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Environmental Mods

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  1. SKYModv1

    13 new HORIZONCLOUDs for SF:P1 nad WoV.

    7,027 downloads

       (2 reviews)

    0 comments

    Updated

  2. WideSky V1.0

    Widesky: all new environment for WOI/WOE/WOV (not FE!!!)
     
    WHAT IT IS:
    - all new 3D-clouds
    - custom colors for sky, haze, fog
    - custom colors for noon, sunset, dawn, night and everthing between
    - custom sun-glare effect (lensflare must be ticked on)
    - all new background textures
    - new cloud layers
    - much wider sky
     
    INSTALLATION:
     
    !!!!!!!!!!!! Important !!!!!!!!!!!!
     
    Make a backup/copy of youre "flight" folder and name it to something like "flight default". In case you dont like
    what you see, just delete it an rename the original folder back. Or do like I do: having different flight folders you can choose......
     
    !!!!!!!!!!!! Important !!!!!!!!!!!!
     
    Extract widesky.zip in youre main thirdwire directory. (WOI, WOE, WOV)
    Or extract to a place of youre choise and place all the files in youre "flight" folder.
     
     
     
    KNOWN ISSUES:
    If you fly close to the overcast cloudlayer you will occasionally see some clipping issues. At least thats what I do with my ATI card.??
     
     
    ACKNOWLEDGEMENTS:
     
    Thanks to TK and crew for this fantastic series. And to all the modders making an outstanding game even more enjoyable!!!
     
    Suggs and critics:
    Marcel "Cellinsky" Aerni
    marcelaerni@sunrise.ch


    4,316 downloads

       (15 reviews)

    2 comments

    Submitted

  3. weather_mod.zip

    This is a weather and 3D-cloud replacement for SFP4 and WOV
     
    My intention was to use 3D-clouds only. Horizonclouds on scattered and broken are removed. The coverage of the 3D-clouds span now almost to the horizon. Added 3D-clouds also to overcast. Inclement has denser 3D-clouds now, but slightly encreased view-distance. Lots of other changes as well (haze, sky, fog etc.). I did as I like it, so it is very much a matter of taste...............

    3,949 downloads

       (1 review)

    0 comments

    Updated

  4. Green Hell 2

    This is version 2.0 of my Green Hell mod for WoV. Main goal of this mod is to add dense tree coverage to the Vietnam map. New in the 2.0 are the heavily populated city tiles. Most of the files from 1.0 have been remade, adjusted or added.
     
    Quick summary:
     
    -Three levels of detail for you to choose from.
    -All new jungle graphics
    -Cities, the way they should be. More or less :-)
    -Objects numbers per tile vary from x2 up to x4 more than in GH.
    -All foliage graphics replaced by new, better blending with the terrain textures, and in higher resolution.
    -More detail added to the villages, as an attempt to create better looking settlements, but still limited to what Terrain Editor can offer.
    -Generally nicer views, lower framerates ;-)

    3,830 downloads

       (11 reviews)

    8 comments

    Submitted

  5. SeaModWoV_v1.1

    Replaces SeaMod_v1.0 , contains alternative sea and shore tiles for Deuces WoV Terrain version with added corrected alpha layer allowing for better specular water reflection.

    3,523 downloads

       (0 reviews)

    0 comments

    Updated

  6. "Green Hell" VietnamSEA map modification

    This is my second attempt in giving default map a better, rich-environment look.
     
    This mod adds thousands of trees and bushes in the open farmlands, new, dense jungle in the mountains, little vietnamese huts (ok, not really), paddy-fields, ruins, temples, buffalos and so on.
     
    I focused my work on variety of trees and bushes, not the buildings. City set WILL be released later.
     
    ________________________________________________________________________________
    YOU NEED Brain32's high resolution VietnamSEA repaint for this to work properly!
    ________________________________________________________________________________

    3,416 downloads

       (11 reviews)

    2 comments

    Submitted

  7. WoE Shader Effects 1.0

    INSTALLATION:
     
    Assuming you have WoE (ie., "Wings over Europe"), the process is simple...just extract and place the folder named "Terrain" into the your Wings Over Europe Folder, and you're ready to go.
     
    In all other titles, extract the watereffect.fx and the waternormaldot3 into the Terrain subdirectory of your choice.
     
    In Strike Fighters, that would be "Desert". In Wings over Vietnam, it would be "VietnamSEA. In WoI, it's "IsraelME".
     
    This effect is optimized for use with Brain32's WoE terrain using Cellisnsky's widesky 1.0 mod.
     
    *NOTE*: I cannot guarantee that it will work to everybody's satisfaction with other ThirdWire titles, terrain sets, or environment mods.
     
    KNOWN ISSUES: Cards that lack FULL DX9.0C support, such as ATI Radeon 9x -X1K series and the nVidia GeforceFX(5) series, may experience pixelation issues when close to the "water's" surface. The only workaround is to either turn off the shaders, or to break down and purchase a card that supports DX9.0C.
     
    This effect is all but unusable in Windows Vista, due to its poor DX9 support.
     
    The .FX files contained in the zip archive based on ThirdWire's original's, and re-compiled & debugged using ATI's RenderMonkey.

    2,918 downloads

       (5 reviews)

    0 comments

    Submitted

  8. Forests and farms environment mod

    Forests and farms modification for Wings Over Europe
     
    Version 1.01
    -quick fix to repair wrong texture entry no. 102 in germanyce_data.ini
    (missing texture bug)
     
    This is a set of new bitmaps and .TOD files for Germany map in Wings over Europe.
    It's aim is to create new, realistic looking ground environment, still maintaining acceptable framerate.
    Adds lot of trees in woodland areas, some new farm buildings in farmlands, powerlines along the roads, and other little features on the ground.

    2,811 downloads

       (12 reviews)

    0 comments

    Updated

  9. Hi-Res water normal map

    This is my favorite normal map for water, enjoy!

    2,725 downloads

       (4 reviews)

    3 comments

    Submitted

  10. Tree Mod For WOE's GermanyCE Terrain

    This is a mod for Wings Over Europe's GermanyCE Terrain, that includes a new tree texture, as well as new .tod's for almost every terrain tile. The .tod files contain positioning information for trees and objects for each terrain tile type. This mod will give you a much larger amount of trees to look at, as well as a higher res tree texture.
     
    Please read the README.

    1,750 downloads

       (6 reviews)

    0 comments

    Updated

  11. New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32

    New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32
     
    created by Jan Tuma ("Honza")
     
    Version 1.0 - 20/11/2008
     
     
     
    New forest and trees based on excelent "Forests and farms modification v 1.01" by CA_Stary
     
    Terain original created by Brian32

    1,664 downloads

       (2 reviews)

    1 comment

    Submitted

  12. railwaystation

    This is a railway station for DRVv1.4.
    Should also run with WoV.

    1,381 downloads

       (2 reviews)

    1 comment

    Updated

  13. SeaModWoV_v1.zip

    Add/Replacement of sea and shore tiles to Deuces WoV tileset.

    1,380 downloads

       (0 reviews)

    0 comments

    Updated

  14. Green Hell 2 "shimmering buildings" fix

    This is a Green Hell 2 quick fix that eliminates the bug with shimmering rooftops on some city tiles caused by two buildings placed one ontop of another.
     
    Extract to your VietnamSEA folder, overwrite. Works with any "level of detail" .tod version
     
    Sorry, my bad.

    1,380 downloads

       (1 review)

    1 comment

    Submitted

  15. Better widesky

    READ THE README!!!
     
    Made By InskyGroups Orsin。
    --InskyGroups 2009

    1,352 downloads

       (2 reviews)

    2 comments

    Submitted

  16. Seasoned Wings Over Europe: 4 seasons full pack

    Seasoned Wings Over Europe:
    4 seasons full pack
     
    Environmental addon
    for Wings Over Europe
    (patched to Oct08)
     
    This package includes all the files required to transform default summer Germany terrain into full 4 seasons one.
     
    All four seasons higher resolution textures, all the ground objects, trees, cities and farms are included. No need to d/l anything other, should work out-of-the-zip. Includes the more realistic scaled trees and revised Forests and farms v 2.0 mod. 3 levels of detail to choose from.
     
    Read the readme!

    1,234 downloads

       (4 reviews)

    4 comments

    Submitted

  17. DESERT / ISRAEL2 ground environment update

    DESERT / ISRAEL 2 ground environment update ("tree mod")
     
    Should work with any maps using default SFP1/SFG desert tileset in jet titles from the series. In all cases you'll have to use the desert.cat or manually extract and move the tiles from desert.cat to your terrain folder.
     
    Not tested with the "desert replacement tileset"! Should work, but objects placement will be slightly incorrect.

    1,104 downloads

       (1 review)

    4 comments

    Submitted

  18. Graphical enhancement mod for TW games

    Graphical enhancement mod for TW games
     
     
    Wanna use today graphic features in the old fashion Wings of engine?
     
    This mod when activated enables the Bloom feature ingame, a color correction
     
    and an antialias filter, so you can enjoy the sunshine.
     
    Those settings are configurable through ini file.
     
    YOU MUST HAVE A RECENT GRAPHIC CARD THAT INCORPORATES PIXEL SHADING FEATURE TO USE THIS MOD!
     
     
    Graphical mod enhancement presentation on youtube, part2 of the video: http://www.youtube.com/watch?v=c8eFRHwq7cM
     
    *Installation:
     
    -Drop D3D9.dll file directly into you TW game folder
    -Drop the enbseries.ini file into the flight folder
     
    If you are using any clouds mod at the same time (widesky...) rename the enbseriesMOD by enbseries.ini
     
    and place this one instead of original.
     
    Shift-F12 to activate/desactivate it ingame. You can tweak the ini file to configure settings as you wish.
     
    Caution!!:This mod eats graphic card for breakfust and CPU for lunch, i would advise you not to use it if
     
    you are under 50FPS during general playing without it. It would make 50frames to drop to 30 frames approximatively,
     
    If you are at 30 frames you would drop to 20 frames, so don't be surprised.
     
     
     
    Please before any other use than purely personnal, read the license.txt. Thx.
     
    Have fun.

    1,086 downloads

       (4 reviews)

    2 comments

    Updated

  19. WoE Trees by Deuces


    WoE Trees by Deuces
     



    These are actually the VietnamSEA .TOD files created by Deuces for Wings over Vietnam. At his suggestion, I've renamed them as per the WoE GermanyCE naming convention, and have been using them in WoE with no apparent issues.
     

     
    To install: Simply extract the enclosed GermanyCE folder into your Wings over Europe/Terrain folder and accept when asked (or warned) if you wish to overwrite the existing files in that folder (which it actually won't).

    1,067 downloads

       (1 review)

    0 comments

    Updated

  20. CloudSkins Too: PaintedClouds

    CloudSkins Too:PaintedClouds - Mar 14, 2010 by ShrikeHawk
     
    Here is another set of CloudSkins for your amusement. In this set, I used a different technique to create the clouds. This method gives me far more control over their look, because it allows me to actually "paint" in the details. Thus the "Painted" subtitle for this set. Additionally, I've played with larger images (768x768 instead of the usual 512x512). There is a slight framerate hit (2-8FPS) in using these clouds, but if your system can handle it, they're worth it. I have included three 512x512 images if you prefer the standard size.
     
    BONUS FILE
     
    The idea of CloudSkins has been to only supply the images and let the users supply their own sky settings. In this set you can still do that. But this time I am supplying an environmentsystem.ini file that I use in all my installs.
     
    This was primarily created by ASRAAM. He combined the features of Widesky, CloudScape, and the sky settings of NF4+. So I believe, but have not confirmed, this file will work in SF2 as well as SF1. Most of the work is ASRAAM's and he deserves a lot of credit for it. In turn, I have changed some of the cloud settings to suit my tastes. I have tested this out in WoV,WoE, and WoI. To use it, simply copy the environmentsystem.ini file into your Flight folder.
     
    SPECIAL BONUS FILE
     
    I have added a folder named "CloudBurst." This contains a different environmentsystem.ini file with a trick I learned from Stick. It overloads the cloud counts and produces a striking cloudscape full of many cloud layers. I used this file to create the screenshot for CloudSkins Too. It uses a lot of framerates so it's preferred for more powerful systems. To use it, just copy the environmentsystem.ini file only (NOT the whole CloudBurst folder) and place it into your Flight folder.
     
    CREDITS
    Much thanks go out to Stick and ASRAAM for technical support, and Piecemeal, suhsjake, NeverEnough, Haukka81, Dogzero1, Icarus999, and Dude27 for their enthusiasm and encouragement. Greatest thanks to TK for an awesome sim.

    1,017 downloads

       (5 reviews)

    3 comments

    Submitted

  21. Siberian Sun

    By introducing additional camera lensflares, I created a very hard and brilliant tiny sun surrounded by a large glare. In optimizing the brightness of the sun and glare, I was pushed to deeply modify much of the Enviro file more than I thought was needed. One result has been the development of a different philosphy on aircraft lighting and its relation to terrain, sky, and cirrus clouds, appropriate to early Cold War strategic operations at high altitude. Another result has been a focus on improving terrain shading at low sun elevation angles.
     
    Included are a number of Enviro files with varying levels of changes, two grafix tga files, and instructions to get started. This is an experimental mod and will be continually developed for my own use, but with some work can be adapted to any taste for any use by anyone. I don't know where to start here, as this goes far beyond just the sun effect. I've started a thread at the ThirdWire webboard with screenshots and will try to describe what I'm doing. If any are interested, it would be helpful if you poast your changes to your Enviro system and screenshots in the ThirdWire thread.
     
    ThirdWire Siberian Sun thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?p=25572#25572
     
    Several topics will be covered as listed below; all of them related to each other which requires a tricky balance among them to optimize the overall environmental effect.
     
    Sky colours.
    Intense sun and large sun glare.
    Terrain shadowing at low sun elevation angles.
    Sun glare effect on cirrus clouds and new contrails.
    Ambient lighting, and direct sun lighting and sun reflections on aircraft.
    Appearance of aircraft, objects, and exhaust/weapon effects against the terrain and blue sky.
    Moonlight effects on all the above.
     
     
    * INSTRUCTIONS *
    The project assumes the latest SF1 version (currently, v.08.30.06) and the WoV/WoE equivalents.
     
    Extract into a seperate folder for downloads. Then copy the 3 Enviro files and the two tga files into the sim Flight folder. To select an Enviro file to test with, rename it Environmentsystem. In the game grafix options menu, Camera Lens Flares must be turned ON for the Siberian sun to work, although in each Enviro file listed below at the location of the lensflare data, there are instructions on how to turn OFF the normal camera lensflares if desired while still using the new sun effect. The included Enviro files are...
     
    Environmentsystem-0 --- Fully modded Siberian Sun Enviro file as developed currently, with full functionality of the stock Enviro file except the old sun.
     
    Environmentsystem-1 --- the stock ThirdWire Enviro file with only the Siberian sun added, and the ThirdWire sun taken out. The hard intensity of the Siberian sun effect is rather washed out by the bright sky colours of the stock Enviro file, so...
     
    Environmentsystem-2 --- the above Enviro-1 file with my current changes to the sunheight environment colour blocks (...[Day], [Day1], [Twighlight2], etc...). This offers darker sky colours so allows a relatively more intense sun effect.
     
    In the fully changed Enviro-0, I use a new star tga file (ss-Star), and added changes to the stock [stars] data block. One may easily return to the stock Star tga file or the stock star Enviro data if desired. If you are now running a modded Enviro file, re-name it Environmentsystem-sav or otherwise BACK IT UP so you still have it.

    987 downloads

       (6 reviews)

    0 comments

    Updated

  22. Madagascar (AE) tree mod

    Madagascar (AE) tree mod
     
    for SFP1/WoE/WoV/WoI
     
    version 1.0 20.07.2008
     
    This is a "tree mod" to Madagascar terrain, known as AE (Africa, East). Adds trees, bushes, grass and other little stuff known to populate Earth's surface.

    959 downloads

       (2 reviews)

    0 comments

    Submitted

  23. Zmatt's Tweaked HDR mod for SFP1 and SF2

    **********Enbseries HDR mod for 1st and 2nd gen TW sims**********
     
    First off, I didn't create any of this stuff. The enbseries mod is a DirectX 9 .dll mod made by Vorontsov Boris for use in any number of games. All credit goes to him for this. You can find more information at his website here:
     
    http://www.boris-vorontsov.narod.ru/index_en.html
     
    **********Overview**********
     
    This is an upload with my personal enseries.ini file. It is all of the tweaks that I have made to get what I think is the best combination of performance and eye candy. If you need any help installing or tweaking the file beyond what is included in this humble readme then I recommend going here: http://forum.combatace.com/index.php?showtopic=43231
     
    All needed files are included in this .zip. You don't need to download anything else to get pretty HDR goodness.
     
    **********Installation**********
     
     
    For Sfp1 and derivatives:
     
    Drop the d3d9.dll in the root directory of your installation.
    For WoE that would be C:\Program Files\Wings Over Europe\
     
    Now drop the enbseries.ini inside your flight folder.
     
    Start the game and enjoy!
     
     
    For SF2 and derivatives:
     
    The file structure for SF2 has been changed a lot and requires you to place the files in an alternative location
     
    For Windows Vista and Windows 7:
     
    Take both files and drop them in Users/xxyournamexxx/Saved Games/Thirdwire/SF2x/Flight folder
    Where "yourname" is the name of your user account
     
     
     
    For Windows XP: (Thanks to X RAY)
     
    d3d9.dll goes in the root directory. enbseries.ini in the flight folder under the mods folder.
     
    **********Use**********
     
    The key combo SHIFT+F12 toggles the mod on and off.
     
    **********Tweaking**********
     
    If you want to mess with the .ini yourself then here is a good place to start.The [EFFECT] section lists the different effects that enbseries is capable of. A value of 0 disable the function and a Value of 1 enables it. As shipped in this mod it looks like this:
     
    [EFFECT]
    EnableBloom=1
    EnableOcclusion=0
    EnableReflection=1
    EnableMotionBlur=0
    EnableWater=0
    EnableShadow=1
    DepthBias=0
    EnableDepthOfField=0
     
    Taken from the enbseries site:
     
    "EnableBloom=(0,1) enables bloom effect, blurring bright screen areas and adding result back to screen, simulating illumination of some objects. It works very fast on modern hardware, but wrong setting or bad drivers will result in overbrighting or some other artifacts. Not uses HDR textures and that's why hardware compatibility is high.
     
    EnableOcclusion=(0,1) enables screen space ambient occlusions (ssao) and screen space indirect lighting (ssil), this makes shadows and lighting between nearest objects. This effect uses by few modern games, mostly on next-gen game consoles, so it's very slow. Performance directly depends from display resolution, number of pixels drawn on screen, so to run this at HD resolutions you need modern videocard from high price category. It's require support of shaders 3_0, but even if you have it, it's not guarantee fast performance. If too slow for you, reduce display resolution and quality of this effect, even disable it. Hardware compatibility is limited, different drivers and videocards have problems and limited features that result in artifacts. For example antialiasing (multisampling) for HDR textures supported only by DirectX10 compatible videocards and enabled antialiasing in game or in video drivers panel will produce strange artifacts.
     
    EnableReflection=(0,1) reflection of vehicles. Developed for GTA San Andreasm GTA 3, GTA Vice City, but in some games also works, of course not for cars. Performance highly depends from multiple quality setting of this effect and number of objects drawn. More reflective objects on screen, slower speed. Real time 3d rendering works faster when number of objects is low, but their vertex number is high, for example 10 objects with 10 millions of vertices every will draw about the same speed as 3000 objects with 3 vertices each, for reflection on shaders may be used multiple drawing of the same object. In this case performance highly depends from CPU and system memory speed. Per pixel lighting in newest versions of ENBSeries may be faster for some videocards. About bug solving see another section of this documentation.
     
    EnableMotionBlur=(0,1) blurring image in fast motion of camera. On modern videocard not too much decrease speed, but costly. Current version of this effect have many problems, not working in most games, wrong, affect HUD, later will be changed. On some videocards do not work correctly, if you have some problems, try to disable.
     
    EnableWater=(0,1) enable water effects, developed for GTA San Andreas only, but may appear in some other game, not for water surface. Depending from it's presets may affect speed very much, by itself it's fast, but for deepness factor it need scene depth information. Good way to compencate losts for depth is to use scene depth for other effects in parallel (shadows, ssao, dof). Modified water textures or water material (object) setting may produce unpredictable results.
     
    EnableShadow=(0,1) enable shadow effects, their blurring and color changing. This is not truly soft shadows, because soft shadows have blurring range dependency from distance between shadow caster and shadow receiver objects. Speed depends from quality setting, it use scene depth information for some setting, so performance varies. This effect may work in some other games that use stencil shadows.
     
    DepthBias=(0..1000) shifts objects when drawing scene depth, offset relative to camera viewpoint. For some videocards and drivers, combination of ENBSeries presets, may need to remove flickering and hiding artefacts of ambient occlusions. Try to set 100 if something wrong happens. This parameter not affect speed.
     
    EnableDepthOfField=(0,1) enable eye focusing effect. This effect affect performance a lot, because it need scene depth information. Whe used together with other effects that also require scene depth, performance is not too much affected."
     
     
     
    Motion blur, depth of field and occlusion have odd side effects with the SF1 engine. Water is useless as it is meant for GTA only.
     
     
    **********Update*************
    7/26/09
     
    Changed the SF2 install instructions for Windows Vista and Windows 7. Thanks goes to AGOSTINO for bringing the error to my attention.

    944 downloads

       (1 review)

    0 comments

    Updated

  24. Enhanced Cloud Top Layer

    The default overcast and inclement cloud top bitmaps in any of the Thirdwire series (SF, WoV,WoE, FE, and now WoI), always seem to lack "depth". So, this is my attempt at rectifying that issue.
     
    Installation is quite easy. Simply extract the four bmp files contained in this zip archieve (CloudLayerTop2-CloudLayerTop5.bmp), into your sim's "Flight" folder. And that's it!
     
    To test, simply fly above the cloud deck under either overcast or inclement weather conditions.
    To remove, just delete them and the game will revert to using it's original (and protected) cloudlayertop bitmaps.
     
    Cheers,
     
    Fubar512 and Brain32

    935 downloads

       (6 reviews)

    0 comments

    Submitted

  25. Cirrus clouds for SF/WoV maps (beta) SP4 update

    Original cirrus clouds, replaced by these newer effects here...
     
    ~> combatace.com/files/file/6567-siberian-sky-cirrus-clouds-for-missions-and-terrains/
     
    ----
    original description...
    :
    :
    *Beta* test, updated for SP3 and SP4 generation of Patches, of very large layers of high altitude cirrus clouds that can move across SF/WoV maps and can be set to any desired altitude (you can fly through these clouds). Cloud effects are created by a type of "ship" object that follows a waypoint across a map. Read the Install file, it describes what's going on here.
     
    The website is a thread on this at the ThirdWire SF/WoV forums.
     
    Thanks to TK/ThirdWire and all the modders who made this Aw-Sim possible. Thanks to Polak for encouraging me in this.

    873 downloads

       (2 reviews)

    0 comments

    Updated

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