Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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SF2 F-16C/D Block 60 Fictional USAF Squadrons.
By Viper63a
SF2 F-16C/D Block 60 Fictional USAF Squadrons.
Viper63a
There are rumors swirling around that the USAF will be upgrading their aging, but much needed F-16 Falcons. I knew about Spudknocker's UAE F16E/Fs and Dtmdragon's New Zealand F-16C/Ds with CFTs, but why should they have all the fun? Here are some USAF F-16C(E)/D(F) Falcon Avengers!
Enjoy!
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Please read this entire readme (at least the Installations section) before you attempt to install this mod! This mod is complete in it's own, but their are some options you need to be aware of.
This mod was created using all, many or some elements from the following mods listed below. I just repainted and mixed some stuff around - ALL CREDIT GOES to these people and the faithful modders on CombatAce...
* First and foremost - The Viper Team's F-16 Package.
* Spudknocker's F-16E/F Block 60 Desert Falcon mod.
* Dtmdragon's New Zealand F-16C/D Block 52+ mod.
This mod includes...
- USAF F-16C (E) Block 60 Squadrons:
13th FS "Panthers", 35th FW Misawa AFB
14th FS "Samurais", 35th FW Misawa AFB
16th WS "Tomahawks", 57th WG Nellis AFB
35th FS "Pantons", 8th FW Kusan AFB
36th FS "Fiends", 51st FW Osan AFB
80th FS "Headhunters", 8th FW Kusan AFB
480th FS "Warhawks", 52nd FW Spangdahlem AFB
510th FS "Buzzards", 31st FW Aviano AFB
555th FS "Triple Nickel", 31st FW Aviano AFB
- USAF F-16D (F) Block 60 Squadrons:
17th WS "Hooters", 57th WG Nellis AFB
422nd TS "Green Bats", 53rd WG Nellis AFB
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Note: This mod was tested only in a fully merged SF2 install...
Main Mod in "To_Mod_Folder" folder.
* All new skins created using the Viper Team's F-16 skin templates.
* All new tail number decals 010 > 099 for years 2014 > 2018.
* All new color squadron, wing and command patch shield decals.
* All New Hangar, Loading and Load Out files.
* Updated/Modified (minor tweaks) to the INI and some TGA files.
* Includes a subset of (Viper Team) Weapons for use with this pack.
* All jets sounds were reset to default to reduce conflicts.
Optional (but not really) in "Optional_Effects" Folder.
* Updated AB flame, exhaust smoke, missile emitters.
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Note! BACKUP your EFFECTS, FLIGHT and OBJECTS folders! Saves a lot of heart-ache and time!
Note! My Mod folder looks something like this...your may/will be different...
C:\Users\<MyName>\Saved Games\ThirdWire\StrikeFighters <XXXXX>
Installations: So here we go...there are 3 ways to install this mod...
1) Cowboy (also called the "Damn the torpedoes!") method...
* You backed up, right? This method changes some common effects shared by all planes.
* Unzip the new mod and copy the contents in the "To_Mod_Folder" and "Optional_Effects" to your SF2 mod folder.
* Overwrite when prompted.
* You're done, see if you like the new planes and effects.
2) Veteran Viper Pilot method...(You already have Viper Team F-16's installed)...
* Even veterans know they need to backup...Right?
* Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder.
* Overwrite when prompted.
* If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional.
* Overwrite when prompted.
* You're done, see if you like the new mods.
3) Who is the "Viper Team" method...(WELCOME ABOARD!)...
* BACKUP your EFFECTS, FLIGHT and OBJECTS folders in your SF2 mod folder!
* Download and install the F-16C Block 50/52 by The Viper Team...
http://combatace.com/topic/72842-f-16c-block-5052-by-the-viper-team/
* Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder.
* Overwrite when prompted.
* If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional.
* Overwrite when prompted.
* You're done, see if you like the new mods.
Restore your back ups if you want to go back to your original configuration...
If you find any bugs or issues, please let me know via PM, Mod Review or Topic Discussion...
Thanks!
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Credits!!!
The Viper Team for their EXCELLENT F-16s!
Ravenclaw_007 for his new weapon packs.
Spudknocker's work that inspired me to make this pack.
Dtmdragon's original work that made this pack possible.
If I missed anyone...Please excuse and let me know, so I can give credit where it is due...
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DIsclaimer!!! I am NOT on the Viper Team. We just share the name...LOL
=Viper63a=
482 downloads
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F-4E AUP
F-4E AUP pack
Includet:
- F-4E_AUP
- new cockpit
- HAF specific weapons
- update for all greek F-4E mady by me and all greek F-16 from Team Viper , with this updates this aircraft can use the new HAF specific weapons
- optional Cockpit lod with removed air refueling lights
Animation / Function
- Canopy
- Hook
- Air Refuel
- Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
- Brake Chute____________ works with the Air Brake below 150kts
Hangar and Loading screens are in 1920 x 1080
Installation:
- IF YOU HAVE A F-4E_AUP FOLDER PLEASE RENAME OR REMOVE IT BEFOR YOU INSTALL THIS MOD
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce !
NOTE
i added the OPTION folder with the optional cockpit lod and removed air refueling lights because i use this lights in the standart cockpit as indicators for the drop tanks ( full - on , emty - off )
if you like the cockpit more " realistic " just overwrite the cockpit lod with the optional one
the HAF specific weapons are made based on the official weapons list from the Greek Air Force , weapons missing are the GBU-50 and AGM-154 they will be released on a later point in time
in the weapons pack you will not find any ECM-pods , the reason for that is simply that there is no evidence that the HAF is using any ECM-pods on the F-4E or F-16 except the build in DIAS system
if one day the HAF is using any type of ECM-pod i will add them to the pack
Credit
- original 3d model by TW , BPAO , Crab_02
- original F-4E Templates from Sundowner
- Avionics are made by Cusader , he is simply the best
- new updated 3d model , cockpit , textures and weapons by ravenclaw_007
- a very special THANK YOU go´s to VVALAS , it is a big help to have someone in your team who actually flies the aircraft
i hope i did not forget anybody
the new Templates are available on request , i may upload them some other time
have fun , ravenclaw_007
638 downloads
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UPDATED NATIONS LIST
This is an updated NATIONS list.
I included as much nations and services as I could.
I disactivated the active dates, so no more planes with <none> air force as it was happening when the service dates are before the active date.
I modified also the 'PilotTrainingStandard' for some nations.
Examples:
Now the SOVIET is 'excellent' as it should have been in the first place.
AFRES, ANG and USArmy are 'normal', not 'excellent'.
This is a tough decision to make, because the pilot training standard improved or deteriorated during the course of time.
So people should adjust it according to the expansion pack/campaign that they are using.
Examples:
Russia should be POOR in the 1990s, NORMAL in the 2000s and EXCELLENT in the 2010s.
Iran should be POOR until around 2000, afterwards NORMAL.
Iraq should be NORMAL until 1992, afterwards POOR.
Also, I forgot to mention, all speech files have been adjusted for the speech pack, sometimes not exactly accurate e.g.
Switzerland uses German and Bulgaria Russian, but surely more appropriate than USAF speech!
Enjoy.
v1.1 changes
- Mercenary Alignment modified to MERCENARY and Pilot Training Standard modified from EXCELLENT to NORMAL.
- South Korea Pilot Training Standard modified from POOR to NORMAL.
However, if you intend to fly a Korean War period campaign for 1950 ONLY, modify it back to POOR.
- Duplicate entry of United States Army Aviation deleted.
- Iceland is added as a nation, useful for SF2NA campaigns.
- Russian Navy name changed to its Russian one.
v1.1a changes
- The Iraqi 'PilotTrainingStandard' changed from 'normal' to 'poor'.
- Turkish speech is back to USAF speech by request of Emre.
v1.2 changes
- Added the Vietnam People's Air Force of wazalo68
- Added the United States Coast Guard of Sheriff001
308 downloads
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Dassault Mirage IVP
By Peugeot205
Dassault Mirage IVP
This mod is dedicated to BPAO, nothing would have been possible without him.
The cockpit is a rough BETA conversion of a Mirage III cockpit.
It doesnt represent a complete Mirage IV cockpit.
Specificities :
- Recconaissance or Nuclear Strike
- with CT-52 Recconaissance Pod or ASMP cruise missile
- Self-Protection with internal Alkan 188 Chaff/Flare dispenser and external pods:
Barax ECM pod and BOZ-103 chaff/flare dispenser pod
Fuel system:
Internal fuel capacity is 14000 Liter / 11200 kg (with a fuel weight of 0.8 kg/L)
The 4-digit fuel counter is set to show only tens of kg and up, e.g. if it reads 0950 = 9500 kg
The counter shows TOTAL available fuel inclusive the drop tank fuel
The fuel transfer lights:
They are all off with full internal + external tanks.
If the external tanks (droptanks) are empty or dropped = wingtank lights are on
The internal lights are on after the respective tanks are empty.
Internal tank sequence is tailfin+rear fuselage tank, then the internal wing tanks, then the central fuselage tanks.
These tank groups are all indicated by the respective fuel transfer lights (lights are on if tank is empty).
With all lights on, 1400 kg fuel in the two feeder tanks (located on the fuselage sides along the intake ducts) remain.
Covered units :
Escadron de bombardement 1/91 Gascogne
Escadron de bombardement 1/91 Gascogne (Opération Tarpan)
Escadron de bombardement 2/91 Bretagne (1996 Farewell)
Escadron de bombardement 1/91 Gascogne (2005 Farewell)
Escadron de bombardement 2/91 Bretagne
French Air Force Generic Tactical Camo
CIFAS 328 Aquitaine
Installation :
- Copy and paste the Objects folder in your mod folder.
Credits :
- Aircraft : BPAO and Sundowner
- Cockpit : BPAO
- Skins and decals : FRPignon, Geary, JAT, Sundowner
- Templates : Sundowner
- Avionics and data tweaks : FRPignon, JAT, Sundowner, Crusader
- FM : kreelin
- Weapons and seat : BPAO, Ravenclaw_007, The Mirage Factory.
- Hangars et loading screens : FRPignon via Google Images
This addon is and will in all cases remain freeware.
Released under CombatAce Fair-Use terms.
Enjoy
The Mod Mafia Mirage IVP Team
648 downloads
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Marcfighters Su-27 Re-Worked
By Acelevitz
This is an improvment for Marcelo's Sukhoi Su-27 Flanker B with original Air-to-Ground capabilities that came from the original T-10 prototype.
Weapons and sounds included.
My very thanks to Yeyeye for the cockpit, Marcfighters for the original model and all other moders of combat ace for the skins, sounds and weapons.
.INI's editions by me.
This is a freewere add-on and its under combat ace coprights
I'm also working on the Su-27P the interceptor / air superiority version who came from the T-10 prototype, but it can take some time due to the political instability here in South America, I'm an activist too.
Hope you all enjoy.
2,139 downloads
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Jet pilot
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
New Pilot model
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
This is for Strike Fighters 2 Series ONLY.
Installation:
Copy the files to Objects\pilot folder
Add these lines to the _DATA.INI file to any jet you would like to add the new pilot to.
[Pilot]
PilotModelName=GK-Pilot <----
PilotHeadNodeName=GK-Head <----
if you have a two-seater add the Copilot as well.
[CoPilot]
PilotModelName=GK-Pilot1 <----
PilotHeadNodeName=GK-Head <----
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
325 downloads
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Strike Fighters 2: War For Israel V2.1 Part 1
By Spectre8750
19 Jan 2011
Strike Fighters 2: War For Israel V2.1 Part 1 of 2
Campaign For SF2:Israel. or
SF2,SF2:E,SF2:V with SF2:Israel Merged Install.
This is a Campaign i created to hit on the Possibility of the situation
in the Middle East coming to a head and represent the possible Air Battle.
The Campaign includes IDF, USAF, USMC, USN with Carrier support.
Also Egypt, Libya, Syria and 2 Mercenary Aircraft for Campaign play.
Installing the Campaign:
Campaign files with menu pics and Music files are included.
Also Included 3 Icon Files for the Main Dir to use with the Desktop Shortcut.
Extra Files are required: The E-3A.LOD's for the E-3 "Sentry" can be
found in Operation Desert Storm in the "ODS_part1.exe" file. You only need
the LOD's all others are already included. This Aircraft is not crucial but
fun to Include.
Make a copy of your "StrikeFighters2 Israel.exe" in the program folder
and rename it to "StrikeFighters2 WarForIsrael.exe". Also make a copy of the
INI and rename it "StrikeFighters2 WarForIsrael.ini" in the main dir.
Open the "StrikeFighters2 WarForIsrael.ini" file and change it to read at
the bottom:
[Module]
ModuleDataFile=ModuleWFI.cat
DefaultTerrainData=IsraelME
DefaultAircraft=F-15A_Baz
This will allow the use of the Menu file ModuleWFI.cat that goes in your
program folder "Menu" dir.
Now Run the New "StrikeFighters2 WarForIsrael.exe" and go the the
"Saved Game folder" "StrikeFighters2 WarForIsrael" and delete the "Aircraft"
and "GroundObject" folders. New ones will be created. I've included all the
Aircraft and Ground Objects including the Default SF2 Israel files so you
do not have to sift through them. You can add Aircraft later if you want.
Now Run the Menu Installer and point it to the program folders root
"Strike Fighters 2" Folder. Then Run the Mod Installer and point it to the
Saved Game folder root "StrikeFighters2 WarForIsrael".
Overwrite if it asks.
You should be ready to go.
Before anyone complains about stock planes in this mod the A-4N is From
the A-4AR Fightinghawk by RavenXXXX. And the Mig-27 is a modded version
using the stock usable Mig-27 skins, and is by lindr2.
Both can be downloaded at CombatAce.
I want to thank the Community for all their effort.
and:
BPAo
EricJ
Dave USAFMTL
WingWiner
Olivier ANGUILLE
MJ
Digital Overlord
Max Rudakov
Marcfighter
Sidewinder86
bib
SWS
Phamtuan
Matthew Ouellette
Wrench
Julheim
Wilco
Rafael
Swede
Column 5
Mirage Factory
Miracleman
pcpilot
Wpnssgt
Crusader
Private
Pappy
X Ray
JSF Aggie
Moonjumper
spillone
lindr2
FastCargo
Erikgen
Pappychksix
Epizikl
Joe Baugher
Flying Toaster
Fubar512
Sundowner
Kout
Kesselbrut
Dr.Welsh
Deuces
Scrapper
Rampage
AGOSTINO
Veltro2K
Tunderchief
Mago
Badger
Starfighter2
Talos
Jv44kt
Erwin_Hans
331KillerBee
HrntFixr
Camouflage
Sony Tuckson
Swede
Kreelin
Gaston
Actarus
Camouflage
TFlash
DamWaar
_Thomas_
Manetsim
Team Viper
Tiwaz
JA 37 Viggen
Raptore One
J.M Langeron
Jeanba
AmokFloo
pablitoVPT
Craig
aleks
LloydNB
Stary
gerwin
ArturR
bobrock
HoneyFox
Third Wire
and TK
Thanks to all, let me know if i missed anyone.
Spectre[8750]
1,650 downloads
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Mig-21 Complete Pack SF2 1.8
By ataribaby
MIG-21 Complete Pack Strike Fighters 2 line of games
****************************************************
Version 1.8 30.03.2014
Changelog
*********
1.0 19.07.2009
initial release
Changed all mig engines accel to about 8-9 sec per engine doc. Bis version
is little bit faster.
Iddle RPM changed to RL values:
R-11F-300 (37F) 30%
R-11F2-300 (37F2) 33%
R-11F2S-300 (37F2S) 31%
R-13 (95) 34%
R-25 (25) 40%
Corrected fuel tanks quantities to reflect real world figures.
F - 2350L
PF - 2850L
PFM - 2675L
MF - 2675L
BIS - 2900L
Changed all additional files with Mig21_ prefix so all are unique now and
not interfere with other mods.
F version now have true ranging-only radar. It can be still turned off by
Ctrl+PgDn. In current game engine this radar starts on.
Added KV1 seat to all MF and Bis variants. Deleted old seat from model.
Added SF2 Mig variants. Changed FMs little bit based on Fubar512 values on
alpha stall to make Migs usable in knife fight. It not bleeds speed in sharp
high AOA turns so much. Added vetral fin from Fubar512 FM.
Added aditional SF2 stuff (radar, rwr) into fm dats.
1.1 01.10.2009
Fixed afterburner burner texture always on.
Copied additional fuel flow settings from SF2 game dats
Added Flight\VIEWLIST.INI file vith custom and more consistent FOV settings
for normal/padlock/snap view transitions.
1.2 04.10.2009
Fixed reversed nose gear rotation.
Fixed start dates for squadrons in campaigns.
1.3 04.07.2010
Fixed missing AB Flame effect with DX10 shaders (missing shader fx entry).
Fixed cockpit positions for more realistic out of cockpit view of wings.
Changed PFV radar to R2L version (made it slightly more powerful).
Consolidated and joined all game versions Mig-21s into one pack.
Removed Flight\VIEWLIST.INI and modded Europe campaign files.
1.4 05.07.2010
Added KM1 ejection seat to PFM as all side opening canopy models have KM1
seat and all front opening canopy models have SK seat.
Added 50mil depression for AG bomb sight for F, FM and Bis variants.
Added gunsight to PM and PFM to be able to aim ground weapons.
Added AG mode gunsight to all variants.
For F, MF and Bis values are:
AG gun depression 10mil
Rockets depression 35mil
Bombs depression 50mil
For PM, PFM and PFV values are:
AG gun depression 10mil
Rockets depression 35mil
Bombs depression 35mil
Try fire rocket in shallow dive with AOA around 0 deg. Depression values
are always compromise without CCIP. Just train well.
1.5 14.07.2010
Removed empty windloop.wav - its up to you how you mod it, if at all.
Added radar guided air to air missile capability to all variants from PF up.
Added semiactive radar guided RS-2US from SF2 weapon pack as all variants from
PF and up can carry it.
1.6 31.07.2010
Removed mirrors from PFM cockpit. PFM does not have top one and even side ones
to my best knowledge.
1.7 15.08.2010
Big thanks to Paladrian all pits are now fixed for DX9 and shaders disabled
installs. No more white parts in cockpit on Win XP.
1.8 30.03.2014
Sight and modified RP-21 radar image from lukasn22 MiG-21MF cockpit retexture
for MF and Bis. Made Bis engine R-25 same as R-13. Original R-25 had bad
looping and i do not like it.
Fixed centerline station system from left wing to fuselage for PF and PFV.
Added loadable GP-9 gun pod for PF, PFV and PFM.
This pack inludes nearly all official Thirdwire MIG-21 models as flyable jets with
cokcpits in most complete form what my modding knowledge allows. All in easy
install form. I am not author of any 3d pits, FMs, sounds. All is what i
downloaded from Combatace or made by Thirdwire. I want to thank to original authors
of included files and this nice sim. Hope it is ok to reuse their work to
provide really complete, up-to-date and easy to install Mig-21 package. I was
always sad with that great pits available and terrible way to install it into
latest ptached games and it is always missed something. Loading screens, loadout
picture, good FM and so on... Now with latest patches FMs are usable and nicely
flyable so i used it as base FMs for pack.
This pack was done with combined/merged SF2/Europe/Vietnam/Israel games.
If your single game install missing model that cause problem, just delete its directory
in Objects/Aircraft folder. Probablby PFV is included only in Vietnam.
Pack contains folowing stuff:
*****************************
Nearly every official MIG-21 flyable with pit for SF2 line of games. I corrected
some errors in pits, Used latest TW patches as base for FM fat files
with tweaks in engine (thrust for each model, spool up time, radar, weight). FM
is not touched and i think it flies now ok with latest patch. Diferent sounds for
each engine model is included with Mig RWR sounds. Better Mig pilots too. Each
Mig-21 has loading and hangar screen and camouflage sample patch with loadout
picture. All includes corresponding serial numbers to choose from. I made
Numbers.lst for Arab, Czechoslovakia, East Germany and Poland by hand.
Strike Fighters 2
MIG-21F
MIG-21PF
MIG-21PFV
MIG-21PFM
MIG-21MF
MIG-21bis
Notes:
******
MIG-PFM has added LCOS gunsight to be able to use gunpod in fight. More realistic and
distictive heaters sounds are included too.
Instalation:
************
Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder
located in your c:\Users\<YourUserName>\Saved Games\ThirdWire\.
For example for complete/merged game install, copy content to each this folder:
c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2
c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Europe
c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Israel
c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Vietnam
Sure paths can be different on your system. This is how it is on my Windows 7.
Also copy files after you run all games at least once. Otherwise game overwrite
modded files with original ones at initialization and you dont see Migs as flyable.
Optional files:
Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder and
allow overwrite files.
_BetterCockpits Contains hires cockpit textures.
_EasyFM Contains easiest FM files from stock game.
_MediumFM Contains intermadiate FM files. Spins are more frequent.
_HardFM Contains hardcore FM files. Spins are almost deadly if not handled fast.
_PFGunPodLoadout Contains gunpod default loadout for air to air PF and PFV.
_ResetInis Contains ini files that are reset to default non flyable ones after game update or DLC install.
Just use it to make Migs flyable quickly again
Afterword:
**********
This version of complete MIG-21 pack is far from to be perfect or complete so feel
free to let me know if there is something missed, bad or not working. Also if
someone has some more accurate tech data for enhance FMs feel free to mail me and
pack get fixed or updated.
Finaly thanks to everyone whom work made this pack reality.
Tomas 'ATARIBABY' Hamarcak
Contact: ataribaby@seznam.cz
Credits:
********
Paladrian F/PF/PFM/MF/SM Mig-21 pit models and avionics
http://forum.combatace.com/index.php?autocom=downloads&showfile=1919
http://forum.combatace.com/index.php?autocom=downloads&showfile=1745
Spillone104 R-11 R-13 engine sounds
http://forum.combatace.com/index.php?autocom=downloads&showfile=7276
howling1 Fishbed-L engine sound. I renamed it to R-25
http://forum.combatace.com/index.php?autocom=downloads&showfile=1284
Klavs81 AIM-9 Sidewinder Growl sound
http://forum.combatace.com/index.php?autocom=downloads&showfile=6716
Wrench RedAir pilot
http://wrench1smog.com/wrench2.html
Hangar screen tutorial
lindr2 for his Mig-21 variants zip
Zdenek Kussior for his great info on engines
http://www.mzak.cz/motory/
4plus MiG-21
book for all fuel info
Mirage Factory Mig AB effect
Fubar512 For his FM work from where i borrowed alpha stall values and ventral fin.
AmokFloo for KV1 seat from his excelent MIG21UM
Rob "Bunyap"
McCray For his original weapons pack.
331Killerbee For his SF2 weapons pack
http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/
comrad For his excelent hires cockpit textures
lukasn22 For sight and modified RP-21 radar image for MiG-21MF
If i forgot someone please tell me and i will include credit.
7,338 downloads
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KF2-HAMMER
By Guest
KF2-HAMMER.
This is a Fictional Aircraft,
>>> * TEST: Wings Over Israel +WOI_Apr2008_Update.exe <<<
~Enjoy the game~
1,288 downloads
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SF2 Dornier AlphaJet-A
By Florian
___________________________________________
AlphaJet-A Addon for SF2 series Version 2.0
___________________________________________
General:
--------
General:
--------
The Dornier AlphaJet-A is the german version (A for Appui Tactique - Close Air Support) of the french / german co-manufactured aircraft.
Installation:
-------------
Unpack the files, read the AlphaJet_README.txt!
Drop all files into your mod folder the way they are setup in this pack.
If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Model features:
---------------
+ Parking Animation
+ Switchable Backseat / ECM rack
+ Rear Canopy (Animation Key 10)
+ Front Canopy (Animation Key 9)
+ VERY IMPORTANT: Use the Loadout Screen to switch between ECM / Decoys and Rear Pilot! Always change both stations (Station Group 5 & 6)
Known Issues:
-------------
+ Cockpit model is the old one with minor issues, i lost the source file by accident and there is no chance for an update
Credits:
--------
+ ravenclaw_007 for the GAF Pilot and the weapons
2,279 downloads
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Cuba Campaign for Cuba 2.0 Terrain
By tonix
This is a fictional campaign to the terrain of Cuba_2011.
In this campaign,NATO forces are struggling to regain Guantanamo which has been invaded by the forces of Cuba and
also exploit an area in the north of the island with great oil wealth .
Remember, that it is fictional and you can play the two sides ,
anyone will bother we don't want to create any real conflict between the various nations that participate,
this is a game , at the end we are all friends and we like this sim , thank you.
INSTALATION :
1- Copy the folder Cuba Liberación 2011 in your folder campaigns
2- Copy the NATIONS.ini in the Flight folder
3- Copy all the .bmp archives the menu folder into your Menu folder
4- When you have downloaded all the aircraft needed for the campaign ,
copy and paste the files in the folder aircraft on its corresponding plane .
5- For the MiG-23MLD_Nicaragua and the F-16M_Falcões You need to copy in a place apart
from the complete folder of the MiG-23MLD and the F-16A Blk10 NDC and rename by MiG-23MLD_Nicaragua and F-16M_Falcões
and delete the .ini files , data , skins and loadouts , and replace them with those of the corresponding folder we have added
6- For the Groundobjects Your follows the same step that in paragraph 4
7- Copy the files in the folder of the terrain of Cuba_2011 and paste it into your folder on the field of Cuba_2011
This campaign i have tested in my SF2 , i haven't tested in WOE,
if there is any problem , please you say me and will be arranged as far as possible, thank you and that you enjoy.
The aircraft and objects that you need for this campaign:
NATO forces:
- F-22A_B20-- http://www.column5.us/aircraft3.shtml
- F-22A------ http://www.column5.us/aircraft3.shtml
- F-35A------ http://combatace.com/files/file/9040-f-35abc-lightning-ii-v-23/
- F-16C_B50-- http://combatace.com/files/file/1570-f-16c-blk5052/
- F-16A_Blk10_NDC http://combatace.com/files/file/3507-mirage-factory-f-16a-blk-10-ndc/
- F-16XL----- http://combatace.com/files/file/5011-f-16xl-version-20/
- F-15E------ http://combatace.com/files/file/6258-f-15e-strike-eagle-version-13/
- C-15------- http://combatace.com/files/file/6852-c-15-spanish-ef-18-hornet/
- EA-18G----- http://combatace.com/files/file/7636-ea-18g-growler/
- FA-18E----- http://combatace.com/files/file/8371-fa-18e-super-hornet-new-model-v19/
- FA-18F----- http://combatace.com/files/file/7043-fa-18f/
- Typhoon---- http://combatace.com/files/file/6398-ef-2000/
- JAS39C----- http://combatace.com/files/file/6074-jas-39c-gripen/
- F-14D(M)--- http://combatace.com/files/file/7676-mexican-f-14d/
- Mirage2000C http://combatace.com/files/file/7286-mirage-2000c/
- HarrierGR7- http://www.column5.us/aircraft4.shtml
- TornadoIDS- http://combatace.com/files/file/5305-tornado-ids/
- B-767------ http://combatace.com/files/file/11483-kc-767-v11/
- E-767------ http://combatace.com/files/file/11511-e-767-awacs/
- Mexican and Honduran F-5E Package - http://combatace.com/files/file/2888-mexican-and-honduran-f-5e-package/
- Tornado GR1A-- http://combatace.com/files/file/2524-tornado-ecrgr1a-pack/
- Tornado F3--- http://combatace.com/files/file/8268-tornado-f3/
----------------------------------------------------------------------------------------------
----Aircrafts of Cuba:
- SU-35----- http://combatace.com/files/file/8557-su-35-beta/
- Mig-29C_cub http://combatace.com/files/file/8418-mirage-factory-mig-29-export/
- SU-27------- http://marcfighters.combatace.com/Aircrafts.htm
- MiG-23MLD--- http://www.column5.us/aircraft5.shtml
- Il-78T------ http://combatace.com/files/file/9011-il-76-78-transport-mod/
- An-12BP Cub-A - http://combatace.com/files/file/9010-an-12-flyable-mod/
----------------------------------------------------------------------------------------------
---- Carrier USS :
- CVN75 -------- http://combatace.com/files/file/9684-cvn-75-beta-5-4192009-package/
---- Tanks:
- Leopard2A4
- Leopard1A4
- M1
- M1A1
----------------------------------------------------------------------------------------------
----- Terrain
-- Cuba_2011 --- http://combatace.com/files/file/11990-cuba-v20/
---------------------------------------------
Credits:
Mauricepiesligeros
Tonix
cocas
Spectre8750
430 downloads
-
SF2 Reloaded Community Mod
By ErcVitez
SF2 Reloaded Community Mod Collection v01.12
15.01.2012
This community mod collection is for the beginners (or lazy) who want quick a better looking SF2 sim.
This is not my mod I just gathered together and this is my opinion.
UPDATES
=======================================================================================
+++ Terrains +++
- Hi Res Desert Tiles 1.0 by JSF_Aggie
- Green Hell 3 3.0 by Stary (only wet season)
- Germany reworked tileset 1.1 by Stary (only summer season tileset)
- SF2 Israel Terrain Update by Stary
- Hi-Res Runway Textures 2.0 by Kris0990
- Better Widesky for SF2 by Cellisky and Insky_orsin
- Sarcasm mod by Stary (with merged/modified environmentsystem.ini)
- Alternative Cloud layer 1.0 by SF
+++ Effects +++
- Unified Effects Pack 1.1 by Stary
- Ground Effects Collection by SF
- High res Waternormal.bmp by Paladrian (a.k.a. Mago)
+++ Sounds +++
- SFG Speech by Renegade and Retrograde
- Megapack1B by Fubar512 (only a few sounds, I reamplified)
- Jet spoolup by No457_Squog
+++ Menu +++
- 1680 x 1050 Mainscreen Squid, Gustav "Farmer", me
- 1680 x 1050 take off screen by me (not the best :))
+++ Bonus +++
- flyable Mirage IIIC (stock Thirdwire with stock Shahak pit)
- flyable Mirage 5D (stock Thirdwire with stock Nesher pit)
- flyable Mirage 5F (stock Thirdwire with stock Nesher pit)
- F-104G Starfighter (Thirdwire's free add-on for SF Gold, on SF2 level with Batman78's High-res pit)
KNOWN ISSUES
=======================================================================================
- High res runway tiles are somewhere missing. If you know how can it fix please tell me.
- Sometimes trees are appearing on runways somewhere on GermanyCE map.
- If I missed modder's name I am sorry for that, let me know and I'll implement.
- My bad english. (:
TESTED
=======================================================================================
on Windows 7 x64, SF2 merged install + Expansion pack 1+2, patch level is 2011 november
Tester: only me + this is my first "mod" so unknown issues are possible.
INSTALLATION
=======================================================================================
1) Requires a clean Strike Fighters 2 merged install mod directory (SF2, SF2 Vietnam, SF2 Europe, SF2 Israel, expansion pack 1 and 2 are not required).
2) patch your SF2 to 2011 november
3) extract SF2 Reloaded mod collection (1502 MB) to your "mod folder" (overwrite yes)
a) Vista/Win7: C:\Users\\Saved Games\ThirdWire\StrikeFighters2
b) WinXP: C:\Documents and Settings\\My Documents\ThirdWire\StrikeFighters2
4) Play Strike Fighters 2 and enjoy!
LINKS
=======================================================================================
You may find almost all of this mods on combatace.com
www.thirdwire.com
Thanks all of you for these very great mods!
Cheers
Érc (aka ErcVitez = Erc77)
1502 MB, Freeware license
1,662 downloads
-
Weapons - Pack 1
this weapon´s pack 1 includes the following weapons
- GBU-10/12/15/16/24/24 UK/27/28/49
- Paveway II/IV UK
- AGM-122/123
- AIM-9B/C/D/E/F/G/H/J/L/M/N/P/X
- ASRAAM
- RB-24/J/74
before you install this pack please delete the following weapons
- AIM-9E2
- AIM-9P-1
- GBU-123
this weapons will be replaced with ones that have an other folder name to make sure that there is no conflict with TW stock weapons and to make sure that this new weapons will function as the are supposed to
to install just copy all weapons in to your weapons-folder and overwrite if ask to and copy the effects in to your effects-folder , thats it
the includet DATA-INI´s are for the F-8C/D to enable them to load the AIM-9C (SAHM) , so copy them in to your F-8C / F-8D folder
NOTE to use the AGM-122 on your AV-8B you have to add ARM to the respective weaponstation
all other weapons in work will be released later in a Weapons-Pack 2
have fun
ravenclaw_007
1,817 downloads
-
Mirage 2000 Foreign Operator Pack (Updated)
By ace888
*** SF2 Mirage 2000 Foreign Operator Pack (Updated) 06/14/2012
Tweaked all the Data.ini/ Loudout.ini and aircraft files.
Updated Hangar Screen (Credit goes to "paulopanz").
Updated R-530F
14 June, 2012
Ace888
SF2 Mirage 2000 Foreign Operator Pack
This is a FULL merged SF2 Pack... Tested up to Mar2012 Updates.
Each Foreign Mirage 2000 Operator is included (Full Fleet of each Air Force).
I have done the following:
1. Most of the tweaks on the files
2. All the Mods on the files
3. All the skins on the files (using MF as the base)
4. All the modified weapons on the files
5. 3 separate cockpit glass tint
6. Modified afterburner/effects (tested 4 different one, settle on the one on file)
The Air Force included:
HAF
Qatar
ROCAF
UAE
EAF
FAB
FAP
HAL
I want to thank 'Crusader' for trying to tweak the cockpit by YEYEYE, and for approving the use of the .LODs.
The cockpit's main Attitude Inidicator is not model appropriately so the standby is the main ADI.
I have lock the main ADI to only capable of 'yaw'
If you want to use the default MF cockpit, just change the name on the MF's cockpit.ini and avionic.ini to correspond with the aircraft's name on file and copy and past to the main files alone with the MF cockpit folder.
Additional Credits:
TK/Thirdwire
The Combatace community
Mirage Factory
Crusader
Sillone104
YEYEYE
If I missed anyone it is not intentional, your work is recognized and credited.
Cheers!
03 June 2012
Ace888
2,263 downloads
-
SF2 SAMs Pack
By eburger68
--------------------------------------------
SF2 SAMs Pack
--------------------------------------------
This package collects updated versions of most SAMs that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
- added new versions of existing SAMs (e.g., an SA-5BL on top of the existing SA-5L)
- added new skins (Green or Tan) to objects that lacked one or the other
- added missing Freq data to a number of radars
- implemented numerous tweaks to launchers & radars to standardize data and improve performance
- overhauled weapons to standardize data (w/ 3rdWire weapons as baselines) & improve performance
- added RadarFamily data w/ associated TEWs entries and TGAs
Please review the following section for notes on what's included in this package and how to install the various components.
~~~~~~~~~~~~~~~~
Package Contents
~~~~~~~~~~~~~~~~
In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
- MISSILEOBJECT_ADDITIONS.TXT: additions to MissileObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
- SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
- RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
http://thirdwire.com/downloads_tools.htm
* * *
You will also find the following directories, which include the main installation files:
\EFFECTS: effects for the various weapons included; to be placed in \Effects in your Mods Folder.
\FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
\SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
\OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
\OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
\OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these only as replacements for the corresponding main ground objects.
\OBJECTS\GUNS: several guns for the several launchers that have them; to be placed in \Objects\Guns in your Mods Folder.
\OBJECTS\WEAPONS: the missiles for the launchers; to be placed in \Objects\Weapons in your Mods Folder.
\_SAM_SITES: data and files for building SAM sites in terrains and single missions -- for experienced terrain modders only.
NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
KB for SF2
http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
KB for SF1
http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
~~~~~~~~~~~~~~~~~~~~~
Credits
~~~~~~~~~~~~~~~~~~~~~
This mod package collects a large number of launchers, radars, weapons, and other files previously released at CombatAce.com in various packs or standalone mods:
Pasko ......................................... "SAMs and Vehicles Pack: Euro & Desert"
The Mirage Factory ............................ Weapons Packs for SFP1/WOE/WOI
ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
Abhi, SUICIDAL, & YEYEYE....................... AN/TWQ-1 Avenger, Pantsir-S1
bigal1 ........................................ Bloodhound SAM
Kesselbrut .................................... ADATS, Rapier, Blindfire, Skyguard, Roland_Shelter, SA-9
Pasko ......................................... Chaparral, Hawk launcher & radars, EW_Radar, SA-3 launchers, Flatface, Sidenet
Fubar512 & Wrench ............................. Hawk INI tweaks
Florian ....................................... Roland Rad
CrazyhorseB34 ................................. Roland Rad desert skin
FastCargo ..................................... SA-5, SquarePair, Firelight (based on SquarePair)
Monty CZ....................................... SA-10 & Flaplid, Stinger site
Fubar512 ...................................... SA-10 INI tweaks
EricJ ......................................... SA-11 & SA-17
EricJ & winterhunter .......................... Starstreak Stormer
Gabilon ....................................... 2S6, Tor-M1, SA-13, MRoland
YEYEYE ........................................ PAC-2/PAC-3 system, Akash SAM, TubeArm
Gerald14 & Kesselbrut ......................... M6 Linebacker
BANIDOS Team .................................. TAM VCLM
rebel ryder ................................... BRDM-SA9
Unknown author ................................ SA-8 & SA-9 (alternates from TMF Weapons Packs)
ThirdWire ..................................... SA-2, SA-6, SA-8, Barlock, Fansong, StraightFlush
WhiteBoySamurai ............................... R440/FM-80
Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
Wrench ........................................ Hawk Site upgrades/layout
Fubar512 ...................................... NIKE-Hercules sites layout/placement
OldDiego ...................................... SAMSite01
If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
---------------
Eric Howes
eburger68
16 August 2012
2,123 downloads
-
[What-if] Lockheed Martin F/A-16E Silver Falcon
By DoctorWho
F/A-16E Silver Falcon for SF2
This is my mod of an advanced USAF strike version of the F-16. It is based on the F-16I Sufa by the Viper Team and is released under their permission. Cockpit and avionics are modified to reflect more modern systems. The aircraft has an IRST sensor (special thanks to cocas) but it does not work in game.
Skins included:
- 35th FS
- 36th FS
- 80th FS
- 175th FS
- 194th FS
- 510th FS
- 524th FS
- 555th FS
Credits:
- The Viper Team for the F-16I Sufa
- cocas for the IRST sensor
- Julhelm for the F-22 pit
- dtmdragon for cockpit and avionics modifications
I hope i didn't forget anyone.
To install unzip into your mod folder.
I highly recommend you to download and install The Viper Team's Israeli Vipers (http://combatace.com/files/file/13342-iaf-f-16cdi-by-the-viper-team/) to get all the necessary sounds and effects.
IMPORTANT NOTE
This mod was created with full 5-merged SF2. If you don't have SF2 North Atlantic go to the FA-16E.ini and change AvionicsDLL=AvionicsF14A.dll to AvionicsDLL=Avionics70.dll to get your radar to work properly.
Because this mod is based on The Viper Team's work, you will need their permission to modify and upload it.
2013-03-02
DoctorWho
Chris
424 downloads
-
MiG-19P/PF cockpit
By Stary
MiG-19P / MiG-19PF cockpit
please read the readme.txt for more informations
786 downloads
-
Sukhoi Su-25 "Frogfoot"
By paulopanz
The Sukhoi Su-25 (NATO reporting name: "Frogfoot") is a single-seat, twin-engine jet aircraft developed in the Soviet Union by the Sukhoi Design Bureau.
It was designed to provide close air support for the Soviet Ground Forces.
The first prototype made its maiden flight on 22 February 1975. After testing, the aircraft went into series production in 1978 at Tbilisi in the Soviet Republic of Georgia.
Russian air and ground forces nicknamed it "Grach" ("Rook").
WHAT's IN:
- The SF-2 Frogfoot by Florian (with new little mappings edits)
- A Whole new skinset:
- 3 VVS
- 2 Navy
- 2 CVL
- 2 Georgia
- 2 Ukraine
- 2 BVVS
- 1 IRAQ
- 1 Angola
- 2 Peru
- New & tweaked decals
- New FM tuned by Baffmeister
- screens, pilot, seat
CREDITS:
- Florian: tweaked model
- Wingoverisrael: first, big reskin
- Torno: second, great reskin
- Paulopanz: new temps (soon avalaible), new skins, decals etc.
- Baffmeister: fantastic, new FM
- Y.Gordon: references
NOTE:
This is the old Florian outstanding model revamped, a big upgrade is in the work by Martin. I think it's so good that we can't wait for the new one to fly.
A what if Parani skin will be posted in dedicated section soon by gentle request.
So this is my birthday (i'm so old ...) present for you all my friends!
God bless CA.
@paulopanz
3,045 downloads
-
Operation Odyssey Dawn 2.0 HD Part 1
By Peugeot205
________________________________________________________________________________________________
From now on , this new update:
http://combatace.com/files/file/15169-operation-odyssey-dawn-update/
It is mandatory to be applied over this MOD.
________________________________________________________________________________________________
Opération Harmattan---------Operation Ellamy---------Operation Odyssey Dawn--------Operation Freedom Falcon----------Operación Amanecer de la Odisea---------Operation Mobile
Version 2.0 HD
This is the definitive version of the original Operation Odyssey Dawn MOD. It includes a highly reworked version of the original Operation Odyssey Dawn MOD also avaible here at CA.
As it is a big package and those are usually difficult to handle by some users I'm going to explain with the higher ammount of details how to install it and how to work with it , so please guys READ this README.
1) Requirements
* A very powefull computer at LEAST with an intel core i5 and 6Gb of RAM, if not loading times will be crazy and gaming horrible as the CPU won't afford the MOD
2) Installation
* Use a CLEAN , and when I say clean it is a CLEAN MOD folder
* Path the game up to july 2013 if you don't do this the MOD won't work , so you are warned
* Drop everything you have in the 3 .rar files and when it asks you to overwrite say: YES TO ALL
* Rar files are at .rar5 format so please be sure that you use the lastest winrar version
You can also use this program if you have problems unzipping the MOD:
http://www.bandisoft.com/bandizip/
* Then everything should work
3) If you do the above things , you think that you fullfill the requirements and the MOD does not work properly, What to do?
* Any PM sent to me regarding this question WON'T BE TAKEN INTO ACCOUNT , because I don't want to have 12 PM's asking me the same thing in 3 different languages.
* So to solve the above point I've created a "problem template" , that you must fill and post at the file announce post of this MOD
"problem Template"
Installation you have:
Path:
Type of problem:
Campaign working (YES/NO):
Air unit of the campaign:
Plane used by the air unit
4) Weapons
They are included and based in RavenClaw's MOD so , if you miss some of them because I may have forgotten to add them just download this:
http://combatace.com/files/file/13929-weapons-pack-2/
5) Campaign
There are more assest than in the original MOD however a lower number of them will be flyable. The reason is the use of many off-map bases.
6) Credits:
"I approve of the mod"
dmtdragon
The Mirage Factory
Cocas
Dels
eburger68
ianh755
Dave
Sundowner
JSF_Anggie
Aleks1
JAT81500
Feedee
Bobrock
JeanBa
Stratos
Ice Man
Logan4
Wrench
Bongodriver
Foxmonter
DenissOliveira
Ludo.m54
Centurion-1
Coupi
Paulopanz
Marcelo
ace888
Brain32
wpnssgt
Veltro2k
Blackfish
Sordo
EricJ
Eole2
RavenClaw_007
FastCargo
Baddmeister
YEYEYE
Crusader
Sillone104
WhiteBoySamurai
frnt
Kesselbrut
I've I forgotten to mention someone , just tell me. Have fun.
FRPignon
1,629 downloads
-
A-10A and C Thunderbolt II "Warthog" Pack
By Spectre8750
June. 24, 2016
Version 1.6 Full Update Package A-10A and C Thunderbolt II "Warthog" Pack
Content size of Install files 1.82GB unzipped.
====================================================================================================
CLEAN INSTALL REQUIRED! Remove Aircraft Folders,
all other folders can be overwritten.
INSTALL:
Drop the contents of the Install folder into the Game Root folder. e.g.
X:\Users\UserName\Saved Games\ThirdWire\StrikeFighters2 Israel\
Overwrite when asked.
AddAllToWeapons.ini is located in the Weapons folder and added to the Game Weapons by using
the Weapons editor. Open the Weapons Editor, browse to the Weapons folder in question and
open the WEAPONDATA.INI (Extract it if you don't have it in the Weapons Folder with CAT Extract)
Then choose Import/Merge and open AddAllToWeapons.ini and pick Save. If you want the New
LAU-3A to show up rather than the Stock LAU-3A, open the WeaponsData.INI you just added
weapons to and paste the Data provided in the AddAllToWeapons.ini manually for that Weapon.
Reason is that if the weapon already exists it wont overwrite it. Once you've pasted in the Data open
the WEAPONDATA.INI with the Weapons Editor, open the WEAPONDATA.INI again and Save.
Extras Folder contains files for optimized play. Use at discretion.
\Flight\ Folder:
FLIGHTENGINE.INI [unlimitedDetailOption] MaxTextureRes=0
NATIONS.INI With Nations from SF:2 and added New World Order and U.S. Army.
SOUNDLIST.INI obviously stock plus added sounds.
VIEWLIST.INI Taken from SF:2 and optimized for wide angle screen shots.
\Objects\ Folder:
AIRCRAFTOBJECT.INI Changed to keep CCIP from showing through solid Cockpit sections.
\PilotData\ Folder:
SQUADRONLIST.INI My collection of Squadrons, to allow the A-10 Squadrons to show
up and use decals correctly.
These may be dropped into their respective folders to use. Backup your files before overwriting.
====================================================================================================
The package includes:
Updated A-10A and C Thunderbolt II "Warthog" Model of the 3.0 released by Wpnssgt, re-released as version v1.0
A-10 Squadrons represented 18FS, 25FS, 45FS, 47FS, 66WS, 74FS, 75FS, 76FS, 78FS, 81FS, 91FS, 92FS, 103FS, 104FS,
107FS, 184FS, 190FS, 303FS, 333FS, 354FS, 355FS, 356FS, 357FS, 358FS. Plus Extra Skins.
====================================================================================================
CREDIT:
Model:
Wpnssgt - Original model and post v3.0 3D Modifications.
Spectre8750 - 3D Modifications
Russouk2004 - 3D Modifications
Sundowner - Skin Template, Skins.
Spectre8750 - Skins, Decals.
A-10 Aces II Seat - Ravenclaw_007.
Diego - USAF Pilot
Cockpits:
Kesselbrut
Spectre8750
Weapons:
331Killerbee
Bunyap
EricJ
Ravenclaw_007
Rusty_hawk
Wpnssgt
Spectre8750
Sounds:
Dave, Spectre8750
Effects:
Ejection Seat system - Stary.
Tracer Smoke Emitter - Stary.
30mm GAU-8\A Effect - Deuces.
====================================================================================================
THIS MOD MAY BE POSTED IN OTHER MODS (NO PAYWARE) AS LONG AS THE README IS INCLUDED AND CREDIT FOR
THE MODDERS IS GIVEN.
====================================================================================================
A special Thanks to Mike (Wpnssgt) and Kesselbrut for all their work and allowing me to take on this project.
Thanks for downloading, hope you enjoy.
-Spectre8750
745 downloads
-
Sikorsky CH-53A / CH-53D Sea Stallion
By yakarov79
Sikorsky CH-53A and CH-53D Ver 2.0 for SF2
This is a third party add-on of early models Sikorsky helicopter CH-53.
It is designed for and works only in SF2 series. And will never work in SF1.
*************************************************************
This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
------------------------------------------------------------------------------------------------------------------
This mod represents Late model of CH-53A already with instaled EAPS and early models oF CH-53D with uprated engines.
A model never received aux fuel tanks and were used until 1992. At the end of service mostly by reserve units.
D model /early/ was used also until around 1992. Not every D model was upgraded so in this config they were flying until the 90s.
CHANGES:
I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files.
YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53A and CH-53D_70. Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones.
The rest (except Aircraft folders) are same you can be overwrite without fear...
Small changes in ini files, corrections on fuel loadout, changes in cockpit ini.
Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini.
Added simple bump and specular maps. Also added damage tgas.
Some changes and rearrangement in the cockpit
******************IMPORTANT******************
FAkePilot mod neede to run this mod.
As always.
This addon works with my CargoPACK (included in rar file). All of the weapon stations are made as specific station code and will work only with this cargo pack. Of course, you can edit and use any other weapons available.
Standard commands:
LANDING GEAR - Nose light deploy/retract at any speed.
ANIMATION 1 - right side hatch and door.
ANIMATION 2 - left hatch cabin windows
ANIMATION 3 - wipers outside/inside
Parking animations.
Two parking animations included one for 'on land base' and other for 'on board' parking.
Im including two vessels moded as USMC nation.(same as in AH-1J pack) so you can practice start and land.
Those ships have moded catapults, deck and arresting cables in data.ini file.
Those ships are limited only to those used during Vietnam War on WestPac/SEA cruises.
You can fold tail and rotor by enabling animation in data.ini file. But it looks silly. And my intention for this animation was eye candy on board vessel.
With little practice, you can even hoover. Without fake flaps and airbrakes.
Important here to control is using rudder and vector thrust control.
With heavy cargo load probably you need little run on A model as engines on A are little underpowered.
Normally throttle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off.
It is possible to land on board two included ships. don't forget about a hook.
Cockpits.
One cockpit based on NATOPS manual, an early model for both A and early D model.
Both models are similar. The only difference is in engine power. D model is 'stronger' so it's easier with heavy loadouts. And only D can tow 'experimental' Mk105 minesweeper.
Skins.
All serial numbers are based on available photos, and USMC documents and are historically correct.
Weapons.
The only "offensive" weapon is left/right side gunner. Well, it is a quite defensive weapon.
Ah.. there is Napalm barrel bombs. Used in Vietnam War. Inside _WingsOverVietnam_Only Addon Folder
...BOOM.
Cargo loads.
I am releasing this cargo load in current condition. So maybe some skins needs to be adjusted.
Cargo loads include few cargo crates for cargo bay and hook, howitzer, MUTTs. Skins for MUTTS - Thank yo The Trooper.
in 1973 USMC joined NAVY in operation End Sweep and equipped their D model (HMH-463 only) with minesweeping stuff. So here you can "tow" Mk105 minesweeper. It is just interim mk105. V.2 is under development.
To see Mk105 open cargo bay.
IMPORTANT -
Due to construction of this mod it is better to use collision and landing on NORMAL setting. On hard, you may have some complications on airfield - especially with underslung cargo load.
Countermeasures.
I've deleted Countermeasures from weapon loadout.
Skins.
All serial numbers, as far as I know, are based on photos and US Army docs and are historically correct.
CH-53A in Vietnam used by HMH-463 and HMH-361.
In mid-80s A model was still in use by some units. One of the last unit to use CH-53A was HMH-772 until 1992 when they send A to AMARC.
Also in mid-80s ( I believe it was in middle or late) US Navy composite squadron VC-1 was using old ex-marine CH-53A until 1992 when they send them to AMARC. I think they were using only these two aircrafts.
CH-53D
Few paintings fro different years, early green early 80s green and tri-color mid-80s.
HMH-361, HMH-362, HMH-461, HMH-461 - two schemes one - 78 from a trip to Japan and one 1973 during Operation End Sweep.
Pilots - best to use is OldDiego's pilots.
This mod still needs some work. Will be working on it.
Have fun.
Edit and report bugs.
Jarek Hereda.
Thanks.
Thanks to everyone who helped me with this. daddyairplanes,331Killerbee,76.IAP-Blackbird. The Trooper
Thanks for all kind support.
NAVAIR 01-230HMA-1 Natops Flight Manual Navy Model CH-53D Aircraft. Naval Air Systems Command, March 2001.
H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed.
popsmoke.com
hampshireairfields.co.uk
navysite.de
gonavy.jp
helis.com
hmh-463-vietnam.com
amarcexperience.com
aerialvisuals.ca
abpic.co.uk
planepictures.net
989 downloads
- sea stallion
- ch-53a
- (and 1 more)
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Kamchatka 250m version with adjusted tileset etc
By Stary
Kamchatka Peninsula 250m heightmesh update with corresponding tweaks and rejuvenated/extended tileset and layout
for Strike Fighters 2, best fully-merged installation
v1.0
by Stary
July 2016
^^^^----------------------------------------------^^^^
This is test rebuild of Baltika's and Wrench's Kamchatka terrain, based on Kamchatka v2.0 which is major update to original Baltika's
terrain by Wrench.
This is semi-experimental update aimed at demonstrating and testing in wider userbase usage of denser resolution heightmesh.
I can >>not<< guarantee the stability of this terrain due to engine limitations and what I observed and what seems to be slight memory handling issues of the SF2 engine
Credits:
Baltika and Wrench for their work on Kamchatka map.
Gerwin for TFD tool and BMP2TFD
Combatace and Thirdwire
All the nice people around here
Extended information, please read carefully!
The height mesh:
The stock Thirdwire .hfd terrain format uses publictly available DEM (digital elevation model) databases to produce 500 meters vertex
spaced terrain meshes with 2000 meters tiles covering them. This is proven, easy to use system but 500 meters is awfully 1999 technology
for 2016 systems. Thus given my efforts into NA LOD-based terrains creation stalled due to lack of knowledge and tools I decided to
reproduce one of more interesting yet obscure maps available, the Kamchatka Peninsula.
The mesh in this download currently uses 250 meters resolution which is twice the density and detail* compared to original terrain.
Please note that due to being based on low resolution hfd file output the actual height representation is somewhat off compared to real terrain!
Not much and not that it really matters much. "If it looks good it is good"
New heightmap was created in several steps which I now describe to help other more advanced terrain modders possibly use this method:
First steps -Gerwin's TFDTool and Photoshop:
-I used Gerwin's TDF tool to output the heightmap via F9 key
-Also created the textures bitmap as a helper file via F7 key
-The created file in grayscale is 3000x3000, which corresponds to 500m resolution on 1500000m map (3000/2=1500! Magic!)
-Thus I rescaled the file to 6000x6000 pixels, the same with the texture bitmap which I copied to greyscale file for reference
-The 6000x6000 or twice the original is the 250m per pixed heightfield file
-I filled the blue water areas TFDTool creates with pure black 0,0,0
-Then I spent some time in Photoshop working on several layers and using several brushes and tools to slightly tweak the grayscale height
image, mostly to brighten the higher areas and adjust some more interesting places. Mostly blur, stroke tools and some slight wave-y
filers to add some detail to now ARTIFICIALLY pumped up resolution (further on this below)
-Pro tip: to get rid of any water/shore artifacts is easy way, the so called tsunami waves or coast areas on slopes I selected the
texture map layer, selected all water areas (select by pixel color) and created another pure black layer on top of the main height layer,
that drops slight shadows around it (2 to 4 pixels black shadow) -this way the heightmap gets toned down for few pixels (two is good
value) when near the water areas; think smart not hard as The Ancient One says :P
when the heightmap was considered ready I flattened it and converted to 8bit palleted file using the stock Thirdwire terrain editor
palette (you can do this palette by exporting any heightmap as bitmap from within the TE and saving it's palette to file, most programs
allow palette saving)
Second step -Thirdwire Terrain Editor, the 042106 version:
so now I had the TE-format palleted 8bit heightmap but to import it without further data loss I needed to adjust the TerrainEditor.ini
settings via notepad:
-the line that specifies the min-max scale of height present in the file is this line:
[bitmapImport]
HeightScale=15 <---- this line, by default uses value of 10
MinLandHeight=0 <---- by default 1
experimenting with this value gives you the similar results as using PGUP/PGDN keys when using Gerwin's bmp2tfd tool, basically sets the global vertical scaling of min-max values in file
To create new 250m resolution the values at creating new map are as follows:
Terrain Map Size: 1500 (km, like original Kamchatka terrain)
Texture Tile Resolution: 2000 (meters, like all common SF2 maps and tilesets)
Height Field Resolution: 250 (meters, compared to defaul 500 meters)
Then if you do have the texturelist loaded yo ushould get new flat terrain with textures filling the areas, just impor t he
heightmap from the created 6000x6000 paletted bitmap and save.
This is basic procedure, same can be used to create 125 meters resolution terrains (I did so for Korea3 terrain so far) BUT those are unstable and I am still trying to get
perfect values in BOTH flightengine.ini and given terrain's _data.ini
*now the heihgt information/detail gets lost every time we index the heightmap so one must then increase the HeightScale= value to get
more or less proper -OR GOOD LOOKING height values. Also be warned that Gerwin's TFDTool doesn't properly translate non-standard maps
(1000 kilometers ones go ok though) that is why the TE hassle
That said -the height scale is a bit OFF in this map so if you are a purist complain all you want, I wanted better looking mesh more than
geographical accuracy. To have the latter we need to come up with otehr height data sources for denser terrains. I have yet to look into
the tools and programs I own what could be of use.
Installation:
Before installing this mod BACKUP your Kamchatka terrain!!! There is possibility you won't get this terrain working at all so I warned
you!
To install this exctract the zip and move the content of the included folder to your Kamchatka terrain, overwrite when asked.
This way now you have new terrain tfd and hfd files, new inis, TODs and new reworked tileset in both summer nad winter flavours in their respective folders.
The mod has all the nedded tweaks into kamchatka.ini and kamchatka_data.ini already present,
HOWEVER to use this terrain in efficient way (ie, not to experience CTDs when loading the map every signle time) please do adjust few
things in your installation:
The essential is making small adjustments to your flightengine.ini file
[backgroundSceneClip]
FarClipDistance=70000
by default uses value of 80000, and while I now use the original value to prevent possible memory crashes use the 70000 value which lowers the loaded terrain "bubble" around the camera.
Also if you do use very extended trees/objects drawing distances (with or without additions of Mue's extra distance fading shaders) I
recommend lowering the DetailMeshSize= values, start with something like 8 or 10 and try if the map loads for you, can then increase this
further, it might be very VERY system-dependent
Known Bugs:
YES this is test and YES you might get constant CTDs when loading missions; might be very computer or installation dependent. I have
medium-high system and work ok with the values I use in inis. Also can't guarantee if some crazy large scale missions wouldn't prevernt the
terrain OR textures to load, as I have hit some engine limitations during more brutal force tests. That is why the tileset, albeit I have
it in 1024px resolution too, is 512 version.
Also you should have much less of issues when using ObjectsFade=TRUE and not using Mue's extender draw distance shaders. That is because
the sim engine apparently does not have to load ALL the TODs at once during mission loading, just later when need be.
Anyway that is my assumption, I might be totally wrong
Legal stuff:
CA Fair Use license apply, not to be used as base or part of any sort of payware
That should be all,
have fun (I hope) and if you are terrain modder, try my method. Again, 500m res is soo 1999 :P
Stary
679 downloads
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Dassault-Breguet Super Étendard
The Dassault-Breguet Super Étendard
The Dassault-Breguet Super Étendard (Étendard is French for "battle flag") is a French carrier-borne strike fighter aircraft designed by Dassault-Breguet for service with the French Navy. The aircraft is an advanced development of the Étendard IVM. The Super Étendard first flew in October 1974 and entered French service in June 1978. French Super Étendards have served in several conflicts such as the Kosovo war, the war in Afghanistan and the military intervention in Libya.
The Super Étendard was also operated by Iraq and Argentina, who both deployed the aircraft during wartime. The Super Étendard was used by Iraq to attack oil tankers and merchant shipping in the Persian Gulf during the Iraq-Iran War. Argentina's use of the Super Étendard and the Exocet missile during the 1982 Falklands War led to the aircraft gaining considerable popular recognition. In French service, the Super Étendard was replaced by the Dassault Rafale in 2016.
Super Étendard in the Falklands War
The naval aviation, suffering an arms embargo since 1978 by US President Jimmy Carter for human rights abuses, was in the middle of the process of replacing their A-4Q Skyhawks with French-built Dassault-Breguet Super Étendards. Although only five aircraft were delivered by the time of the conflict, the service became famous worldwide when they used their AM39 Exocet anti-shipping missiles, also purchased from France, to sink the Royal Navy's HMS Sheffield and the support ship Atlantic Conveyor. The older A-4Qs also had a role destroying HMS Ardent.
Obs:
(Use crt + = to hide the joystick, and ctr + - to return)
Original 3D model(Étendard) by Bobrock (Giuseppe Valfrè)
Templates Texture by Ludo.m54 & 7eleven
Model(Super Étendard) - DenisOliveira
Texture and Decals - PauloPanz
Data.ini and cockpit.ini - Coupi
Special gratefulness to Coupi, paulopanz and 7eleven.
Thank Coupi and paulopanz for this and other projects we participate.
916 downloads
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