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  1. UH-1: USMC Vietnam Skin Pack

    This is a collection of seven skins representing US Marine Corps squadrons and spanning the length of the Vietnam War. The squadrons included are:
    VMO-2
    VMO-3 (which became HML-367)
    VMO-6
    HML-167

    I have included two versions of HML-367: a 1968 version (when VMO-3 was redesignated as HML-367) and a 1975 version that flew in Operation: Frequent Wind, the evacuation of Saigon. Additionally, HML-167 is represented by modexes TV-29 and TV-30.
     
    Most reference imagery was taken from http://vietnam-hueys...Corps Hueys.htm
     
     
    Skinner's Philosophy:
     
    I chose to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins. This is because the UH-1H (and not the UH-1E) is modeled, and slso because the 3D models used for the aircrew utilize more modern flight gear. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms, including MARPAT body armor for the door gunners. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern equipment.
     
     
    A note about the Crew Chief & Door Gunner:
     
    Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
     
    In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. CPL Jason Dunham was posthumously awarded the Medal of Honor in the Global War on Terror, and with the exception VMO-6 (represented by GySgt Leroy Paulson, who was the actual crew chief), represents the Unites States Marine Corps in these skins. The following is his Medal of Honor citation:
     
    For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Rifle Squad Leader, 4th Platoon, Company K, Third Battalion, Seventh Marines (Reinforced), Regimental Combat Team 7, First Marine Division (Reinforced), on 14 April 2004. Corporal Dunham's squad was conducting a reconnaissance mission in the town of Karabilah, Iraq, when they heard rocket-propelled grenade and small arms fire erupt approximately two kilometers to the west. Corporal Dunham led his Combined Anti-Armor Team towards the engagement to provide fire support to their Battalion Commander's convoy, which had been ambushed as it was traveling to Camp Husaybah. As Corporal Dunham and his Marines advanced, they quickly began to receive enemy fire. Corporal Dunham ordered his squad to dismount their vehicles and led one of his fire teams on foot several blocks south of the ambushed convoy. Discovering seven Iraqi vehicles in a column attempting to depart, Corporal Dunham and his team stopped the vehicles to search them for weapons. As they approached the vehicles, an insurgent leaped out and attacked Corporal Dunham. Corporal Dunham wrestled the insurgent to the ground and in the ensuing struggle saw the insurgent release a grenade. Corporal Dunham immediately alerted his fellow Marines to the threat. Aware of the imminent danger and without hesitation, Corporal Dunham covered the grenade with his helmet and body, bearing the brunt of the explosion and shielding his Marines from the blast. In an ultimate and selfless act of bravery in which he was mortally wounded, he saved the lives of at least two fellow Marines. By his undaunted courage, intrepid fighting spirit, and unwavering devotion to duty, Corporal Dunham gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the Marine Corps and the United States Naval Service.
     
    CPL Dunham is also the namesake of the USS Jason Dunham (DDG-109), the Marine Corps Security Force barracks in Kings Bay, GA, and Crucible stations at both MCRD Parris Island and MCRD San Diego.
     
    Updating from Version 1.04 or earlier:
     
    DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files:
    Gunner_UH1_*.dds
    Pilot_UH1_USMC.dds

    Installation:
    Copy the folders to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
     
    Optional:
    The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
     
    In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):

    table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
    You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
     
    Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
     
    Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
     
    You are free to use any of the textures (e.g. USMC door gunner) in other skins or projects as long as proper credit is provided in the readme file.
     
     
    -Home Fries

    83 downloads

       (2 reviews)

    1 comment

    Updated

  2. F-14 Hires Replacement Pack

    Hires Replacement Pack for the F-14

    1,220 downloads

       (0 reviews)

    0 comments

    Updated

  3. RoAF mig-21 LanceR skins

    two skins(810 & 6707) of the Romanian Air Force replacing the lancer and serbian skins from the original pack. install with modman.

    156 downloads

       (2 reviews)

    2 comments

    Submitted

  4. Mi-24 Hind D \'Nationale Volksarmee NVA\'

    Mi-24 Hind D former East German Army (Nationale Volksarmee NVA)Background:This skin is an addon for Vinc Vegas GDR-Mod V1.1 wich adds the German Democratic Republic (GDR = former East Germany) as country in LockOn.Features:- easy installation (LoMan compatible)- doubled resolution (1024x256 instead of 512x128)- nearly complete repainted skin- more details LoMan compatible

    324 downloads

       (1 review)

    0 comments

    Updated

  5. Turkish Air Force F-5

    This is real Turkish Air Force camuflage of F-5. Install it by using CDDS browser.Sorry I cant use LOMAN.

    242 downloads

       (1 review)

    0 comments

    Updated

  6. UH-1H 1st Cavalry Division (Airmobile) Vietnam Skin Pack

    This is a collection of skins representing commands that supported the 1st Cavalry Division from 1965-1969. Commands represented include:
    82nd Artillery Battalion (Battery E)
    228th Assault Support Helicopter Battalion (Command bird)
    229th Aviation Battalion (Companies A-D)

    Note: The 229th AvBn A company 1965 skin in this pack differs slightly from the Crandal/Freeman skins in my Medal of Honor Skin Pack. Be sure to get that pack as well if you want even more varied skins for the 229th AvBn (i.e. if you wish to create an Ia Drang mission).
     
    All reference imagery was taken from
    http://vietnam-hueys.tripod.com/Army%20home%20page.htm
     
     
     
    Skinner's Philosophy:
     
    Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects.
     
    A note about the Crew Chiefs & Door Gunners:
     
    Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
     
    In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation:
     
    Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army.
     
    Updating from Version 1.0:
     
    DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files:
    Gunner_UH1_*.dds

    Installation:
     
    Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
     
     
    Optional:
    I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. Additionally, I included a 1st Cavalry patch that blocks the alpha channel for the First Sergeant rank, which removes sleeve rank insignia from the gunners' flightsuits (enlisted folks in the US services don't wear rank insignia on flightsuits).
     
    To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead.
     
    Optional:
    The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
     
    In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):

    table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
    You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
     
    Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
     
     
     
    Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
     
    You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
     
     
     
     
    -Home Fries

    33 downloads

       (0 reviews)

    0 comments

    Updated

  7. MiG-31_Foxhound

    Version officielle de démonstration pour le MiG-31.
    Official demo paint for the MiG-31.
     
    Version 1.1
     
    Format : 1024x512

    536 downloads

       (1 review)

    0 comments

    Updated

  8. F/A-18C Blue Angels 1-6


    This is a pack of the six single-seater version of the Blue Angels livery, with No. 7 being the F/A-18D and as such since it is not in DCS not done. As such since the texture is based off of the tactical version of the aircraft it’s still good enough to work with when DCS: Hornet is eventually released. Also done is a basic pilot skin and given the mapping and configuration does not represent the actual flight suit that the real pilots wear.


     

    To install simply navigate to your DCS World\Bazar\Liveries\fa-18c and copy and paste the folders into that folder, open up DCS World and if you have the appropriate mod, go fly. If not wait until DCS: Hornet comes along. Regardless go into the Payload Options and for Paint Schemes select “Blue Angels No.x” with the “x” representing the number for the appropriate aircraft.


    45 downloads

       (0 reviews)

    0 comments

    Submitted

  9. UH-1: HA(L)-3 Seawolves

    Scramble Seawolves!
     
    This was the common call in Vietnam when the US Navy Riverine Forces and SEALs needed immediate fire support. Helicopter Attack Squadron (Light) Three (HAL-3), known as the Seawolves, was the most decorated unit in the Vietnam War.
     
    Seawolves flew UH-1B Huey gunships in all weather, day or night, in support of the Brown Water Navy. In fact, most of the missions were conducted at night in inclement weather, which is exactly when the SEALs preferred to operate. HA(L)-3 would conduct Close Air Support, Hot Medivac and Insertion/Extraction of SEAL Teams.
     
    HA(L)-3 was decommissioned in March 1972, near the end of the Vietnam War.
     
    Unit Decorations:
    6 Presidential Unit Citations
    6 Navy Unit Citations
    Meritorious Unit Citation
    Vietnam Cross of Gallantry (MUC) Palm
    Vietnam Civil Action (Honor) with Palm
    Vietnam Presidential Unit Citation

    Individual Decorations:
    5 Navy Crosses
    31 Silver Stars
    2 Legions of Merit
    219 Distinguished Flying Crosses
    156 Purple Hearts
    101 Bronze Stars
    142 Gallantry Crosses
    Over 16,000 Air Medals
    439 Navy Commendation Medals
    228 Navy Achievement Medals

    The Skin (Seawolf 321):
     
    I chose to model the HA(L)-3 UH-1B airframe in the scheme as it now exists on the USS Midway (CV-41) floating museum. Because of the 3D models used for the aircrew, I have skinned the pilots and gunners in contemporary USN flight uniforms. The pilots bear the nametags of LT James R. Walker and LTJG Robert E. Baratko, both of whom were awarded the Navy Cross in service with the Seawolves.
     
    A note about the Crew Chief & Door Gunner:
     
    Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
     
    In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. MA2 Michael Monsoor represents the Unites States Navy in this skin. The following is his Medal of Honor citation:
     
    For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Automatic Weapons Gunner for Naval Special Warfare Task Group Arabian Peninsula, in support of Operation IRAQI FREEDOM on 29 September 2006. As a member of a combined SEAL and Iraqi Army sniper overwatch element, tasked with providing early warning and stand-off protection from a rooftop in an insurgent-held sector of Ar Ramadi, Iraq, Petty Officer Monsoor distinguished himself by his exceptional bravery in the face of grave danger. In the early morning, insurgents prepared to execute a coordinated attack by reconnoitering the area around the element's position. Element snipers thwarted the enemy's initial attempt by eliminating two insurgents. The enemy continued to assault the element, engaging them with a rocket-propelled grenade and small arms fire. As enemy activity increased, Petty Officer Monsoor took position with his machine gun between two teammates on an outcropping of the roof. While the SEALs vigilantly watched for enemy activity, an insurgent threw a hand grenade from an unseen location, which bounced off Petty Officer Monsoor's chest and landed in front of him. Although only he could have escaped the blast, Petty Officer Monsoor chose instead to protect his teammates. Instantly and without regard for his own safety, he threw himself onto the grenade to absorb the force of the explosion with his body, saving the lives of his two teammates. By his undaunted courage, fighting spirit, and unwavering devotion to duty in the face of certain death, Petty Officer Monsoor gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the United States Naval Service.
     
    Petty Officer Monsoor is also the namesake of the USS Michael Monsoor (DDG-1001), the second in the upcoming line of Zumwalt Class guided missile destroyers.
     
    Updating from Version 1.03 or earlier:
     
    DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folder and remove the following files:
    Gunner_UH1_*.dds
    Pilot_UH1_USN.dds

    Installation:
    Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
     
    Optional:
    The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
     
    In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
     

    table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
    You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
     
    Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
     
     
    Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
     
    You are free to use any of the textures (e.g. USN helmet) in other skins or projects as long as proper credit is provided in the readme file.
     
     
     
    Enjoy, and Fly Navy!
     
    -Home Fries

    46 downloads

       (1 review)

    0 comments

    Updated

  10. NATO E3 AWACS

    NATO E3 Awacs replacement skin by TerraQuelle.Loman compatible. *Disclaimer: Install at your own risk - Biohaz will not be held responsible for any harm done due to use of these files*

    805 downloads

       (0 reviews)

    0 comments

    Updated

  11. M-2000C: US Marine Corps Adversary Squadron VMFT-401 "Snipers"

    M-2000C: US Marine Corps Adversary Squadron VMFT-401 "Snipers"
    for DCS World 1.5.6 and later
     
    VMFT-401 was commissioned in 1986 and in 1987 received the IAI Kfir (designated F-21A) under lease from the Israeli government. The "Snipers" flew the Kfir until 1989, when it transitioned to the F-5E Tiger II. This skin is inspired by the 1987-89 timeframe in which USN and USMC flew the Kfir, a delta-wing aircraft of French origin.
     
    The Kfir was built by IAI based on the Mirage V airframe. The closest flyable substitute to the Kfir in DCS is the M-200C, so this is a fictional skin that paints the M-2000C as a USMC adversary. This skins uses the traditional Israeli Air Force desert pattern that was used on some of the VMFT-401 adversary aircraft. Since the original aircraft were leased and kept much of their original markings, so is the case with the M-2000C skins. No original markings (e.g. rescue arrows and safety markings) were subdued to match US paint schemes. However, minor liberties were taken with the pilot skins in order to make the pilots look more American.
     

    For Compact Installations - A Note About Autoexec.cfg:
    Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
     
    The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
     
    If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
     
    If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
     

    For Traditional Installations or JSGME Compatible Extractions:
    If you don't wish to use the shared texture folder and custom autoexec.cfg, you have a couple of other options available. Selecting the Traditional Install copies all textures to each livery folder, then copies each livery to each version of DCS detected (up to three versions, including release, open alpha and open beta). As a result, the listed hard disk space requirement assumes all three DCS versions are installled. Each skin is independent and portable.
     
    If you wish to install to a location other than your Saved Games folder, you must select the Single JSGME Extraction, or else the installation will fail for not detecting existing Saved Games\DCS folders. Selecting this option will create a JSGME compatible install that can be dropped directly into your JSGME _MODS folder for installation. Each skin is independent and portable.
     
    For either of these installation options, if there is an issue with textures not displaying, then it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
     
     
     
    If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated.
    You are free to use any of these skins in other projects as long as proper credit is provided in the readme file.
    Fly Navy!
    -Home Fries

    40 downloads

       (0 reviews)

    0 comments

    Updated

  12. Swiss Mirage 2000

    The Swiss Air Force never had Mirage 2000. But I made the Skin based of the original Mirage III RS.

    266 downloads

       (1 review)

    0 comments

    Submitted

  13. F-16C 64th Aggressor Squadron

    A collection of 17 different 64th Aggressor SQ skins for the AI F-16C Blk 52

    17 Skins covering 14 tail numbers of the 64th Aggressor Squadron and 5 different patterns.

    84-236 - Desert
    86-283 - Desert
    86-269 - Desert
    86-220 - Desert
    87-267 - Desert
    87-307 - Desert

    86-272 -Flogger(64 AGRS)
    *86-280 -Flogger(64 AGRS)
    86-299 - Flogger
    *86-220 - Flogger

    86-280 - Arctic(64 AGRS)
    86-273 - Arctic
    87-313 - Arctic

    84-244 - Flanker(57 ATG)
    84-301 - Flanker
    86-251 - Flanker

    *86-272 - Shark

    Install by dropping these folders into the bazar/liveries/f-16c bl.52d/ folder


    84 downloads

       (0 reviews)

    2 comments

    Updated

  14. Mitch Janssen HR - F14

    High-res F14 '2048'Loman compatibleDisclaimer: Install at your own risk - Biohaz will not be held responsible for any harm done due to use of these files

    786 downloads

       (0 reviews)

    0 comments

    Updated

  15. F-18

    this is a F-18 razgrize skin

    169 downloads

       (0 reviews)

    0 comments

    Submitted

  16. LOMAC Tornado Winter Skin

    Winter Camo skin for the Tornado

    480 downloads

       (0 reviews)

    0 comments

    Updated

  17. CH-47D Nato-camo

    Standard Nato-camo skin for the CH-47D

    396 downloads

       (1 review)

    1 comment

    Updated

  18. P-51D Colombian Air Force Skin Pack (Fictional)

    This is a package of two P-51D skins using the current Fuerza Aérea Colombiana grey paint scheme used for the Super Tucano. One version of the skin has a "shark mouth" on the nose. Nationalities are USA and Spain.
     
     
    Installation Instructions:
    Copy the folders to your Saved Games\DCS\Liveries\P-51D folder.
     
    Optional:
    The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
     
    In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
    table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
    You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
     
    Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
     
     
    You are free to use any of these skins in other projects as long as proper credit is provided in the readme file.
     
     
    -Home Fries

    7 downloads

       (1 review)

    1 comment

    Updated

  19. Peruvian Air Force Mi25 'Hind'

    This is a skin I'm releasing (as a request) for TOMCATZ's Mi-24W model for Lock-On: Flaming Cliffs (included in his LockOn4Ever 2.0 mod). The model is not included so you must download and install the mod first. I'm releasing this as a 'teaser' for my - hopefully - upcoming "Peruvian Air Forces Mod", which means it's but a small part of a larger project I've been working on for some time now.
     
    Installation:
    -------------
     
    - Download 'LockOn4Ever 2.0 mod' and install it using ModMan.
    - Back up your 'Mi-24WTextureTOMCATZ.bmp' located in your 'Bazar/TempTextures' folder
    - Copy my 'Mi-24WTextureTOMCATZ.bmp'into your 'Bazar/TempTextures' folder
     
    You'll need an aditional blank 'NOMERA-YELLOW.TGA' file in order to get rid of the Russian yellow numbering if you want the skin to show properly as in real life.
     
    Download TOMCATZ's LockOn4Ever 2.0 mod here (it's awesome, worth downloading, I'm telling you!):
    http://www.virtual-jabog32.de/index.php?section=downloads&subcat=20&lang=en
     
    Check out my mod's progress here:
    http://forums.eagle.ru/showthread.php?t=25620&page=10

    92 downloads

       (1 review)

    0 comments

    Submitted

  20. L-39C Fictional Ukrainian Splinter


    L-39C Fictional Ukrainian Splinter


     

    Based on the Su-27 scheme, this represents a fictional skin for the new L-39 Module. To install simply copy and paste the Livery folder in DCSWorld/CoreMods/aircraft/L-39/Liveries folder, select Ukraine and in the Payload Editor select “Fictional Ukrainian Splinter” and go fly


    17 downloads

       (2 reviews)

    0 comments

    Submitted

  21. F-16 IAF

    The second skin in my frenzy of improving IAF skins in this sim.This time: An Improved F-16 of the IAF.This skin replaces my failed attempts of getting the F-14 skin better,but alas, the resolution is too small..so it's hard as heck to do it.So while i work on a phantom, enjoy this falcon.Mike.-Loman compatible. *Disclaimer: Install at your own risk - Biohaz will not be held responsible for any harm done due to use of these files*

    438 downloads

       (1 review)

    0 comments

    Updated

  22. 2/17 Cavalry Vietnam Skin Pack

    This is a collection of five skins representing the Second Squadron, 17th Cavalry Regiment, 101st Airborne Division in Vietnam (1969). The skins included represent five Troops (the cavalry name for "companies"):
    Headquarters Troop (has a guidon by the pilot's door)
    A Troop (Identified by the red band on the tail boom)
    B Troop (White band)
    C Troop (Blue Band)
    F Troop (Orange Band)

    Note: The B Troop skin in this pack is slightly different from the 2/17 B Troop skin in my Medal of Honor Skin Pack. Be sure to get that pack as well if you want even more varied skins for the 101st Airborne Division.
     
    All reference imagery was taken from
    http://vietnam-hueys.tripod.com/2-17th%20Cav%20page.htm
     
     
     
    Skinner's Philosophy:
     
    Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms, including ACUs for the door gunners. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern equipment.
     
    A note about the Crew Chiefs & Door Gunners:
     
    Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
     
    In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation:
     
    Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army.
     
     
    Updating from Version 1.01 or earlier:
     
    DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files:
    Gunner_UH1_*.dds

    Installation Instructions:
    Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
     
    Optional:
    I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures.
     
    To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead.
     
    Optional:
    The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
     
    In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):

    table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
    You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
     
    Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
     
     
     
    Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
     
    You are free to use any of the textures (e.g. 101st door gunner) in other skins or projects as long as proper credit is provided in the readme file.
     
     
     
     
    -Home Fries

    24 downloads

       (0 reviews)

    0 comments

    Updated

  23. F-4 Phantom German Airforce static aircraft

    F-4 Phantom German Airforce static aircraftBackground:This skin replaces the standard turkish/israeli F-4 Phantom skin with an improved german Phantom skin and lets you add static german Phantoms.Features:- easy installation (Loman 2.0 compatible)- possibility to add static german Phantoms to your airfield (turkish and israeli camouflage will be disabled)

    400 downloads

       (1 review)

    0 comments

    Updated

  24. UH-1 USMC Marine Expeditionary Unit Skin Pack

    Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.
     
    The Marine Expeditionary Unit (MEU) is a deployable, quick reaction air-ground task force of the United States Marine Corps (USMC) that includes both a battalion sized ground and support force as well as a group sized composite air component. The air assets are pulled from various stateside Marine squadrons and take on the squadron name and tail code of the medium lift squadron (formerly the CH-46 helicopter squadron, now the V-22 tiltrotor squadron), and the medium lift squadron is designated as "Reinforced" (e.g. "VMM-263 (Rein)"). Among the helicopter assets in the MEU are the UH-1N Huey (now the UH-1Y Venom) and the AH-1W Super Cobra or AH-1Z Viper, themselves taken from composite Marine Light Attack Helicopter (HMLA) squadrons.
     
    Since the HMLA assets that comprise the Light Utility/Attack portion of the MEU are "on loan" to the medium lift squadron, they tend to paint their aircraft strictly to regulation, applying the tail code and modex (side number), painting over their own squadron insignia but not taking on the insignia of their host squadron. This may make for less interesting aircraft, but it makes for very easy skinning. As a result, I was able to create tails of each Reinforced HMM/VMM squadron that has deployed in a MEU, as well as modexes 30-47 (3x and 4x are normally the modexes used for HMLA assets in a MEU with one range for the UH-1 and the other for the AH-1). All of this allows for 168 separate combinations realistically representing the UH-1s that have deployed over the past 20 years, all with a minimum of textures. This allows the mission editor to create larger scale missions with unique skins for the UH-1 while keeping the texture overhead to a minimum, and allowing for realism at the same time!
     
    Each of the Hueys in the reinforced squadrons use the proper modexes in their proper timeframes (with possible exceptions of a single isolated deployment or detachment during the timeframe), and where a reinforced squadron's UH-1 modex has shifted from 3x to 4x, a separate timeframe has been indicated in the skin name. In these instances, the skins spanning only the 1990s will feature Marines in green flightgear with all other skins featuring Marines in desert gear.
     
    The following reinforced medium lift squadrons are represented (HMM are helicopter squadrons, H/VMM indicates both HMM and VMM tiltrotor squadrons):
    HMM-161 (Rein) Greyhawks HMM-162 (Rein) Golden Eagles HMM-163 (Rein) Ridge Runners (aka Evil Eyes) HMM-164 (Rein) Knightriders H/VMM-165 (Rein) White Knights H/VMM-166 (Rein) Sea Elk H/VMM-261 (Rein) Raging Bulls HMM-262 (Rein) Flying Tigers H/VMM-263 (Rein) Thunder Eagles HMM-264 (Rein) Black Knights H/VMM-266 (Rein) Fighting Griffins HMM-268 (Rein) Red Dragons HMM-364 (Rein) Purple Foxes HMM-365 (Rein) Blue Knights

    A note about the Crew Chief & Door Gunner:
     
    Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
     
    In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. CPL Jason Dunham represents the Unites States Marine Corps in these skins. The following is his Medal of Honor citation:
     
    For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Rifle Squad Leader, 4th Platoon, Company K, Third Battalion, Seventh Marines (Reinforced), Regimental Combat Team 7, First Marine Division (Reinforced), on 14 April 2004. Corporal Dunham's squad was conducting a reconnaissance mission in the town of Karabilah, Iraq, when they heard rocket-propelled grenade and small arms fire erupt approximately two kilometers to the west. Corporal Dunham led his Combined Anti-Armor Team towards the engagement to provide fire support to their Battalion Commander's convoy, which had been ambushed as it was traveling to Camp Husaybah. As Corporal Dunham and his Marines advanced, they quickly began to receive enemy fire. Corporal Dunham ordered his squad to dismount their vehicles and led one of his fire teams on foot several blocks south of the ambushed convoy. Discovering seven Iraqi vehicles in a column attempting to depart, Corporal Dunham and his team stopped the vehicles to search them for weapons. As they approached the vehicles, an insurgent leaped out and attacked Corporal Dunham. Corporal Dunham wrestled the insurgent to the ground and in the ensuing struggle saw the insurgent release a grenade. Corporal Dunham immediately alerted his fellow Marines to the threat. Aware of the imminent danger and without hesitation, Corporal Dunham covered the grenade with his helmet and body, bearing the brunt of the explosion and shielding his Marines from the blast. In an ultimate and selfless act of bravery in which he was mortally wounded, he saved the lives of at least two fellow Marines. By his undaunted courage, intrepid fighting spirit, and unwavering devotion to duty, Corporal Dunham gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the Marine Corps and the United States Naval Service.
     
    CPL Dunham is also the namesake of the USS Jason Dunham (DDG-109), the Marine Corps Security Force barracks in Kings Bay, GA, and Crucible stations at both MCRD Parris Island and MCRD San Diego.
     

    A Note about Autoexec.cfg:
     
    Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
     
    The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
     
    If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
     
    If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
     
     
     
    Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
     
    You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
     
     
     
    -Home Fries

    10 downloads

       (0 reviews)

    0 comments

    Updated

  25. SA342 USMC HMLA-167 "Warriors" Skin Pack

    Marine Light Helicopter Squadron (HML) 167 was commissioned in April 1968 in Vietnam, and flew the UH-1E in combat operations until June 1971, where it was the last Marine helicopter squadron in Vietnam. Of note, HML-167 was the first unit to drop a bomb from a helicopter, accomplished with the use of the Helicopter Trap Weapon (HTW). In June 1971, HML-167 returned stateside to MCAS New River, North Carolina, as part of the 2nd Marine Air Wing.
     
    In 1972, HML-167 received the UH-1N Twin Huey, which it would fly until 2012 when the UH-1N was replaced by the UH-1Y Venom. In 1984, HML-167 received its first AH-1T Cobras and became a composite squadron of Cobras and Hueys. HML-167 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 167 in April 1986, and as such designated as a permanent composite squadron of both Cobras and Hueys. HMLA-167 began upgrading to the AH-1W Super Cobra in late 1989.
     
    Today the HMLA-167 "Warriors" fly the UH-1Y Venom and the AH-1W Super Cobra.
    This is a fictional skin pack of SA342L/M/Mistral Gazelles with HMLA-167 markings. Each SA342 variant has five different BuNos (USN/USMC serial numbers) allowing you to create packages of different aircraft. You still provide your own two digit MODEX (side number) in the mission editor. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. This skin pack is intended to satisfy one's "cobra itch" until the AH-1 is released.
     
    Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.
     
     
     
    For Compact Installations - A Note About Autoexec.cfg:
     
    Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
     
    The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
     
    If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
     
    If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
     

    For Traditional Installations:
     
    If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
     
     
     
    Special thanks to Upuaut for his templates that were used to create the flightsuit torso and legs.
    You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
     
    -Home Fries

    19 downloads

       (0 reviews)

    0 comments

    Updated

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