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  1. Nothingness (Testbed Terrain)

    This is a terrain of simply, nothing.
     
    Why is this useful? Without all the objects and tiles it needs to load, it helps to minimize loading times. This is particularly useful in skinning (decal positioning), model testing, and target placement (which then can be copy-pasted to other maps). It includes two airfields (enemy and friendly) and two target areas, WITHOUT targets.
     
    **For this reason, it is recommended that missions using this terrain either be RECON, SWEEP, STRIKE, or CAP.**

    285 downloads

       (0 reviews)

    2 comments

    Submitted

  2. North Africa (Western Desert) ver.2


    North Africa Terrain Upgrade For SF/WoV/WoE WW2 MTO mods


     
    This started out as a simple targets upgrade, and turned into a major rework of Edward's "North Africa" or Western Desert Terrain for WW2. As you can expect, the targets have been greatly 'enhanced', with some additions, some areas have been retiled for ease of targetization. The visuals (ie: the eye candy) has been enhanced by these revamped target areas. This will allow single mission and campain builders more latitude in their creation of missions and campaigns. It also has the side effect of enhancing in-game generated single mission play, too!
     
    This is a COMPLETE terrain, designed to REPLACE the original verison in it's entirety. All necessary parts are included; tiles, inis, LOTS of new terrain items, with the excpetion for some 'permission-only' GroundObject items. 2 re-done planning maps (1 & 2) are also included. Also, there are at LEAST 3 Easter Eggs on the map.
     
    There ARE some historical flaws (and probably physical geographic ones as well!!), which as most of you know gauls the daylights out of me; they are fully detailed in the "Notes & Explinations" section below.
     
    The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data included!!! (however, that is easily added if you're familiar with the varous terrain data inis, and how to 'update' them).
     
    = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE GEO'S WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! =
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 08 SF/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well, in any case. Some data ini adjustments will probably be required for the additional effects.
     
    As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
    Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
     
    Happy Landings!!
    Wrench
    kevin stein

    600 downloads

       (2 reviews)

    0 comments

    Submitted

  3. black sea terrain

    info website http://forum.biohazcentral.com/lofiversion...php/t35960.html
     
    credit - http://forum.combatace.com/index.php?showuser=1796
     
    this is complete with update
     
     
    i'm a plaaf supporter , just want to say from my af to your af safe skies and happy flying.
     
    no screen look at info website

    1,371 downloads

       (2 reviews)

    2 comments

    Submitted

  4. Black VietnamSEA HM bmps


    Black Repainted HM_bmps for VietnamSEA Based Terrains ONLY, for use in Post-08 Patch Levels


     

    For Add-On Terrains for SF/SFG/WoV/WoE/WoI and SF2/SF2:/SF2:E


     
     
    This "repair package" is for those people still having trouble/issues with items placed near the sea/land transitions, and for those terrains using the Desert tileset that have NOT been brought up to 08 patch levels. The problem manifests itself as 'partly sunken ships' in port, or GroundObjects and Building that seem to be below ground level when near the shoreline.
     
    You'll note the listing of the NextGen sims, albeit THEIR terrains need NO adjusting; this is for 3rd Party, Add-Ons to be used in all the aforementioned sims, that were originally designed for use in the Classic Series, and have been migrated over. This will also fix them for use in the Classic Series.
     
    This fix has been covered innumerable times in several hundred posts on the CombatAce message boards, and even has it's own thread in the dreaded Knowledge Base.
     
    What this fix does, is change the Height statements for those terrains built in the 06 patch level, and before, and will bring them up to date with the O8 Level for the Classic Series, and will work the same for the NextGen series.
     
    Some knowledge of use of Skypat's Cat Extractor Tool is needed, as you will probably be needing it to extract the terrain ***_data.ini from one of the Original 3 Terrains ™ - Desert, VietnamSEA and GermanyCE, to make comparisons to for the terrain to be repaired. For the most part, the data in the Install Section below will have all the details necessary; but just be prepared.
     
    I'll try to keep the install/ repair procedures as easy as possible for the less experienced users.
     
    As always, unzip this pak to a temp folder or your desktop to gain access to the rest of this readme. It should be mentioned at this point, you're REALLY going to want to read the document all the way through before installing. This will aquiant you with the procedures and help you in the long run.
     
    Wrench
    Kevin Stein

    215 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Black Desert HM bmps


    Black Repainted HM_bmps for Desert Based Terrains ONLY, for use in Post-08 Patch Levels


     

    For Add-On Terrains for SF/SFG/WoV/WoE/WoI and SF2/SF2:/SF2:E


     
     
    This "repair package" is for those people still having trouble/issues with items placed near the sea/land transitions, and for those terrains using the Desert tileset that have NOT been brought up to 08 patch levels. The problem manifests itself as 'partly sunken ships' in port, or GroundObjects and Building that seem to be below ground level when near the shoreline.
     
    You'll note the listing of the NextGen sims, albeit THEIR terrains need NO adjusting; this is for 3rd Party, Add-Ons to be used in all the aforementioned sims, that were originally designed for use in the Classic Series, and have been migrated over. This will also fix them for use in the Classic Series.
     
    This fix has been covered innumerable times in several hundred posts on the CombatAce message boards, and even has it's own thread in the dreaded Knowledge Base.
     
    What this fix does, is change the Height statements for those terrains built in the 06 patch level, and before, and will bring them up to date with the O8 Level for the Classic Series, and will work the same for the NextGen series.
     
    Some knowledge of use of Skypat's Cat Extractor Tool is needed, as you will probably be needing it to extract the terrain ***_data.ini from one of the Original 3 Terrains ™ - Desert, VietnamSEA and GermanyCE, to make comparisons to for the terrain to be repaired. For the most part, the data in the Install Section below will have all the details necessary; but just be prepared.
     
    I'll try to keep the install/ repair procedures as easy as possible for the less experienced users.
     
    As always, unzip this pak to a temp folder or your desktop to gain access to the rest of this readme. It should be mentioned at this point, you're REALLY going to want to read the document all the way through before installing. This will aquiant you with the procedures and help you in the long run.
     
     
    Wrench
    Kevin Stein

    128 downloads

       (0 reviews)

    0 comments

    Submitted

  6. taiwan terrain

    this is taiwan terrain, i forgot who created but no readme file , this terrain was downloaded from avsim .
    i want to say thanks for who ever created it. remember cat pointer
     
    i want to say to the formosa terrain creator thanks to you for the formosa terrain also and if you can use taiwan terrain to add some stuff to your formosa it would be great .
     
     
    to the ca community we know that avsim is temporary gone but we can help out upload all you can any avsim files to ca , so that at least we have a small backup to reference by. plus we can create a small private section for the creator of avsim.
     
    enjoy this terrain - ca community
     
    this terrain would also be a great complement to my movieintro for the sim. found here http://forum.combatace.com/index.php?autoc...p;showfile=9012
     
    and don't forget marc's excellent j11s .
     
    sorry no screen but should be surprise.

    829 downloads

       (3 reviews)

    0 comments

    Submitted

  7. India_V121_update

    :yes:
    April 30th, 2009 update
     
    1)fix mistake in the India_data.ini file for oase texture to have the water effect working properly.
    2)fix small glitches on some transition texture
     
    Install: just drop/overwrite the files into your India folder.
     
    ansons2
     
    previous readme.
     
    Just a small update to the recent India V12 release.
    Here the readme .
     
    India/Burma/China terrain for SFP1 by S.Ansons
     
    v1.21 update April 26th, 2009 small update to v1.2.
     
    Have smoothed the hfd file to round a bit the edges of the gange, brahmaputra and irrawaddy valleys.
    Planning maps updated to have the correct colors for mountains/desert/snow in some areas.
    Add a sample mission with F_80C to discover Burma landscape.
     
    v1.2 complete is required. Install: Drop the .hfd and planningmaps files into your India terrain folder.
    drop the test_india2.msn file into your mission folder.
     
    S.ansons
     
     
    v1.2 April 25th, 2009
     
    1.2 Release : Add Trees and rivers to the Map with several new tiles.
    The Gange, Brahmaputra, Irawaddy mouths have been simulated with
    a lot of river branches. Add cows , bushes, grass and temples.
    Rework of transition tiles for the cities.
    Add reworked PlanningMaps.
     
    Credits : Thanks to CA_STARY (Green Hell), The Wrench, Polak
    (Desert tiles) , TK.
    India_data.ini has been updated to have no shimmering water and to allow all the trees to be rendered once in game.
     
    Install: Just put the India folder into your terrain folder.
    Warning: Be sure to set the cat pointer in the India.ini file to the correct
    .cat file depending on your game.
     
    Have fun !
     
    S.Ansons

    635 downloads

       (1 review)

    0 comments

    Updated

  8. India v1.2 Map for SFP1

    :yes:
     
    Hello fellow simmers !
    Here is the latest version of my India Map for SFP1 (it should be playable with other WOx games)
     
    Readme_India.txt :
     
    India/Burma/China terrain for SFP1 by S.Ansons
    v1.2 April 25th, 2009
     
    1.2 Release : Add Trees and rivers to the Map with several new tiles.
    The Gange, Brahmaputra, Irawaddy mouths have been simulated with
    a lot of river branches. Add cows , bushes, grass and temples.
    Rework of transition tiles for the cities.
    Add reworked PlanningMaps.
     
    Credits : Thanks to CA_STARY (Green Hell), The Wrench, Polak
    (Desert tiles) , TK.
    India_data.ini has been updated to have no shimmering water and to allow all the trees to be rendered once in game.
     
    Install: Just put the India folder into your terrain folder.
    Warning: Be sure to set the cat pointer in the India.ini file to the correct
    .cat file depending on your game.
     
    Have fun !
     
    S.Ansons

    1,426 downloads

       (3 reviews)

    3 comments

    Submitted

  9. Hawaii, WW2


    Hawaiian Islands Terrain -- For SF/WoV/WoE WW2 PTO installs


     
     

    = For Game Installs -ONLY- patched to the 10/2006 level!!! =


     
    This is an entirely NEW terrain, representing the Territory of Hawaii on the morning of 7 December, 1941.....
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- More in the "Notes" section below.
     
    This is a COMPLETE terrain, with (almost) everything needed to just unzip, and fly over. All the tiles, inis, terrain objects, and a whole SLEW of new GroundObjects are included!!!
     
    The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". For those perverts that won't listen and absolutely INSIST on trying to run WW2 items in the post 9/08-10/08 SF/WoV/WoE and WoI environments, I've provided a 'post-patch-Hawaii_Data.ini', that includes all the updated terrain effects. More info for you all can be found in the "Notes & Other Nonesense" section below. Also, it should be noted the HM bmps for the various tiles are included; these are the ones I've repainted black, to create a smoother terrain.
     

    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER ==
    === MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ===


     
    It has been tested in pre-patch SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI, NOR in post-patch (9/08 & 10/08) SF/WoV/WoE. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in these environments at YOUR own risk -- any problems you have, you're on your own...no support is availabe from me, as it's NOT reccomended (due to FM issues in the aircraft) for those usages. I HAVE actually tested this in a post-patch WoI WW2 Install that I have, and other then the expected FM issues, it runs just fine!! Albeit with a little fiddling with the water issues...
    This has NOT been tested in SF2 ... if you DO get a WW2 Era Specific Install up and running, let us know!
     
    Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know??
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    = It should be noted here, that this Terrain is for WW2 usage ONLY -- if you attempt to fly modern jets from it, you will fail, as there are NO runways equipped to handle them. =
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions
     
    Good Luck, Good Hunting & Happy Landings!
    Wrench
    kevin stein

    824 downloads

       (1 review)

    0 comments

    Updated

  10. British Isles Terrain Beta 0.4

    **************************************************
     
    UK Terrain and Campaign
     
    by Baltika
     
    Beta v 0.4
     
     
    For Wings over Europe Oct '08 patch
     
    **************************************************
     
     
    Credits:
     
    Thanks to gepard for his terrain tutorials, without which this mod would not exist.
     
    Thanks to Deuces for his Enhanced WoE tileset.
    I have included this in terms of the CombatAce Fair Use agreement, as I understand Deuces has granted his permission for his older mods to be used in this way.
     
    Thanks to Wrench for leading the way in terrain target placement.
     
     
    **************************************************
     
    Unzip the zip and copy the "UK" folder in to your terrain folder.
     
    The "RedBritain68" folder goes into your campaign folder.
     
    I have included two sets of terrain .ini files. You will find them in the UK/Soviet Invasion and UK/Celtic Wars folders. The default is the Soviet Invasion set, which has England defined as "ENEMY" and is required for the Red Britain 68 campaign to work.
     
    The Celtic Wars set has England defined as FRIENDLY, with the Celtic Nations as ENEMY. This is for use with ndicki's upcoming Celtic Wars mod, and should be regarded as a WIP. use at your own risk. In particular, you will require to add the various nations listed in this thread to your NATIONS.INI or you will likely get a CTD:
     
    http://forum.combatace.com/index.php?showt...38449&st=40
     
    This terrain is a beta, so you will see some strangeness. You can report any particularly freaky stuff to me at CombatAce.
     
    It is set up for use with WoE, but you can use SFP1 and WoV if you change the CAT pointer line in the terrain .ini file.
     
     
     
     
    Slainte!
     
    Baltika
     
    March 2009
     
    **************************************************
     
    For the campaign to work, you will require to add the following mods:
     
     
    Files required for Red Britain '68: Soviet Invasion UK
     
    F-111K by FastCargo & team (@ C5)
    Lightning F.6 by Russ (@C5)
     
    Sea Vixen FAW 2 by P. Chandler
    http://forum.combatace.com/index.php?autoc...mp;showfile=885
     
    Lightning Fmk6 by Russo
    http://forum.combatace.com/index.php?autoc...mp;showfile=736
     
    Lightning skins by Sundowner
    http://forum.combatace.com/index.php?autoc...p;showfile=5959
     
    http://forum.combatace.com/index.php?autoc...mp;showfile=992
     
    http://forum.combatace.com/index.php?autoc...mp;showfile=985
     
    Gloster Javelin by Veltro2k
    http://forum.combatace.com/index.php?autoc...p;showfile=8164
     
    RAF Thunderchief FGA 1 by Spinners
    http://forum.combatace.com/index.php?autoc...p;showfile=7986
     
    RAF Corsair GR.2 by Spinners
    http://forum.combatace.com/index.php?autoc...p;showfile=7049
     
    RN Skyraider by Wrench
    http://forum.combatace.com/index.php?autoc...p;showfile=1938
     
    Skyhawk FG2 by Guest
    http://forum.combatace.com/index.php?autoc...mp;showfile=554
     
    *******************************************************

    821 downloads

       (3 reviews)

    0 comments

    Submitted

  11. Central Pacific/Mariana Islands for WW2 Installs

    Central Pacific/Mariana Islands Terrain For SF/WoV/WoE WW2 PTO mods
     
    This is a brand new terrain, built COMPLETLY from scratch. This is my very first whole terrain, so go easy on me ;) It represents the Mariana Islands approximately mid-1944, at the time of the American Invasion. This is a FULL terrain, with everything included for you to unzip and use, with minimal difficulty.
     
    This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. There are also 2 completly NEW ground objects, creating via edits of existing terrain objects. They are now fully funcitonal 'obstacles' for infantry assaults. Also are mods of 2 of Hinchbrook's ships for USN usage.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     
    There ARE some historical flaws, which as most of you know gauls the daylights out of me; they are fully detailed in the "Notes & Explinations" section below.
     
    The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post patch world of 9/08 & 10/08!! The terrain's data ini does NOT have the new Height Data included!!! If you insist on using this mod in such an install, expect NO support from me. You're on your own...
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI or post patch (9/08 & 10/08) SF/WoV/WoE; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Nor is it designed for use in a 'modern era', as the airfields are far too small for field jets from.
     
    Follow the instructions in the included readme =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
     
    Good Hunting!
    Wrench
    Kevin Stein

    855 downloads

       (1 review)

    0 comments

    Updated

  12. American SouthWest - Ver 2.0

    American SouthWest Terrain, Version 2.0 for SF/WoE/ WoV and probably WoI, FE and SF2
     
    This is a complete rebuild of the terrain originaly released in Feb 2008. It has been completely retiled, and has had a MAJOR upgrade in the targetization. It is designed to COMPLETELY replace that original version. It has been fully updated to use in the post-patch world.
     
    This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
     
    This is a COMPLETE package, with everything needed to just unzip, install, and fly over. All the tiles are included, including several (ie: MOST) repainted to a more 'lush' version. All new TODs have been created, so you'll see lots of trees and small buildings, including the 'skyscrapers' from Polak's city tod. Almost all the original Desert tiles have been repainted to more closely represent the semi-tropical/minimally arid region of the Texas Gulf Coast. Several rivers have been added, and they, for the most part, follow their Real Life ™ courses across the region. The "look" of the terrain should be something between the stock 'Desert' and the overly green of say, Deuces Euro Repaint and/or the GermanyCE terrain. In other words, semi-arid, but with plenty of growing things.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
     
    It has been tested in SF, WoE and WoV, post 9/08 & 10/08 patch levels.. It should work in FE & WoI (also post Expansion Pak and Post Patch) with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini. Pre-patch users may have some issues due to the new way the Game Engine ™ reads/creates height field measurments. Enough data exists in the CA forums for find the anwsers on how to fix it, if needed.
     
    As you've all come to expect, there's a HIGHLY detailed readme with all the "data and materials" necessary to get you up and running. I'd suggest reading it first, after unzipping to a temp folder somewhere
     
    Happy Landings!
    Wrench
    kevin stein

    1,453 downloads

       (3 reviews)

    2 comments

    Updated

  13. Snowy Norway v1.2

    :yes: Hello Everyone,
     
    Here is the latest version of my SnowyNorway map. Having found the way to add easily a lot of trees with the TE
    I have decide to add a bit life to this Map.
     
    Readme.txt
     
    SnowyNorway terrain for SFP1 by S.Ansons
    v1.2 February 19th, 2009
     
    1.2 Release :
    Resmooth a bit the Height file (HFD).
    Add Trees and small lakes to the Map using new tiles : forestlake.tga (small lake in the middle of a forest),
    frfarm2lake25.tga, frfarm2lake50.tga, frfarm2lake75.tga.
    Add transition tiles to the towns (Thanks to CA_Stary) and replace all mosquees by churches
    use high res. waternormal.bmp.
     
    Credits : Thanks for CA_STARY, Jan TUMA, The Wrench, Polak, TK and CA Community for the new trees, tiles, HighRes waternormal.bmp and the game !
    SnowyNorway_data.ini has been updated to have no shimmering water and to allow all trees to be rendered once in game.
    Small flickering of the far trees has been fixed using CA_Stary
    Tip (Set MIPMAP to TRUE in SnowyNorway_data.ini)
     
    Have fun !
     
    S.Ansons

    2,206 downloads

       (2 reviews)

    0 comments

    Submitted

  14. Norway v1.2 for SFP1

    Hello everyone !
     
    Here is an updated version of my fictionous Norway Terrain. Lot of Trees added ! I hope you will like it !
     
    Readme :
     
    Norway terrain for SFP1 by S.Ansons
    v1.2 February 15th, 2009
     
    1.2 Release : Add Trees to the Map and new tiles : bergwaldlake.tga (small lake in the middle of a forest),
    cowfield.bmp (to have some cows on a farm tile), use high res. waternormal.bmp. Small target's misplacement have been fixed too.
    Credits : Thanks for CA_STARY, Jan TUMA, The Wrench, Polak, TK and CA Community for the new trees, HighRes waternormal.bmp and the game !
    Norway_data.ini has been updated to have no shimmering water and to allow all trees to be rendered once in game.
     
    Have fun !
     
    S.Ansons

    1,675 downloads

       (2 reviews)

    0 comments

    Submitted

  15. The Fighter Bowl

    "The Fighter Bowl" Terrain for SF/WoE/WoV and Probably SF2, WoI & FE
     
    This little terrain idea came to me, literally, in the middle of the night. It's just a very basic terrain, with only 2 airfields (the Large Runway 4 so anything can operate from it) per each side, a few cities, some rivers and an oceanic feature in the center. It is designed with multi-player in mind, hence it's name "The Fighter Bowl", where opposing Teams can have it out with each other.
    There are also multiple Truck Routes, some Ground Attack (ie: CAS) and shipping lanes across the Saknuseum Sea. Think of this as a complimentary terrain to both The Ranges, only you'll have Opposing Force Air Units to bug you. To add a bit of sci-fi-ishness, on the central island is the "Citatel of the Adjudicators", a Neutral Party that judges the competitions. Think of them as the Referees of Global Confrontation ... whomever wins in The Arena, gains whatever world-goal they were seeking.
     
    The terrain is supposed to look like an extreamly LARGE impact feature on the earth's surface (ie: a 200+ kilometer diameter crater/caldera), with a central sea. Think of the Manicougan crater in Canada, only several HUNDRED orders of magnitude larger. It's mostly ringed with mountains, but is other wise relatively flat across The Bowl. Also relatively featureless, with only a few deep canyons or other erosive features in the "playing field".
    This is a complete terrain, with everything needed to just unzip and (hopefully) run with no problems.
     
    There are NO major air defense units, other than those as usually seen around the airbases. A few have been placed at the 'cities', but AAA units ONLY -- to repeat, there are NO SAM batteries emplaced on this map. That would take away from it's intended use as a major Dogfight or Co-Op Arena.
    There is, however, as you've all come to suspect (and/or rather, expect...) one major Easter Egg on this map, and one very small one. They're built directly into the terrain itself, and should be pretty easy to find. If you look for such things...
     
    I'd also like to apologize for the lously planning maps ... for some reason, the SFMap generator didn't see what was supposed to be "sea" as anything other than land -- that's totally my fault, in a lack of under standing how exactly the Height Field is read. Had to paint the Saknuseum Sea in by hand, so expect some placments to be a bit 'off' on the planning maps. Sorry!
     
    = This has been tested in WoE (my main Laboratory of choice..) There should also be no problems running it in SF or WoV. It should also work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
    For SF2 users ... don't know what you to tell ya...you're on your own, but you should have any major problems =
     
    As per usual, the expected readme with all the (un)necessary information needed to install and blah blah blah balh
     
    Happy Hunting!
    Wrench
    kevin stein

    798 downloads

       (3 reviews)

    0 comments

    Submitted

  16. Germany for SFP1

    :yes: Hello everyone,
     
    Here is my version of Germany for SFP1. This map should work with WOx Games too. (Just change the cat pointer
    in the Germany.ini file).
     
    Readme.txt
     
    Germany terrain for SFP1 by S.Ansons
    v1.0 January 30th, 2009
     
    Having only SFP1 and FE, and with all the tremendous work made by CA community on the WOE GermanyCE Map, I have decided to create my own Germany Map. That' s the result !
     
    Credits: TK, CA_STARY, Brain32, The Wrench, Polaks, Jan Tuma, Pasko, Hinchibrooke and likely many other people from the CA community.
     
    What's new in this Map:
    -2 new tiles have been added to the base WOE tileset :
    GERMANYSJ.TGA small lake in a field tile.
    GERMANYSA.TGA small lake in a mountain tile
    - More forest areas with small roads and small towns
    - New tods for having snow trees in the mountain areas
     
    Lots of targets including :
    Bridges at Arnhem, Nijmegen, the Rhine towns and München
    A cargo convoy with destroyers, cruiser, Uboats to simulate a naval battle, German warships in the Hamburg harbor.
    Tank and truck convoys thru the ardennes and towards Arnhem to help simulating both 1940 WestFeldZug, the battle of the Bulge and
    Operation Market Garden.
    Water color has been changed to give it a more greenish look.
    Many towns in Holland, Denmark and Germany
     
    Have fun !
     
    S.Ansons

    2,874 downloads

       (4 reviews)

    2 comments

    Submitted

  17. SoCal HotFix

    Hot Fix for Southern California map:
    This little pack contains new TFD and HFD files for my recenlty re-released SoCal Ver 2
     
    There have been reported issues with some tiles disappearing, or odd things bleeding in the southern central coastal mountain range. These new files contain the data for region, that I've retiled to change the tile types and try to cut down on the oddity.
     
    While this will not totally fix it (2 days of experimentating, retiling, flying it again and again and again) still show it occuring, this will reduce it's chances. Not totally fixed, but this will ameloriate it's instances. I have absolutely NO idea as to why it's doing it at all.
     
    Simply, easy to follow instructions in the enclosed readme.
     
    Wrench
    kevin stein

    618 downloads

       (1 review)

    0 comments

    Submitted

  18. Southern California - Ver 2.0

    Southern California Terrain Ver.2 for SF/WoV/WoE -and possibly FE, WoI and SF2
     
    This terrain mod is designed to COMPLETLY replace the version I released in 2008; however, you will probably need some of the Ground Objects included in that pak.
     
    This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted.... This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
     
    I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
     
    It is based on USAFMTL's SCal map from his Top Gun mod from several looong years ago.
     
    This package contain just about everything you'll need, from new inis, HFD & TFD, tiles -including a whole bunch of new ones, and their associated TODs- LOTS of new fixed terrain objects (destroyed buildings of all flavors).
     
    It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users", below, if you're using an unpatched version(s) of the games.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
     
    It has been tested in SF, WoE and WoV. It should work in FE & WoI with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini.
     
    As to be expected, there's a pretty detaile readme enclosed -- so read it first after unzipping and before installing. Vital instructions, and so forth and so on inside that'll make things a bit easier for you.
     
    Happy Landings!
    Wrench
    kevin stein

    2,057 downloads

       (4 reviews)

    3 comments

    Updated

  19. Libya - Version 3.0 Ulitmate Final -

    Libya Terrain Upgrade, Version 3.0 -- For SF/WoV/WoE and probably WoI/FE/SF2
     
    Ok, I know, I know...I said I'd NEVER go back to this terrain, but since the 2.0 FINAL was released I've learned a bit more on how to use the Terrain Editor...to wit:
     
    There has been extensive retiling of many of the major areas on the map, replacing LOTS of mismatched or ill-fitting tiles. The entire coast of North Africa, from Tunisa to the Libyan/Egyptian border and been completely retiled with matching units. Sicily and Greece, and the 'boot' of the toe of Italy have also been extensively retiled. Approximately 75% of the map tiles have been replaced -BY HAND!!!!-, making a much smoother and better looking map. Unfortunately, a couple of the target areas required small location adjusments, so that had to be corrected as well.
     
    Included in the package are new HFD, TFD, data and targets inis. The data ini has been fully updated to make use of the terrrain effects as per the 9/08 & 10/08 patches. Adjustments to sea level and uping the Alpha Object count have also been implemented in the data ini. Some trees are around, but not as many as I'd like.
     
    You =MUST= have the orginal Libya 2.0 terrain to make use of the Update Pak. It's available in the CombatAce download section at the following url:
     
    http://forum.combatace.com/index.php?autoc...p;showfile=6652
     
    The targets ini in this pak includes the "Targets Hot Fix", and the new planning maps from that package. So, don't worry if you don't have the Hot Fix pack.
    So, really...consider this the Ultimate Final Version....I'm NOT going back to it again. Promise!!
     
    = This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
    For SF2 users ... don't know what you to tell ya...you're on your own! =
     
    As usual, there's more relatively simple install instructions in the enclosed readme. So, give it a once over...
     
    Happy Landings!
    Wrench
    Kevin Stein

    2,248 downloads

       (3 reviews)

    2 comments

    Submitted

  20. Canary Islands

    Canary Islands Terrain -for SF/WoV/WoE/WoI and maybe SF2 & FE?
     
    This is a small map mod that was sent to me, partly started, by Crusader (IIRC) . I went ahead and targetized it, did some minor retiling (including creating a new "DesertAB1" tile for use under the runways), and generally did what I could to finish it off.
     
    This is a VERY small map, I'd guess in the 250x250 km range, so there is a distinct possiblity of running into The Wall. Hopefully, I've gotten all the movement routes well within. If there is, or anyone knows of a way to expand it.....do let me know and I'll targetize the other islands....
     
    The data ini makes use of all the latest 'goodies' added by the 9/08 & 10/08 patches as to effects rendering. Included are new targets, types, movements inis and tiles. Everything is included to make install as easy as possible. Even the GroundObjects used are ALL stock types, so nothing new has been added. One thing, however, there are NO SAM sites on either side. Given the small size of the map, one could find himself under fire from wheels up to whereever you're going!
    Several new flags have been added; the Spanish flag and for the 'enemy' side, I just reused the "Global Sedition" banner. However, 2 new ones have been added for the Bad Guys ... consider them the 'Easter Eggs' for this terrain.
     
    This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, there should be no problems . WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
    For SF2 users ... don't know what you to tell ya...you're on your own!
    Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. If, however, you've not patched your game install, I've left the "Notes for Vista Users" section intact, with instructions on commenting or editing the shaders sections.
     
    Happy Landings!
    Wrench
    kevin stein
     
    (this is one time I think the readme is bigger than the upload itself....)
     
    PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've trying to accomplish.

    1,285 downloads

       (3 reviews)

    1 comment

    Submitted

  21. New textures for Korea terrain (v1.0)

    New textures for Korea terrain.
    (Original Korea terrain in "Korean Air War Complete Mod by Edward" : http://forum.combatace.com/index.php?autoc...;showfile=1494)

    5,164 downloads

       (5 reviews)

    2 comments

    Submitted

  22. Rescaled Green Hell 2 Trees.rar

    This is a texture modification of CA_Stary's Green Hell 2 mod for WOV/WOE. In order to use this mod you must have Brian32's WOV terrain repaint and CA_Stary's Green Hell 2 installed.
     
    I have rescaled the trees to a more realistic size. The benefits of doing this are tremendous. First, weapons delivery feels more natural because you are able to judge speed and distance more accurately. Secondly, flying NAP of the earth is more realistic as the illusion of speed has increased.
     
    I have also included a new Viewlist.ini file which is optional. If you haven't used my other viewlist.ini mod you might want to try this one. It allows you to zoom in and out in external and flyby view as well as a new tower view. It is inlcuded because the FOV for external view has been set to 180 degrees for a more realistic experience when buzzing the trees in this mod. Also the FOV for the cockpit has been set to 85 degrees. Please read the Install.txt for directions of use.
     
    Cheers,
    Bananimal
    webaccount@alltel.net

    1,121 downloads

       (3 reviews)

    1 comment

    Submitted

  23. Alternative Height Map for WOE GermanyCE Terrain - beta 0.2

    Alternative Height Map for WOE GermanyCE Terrain - beta 0.2
     
    created by Jan Tuma ("Honza")
     
     
    Version beta - 23/11/2008
    Version beta 0.2 - 24/11/2008 - UPDATED -flattened airfields
     
     
     
    Is not that 100% realistic, but looks it better.
    Height data was convert from DEM file (hight scale incresed to 140% ).
     
    Tested only Bohemian basin, else may be some mistakes. Modified landscape of Prague. Is no longer pancake, but realistically broken. Like test modified also Krkonose-mountains and Broumov-highlands (added typical inktable mountains).
     
     
     
     
     
    Installation:
     
    Un-ZiP "GERMANYCE.HFD" file into terrain folder(X:\....\Wings Over Europe\Terrain\GermanyCE) of your Wings Over Europe installation.

    2,130 downloads

       (2 reviews)

    0 comments

    Updated

  24. Bering Straits Terrain & Targets Upgrade


    Bering Straits Terrain Upgrade for SF, WoE & WoV
     
    This is a rebuild of Major Lee's Bering Straits Terrain from his superb !!! DBS mod.
     
    The terrain has been fully updated to the latest standards, as needed by the 9/08-10/08 patch for SF/WoV/WoE/WoI. As it stands, it really needed very minimal editing, mostly to the targets and types inis, to remove the 'fixed static' parked aircraft, and the extraction and renaming (with some editing) of the new Desert airfield inis to allow for in-game generated parked aircraft. Some new targets and target areas have been added; mostly some small items, dressing up a few places, and the additon of US air defense batteries. The airfields have been 'cleaned up'
    somewhat, but to a large extent, remain pretty much as Major Lee built them.
     
    The mod is designed to completely replace the terrain as originally issued. Or any other variants thereof.
     
    This is the FULL terrain, plus the 'tweeks', as seen in the DBS Total Conversion Mod, with no changes to the dogfight BUT some additions to the movements inis. The Types ini has been expanded substantually, with the additon of lots of new ground objects. As you can expect, there ARE Easter Eggs at various places on the map...you'll just have to find them for yourself...and there's a LOT of them. Water effects are active, but this should pose no problem for Vista users, in the post-patch world. Playing on the 'safe' side, I've left the instructions for commenting out the shaders in the sections below. For those that haven't patched up yet. Not that you can really see the water, what with all that ice and all...<grin>
     
    Included are several 'new' ground objects; most of which are available in several other terrain mods I've done (basically, the NIKE batteries from SoCal) BRAND NEW Nike units, by ErikGen. New planning maps, although I've kept (ie: reused) Major Lee's US Flag and Soviet Star style icons for the airbases on both sides on PlanningMap3.


     

    =This map is designed ONLY for use in SF/WoV and WoE.=
    = It is NOT reccomended for use with WoI What with it being frozen and all=


     
    As expected, there is a HIGHLY detailed readme -- I'd reccomend reading the document all the way through before installing; it might make you life just a bit easier. Expecially the 'General Notes and Other Nonsense' sections.
     
    Good Hunting, and Keep Warm!!
    Wrench
    Kevin Stein

    2,713 downloads

       (7 reviews)

    0 comments

    Updated

  25. Midway terrain v1.1A

    MIDWAY TERRAIN version 1.1A
    =======================
     
    THIS IS NO NEW VERSION with improvements over version 1.1.
     
    It was neccessary to make this version, because Capun requested to remove his files from this mod.
    So it is now neccessary that you download following files from Capuns homepage
    http://cplengineeringllc.com/SFP1/
    yourself and unzip it into your Objects/Groundobject folder.
     
    1. Akagi
    2. Brooklyn
    3. CV-5
    4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp)
    5. Liberty
     
    (You will find, that i have left the subfolders of terrain version 1.1, but i have removed the LOD and BMP/TGA files. So you must unzip the downloaded files in the correct folder)
     
    Michael (Gepard)
    Germany August 2009
     
     
     
    Midway terrain version 1.1 readme
    =======================
    0.
    Midway version 1.1 version was made as a response on community reactions who wanted more populated Midway islands. Thanks to Wrench and the others for help and ideas to make Midway terrain better.
     
    WHATS NEW?
     
    The number of target areas was increased from 10 to 21.
    +Kure Atoll airfield is now operational from 1943
    +Trenches and AAA Machinegun sites are added on Midway.
    +PTBoat base added
    +2 Marine Camps
    +1 Radiostation
    +1 Radarstation
    +US Flags added
     
    For the case that you want to know, what if the japanese Landing operation would have been successfull i added
    as easteregg the file Midway What if_targets.ini.
    There the Midways and Kure atoll are in japanese hands. The japanese Navy is operating close to the islands and is waiting on the US counterstrike.
    If you want to play this scenario, backup file midway_targets.ini
    and rename file
    Midway What if_targets.ini.
    into
    midway_targets.ini
     
    Hope you enjoy Midway v1.1
     
     
    ********************************************
     
    I.
    Midway terrain is made for "Strike Fighters Project 1" SFP1.
     
    You can use it in Wings over Vietnam and Wings over Europe too.
    Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI.
     
    ==============================================
     
    II.
    Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway.
    It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle.
    The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place.
    The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa.
     
     
    Midway Terrain following target areas
    this are
     
    Kure Atoll (Neutral airbase)
    Eastern Island (Midway AB USMC)
    Sand Island (Midway USMC)
     
    ship formations
    Japan
    +Midway Occupation Force
    +Midway Support Force
    +Second Fleet Main Force ( 1 small carrier)
    +First Fleet Main Force (1 small carrier)
    +First Fleet Carrier Strike Force ( 4 carriers)
     
    USN
    +TF-16 (2 carrier)
    +TF-17 (1 carrier)
     
    *********************************************
    III Known problems
     
    Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen.
    Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem.
     
     
    ++++++++++++++++++++++++++++++++++++++++
     
    IV.
    INSTALLATION
     
    1.)unzip all files into your Terrain folder
     
    2.)unzip Groundobject.rar into your Objects folder.
     
    Thats it.
     
    ++++++++++++++++++++++++++++++++++++++
     
    V. Credits
    At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain.
    A very big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc.
    Thanks to TK for the great SFP1 sim family.
    And finally thanks to all guys who helped me with hints, advices etc.
     
    *******************************************
     
    VI.
    Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
    GROUNDOBJECTS ARE FORBITTEN TO SHARE. If you want to do this please contact the makers of this Groundobjects.
     
    If you find bugs please post them in StrikeFighters section of Combatace.com forum.
     
    +++++++++++++++++++++++++++++++++++++
     
    VII.
    Hope you enjoy it.
     
    Michael (Gepard)
     
    ============================================
     
    VIII.
    Made in Germany
    November 2008
     
    ============================================
     
    IX.
     
    PS
     
    Q: How i can get Midway Terrain running in WOV, WOI or WOE
     
    A:
    1. Open file Midway.ini
    2. Look for line CatFile=..\Desert\Desert.cat
    3. Replace this line with:
    for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
    for WOI: CatFile=..\IsraelME\IsraelME.cat
    for WOE: CatFile=..\GermanyCE\GermanyCE.cat

    1,263 downloads

       (1 review)

    0 comments

    Updated



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