Jump to content

Environmental Mods

Sign in to follow this  

59 files

  1. Graphics DX plugin

    Graphics DX plugin 1.0
    --------------------------------------------------------------------------
    Suddenly I found that it can also be used in Strike Fighter Game.
    It can improve your quality, color, and it seems to have with antialiasing.
    You can open which enbseries.ini to adjust some graphics parameters,
    but whenever you screenshots, it also generated in flight picture.
    The sf2 no tests do not know whether to use.
    --------------------------------------------------------------------------
    Copy dx package ?Put it in flight folder
    Run Game!
    loading when the upper-left corner will appear enb his words plug normally open
    shift +F12 open/Close plugin
    in enbseries.ini
    UseEffect = (0,1) [choose 0, press shift + f12 to open, the election directly open by default. ?
    Have Fun!
     
    frtn

    296 downloads

       (0 reviews)

    0 comments

    Submitted

  2. CLOUDS PACK

    CLOUDSMODfor SF1/WO*
     
    **********************************
     

     
    I picked up my mod color for file Environment thatused the Gumpy for its Clouds mod(http://combatace.com/files/file/12364-il2-clouds-for-wov-and-woi-series-1/).My mod can be used with the other Environment system for WO *.
     

     
    My mod used a total of 5 types of clouds. These cloudsare different in colour, texture and shapes. I have included a cloudguide.jpg with screenshots, labeledto match the folders, so you can get an idea of what each cloud looks like.
     
    .
     
    **********************************************
     
    INSTAL
     
    Just copy a cloud1.tga from any one of the six foldersincluded in the mod and paste it (just the file, not the folder) into your Flight folder. Always back up youroriginals!
     

     
    That's all. If you want a different kind of cloud,must select a type and a copy to folder of the flight in the game (copy alwaysCloud1 tga file.)
     

     
    It is good to have backup files!!!
     

     
    **********************************************
     
    I hopethat my clouds for you will have an interesting atmosphere in your flightWinter landscape requires other clouds than the summer landscape...
     
     

    708 downloads

       (3 reviews)

    1 comment

    Submitted

  3. IL2 clouds for WOV and WOI series 1

    Ive been working on this mod for quite awhile and I think I have finally
     
    got it working without any bugs or kinks you know the unusual pink or
     
    green cloud floating around here or there on the horizon.It makes the
     
    scattered and broken clouds look great as far as the inclement clouds they
     
    look good from the top but,from the bottom not so much.There has always
     
    been a problem with the bottom of inclement clouds no matter which cloud
     
    mod you use at least that's what I have found.The CLOUD1 TARGA
     
    file comes from the Clouds big mod for IL2 by MANYSH and has been heavily
     
    edited by me for use in the SF 1 series by Thirdwire,I hope he approves of
     
    the effect his file creates for this game and I greatly appreciate his
     
    original work and thank him for it.I have forgotten where I got the
     
    ENVIRONMENTSYSTEM ini it has been along time and so much editing ago the
     
    author of the original has slipped my mind,so if you see your work in here
     
    I hope you approve and I thank you.As far as impact on the FPS I haven't
     
    experienced any loss or if I have it's barely noticeable.This mod has been
     
    created around Cellinksy's "Widesky" Environment Mod so if your not using
     
    it,you may want to get it.The clouds have been tested in WOV
     
    1st series and WOI 1st series it may work in the other 1st series titles
     
    to you'll just have to try it and see.I do not guarantee it will work in the SF 2 series.

    834 downloads

       (6 reviews)

    4 comments

    Submitted

  4. GermanyCE Buildings

    GermanyCE Buildings
     
    Thanks to stary for his great work
     
    simply unzip and drop the two jpeg's into
    the new GermanyCE folder and go fly......
     
    Hi Ho Silver

    707 downloads

       (3 reviews)

    1 comment

    Submitted

  5. DBS Water Fix


    DBS Water Upgrade/Update for SF/Wo* (08+) and SF2


     
    This is a little package contains newly rebuilt sea and sea/land transition tiles for Major Lee's "Bering Straits" terrain, and is designed for use on the enhanced targets upgrade I released Nov, 2008. It can be used on either the original OR the upgrade. If you don't have the upgrade, it's available at the following URL:
     
    http://forum.combatace.com/files/file/7684-bering-straits-terrain-targets-upgrade/
     
    What this package is, are all the 'waterish' tiles rebuilt with new alpha channels, thereby allowing for more water action to be visible (even with all that cursed ice!!). A new waternormal bmp is also included, for enhanced wave action.
     
    It has been tested in all 1st Gen Sims (SF/WoV/WoE/ at 10/08 patch levels) and SF2 (merged, 2/10 patch, withOUT SF2:I).. But, as I'm on XP, I can't take advantage of the DX10 shaders....
     
    As always, READ the enclosed readme FIRST for full, detailed instructions for BOTH 1st and NextGen sims game installs. It reccomened you read this document through before installing to either SF/Wo* or SF2 series, to make sure you know what's to be done, and how to do it.
     
    Consider this as my birthday present to all of YOU!!
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    ps: the screenie above was taken in SF2, with me piloting that CF-104 (easily made flyable), so I know it do work in NextGens!! I'd like feedback from our Vista/Win7 DX10 users, with screenies if possible, so I can see it looks OK there, as well.
    TIA!
    W

    402 downloads

       (0 reviews)

    0 comments

    Submitted

  6. CloudSkins Too: PaintedClouds

    CloudSkins Too:PaintedClouds - Mar 14, 2010 by ShrikeHawk
     
    Here is another set of CloudSkins for your amusement. In this set, I used a different technique to create the clouds. This method gives me far more control over their look, because it allows me to actually "paint" in the details. Thus the "Painted" subtitle for this set. Additionally, I've played with larger images (768x768 instead of the usual 512x512). There is a slight framerate hit (2-8FPS) in using these clouds, but if your system can handle it, they're worth it. I have included three 512x512 images if you prefer the standard size.
     
    BONUS FILE
     
    The idea of CloudSkins has been to only supply the images and let the users supply their own sky settings. In this set you can still do that. But this time I am supplying an environmentsystem.ini file that I use in all my installs.
     
    This was primarily created by ASRAAM. He combined the features of Widesky, CloudScape, and the sky settings of NF4+. So I believe, but have not confirmed, this file will work in SF2 as well as SF1. Most of the work is ASRAAM's and he deserves a lot of credit for it. In turn, I have changed some of the cloud settings to suit my tastes. I have tested this out in WoV,WoE, and WoI. To use it, simply copy the environmentsystem.ini file into your Flight folder.
     
    SPECIAL BONUS FILE
     
    I have added a folder named "CloudBurst." This contains a different environmentsystem.ini file with a trick I learned from Stick. It overloads the cloud counts and produces a striking cloudscape full of many cloud layers. I used this file to create the screenshot for CloudSkins Too. It uses a lot of framerates so it's preferred for more powerful systems. To use it, just copy the environmentsystem.ini file only (NOT the whole CloudBurst folder) and place it into your Flight folder.
     
    CREDITS
    Much thanks go out to Stick and ASRAAM for technical support, and Piecemeal, suhsjake, NeverEnough, Haukka81, Dogzero1, Icarus999, and Dude27 for their enthusiasm and encouragement. Greatest thanks to TK for an awesome sim.

    1,017 downloads

       (5 reviews)

    3 comments

    Submitted

  7. CloudSkins

    CloudSkins by ShrikeHawk, Jan 10 2010
     
    Here is a set of six different cloud images to use as you see fit.
     
    If you can have a huge variety of skins for your F4 Phantom, why can't you have many choices of "skins" for clouds as well? This is the thrust of this mod. New images to change the look of your clouds and use them any way you want.
     
    Just copy a cloud1.tga from any one of the six folders included in the mod and paste it (just the file, not the folder) into your Flight folder. Always back up your originals! These images will work with SF1, SF2, Widesky, Cloudscape, or any modded environmentsystem.ini you have developed yourself. It will also work if you have no modded skies at all.
     
    I have included a cloudguide.jpg with screenshots, labeled to match the folders, so you can get an idea of what each cloud looks like.
     
    CREDITS
     
    Much thanks to Derk, Stick, Spinners, GrinchWSLG. swanbast. Stary, DWCAce, and Silverbolt for their feedback and encouragement.
     
    Cheers!

    488 downloads

       (1 review)

    0 comments

    Submitted

  8. CloudScape v2

    CloudScape V2 09/03/2009 by ShrikeHawk
     
    This has been successfully tested in WoV, WoE, WoI and also limited testing in the SFP2 sims (thanks to silverbolt). Framerates were minimally affected by this mod during testing.
     
    Since clouds vary widely in their appearance from day to day, it seems to me that the WoX games should have a greater variety in the appearance of their clouds. I notice the clouds a lot and after a while I begin to see too much repetition in the cloud patterns. So I frequently wish for more variety.
     
    As it turns out, you "can" have greater variation. It is possible to use as many as four different clouds in a single installation - one each for scattered, broken, overcast, and inclement clouds. I have capitalized on this to create a wider array of cloud images. In this mod, I have created two sets of four clouds. Each set of four comprises a single install.
     
    Cheers and Happy Flying!
    ShrikeHawk

    642 downloads

       (2 reviews)

    0 comments

    Submitted

  9. Buildings&Trees_for_korea

    Instalation: unzip in terrain folder.
     
    Important: You must have instaled "New Korean Tile set based on Deuce's Enhanced WoV tiles" by "Steve T".!!!!!!
    You can find this file in combatace, downloads, terrain mods, tilesets. And obiously Korea terrain...
     
    Como siempre, agradecer a TODOS vuestro trabajo, Especialmente a CA_STARY (autor de la mayoria del material que he utilizado),
    por sus magnificos objetos de terreno. He incluido los readme de los terrenos de los que he obtenido el material, para la lista completa de creditos.
     
    Espero que lo disfruteis (y disculpad mi pesimo ingles... ).

    517 downloads

       (2 reviews)

    1 comment

    Submitted

  10. City_tiles_for_EuroWW2_SPRING

    Lo primero y como siempre, he de agradecer sus trabajos a TOD@S los que haceis las mod, pues sin vosotros nada de esto seria lo mismo.
     
    Igualmente, recordar que todo lo que he presentado son adaptaciones de trabajos ya existentes, que he confeccionado para disfrute propio, pero que me parece
    justo compartir. Por lo tanto corresponde a otros el merito de este trabajo.
     
    Dejo esta 2ª, y en principio, ultima actualizacion del repintado de EuroWW2. En ella no hay mas que 4 nuevos azulejos que corresponden a las zonas que
    rodean a las ciudades. Con estos azulejos los edificios y arboles de las afueras de las ciudades se corresponden con lo que hay dibujado en el suelo.
     
    Instalacion: descomprimir en la carpeta "Terrain".
     
    Un detalle que olvide en "Water_for_EuroWW2", tener en cuenta que hay que instalar EN ESTE ORDEN:
     
    1º, "Buildings&trees for euro WW2 SPRING".
    2º, "Water For EuroWW2 SPRING".
    3º, "City tiles for EuroWW2 SPRING".
     
    Saludos a tod@s.

    128 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Water_for_EuroWW2_SPRING

    Aqui estan los TGA para el repintado de EuroWW2: el agua vuelve abrillar....
    He de dar especialmente las gracias a Wingzero, que me explico como hacer los TGA. Sin esa ayuda no habria podido hacerlo.
    He aprovechado tambien para cambiar un tile que no acababa de gustarme.
    Espero que lo disfruteis. Se agradecen los comentarios y sugerencias.

    147 downloads

       (1 review)

    0 comments

    Submitted

  12. Zmatt's Tweaked HDR mod for SFP1 and SF2

    **********Enbseries HDR mod for 1st and 2nd gen TW sims**********
     
    First off, I didn't create any of this stuff. The enbseries mod is a DirectX 9 .dll mod made by Vorontsov Boris for use in any number of games. All credit goes to him for this. You can find more information at his website here:
     
    http://www.boris-vorontsov.narod.ru/index_en.html
     
    **********Overview**********
     
    This is an upload with my personal enseries.ini file. It is all of the tweaks that I have made to get what I think is the best combination of performance and eye candy. If you need any help installing or tweaking the file beyond what is included in this humble readme then I recommend going here: http://forum.combatace.com/index.php?showtopic=43231
     
    All needed files are included in this .zip. You don't need to download anything else to get pretty HDR goodness.
     
    **********Installation**********
     
     
    For Sfp1 and derivatives:
     
    Drop the d3d9.dll in the root directory of your installation.
    For WoE that would be C:\Program Files\Wings Over Europe\
     
    Now drop the enbseries.ini inside your flight folder.
     
    Start the game and enjoy!
     
     
    For SF2 and derivatives:
     
    The file structure for SF2 has been changed a lot and requires you to place the files in an alternative location
     
    For Windows Vista and Windows 7:
     
    Take both files and drop them in Users/xxyournamexxx/Saved Games/Thirdwire/SF2x/Flight folder
    Where "yourname" is the name of your user account
     
     
     
    For Windows XP: (Thanks to X RAY)
     
    d3d9.dll goes in the root directory. enbseries.ini in the flight folder under the mods folder.
     
    **********Use**********
     
    The key combo SHIFT+F12 toggles the mod on and off.
     
    **********Tweaking**********
     
    If you want to mess with the .ini yourself then here is a good place to start.The [EFFECT] section lists the different effects that enbseries is capable of. A value of 0 disable the function and a Value of 1 enables it. As shipped in this mod it looks like this:
     
    [EFFECT]
    EnableBloom=1
    EnableOcclusion=0
    EnableReflection=1
    EnableMotionBlur=0
    EnableWater=0
    EnableShadow=1
    DepthBias=0
    EnableDepthOfField=0
     
    Taken from the enbseries site:
     
    "EnableBloom=(0,1) enables bloom effect, blurring bright screen areas and adding result back to screen, simulating illumination of some objects. It works very fast on modern hardware, but wrong setting or bad drivers will result in overbrighting or some other artifacts. Not uses HDR textures and that's why hardware compatibility is high.
     
    EnableOcclusion=(0,1) enables screen space ambient occlusions (ssao) and screen space indirect lighting (ssil), this makes shadows and lighting between nearest objects. This effect uses by few modern games, mostly on next-gen game consoles, so it's very slow. Performance directly depends from display resolution, number of pixels drawn on screen, so to run this at HD resolutions you need modern videocard from high price category. It's require support of shaders 3_0, but even if you have it, it's not guarantee fast performance. If too slow for you, reduce display resolution and quality of this effect, even disable it. Hardware compatibility is limited, different drivers and videocards have problems and limited features that result in artifacts. For example antialiasing (multisampling) for HDR textures supported only by DirectX10 compatible videocards and enabled antialiasing in game or in video drivers panel will produce strange artifacts.
     
    EnableReflection=(0,1) reflection of vehicles. Developed for GTA San Andreasm GTA 3, GTA Vice City, but in some games also works, of course not for cars. Performance highly depends from multiple quality setting of this effect and number of objects drawn. More reflective objects on screen, slower speed. Real time 3d rendering works faster when number of objects is low, but their vertex number is high, for example 10 objects with 10 millions of vertices every will draw about the same speed as 3000 objects with 3 vertices each, for reflection on shaders may be used multiple drawing of the same object. In this case performance highly depends from CPU and system memory speed. Per pixel lighting in newest versions of ENBSeries may be faster for some videocards. About bug solving see another section of this documentation.
     
    EnableMotionBlur=(0,1) blurring image in fast motion of camera. On modern videocard not too much decrease speed, but costly. Current version of this effect have many problems, not working in most games, wrong, affect HUD, later will be changed. On some videocards do not work correctly, if you have some problems, try to disable.
     
    EnableWater=(0,1) enable water effects, developed for GTA San Andreas only, but may appear in some other game, not for water surface. Depending from it's presets may affect speed very much, by itself it's fast, but for deepness factor it need scene depth information. Good way to compencate losts for depth is to use scene depth for other effects in parallel (shadows, ssao, dof). Modified water textures or water material (object) setting may produce unpredictable results.
     
    EnableShadow=(0,1) enable shadow effects, their blurring and color changing. This is not truly soft shadows, because soft shadows have blurring range dependency from distance between shadow caster and shadow receiver objects. Speed depends from quality setting, it use scene depth information for some setting, so performance varies. This effect may work in some other games that use stencil shadows.
     
    DepthBias=(0..1000) shifts objects when drawing scene depth, offset relative to camera viewpoint. For some videocards and drivers, combination of ENBSeries presets, may need to remove flickering and hiding artefacts of ambient occlusions. Try to set 100 if something wrong happens. This parameter not affect speed.
     
    EnableDepthOfField=(0,1) enable eye focusing effect. This effect affect performance a lot, because it need scene depth information. Whe used together with other effects that also require scene depth, performance is not too much affected."
     
     
     
    Motion blur, depth of field and occlusion have odd side effects with the SF1 engine. Water is useless as it is meant for GTA only.
     
     
    **********Update*************
    7/26/09
     
    Changed the SF2 install instructions for Windows Vista and Windows 7. Thanks goes to AGOSTINO for bringing the error to my attention.

    944 downloads

       (1 review)

    0 comments

    Updated

  13. Buildings&trees_for_EuroWW2_SPRING

    Repintado completo de este magnifico terreno, usando el estupendo tilest de Brain32 para Germany. No me ha quedado perfecto, pero creo que luce muy bien... espero que os guste!

    143 downloads

       (1 review)

    0 comments

    Submitted

  14. GermanyCE Typo fix_WoE

    The german city of Leipzig is erroneously called "Liepzig" in game. Hence a little corrective fix of the 2 affected INI's (_movement.ini and _targets.ini).
     
    You have to simple unzip the 2 files in a temporary place and drop them in your GermanyCE terrain folder (or you may go for the "hard way", extracting these two files, searching manually for "Liepzig" and replacing this by the correct spelling "Leipzig").
     
    Uhu

    109 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Map ini tweaks for Israel, Germany, Vietnam, AE and Libya

    Map ini Tweaks for SF1 series
     
     
    This is an extraction from a super vannila pack of WOX that we share in the small circle of Insky team.
     
    It includes ini tweaks for Israel, Germany (4season mod), Vietnam (Greenhell2), AE(with Tree mod) and
    Libya(3.0 Ultimate final) maps.
     
    What the tweak does:
     
    1. fixing water shimmering problem
    2. bringing latest shader effect
    3. Introducing tree blending effect for a smoothier terrain look
    4. bringing sun shadows for hills on terrain. as the sun moves the hills cast shadows of different angle.
     
    enjoy it and feel free to report any problem
     
    Insky_orsin

    449 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Buildings&trees for Battle of Britain V1.1

    Quedan corregidos un par de estupidos errores (la ley del cortapega) en los bordes de las ciudades. Tambien he editado y retocado un par de tiles que no acababan de gustarme...

    206 downloads

       (1 review)

    0 comments

    Submitted

  17. Buildings&trees for EuroWW2 V2.0 prewiew

    Bueno, empece intentando llenar un poco, el suelo de este estupendo terreno, y al final lo estoy "repintando" entero. Estoy usando para ello los magnificos tiles para Germany de Brain32. Todavia no esta terminado, pero cuelgo unas capturas de pantalla a ver que os parece. Se agradecen las sugerencias...

    108 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Buildings&trees for Battle of Britain

    Bueno, como habia comentado, aqui esta la oportunidad de salir de debajo de esos impresionantes globos alabeando por las "calles" de Londres... No es perfecto, pero espero que os guste.

    130 downloads

       (0 reviews)

    0 comments

    Submitted

  19. CloudScape v1

    CloudScape Mod for Strike Fighters Gold, Wings over Europe, and Wings over Israel
     
    This mod has been tested in all the above listed sims. I have every reason to believe it will work in Wings over Vietnam and Strike Fighters Project 1 as well.
     
    For me, an essential part of the immersion in a flight sim is just watching the clouds go by. In real life, I watch clouds often and commonly photograph them. I like clouds that form into interesting and complex shapes.
     
    My intent here was to create cloudscapes that are appealing to the eye and thus increase the immersion into the game.
     
    In 2007, I created a cloud mod for First Eagles with the same idea in mind. When I placed the same mod into WoI and SFG, I felt the image didn't fit with the bluer skies of the modern era sims.
     
    Tweaking the colors didn't work well enough. So I kept the same alpha channel (mask), modded it a lot, and created a completely new image with it. I think this one works better. This new image, on first glance, doesn't look nearly as nice as the default. Don't be put off. Most of the cloud's appearance is managed by the alpha channel embedded into the image.
     
    NOTES
     
    Of the over 60 different clouds I tried, I couldn't decide which one I liked best, so I am including just two and letting you decide which you like best.
     
    If you already have an edited environmentsystem.ini file or a cloud1.tga file you can opt to use just the cloud1.tga file. Always be sure to BACK UP YOUR ORIGINALS! I have tested the image alone with the Widesky mod and it works just fine.
     
    --More information available in the README.txt
     
    Happy Flying!
     
    Eric Wicklund
    aka ShrikeHawk

    566 downloads

       (2 reviews)

    0 comments

    Submitted

  20. Buildings_for_Tunisia_WWII_V1.0

    Un poco de detalle extra al hacer un vuelo rasante sobre Tunez...
    Proximamente: "Buildings&trees for Battle of Britain" y "EuroWW2 V2.0"

    103 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Buildings_for_NAfrica_WWII

    Al igual que en terreno de europa, darle algo de detalle al suelo.

    97 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Buildings&trees for EuroWW2

    Me encanta el mod EuroWW2, pero el terreno me parecia un poco soso visualmente, asi que me he puesto manos a la obra para darle algo de atractivo visual. Espero que os guste.

    152 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Civil Mod "FireFighters"

    CIVIL MOD "FIREFIGHTERS"
    =======================
     
    I.
    The CIVIL Mod "Firefighters" is made for FIRST EAGLES.
     
    ==============================================
     
    II.
    I made this mod for my son, because i believe that it is not really good if a 7 years old boy is dropping bombs or firing missiles or shooting guns. So i decided to make a civil version of TK's sims. That my son is a fan of the Feuerwehr (fire brigade in english), gave me the idea to make a mod for the flying firefighters who use agricultural planes or old military planes like the Tracker, the B-26 etc to fight against wood fires all around the world.
     
    This mod includes a modified version of my Vogesen terrain, the Z-37 Cmelak agricultural airplane and modified files to make modern planes usable in FIRST EAGLES.
     
    You can fly firefight missions (mostly suppress woodfires), Search missions (SAR) and you can drop parachutists.
     
     
    ++++++++++++++++++++++++++++++++++++++++
     
    III. INSTALLATION
     
    1.) You need a clean installation of First Eagles (FE)
    2.) Open folder objects/aircraft and delete all subfolders (planes)
    3.) Open folder objects/groundobject and delete all subfolders (Groundobjects)
     
    4.) Unzip the Civil Mod into your civil First Eagles installation
     
    5.) to make the O-1E Cessna and the C-130 usable you must include the files O-1E.lod, C-130A.lod, C-130A_LOD002 - 005 in the relating folders. This files are part of original SFP1,WOE,WOV game. You must extract them from SFP1,WOE or WOV objects.cat by using the SFP1E tool which you can find at CombatAce.com
     
    Thats it
     
     
    With the Civil Mod comes the file meine.ini which you find in Controls folder. This file allows you to use flaps, breaks etc in game. This are the option settings i use in my game. You can replace this file by your own controls file from an other SFP1,WOE,WOV,WOI game.
     
     
    ++++++++++++++++++++++++++++++++++++++
     
    IV.
    I want to say thank you to Darreck for the Coolingtowers, RussoUK2004 for the VW, suicidal for the Lamas, Canadair for the Waterdrop effect and all the othersfor hints, files, ideas etc.
     
    *******************************************
     
    V.
    CIVIL MOD "FIREFIGHTERS" IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
    If you find bugs please post them in StrikeFighters section of Combatace.com forum.
    If you want to modify CIVIL MOD "Firefighters" then feel free to make it so.
     
    +++++++++++++++++++++++++++++++++++++
     
    VI.
    Hope you enjoy it.
     
    Michael (Gepard)
     
    ============================================
     
    VII.
    Made in Germany
    Mai 2009
     
    ============================================
     
    VIII. TO MAKE IT ENGLISH
     
    I wrote this mod in german language. Into english retranslated files you find in subfolder Terrain/Vogesen Zivil/ENGLISH. Please copy the files Vogesen Zivil-targets and Movement into your Vogesen Zivil folder. MISSIONSUMMARY and MISSIONTYPE in your MENU folder.
    I hope that my translated files are good enough. Feel free to modify them.

    235 downloads

       (3 reviews)

    1 comment

    Submitted

  24. Better widesky

    READ THE README!!!
     
    Made By InskyGroups Orsin。
    --InskyGroups 2009

    1,352 downloads

       (2 reviews)

    2 comments

    Submitted

  25. Seasoned WOE -2x bigger trees

    Seasoned WOE scaled up trees.
     
    As some (including me) prefer the bigger trees, here they are. See the screenshot for size comparision.
     
    As before, 3 levels of complexity.
     
    Pick the version you want, unpack to your GermanyCE folder, overwrite.

    547 downloads

       (2 reviews)

    0 comments

    Submitted

Sign in to follow this  


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..