
    Credits : Thanks to CA_STARY (Green Hell), The Wrench, Polak
    (Desert tiles) , TK.
    India_data.ini has been updated to have no shimmering water and to allow all the trees to be rendered once in game.
     
    Install: Just put the India folder into your terrain folder.
    Warning: Be sure to set the cat pointer in the India.ini file to the correct
    .cat file depending on your game.
     
    Have fun !
     
    S.Ansons

    635 downloads

       (1 review)

    0 comments

    Updated

  7. Battle of Britain terrain for the 60th and 70th

    Battle of Britain terrain for the 60th and 70th.
    *********************************
     
    This terrain is written for WOE, but should work properly with WOI,WOV and SFP1.
     
    +++++++++++++++++++++++++++++++++++++++++
     
    I. Short description:
     
    I made this terrain as a more modern version of my BoB terrain for all guys who want to fight a Battle of Britain scenario with jets. Maybe that you want to fight a France vs UK campaign or a NATO vs WP scenario with France captured by the red side.
    The terrain covers South England, the English Channel and Northern France.
    The differences to the WW2 BoB terrains are:
    1.You will face a SAM fence along the English Channel and a second which is protecting the capital.
    2.You will see more modern airfields.
    3. An increased number of target areas (274 instead 229)
    4. Paris is completly reworked.
    5. A french Railwaynetwork is set on the map.
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
     
    II. INSTALLATION:
     
    Unzip all files into your Wings over Europe/terrain folder.
     
    Thats it.
     
     
    Q: What is to do to make it usable for WOI,WOV and SFP1?
     
    For WOI open file Battle of Britain 60.ini with notepad editor
    overwrite line
    CatFile=..\GermanyCE\GermanyCE.cat
    with
    CatFile=..\IsraelME\IsraelME.cat
     
    For WOV open file Battle of Britain 60.ini with notepad editor
    overwrite line
    CatFile=..\GermanyCE\GermanyCE.cat
    with
    CatFile=..\VietnamSEA\VietnamSEA.cat
     
    For SFP1 open file Battle of Britain 60.ini with notepad editor
    overwrite line
    CatFile=..\GermanyCE\GermanyCE.cat
    with
    CatFile=..\desert\Idesert.cat
     
     
    ++++++++++++++++++++++++++++++++++++++++++++++++++
     
    III. Credits. I want to say thank you to all guys who helped my to create the BoB terrains
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
     
    IV. This Terrain is Freeware. Commercial use is not allowed.
     
    +++++++++++++++++++++++++++++++++++++++++++++++++
     
    V.
     
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
     
    Hope you enjoy it.
     
     
    Michael (Gepard)
     
     
    Made in Germany
    24 Dezember 2009

    1,044 downloads

       (1 review)

    0 comments

    Updated

  8. Afghanistan Terrain version 1.0

    Afghanistan Terrain version 1.0
    ========================
     
    I. The word before:
     
    AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    it runs with SFP1,WOV and WOE too, but then it does not include all features!
     
    ***************************************
    II. History:
     
    From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
    This terrain is dedicated to all man who fought in this country and to all who lost their lives in a senseless war.
     
    *****************************************
    III. The terrain:
     
    Afghanistan terrain is now complete. It covers the areas around Kabul, Bagram, Jalalabad, Kunduz, Mazar i Sharif, Kandahar, Herat and Shindand. In comparision with Beta 0.75 i have again retiled some areas to include rivers and to make corrections. New target areas are set, especially around Herat and Shindand. I also included the airbase Shindand. It was the fisrt operational Su-25 base during soviet Afganistan war
    You can fly and fight along the Jala Road and surrounding mountains, the Kandahar region and in the north eastern part of Afghanistan where today the German ISAF sector is situated. You will find enemy positions in the hills and valleys north of Bagram, but also single bandit troops on the soviet/allied hold lowlands. You will find friendly and enemy fortified hill positions
     
    - number of set target areas: -215
    - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
    -Air to air missions are impossible, because no taliban airfield is set (as historical correct)
     
    -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
    So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
    You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
    -Panzers, like T-54,55,62 etc should be redesignated from TANK to ARTILLERY in their groundobjects data.ini. The reason is, that Panzers are widely useless in such a mountainous land. With the groundobjects i have included in this package you will have infantry engagements which are more Afghan style
    - Capun withdraw his permission to use his Mi-24D.lod and Mi-8T-Dest.lod file which were included in the Beta 0.6. Thatswhy you must download this files from Capuns site http://cplengineeringllc.com/SFP1/
     
    -IF you NOT HAVE WOI, you can use this terrain with SFP1,WOV or WOE too, but you must download the Afghanistan tileset from CombatAce download section. Some groundobjects, related with WOI will with other games not appear.
     
    *******************************************
    IV.
    INSTALLATION:
     
    -Unzip the file into your Wings over Israel
     
    Thats it!
     
    If you want then you can place mainscreen.bmp into your menu folder.
     
     
     
    Q: What is to do to make it usable for WOE,WOV and SFP1?
     
    For WOE open file Afghanistan.ini with notepad editor
    overwrite line
    CatFile=..\IsraelME\IsraelME.cat
    with
    CatFile=..\GermanyCE\GermanyCE.cat
     
    For WOV open file Battle of Britain 70.ini with notepad editor
    overwrite line
    CatFile=..\IsraelME\IsraelME.cat
    with
    CatFile=..\VietnamSEA\VietnamSEA.cat
     
    For SFP1 open file Battle of Britain 70.ini with notepad editor
    overwrite line
    CatFile=..\IsraelME\IsraelME.cat
    with
    CatFile=..\desert\Idesert.cat
     
     
    After this step install Afghanistan tileset by following the Afghanistan tileset Read Me.
     
     
    ******************************************
    V. Credits:
     
    At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench who allowed me to use Montys Stinger site which i modified into Blowpipe and Strela site. I want to say thank you to Pasko who made the lod file for the BTR-60 and 70 and the single soldier with SA-7 which i also use for RPG-7 and Mortar (recoilless gun.)
    I want to say thank you to Rebel Ryder for the Taliban Dushka and the Toyota Hillux.
    And finally i want to say thank you to all who found mistakes and gave me the hint.
     
    *******************************************
    VI. Disclaimer:
     
    Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
    Sharing of Groundobjects which are part of this package needs the permission of their makers!!!!
     
    If you find bugs please post them in StrikeFighters section of Combatace.com forum.
    *****************************************
    VII. The final words:
     
    Hope you enjoy it. Good Hunting along the Jalalabad road!
     
    Michael (Gepard)
     
    ============================================
     
    VIII.
    Made in Germany
    January 2010
     
    ============================================

    3,073 downloads

       (1 review)

    7 comments

    Updated

  9. Kamchatka Peninsula v 1.0

    Kamchatka Peninsula
     
    Summer Terrain
     
    v1.0
     
    by Baltika
     
    For Wings Over Europe October 2008 Patch
     
     
    This is my first full-fledged terrain mod. It includes a base tileset by Deuces, together with Stary's forests and farms mod adapted for use on this terrain. I have also created a large number of additional transition tiles based on Deuce's tiles, which may be of interest to terrain builders.
     
    The tile naming format is compatible with the stock GermanyCE tileset for ease of expansion, but be aware that the excellent hi-res and seasoned tilesets by Brain32 and Stary in particular will not have all the necessary transition tiles, so use them with caution. Should you wish to use the included transitioned tileset for your own terrain mods, copy all the terrain .bmp files and .tga files into the "Tileset" folder and convert the .tga tiles to .bmp format. See Gepard's excellent terrain tutorials in the KB at CA for more info.
     
    All mission types are activated, for both red and blue side flyable. The Americans have their existing bases on the Aleutian Islands. I have handed the northern Kuril Islands to the Japanese for the sake of this scenario. Take it as read that the Soviets were sufficiently distracted by the ground war in central Europe that they lost their hold on the Kurils to Japan. Now, the Soviets are engaged in a fierce battle for control of the strategically important Kamchatka Peninsula.
     
    This is a target-rich, fictionalised version of the Russian Far East. There are many installations and industrial zones in the Kamchatka Krai that you will not find in real life. Equally, as much real-life stuff as I could discover went into the mix. Also, this is intended as a showcase of a fully-transitioned tileset, so there is much more agriculture than you would get at these latitudes. Just kick back and enjoy the scenery.
     
    Finally, there is a monstrous presence lurking at the heart of the Peninsula who has risen from aeons of deathless sleep to trouble the affairs of men once more. Bragging rights to the first person to take a recon photo of this horror and make it back to base alive, and with their sanity intact ;-)
     
     
     
    INSTALLATION:-
     
    Simply unzip and drop the "KAMCHATKA" folder into your Wings over Europe/Terrain folder.
     
    It is highly recommended that you install the files listed below or you will not get the full intended Kamchatka Krai experience.
     
     
    REQUIRED FILES:-
     
     
    Groundobjects:-
     
    CVN-75 by Digital Overload
    http://forum.combatace.com/index.php?app=downloads&showfile=9684
     
    TAKR Orjol by Gepard
    http://forum.combatace.com/index.php?app=downloads&showfile=5497
     
    TAKR Admiral Gorshkov by X-RAY
    http://forum.combatace.com/index.php?app=downloads&showfile=5830
     
    UdaloyI by China Insky Team
    http://forum.combatace.com/index.php?app=downloads&showfile=10336
     
    UdaloyII by China Insky Team
    http://forum.combatace.com/index.php?app=downloads&showfile=10330
     
    BRDM_SA-9 by rebelryder
    http://forum.combatace.com/index.php?app=downloads&showfile=7740
     
    SA-11 & SA-17 by 101tfs
    http://forum.combatace.com/index.php?app=downloads&showfile=7627
     
    ScudLauncher & Missile by bigal1
    http://forum.combatace.com/index.php?app=downloads&showfile=6435
     
    Soviet SAMs by gabilon
    http://forum.combatace.com/index.php?app=downloads&showfile=3057
     
     
     
    INCLUDED FILES:-
     
    Core tileset by Deuces. Additional transition tiles by Baltika.
     
    Forests and Farms mod by Stary, extended to cover additional tiles.
     
    Doppler Radar Dome by grumpapotamus
    I have modded this as a terrain object rather than a separate ground object. The original readme file is included. Thanks grumpapotamus ;-)
     
    WW2 Subpens from WW2 Europe Terrain by Edward et al, modded for Soviet use.
    Thanks to the original creator.
     
     
    Special thanks to Gepard for his TE tutorials, without which this mod would not exist.
     
    Thanks also to The Wrench for leading the way in terrain target placement - the hard way!
     
     
     
    As ever, feedback, comments, bug-reports and general griping are most welcome.
     
    Tally-Ho!
     
    Baltika
     
    February 2010

    1,632 downloads

       (1 review)

    9 comments

    Updated

  10. WW2 Midway Terrain Upgrade/Enhancement Pak


    Midway Terrain Enhancement/Rebuild Pak, For WW2 PTO Installs


     

    = For SF/SFG/WoV/WoE = for 06 Patch Levels ONLY! =


     
    This originally started out as a 'quick fix' for some small issues, that for some reason, grew into a Major Overhaul ™!! So, this became an ENTIRE terrain mod, fully equiped with (almost) all items necessary. You'll still need some of the ships supplied with Gepard's Original Terrain ™. Hopefully, you have it around somewheres ....
     
    The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level at minimum, also usable in 08). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". While not designed for use in 08 or SF2 level games, it is quite easily adaptable with minor changes to the data ini. Consult the CombatAce Knowledge Base or the several hundred threads on the matter.... But, as always, due to the WW2 aircraft "flight model issue", is NOT reccomended.
     
    The targets ini has gone through a semi-major overhaul as well, combining an eariler version, with Gepards Release Version. Essentlly what I did was scrap several target areas on Sand and Eastern, and then 'filled' in the blanks. This was done to try and control "target area overlap" that made it difficult to move or place objects in semi-historical positions (and it's still not quite right, but closer!)
     
    A new planning map has been generated (1 level only), and the tiles have been cleaned up a bit. Also several new and edited versions of existing tiles have been created to try and smooth thing out a bit. All new tile-specific _HM.bmps have also been created, to create a 'hard surface' ground. A new 'waternormal.bmp' is also included, as are all the newly added Terrain Objects. And there are now trees...lots and lots of trees on the islands...
     
    Included are the WW2 Formations ini, and the WW2 Nations ini, as it seems that some folks can't find them
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK FOR THE WW2 WEAPONS!! =
     
    It has been tested in SF, WoV and WoE, (mostly my WW2 WoE PTO install - the best version to use, IMHO) using each of their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT been tested in 08 1st Gen SF/Wo* -expecially WoI- or any of the SF2 series. Most likely, it would be unusable due to the airfield size being 'small', and runnning out of runway for jets.
     
    Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod
     
    Good Hunting!
    Wrench
    Kevin Stein

    528 downloads

       (1 review)

    0 comments

    Submitted

  11. New Zealand_targets.ini new positions air bases

    This New Zealand_targets.ini replacement the air bases in the center of Grass
     
    INSTALATION:
     
    Copy/paste the file "New Zealand_Targets.ini" in the New Zealand terrain folder
     
     
    Sorry friends
     
    Tonix.

    306 downloads

       (1 review)

    2 comments

    Updated

  12. Peninsula Iberica Data Update

    Peninsula Iberica Data updated
     
    Instalation:
     
    Unrar/paste the file España.Data in the España folder ( WOE/...../Terrains/España )
     
    This file is for 1Gen WOE
     
     

    351 downloads

       (1 review)

    1 comment

    Submitted

  13. Baltic Entrance (Ostseeausgang)

    Baltic Entrance Terrain (Ostseeausgang)
    *****************************************************
     
    This terrain is written for WOE.
     
    +++++++++++++++++++++++++++++++++++++++++
     
    I. Short description:
     
    The terrain covers the baltic entrance, the bottleneck of Denmark which is blocking the free way from the Baltic Sea to the north Sea. You can fly over entire Denmark, to most southern part of Norway and Sweden, northern Poland, Northern east and West Germany and a very small part of the Netherlands.
    The terrain is set as a cold war scenario. You will find the NATO with Norway, Denmark, West Germany and the Netherlands as blue power, the WP states GDR and PR Poland (plus soviet bases in this contries) as red powers and the neutral Sweden.
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
     
    II. INSTALLATION:
     
    Unzip all files into your Wings Over Europe /terrain folder.
    Put folder UnimogBW into your objects/groundobjects folder.
     
    Thats it.
     
     
    Q: What is to do to make it usable for WOI,WOV and SFP1?
     
    For WOI open file Osteeeausgang.ini with notepad editor
    overwrite line
    CatFile=..\GermanyCE\GermanyCE.cat
    with
    CatFile=..\IsraelME\IsraelME.cat
     
    For WOV open file Persischer Golf.ini with notepad editor
    overwrite line
    CatFile=..\GermanyCE\GermanyCE.cat
    with
    CatFile=..\VietnamSEA\VietnamSEA.cat
     
    For SFP1open file Persischer Golf.ini with notepad editor
    overwrite line
    CatFile=..\GermanyCE\GermanyCE.cat
    with
    CatFile=..\desert\desert.cat
     
    Then you must download a tileset which is made for WOE GermanyCE terrain and install into the Ostseeausgang folder. Be aware, that there are some new tiles, so that your terrain could be look something strange.
     
    ++++++++++++++++++++++++++++++++++++++++++++++++++
     
    III. Credits. I want to say thank you to all guys who helped me to create the this terrain, and made the new ground objects like cars, fireengine, run- and taxiways, shelters, Unimog etc...
     
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
     
    IV. This Terrain is Freeware. Commercial use is not allowed.
     
    +++++++++++++++++++++++++++++++++++++++++++++++++
     
    V.
     
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
     
    Hope you enjoy it.
     
     
    Michael (Gepard)
     
     
    Made in Germany
    28 May 2012

    863 downloads

       (1 review)

    2 comments

    Updated

  14. Winter Red Range

    A re skinned Red Range using some tiles for Germany terrain

    101 downloads

       (1 review)

    1 comment

    Updated

  15. Kosovo_beta

    I saw in the forum someone asked about a Kosovo terrain and someone else thought there was one around (albiet this was posted some time back.) Anyway, here is that Kosovo terrain. Unfortunately, somehow ( i ) apparently overwrote the planning maps with the 'desert' planning maps at some point so i put in blank bitmaps to substitute. If you take one of your msn files and substitute 'kosovo' for lets say 'desert' it should work. If you use the kmd mission editor you can see where the targets are located and move your planes where you want of course.
    Perhaps, I will get some sort of map plotted at some point, but the only way i know how to do that is to trial and error with the kmd mission editor and starting the game up to see where i end up. Someone with more experience with some other util could prob whip something up.
    If, you like the F-4S in the image I will try to get the skins finished and up load it soon.
    I uploaded a couple mission files, but you'll still have to edit them unless you have the same planes and ground objects. My CV-41 USS Midway is in da ocean in at least one of these missions. (They're just samples...some planes some 'groundObjects' no planning just samples)
    I do not know who created this Kosovo terrain to give credit to or if they mind me loading it here. Have no clue where and when i got it. Must have been years ago. Its pretty simple terrain. Very frame rate friendly, tons of mountains and hills, plus the ocean (the adriatic i suppose its called.) Not up; to modern standards. You might like the 'Black Sea' terrain better if you want detail and fly in that neighborhood.
     

    239 downloads

       (1 review)

    1 comment

    Submitted

  16. Israel V1.4

    srael terrain version 1.4 readme:
     
    After unsuccessfull attempts to make Israel terrain in an 1:1 scale i decided to improve the smaller version a little bit.
     
    I included now 110 target areas (29 more than in v1.3)
     
    For instance:
     
    I added 3 new egyptian airbases: Kairo West
    Wadi al Jandali
    and following a multiple wish of one single user: Beni Suef
     
    2 new jordanian airfields: H-5 Prinz Hassan
    Al Jafr
     
    1 new syrian airfield: Al Suweidaja
     
    The direction of airfield i changed in Ovda, Ben Gurion, Ramat David and El Arish, to meet the conditions of the terrain texture or terrain structure better. E.G. No starting against the mountains more in Ovda, instead starting in direction of the valley.
    El Arish got an different airfield.
    Al Mansura is moved some 100 meters to avoid trees on the runway.
     
    I included a bunker line along the suez canal (Bar Lev line) and a israeli Radar warning line in the middle of Sinai.
     
    Near Inshas, Tanta and Port Said barracks complexes i installed. Fuel or Oil Storage facilities are now in Suez and Port Said.
     
    3 bridges over the river Nil are new. Some with the bridges corresponting Cities are now on the map.
     
    The SAM fence along the Suez canal is now growing up in 1970 instead 1967 and will get his maximum efficency in 1973.
     
    The Bar Lev bunkiers will come in 1968 and the israeli airfileds in Sinai (El Arish, Bir Gifgafa, Bir Tamahada and Sharm es Sheik) are active from 1968.
    The egyptian ponton bridges come in 1973. etc

    2,583 downloads

       (0 reviews)

    1 comment

    Updated

  17. Libya Terrain

    Libya Terrain by USAFMTL
     
    Thanks to Diego for starting this and thanks to Deuces for the tiles.
     
    She isnt perfect but she works. Had a TE crash and lost hours of work. Took hours to fix what got messed up and even now it isn't just right. But I didnt want to spend anymore hours on it.
     
    I placed good planning maps and 5 carriers areas. The terrain on Siciliy is very mountainous. So watch your take offs and landings.
     
    Just put in your terrain folder, copy the desert.cat file from the desert terrain folder and rename to Libya. Enjoy.
     
    USAFMTL

    3,348 downloads

       (0 reviews)

    0 comments

    Updated

  18. Falklands Terrain

    Falklands (Malvinas) Terrain by Major Lee
    Tiles by Diego and Polak
    Released with permission from Diego and Maj Lee
     
    I think this terrain looks like the Falklands did in the war. It is/was WIP. You can add carriers and ships to it easily. It does need more targets etc but its a good furball terrain so enjoy.

    4,122 downloads

       (0 reviews)

    10 comments

    Updated

  19. Battle of Britain terrain update to version 1.2

    Battle of Britain terrain
     
    Version 1.2
     
    This is the update of BoBv1.1 for the new patch of SFP1 (SP051506b) which enables clouds etc.
    Changes:
    - reworked landtiles a little bit to improve the framerate.
    - changed the position of 2 german bomber airfields a little bit, so that they fit to the ground tile.
    -included 1 german radar site
    -made additions to the Groundobjects folder to make flak working for BoB terrain
     
    INSTALLATION:
     
    Unzip all files into your BoB folder and let overwrite the version 1.1 files..
    Then unzip all files of PutintoGroundobject.zip into your Objects/groundobjects folder
    Thats it.
     
    Hope you enjoy it.

    568 downloads

       (0 reviews)

    0 comments

    Updated

  20. WW2 Axis Red Range mod

    WW2 Axis Bombing Red Range for SF, WoV & WoE
     
    This is a modification of several inis, and adding objects to give The Red Range a World War 2 flavor, for the Axis Powers.
    This modificaton has been thoughly tested in SF and WoE, but not WoV. You shouldn't have any problems though, by making sure you 'cat file' pointer is pointed to the correct terrain cat. (see the Knowledge Base here at CA, or the newest Range readmes)
     
    Many of these WW2 items have been borrowed from other maps, most specificlly Edwards superb PTO and EuroWW2. Others were scattered about, like the train station and factory place.
    I'd like to express thanks to the Map Builders for their tireless work, hope I mentioned everyone!!!
     
    You'll need the original Red Range installed to make this mod to, as the terrain iteself is not changed. This is an object and ini mod, not a full terrain. You'll also have a NEW movements ini; now you can perform Armed Recon missions.
     
    PLEASE read the enclosed readme for full, detailed instructions as to how to install. Although this mod can be used in any install, it is designed with WW2 =ONLY= in mind. Most of these mods, however, can easily be added to any other Range terrain (specifically, the movements ini and the new target areas).
     
    = NOTE: one of the 3 new objects is a Nazi flag. If you live in a country where it is illeagle to show the swastika, you can change the pointer in the targets.ini to remove or switch flags. To this end, I've provided an alternative flag. It has already been added to the types ini, so all you need to change is the targets pointer, see full instructions in the readme.
     
    Now, no excuses... get out there and practice!! With thanks to Deuces for creating the Range and Red Range, and to Major Lee for pointing the way for the flags. and all the other terrain and object builders!
     
    Happy Hunting!
     
    Wrench
    Kevin Stein

    286 downloads

       (0 reviews)

    0 comments

    Updated

  21. The Six Million Meter Map (fix TextureList)

    Currrently correct Texturlist file. Download includes only the tiles needed for "simple" version without complications of the Alpine biome attempted earlier.
     
    6000km in size and purely experimental, this map is the beginning of a long term terrain project that hopefully may generate some interest in classical era strategic air warfare.
     
    USE REQUIREMENT: Be complete Master of the Terrain Editor (TE)....well the map could be used in the game as-is to experiment with, and a few example SAC and PVO airfields are located in interesting locations although some (x > 2400km) don't show up correctly in KMD which was not made for this type of oversize map.
     
    As far as I know, TE by itself can generate a maximum size map of 4800km with four GTOPO30 DEM files. This map is made of several pasted smaller maps, thus allowing a larger size. The included terrain tiles (4km size) are development blanks -- solid colours -- which are required for visibility at full zoomed out views in Terrain Editor. Included are a working Texturelist file and only the needed 71 tile blanks.
     
    Both Texturelist and the CityList filenames begin with "0" -- a zero -- so they appear first in the tiny TE open file box.
     
    A 6000 pixel import map is included. But most simple is to just "open" the HFD file (called "Baikal"), or one may import the 6000 pixel bmp file.
     
    If importing, use this in TE ini file...
     
    [bitmapImport]
    HeightScale=41.5
    MinLandHeight=1
     
    Before importing, in the TE choose File-New and use the following values...
     
    Terrain Map Size 6000
    Texture Tile Resolution 4000
    Height Field Resolution 1000
     
    MANY thanks to Gepard for sharing this tip in the Brain Base terrain tutorials ~> http://forum.combatace.com/index.php?showforum=191
     
    The 6000 pixel bmp was developed by importing many GTOPO30 DEM files at 25% height scale, then exporting them each at the TE default's 10, then importing the final cut-n-pasted 6000 pixel bmp at height scale of 41.5. This results in 456m height for Lake Baikal which is my reference, and allows a few Himalaya peaks nearing 8800m.
     
    The 4km textures and 1km height field scale are double SF standard, resulting in some loss of terrain detail but the great advantage is a reasonable map size on hard disk and in game loading. A standard detailed map is easily possible, but at four times the size -- a whopping 275MB HFD file. Also, a vastly higher horizon distance can be used without performance loss. I'm currently running 250km horizon distance with an old ATI-9200 video card.
     
    Ideas for terrain tileage came from World Biomes website ~> http://www.blueplanetbiomes.org/world_biomes.htm

    723 downloads

       (0 reviews)

    0 comments

    Updated

  22. India Planning Maps

    :yes: Here are updated Planning Maps for the India terrain

    169 downloads

       (0 reviews)

    0 comments

    Submitted

  23. india.rar

    India terrain for SFP1 by S.Ansons
    Version 1.0 May 2008
    Credits: Thanks to gepard for his terrain tutorial, to Polak for his textures and terrain objects, to Wrench
    for his range targets and to TK for a such open game !
     
    This is a fictional terrain as I could not get the right textures. However you will have 5 kinds of landscape
    Sea, Desert, Farms/Fields, Mountain and Snow with many interesting targets to play with.
     
    Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
     
    S.Ansons

    140 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Norway Terrain v1.1


     
    Here is the v1.1 of the fictional Norway terrain
     
    Readme.txt
     
    Norway terrain for SFP1 by S.Ansons
    Version 1.1 June 2008
     
    V1.1 June 2008 Update
    Some tile fixing for lakes and coast
    Add Trees to Farm tiles
    Add Fort Bolaerne and Fort Oscarsborg Targets
    Add GasStation Targets for several towns
    Add Vehicle Depot Targets for several towns
     
     
    V1.0
    Credits: Thanks to gepard for his terrain tutorial, to Polak for his textures and terrain objects, to Wrench
    for his range targets and to TK for a such open game !
     
    This is a fictional terrain as I could not get the right landscape. However you will have a lot of hills and
    islands with many interesting targets to play with.
     
    Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
     
    Installation: Just drop the Norway folder into
    your Terrain folder
     
    S.Ansons

    940 downloads

       (0 reviews)

    0 comments

    Updated

  25. SnowyNorway Terrain v1.1 June update

    Here is the v1.1 fictional SnowyTerrain for SFP1
     
    Readme :
    SnowNorway terrain for SFP1 by S.Ansons
    Version 1.1 June 2008
     
    V1.1 June 2008 Update
    Some tile fixing for lakes and coast
    Add Trees to Farm tiles
    Add Fort Bolaerne and Fort Oscarsborg Targets
    Add GasStation Targets for several towns
    Add Vehicle Depot Targets for several towns
     
     
    V1.0
    Credits: Thanks to gepard for his terrain tutorial, to Polak for his textures and terrain objects, to Wrench
    for his range targets and to TK for a such open game !
     
    This is a fictional terrain as I could not get the right landscape. However you will have a lot of hills and
    islands with many interesting targets to play with.
     
    Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
     
    Installation: Just drop the SnowyNorway folder into
    your Terrain folder
     
    S.Ansons

    522 downloads

       (0 reviews)

    0 comments

    Submitted



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