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Falklands Terrain
By Dave
Falklands (Malvinas) Terrain by Major Lee
Tiles by Diego and Polak
Released with permission from Diego and Maj Lee
I think this terrain looks like the Falklands did in the war. It is/was WIP. You can add carriers and ships to it easily. It does need more targets etc but its a good furball terrain so enjoy.
4,122 downloads
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Kamchatka Peninsula v 1.0
By Baltika
Kamchatka Peninsula
Summer Terrain
v1.0
by Baltika
For Wings Over Europe October 2008 Patch
This is my first full-fledged terrain mod. It includes a base tileset by Deuces, together with Stary's forests and farms mod adapted for use on this terrain. I have also created a large number of additional transition tiles based on Deuce's tiles, which may be of interest to terrain builders.
The tile naming format is compatible with the stock GermanyCE tileset for ease of expansion, but be aware that the excellent hi-res and seasoned tilesets by Brain32 and Stary in particular will not have all the necessary transition tiles, so use them with caution. Should you wish to use the included transitioned tileset for your own terrain mods, copy all the terrain .bmp files and .tga files into the "Tileset" folder and convert the .tga tiles to .bmp format. See Gepard's excellent terrain tutorials in the KB at CA for more info.
All mission types are activated, for both red and blue side flyable. The Americans have their existing bases on the Aleutian Islands. I have handed the northern Kuril Islands to the Japanese for the sake of this scenario. Take it as read that the Soviets were sufficiently distracted by the ground war in central Europe that they lost their hold on the Kurils to Japan. Now, the Soviets are engaged in a fierce battle for control of the strategically important Kamchatka Peninsula.
This is a target-rich, fictionalised version of the Russian Far East. There are many installations and industrial zones in the Kamchatka Krai that you will not find in real life. Equally, as much real-life stuff as I could discover went into the mix. Also, this is intended as a showcase of a fully-transitioned tileset, so there is much more agriculture than you would get at these latitudes. Just kick back and enjoy the scenery.
Finally, there is a monstrous presence lurking at the heart of the Peninsula who has risen from aeons of deathless sleep to trouble the affairs of men once more. Bragging rights to the first person to take a recon photo of this horror and make it back to base alive, and with their sanity intact ;-)
INSTALLATION:-
Simply unzip and drop the "KAMCHATKA" folder into your Wings over Europe/Terrain folder.
It is highly recommended that you install the files listed below or you will not get the full intended Kamchatka Krai experience.
REQUIRED FILES:-
Groundobjects:-
CVN-75 by Digital Overload
http://forum.combatace.com/index.php?app=downloads&showfile=9684
TAKR Orjol by Gepard
http://forum.combatace.com/index.php?app=downloads&showfile=5497
TAKR Admiral Gorshkov by X-RAY
http://forum.combatace.com/index.php?app=downloads&showfile=5830
UdaloyI by China Insky Team
http://forum.combatace.com/index.php?app=downloads&showfile=10336
UdaloyII by China Insky Team
http://forum.combatace.com/index.php?app=downloads&showfile=10330
BRDM_SA-9 by rebelryder
http://forum.combatace.com/index.php?app=downloads&showfile=7740
SA-11 & SA-17 by 101tfs
http://forum.combatace.com/index.php?app=downloads&showfile=7627
ScudLauncher & Missile by bigal1
http://forum.combatace.com/index.php?app=downloads&showfile=6435
Soviet SAMs by gabilon
http://forum.combatace.com/index.php?app=downloads&showfile=3057
INCLUDED FILES:-
Core tileset by Deuces. Additional transition tiles by Baltika.
Forests and Farms mod by Stary, extended to cover additional tiles.
Doppler Radar Dome by grumpapotamus
I have modded this as a terrain object rather than a separate ground object. The original readme file is included. Thanks grumpapotamus ;-)
WW2 Subpens from WW2 Europe Terrain by Edward et al, modded for Soviet use.
Thanks to the original creator.
Special thanks to Gepard for his TE tutorials, without which this mod would not exist.
Thanks also to The Wrench for leading the way in terrain target placement - the hard way!
As ever, feedback, comments, bug-reports and general griping are most welcome.
Tally-Ho!
Baltika
February 2010
1,632 downloads
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Cuba V2.0
Esta es una nueva version del terreno de Cuba, originalmente creado por Tonix. Los cambios en esta version son principalmente visuales, con un nuevo tileset basado en parte en el trabajo de Stary para el terreno de "Formosa". Proximamente estaran disponibles nuevos updates, incluidas campañas.
Hemos decidido cambiar el nombre a "Cuba_2011" pues ya existe
otro terreno de Cuba (OTC), para evitar el problema de que ambos se sobreescriban. Ademas, pensamos que ambos trabajos son compatibles. Uno representa Cuba en 1962, y el otro en la actualidad. Esperamos que lo disfruteis.
Para instalarlo, simplemente descomprime el archivo y lleva la carpeta "Cuba_2011" a la carpeta "Terrain".
------------------------------------------------------------------------------------
This is a new version of Cuba terrain, originally created by Tonix.
Changes in this version are primarily visual, with a new tileset
based in part on Stary's work for "Formosa" terrain. Coming Soon
New updates will be available, including campaigns.
We decided to change the name to "Cuba_2011" because there is already a Cuba terrain (OTC), to avoid the problem that both are overwritten. In addition, We think that both works are compatible. One represents Cuba in 1962, and the other in today. We hope you enjoy it.
To install, simply unzip the file and paste "Cuba_2011" folder into "Terrain" folder.
--------------------------------------------------------------------------------------
Credits:
Tonix
Cocas
Mauricepiesligeros
Stary
1,299 downloads
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Green Hell 2
By Stary
This is version 2.0 of my Green Hell mod for WoV. Main goal of this mod is to add dense tree coverage to the Vietnam map. New in the 2.0 are the heavily populated city tiles. Most of the files from 1.0 have been remade, adjusted or added.
Quick summary:
-Three levels of detail for you to choose from.
-All new jungle graphics
-Cities, the way they should be. More or less :-)
-Objects numbers per tile vary from x2 up to x4 more than in GH.
-All foliage graphics replaced by new, better blending with the terrain textures, and in higher resolution.
-More detail added to the villages, as an attempt to create better looking settlements, but still limited to what Terrain Editor can offer.
-Generally nicer views, lower framerates ;-)
3,830 downloads
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Afghanistan Terrain version 1.0
By Gepard
Afghanistan Terrain version 1.0
========================
I. The word before:
AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
it runs with SFP1,WOV and WOE too, but then it does not include all features!
***************************************
II. History:
From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
This terrain is dedicated to all man who fought in this country and to all who lost their lives in a senseless war.
*****************************************
III. The terrain:
Afghanistan terrain is now complete. It covers the areas around Kabul, Bagram, Jalalabad, Kunduz, Mazar i Sharif, Kandahar, Herat and Shindand. In comparision with Beta 0.75 i have again retiled some areas to include rivers and to make corrections. New target areas are set, especially around Herat and Shindand. I also included the airbase Shindand. It was the fisrt operational Su-25 base during soviet Afganistan war
You can fly and fight along the Jala Road and surrounding mountains, the Kandahar region and in the north eastern part of Afghanistan where today the German ISAF sector is situated. You will find enemy positions in the hills and valleys north of Bagram, but also single bandit troops on the soviet/allied hold lowlands. You will find friendly and enemy fortified hill positions
- number of set target areas: -215
- Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
-Air to air missions are impossible, because no taliban airfield is set (as historical correct)
-I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
-Panzers, like T-54,55,62 etc should be redesignated from TANK to ARTILLERY in their groundobjects data.ini. The reason is, that Panzers are widely useless in such a mountainous land. With the groundobjects i have included in this package you will have infantry engagements which are more Afghan style
- Capun withdraw his permission to use his Mi-24D.lod and Mi-8T-Dest.lod file which were included in the Beta 0.6. Thatswhy you must download this files from Capuns site http://cplengineeringllc.com/SFP1/
-IF you NOT HAVE WOI, you can use this terrain with SFP1,WOV or WOE too, but you must download the Afghanistan tileset from CombatAce download section. Some groundobjects, related with WOI will with other games not appear.
*******************************************
IV.
INSTALLATION:
-Unzip the file into your Wings over Israel
Thats it!
If you want then you can place mainscreen.bmp into your menu folder.
Q: What is to do to make it usable for WOE,WOV and SFP1?
For WOE open file Afghanistan.ini with notepad editor
overwrite line
CatFile=..\IsraelME\IsraelME.cat
with
CatFile=..\GermanyCE\GermanyCE.cat
For WOV open file Battle of Britain 70.ini with notepad editor
overwrite line
CatFile=..\IsraelME\IsraelME.cat
with
CatFile=..\VietnamSEA\VietnamSEA.cat
For SFP1 open file Battle of Britain 70.ini with notepad editor
overwrite line
CatFile=..\IsraelME\IsraelME.cat
with
CatFile=..\desert\Idesert.cat
After this step install Afghanistan tileset by following the Afghanistan tileset Read Me.
******************************************
V. Credits:
At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench who allowed me to use Montys Stinger site which i modified into Blowpipe and Strela site. I want to say thank you to Pasko who made the lod file for the BTR-60 and 70 and the single soldier with SA-7 which i also use for RPG-7 and Mortar (recoilless gun.)
I want to say thank you to Rebel Ryder for the Taliban Dushka and the Toyota Hillux.
And finally i want to say thank you to all who found mistakes and gave me the hint.
*******************************************
VI. Disclaimer:
Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
Sharing of Groundobjects which are part of this package needs the permission of their makers!!!!
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
*****************************************
VII. The final words:
Hope you enjoy it. Good Hunting along the Jalalabad road!
Michael (Gepard)
============================================
VIII.
Made in Germany
January 2010
============================================
3,073 downloads
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North Cape Terrain
By Baltika
North Cape Terrain
by Baltika
Beta v 0.6
Credits:-
Major Lee - core DBS Tileset
Gepard - NATO/WARPAC Runways
Stary - Germany CE Buildings and TOD files
Wrench - NATO/WARPAC runway upgrade
grumpapotamus - Doppler Radar Dome
Deuces - terrain TOD tutorial
Thanks to the whole gang at CombatAce.
Unzip and drop the NORTHCAPE folder into your WoE/Terrain folder.
Airbases in Norway are best for scenery.
Recommended Files:-
Groundobjects:-
CVN-75 by Digital Overload
http://forum.combatace.com/index.php?app=downloads&showfile=9684
TAKR Orjol by Gepard
http://forum.combatace.com/index.php?app=downloads&showfile=5497
TAKR Admiral Gorshkov by X-RAY
http://forum.combatace.com/index.php?app=downloads&showfile=5830
UdaloyI by China Insky Team
http://forum.combatace.com/index.php?app=downloads&showfile=10336
UdaloyII by China Insky Team
http://forum.combatace.com/index.php?app=downloads&showfile=10330
BRDM_SA-9 by rebelryder
http://forum.combatace.com/index.php?app=downloads&showfile=7740
SA-11 & SA-17 by 101tfs
http://forum.combatace.com/index.php?app=downloads&showfile=7627
ScudLauncher & Missile by bigal1
http://forum.combatace.com/index.php?app=downloads&showfile=6435
Soviet SAMs by gabilon
http://forum.combatace.com/index.php?app=downloads&showfile=3057
Known issues:-
Sea/water effects don't work, yet.
Targetisation incomplete.
TOD files incomplete.
Tested in Wings Over Europe Oct 08 Patch.
This terrain will be updated as and when time permits.
Don't hold your breath ;-)
Slàinte!
Baltika
4 April 2011
1,211 downloads
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Korat RTAFB for DRVv14
By Gepard
This is the Korat airbase made by Armourdave of the original Vietnam team. All hounor belongs to him, not to me. He gave me the permission to include Korat AB into my DRV terrain and i want to say thank you for it. The base is a nearly 100% copy of the big US base during the vietnam war. And it looks very excellent.
The only weak point is, that you cant destroy single objects of the base, but, i think this is no real problem, because the US bases in Vietnam war were never attacked by vietnamese airforce.
2,162 downloads
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American North West - 4 Seasons Rebuild
By Wrench
Upgrade for America NorthWest Terrains: 4 Seasons Inclusive Build
-for SF/WoV/WoE/WoI and maybe FE?
The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges. But...with the advent of the 9/08 patch for the entire 3rd Wire series, they can now be combined into ONE terrain, and with a few ini edits, allow for =ALL= 4 season to be present in ONE terrain folder. Seasonal changes are based upon the date a mission is flown, in single mission (month/day - year makes no difference), and probably in campaigns as well
This package includes ALL 4 seasons for Major Lee's "America NorthWest" series, combined.This package is designed to TOTALLY REPLACE =ALL= the original terrains, with one single install. Editing has been done to the all the inis, as per the latest patch standards. Included are also my targets and movements enhancements, as seen in a 8/07 upgrade, with some additions.
Included are the "Spring", "Summer" (by CA_Stary), "Thaw" (by Doghouse & Deuces), and "Winter" seasons as new subfolders of this rebuilt terrain. A new 'EnvrionmentalSystem.ini', that is terrain specific, was created that raises the cloud deck OFF the mountains. It's also super easy to edit, to allow for lower clouds, if that is your wish. You'll also find regional specific trees (pine) scattered across the landscape. It looks sooo much better with trees!!! :) For those looking for it, YES, there are more than a couple of Easter Eggs, as you've all come to expect.
While set in the "What If.." world of the Global Sedition vs the North American Alliance, it's quite usable for just about anything. =EXCEPTING= no anti-ship missions, as there's no large bodies of water for shipping routes. (see my pleas for retiling in the "General Notes and Other Nonsense" section below)
The movements ini has been expanded for more Armed Recon missions, with additional truck routes for both sides. Additonal targets have been added (one new city, airport and train stations for each side), and new Ground Attack routes for CAS missions. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil Fields and Elk Mountains Uranium Mines for their own". New country flags have been added (the 2 GS and Alliance flags are still here!) for NAA alllies - USA and Canada.
This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reacharound. This, however, has =NOT= been tested. You use it in these games at your own risk.
Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. And the fact that there's no water on this map.....
Included as well is FastCargo's SON-9A "FireCan" AA control radar, and some ini updates for a few of the stock "Red" AAA units, networking them to the FireCan.
PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've tried to accomplish.
Good Hunting & Happy Landings!!!
Wrench
kevin stein
2,433 downloads
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DESERT / ISRAEL2 ground environment update
By Stary
DESERT / ISRAEL 2 ground environment update ("tree mod")
Should work with any maps using default SFP1/SFG desert tileset in jet titles from the series. In all cases you'll have to use the desert.cat or manually extract and move the tiles from desert.cat to your terrain folder.
Not tested with the "desert replacement tileset"! Should work, but objects placement will be slightly incorrect.
1,104 downloads
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Seasoned Wings Over Europe: 4 seasons full pack
By Stary
Seasoned Wings Over Europe:
4 seasons full pack
Environmental addon
for Wings Over Europe
(patched to Oct08)
This package includes all the files required to transform default summer Germany terrain into full 4 seasons one.
All four seasons higher resolution textures, all the ground objects, trees, cities and farms are included. No need to d/l anything other, should work out-of-the-zip. Includes the more realistic scaled trees and revised Forests and farms v 2.0 mod. 3 levels of detail to choose from.
Read the readme!
1,234 downloads
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NEW textures for IsraelME v.1.0
By comrad
New textures for IsraelME. Farms only.
Looks good
445 downloads
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Cuba
By tonix
This is a Terrain of Cuba and Caribbean Sea for a fictional conflict with USAF , RAF , Mexico , Honduras and Bahamas - VS - Cuba and Nicaragua .
Sice 1000x1000 .
INSTALATION:
Copy/paste the folder of Cuba in to Terrain folder.
Only tested in WOE , work wiht GermanyCE.Cat
[Terrain]
TerrainFullName=Cuba
CatFile=..\GermanyCE\GermanyCE.cat
DataFile=Cuba_data.INI
TargetFile=Cuba_targets.INI
TargetTypeFile=Cuba_types.INI
MovementFile=Cuba_movement.ini
NationsFile=Cuba_nations.INI
BriefingText=Cuba_briefing.INI
DogfightFile=Cuba_dogfight.INI
DogfightOnly=FALSE
Happy hunting.
Tonix 2011.
657 downloads
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IL2 clouds for WOV and WOI series 1
By gumpy
Ive been working on this mod for quite awhile and I think I have finally
got it working without any bugs or kinks you know the unusual pink or
green cloud floating around here or there on the horizon.It makes the
scattered and broken clouds look great as far as the inclement clouds they
look good from the top but,from the bottom not so much.There has always
been a problem with the bottom of inclement clouds no matter which cloud
mod you use at least that's what I have found.The CLOUD1 TARGA
file comes from the Clouds big mod for IL2 by MANYSH and has been heavily
edited by me for use in the SF 1 series by Thirdwire,I hope he approves of
the effect his file creates for this game and I greatly appreciate his
original work and thank him for it.I have forgotten where I got the
ENVIRONMENTSYSTEM ini it has been along time and so much editing ago the
author of the original has slipped my mind,so if you see your work in here
I hope you approve and I thank you.As far as impact on the FPS I haven't
experienced any loss or if I have it's barely noticeable.This mod has been
created around Cellinksy's "Widesky" Environment Mod so if your not using
it,you may want to get it.The clouds have been tested in WOV
1st series and WOI 1st series it may work in the other 1st series titles
to you'll just have to try it and see.I do not guarantee it will work in the SF 2 series.
834 downloads
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PolaksPRDesert2.zip
By Polak
Polak'sNewDesert2
Date: 04.01.2007
Author: Polak
INTRO:
This is set of Terrain HiRez 512x512 textures for Desert Terrains for SF:P1 game freeware only.
INSTALLATION:
Just copy all to Desert Terrain in your SF:P1 folder.
NOTES:
In order to see newly made water effects put the Textures, Effects, Densities and Resolutions to High (specially Water Quality). If you find it choppy then lower all settings gradually
until satisfied. Avoid Medium Water Quality as it produce not too
appealing look.
Thanks for all who made this Project possible, especially Gepard for providing inspiration by producing his outstanding Israel2 terrain. Also thanks to Deuces who helped as usual with TEROBJECT_BUILDINGS. This version of Tiles has no TODs with trees as those will follow in later revision.
Enjoy!
3,911 downloads
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VietnamSEA Tile Repaint v1.0
By Brain32
This is a complete higher resolution(512x512) VietnamSEA tileset repaint with added trees.
ReadMe and Installation instructions are included in the file archive.
5,830 downloads
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Modern Darwin/Timor
By Wrench
Modern Darwin Terrain Ver 2.0
for SF/SFG/WoV/WoE & SF2/SF2:V/SF2:E
UPDATED to Version 2.0 6/11/09
This is a rebuild of MY rebuild of Edward's WW2 Pacific Theatre map of Northern Australia, Timor, and parts of Indonesia. This moves it up into modern-ish times; the operational time frame I've designed it for is apporximately 1950-2050. Modern place names have been used were needed (and discoverable!). It has been extensively updated for Post-08 Patch Level installs for the Classic Series {herein after to be known as "TOS"}, and is usable in the New Series {herein after to be known as "NextGen"}.
The Update is designed to COMPLETLY replace the earlier version I'd released some years ago, and is a COMPLETE terrain with just about everything needed for installation.
It has been extensively re-tiled, with the addition of MANY parts from the WoV "GreenHell" mod by Brain32 & CA_Stary, while still using ONLY the original stock tiles (in other words, TODs for the jungle/paddy/grass. City TODs are still the stock ones, due to target placements within the cities) . The target areas have been 'cleaned up' and enhanced, including some that are of a 'fictional nature' to enchance gameplay. The movement ini has had some additions for CAS missions on Timor., The data ini has also been brought up to present (post-08) standards, with all effects activated. For mission and campaign builder, 2 Friendly Carrier stations have been added.
I've included several new ground objects, mostly to replace some that have gone missing from General Usage . Included are 1 new destroyer, 2 1/2 aircraft carriers, and some other things. (I say 2 1/2 carriers, as one, HMAS Australia, is just ini edits to create a "What If..." for the RAN). There's also quite a few surprises ... so keep a sharp eye out, especially when flying near coastlines/ports at night ...
*NextGen users take note -- you =MAY= be making data ini adjustementst for use in SF2/SF2:V/SF2:E. I've experienced NO anomalies during testing. Your mileage may vary*
**SF/SFG/SF2 Only users take note: you will be missing 2 of the naval vessels; the SumnerFRAM2 destroyer and the SCB-125 Essex class aircraft carrier. You will have to import the various and sundry bits from WoV or Post-08 Patch WoE. Or find "other alternatives". Or switch to WoE/WoV as your main gaming install.
It is also suggested (read: REQUIRED!!) you have the latest weapons pak installed for the various guns, SAMs, and whathaveyous. This is mostly for the ships, and air defense units --this is MOST critical for NextGen SF2 series users!!!! Any additional Ground Objects you can get your hands on, is also HIGHLY reccomended!! (Pasko's SAMs and Vehicles Pak, Kesselbruts Zil Trucks, you get the idea...)
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It is also HIGHLY reccomended you read this document ALL the way through to get an understanding of what's to be accomplished, and how to do it.
Happy Landings!!
Wrench
Kevin Stein
ps: yes, I've reused the same screenie. Just too lazy to take/make a new one
1,582 downloads
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Hi-Res water normal map
By Paladrian
This is my favorite normal map for water, enjoy!
2,725 downloads
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Southern California - Ver 2.0
By Wrench
Southern California Terrain Ver.2 for SF/WoV/WoE -and possibly FE, WoI and SF2
This terrain mod is designed to COMPLETLY replace the version I released in 2008; however, you will probably need some of the Ground Objects included in that pak.
This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted.... This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
It is based on USAFMTL's SCal map from his Top Gun mod from several looong years ago.
This package contain just about everything you'll need, from new inis, HFD & TFD, tiles -including a whole bunch of new ones, and their associated TODs- LOTS of new fixed terrain objects (destroyed buildings of all flavors).
It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users", below, if you're using an unpatched version(s) of the games.
It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
It has been tested in SF, WoE and WoV. It should work in FE & WoI with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini.
As to be expected, there's a pretty detaile readme enclosed -- so read it first after unzipping and before installing. Vital instructions, and so forth and so on inside that'll make things a bit easier for you.
Happy Landings!
Wrench
kevin stein
2,057 downloads
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India v1.2 Map for SFP1
By Guest
:yes:
Hello fellow simmers !
Here is the latest version of my India Map for SFP1 (it should be playable with other WOx games)
Readme_India.txt :
India/Burma/China terrain for SFP1 by S.Ansons
v1.2 April 25th, 2009
1.2 Release : Add Trees and rivers to the Map with several new tiles.
The Gange, Brahmaputra, Irawaddy mouths have been simulated with
a lot of river branches. Add cows , bushes, grass and temples.
Rework of transition tiles for the cities.
Add reworked PlanningMaps.
Credits : Thanks to CA_STARY (Green Hell), The Wrench, Polak
(Desert tiles) , TK.
India_data.ini has been updated to have no shimmering water and to allow all the trees to be rendered once in game.
Install: Just put the India folder into your terrain folder.
Warning: Be sure to set the cat pointer in the India.ini file to the correct
.cat file depending on your game.
Have fun !
S.Ansons
1,426 downloads
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New River Tileset for Brain32 GermanyCE Tiles
this are a set of .tga files that will replace the original one from Brain32 GermanyCE tileset and give the river a more realistic look
just copy the .tga files in to your GermanyCE folder and let the existing files overwrite
Note!!!
you need Brains32 GermanyCE tileset http://forum.combatace.com/index.php?autoc...p;showfile=6192
thanks to:
- Brain32 for his excellent GermanyCE tileset
have fun
ravenclaw_007
490 downloads
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CloudSkins Too: PaintedClouds
By ShrikeHawk
CloudSkins Too:PaintedClouds - Mar 14, 2010 by ShrikeHawk
Here is another set of CloudSkins for your amusement. In this set, I used a different technique to create the clouds. This method gives me far more control over their look, because it allows me to actually "paint" in the details. Thus the "Painted" subtitle for this set. Additionally, I've played with larger images (768x768 instead of the usual 512x512). There is a slight framerate hit (2-8FPS) in using these clouds, but if your system can handle it, they're worth it. I have included three 512x512 images if you prefer the standard size.
BONUS FILE
The idea of CloudSkins has been to only supply the images and let the users supply their own sky settings. In this set you can still do that. But this time I am supplying an environmentsystem.ini file that I use in all my installs.
This was primarily created by ASRAAM. He combined the features of Widesky, CloudScape, and the sky settings of NF4+. So I believe, but have not confirmed, this file will work in SF2 as well as SF1. Most of the work is ASRAAM's and he deserves a lot of credit for it. In turn, I have changed some of the cloud settings to suit my tastes. I have tested this out in WoV,WoE, and WoI. To use it, simply copy the environmentsystem.ini file into your Flight folder.
SPECIAL BONUS FILE
I have added a folder named "CloudBurst." This contains a different environmentsystem.ini file with a trick I learned from Stick. It overloads the cloud counts and produces a striking cloudscape full of many cloud layers. I used this file to create the screenshot for CloudSkins Too. It uses a lot of framerates so it's preferred for more powerful systems. To use it, just copy the environmentsystem.ini file only (NOT the whole CloudBurst folder) and place it into your Flight folder.
CREDITS
Much thanks go out to Stick and ASRAAM for technical support, and Piecemeal, suhsjake, NeverEnough, Haukka81, Dogzero1, Icarus999, and Dude27 for their enthusiasm and encouragement. Greatest thanks to TK for an awesome sim.
1,017 downloads
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Persian Gulf Terrain
By Gepard
Persian Gulf Terrain -------------- Beta 0.5--------------------------
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This terrain is written for SFP1, but should work properly with WOI,WOV and WOE.
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I. Short description:
This terrain covers the most parts of the Persian Gulf from Strait of Hormuz to the oil fields of Bandar e Khomeni. It includes the coastal region of the Iran, the United Arab Emirates, Bahrain, Qatar and the coastal region of Saudi Arabia. Kuwait and Iraq are NOT included in this terrain, because an other terrain (Desert Storm) is already covering this area.
At the moment Bahrain, Qatar, Saudi Arabia and the western part of Iran are ready for action in this terrain. Ground combat you will see on iranian soil, mostly in the Busher area.
At the UAE and the eastern part of Iran only airfields are operational, no other targets. This will come with the next update.
The tiles of the street network are only placeholders. I'm not satisfied with them. They will also replaced.
There are some other issues which still have to be done. Dont forget. Its a beta release at the moment.
Improvments of Beta 0.5
1. 312 target areas instead 175 in Beta 0.1
2. Iran is nearly finished. Rivers, towns, villages, bridges, some factories, ports, oil fields, Scud launchers, coastal defence missile launchers are set on the map. A SAM network around Bandar Abbas in the southeast of Iran ist installed now
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II. INSTALLATION:
Unzip all files into your StrikeFighters/terrain folder.
Put folder Silkworm into your objects/groundobjects folder.
Thats it.
Q: What is to do to make it usable for WOI,WOV and WOE?
For WOI open file Persischer Golf.ini with notepad editor
overwrite line
CatFile=..\desert\desert.cat
with
CatFile=..\IsraelME\IsraelME.cat
For WOV open file Persischer Golf.ini with notepad editor
overwrite line
CatFile=..\desert\desert.cat
with
CatFile=..\VietnamSEA\VietnamSEA.cat
For WOE open file Persischer Golf.ini with notepad editor
overwrite line
CatFile=..\desert\desert.cat
with
CatFile=..\GermanyCE\GermanyCE.cat
Then you must download a tileset which is made for SFP1 desert terrain and install into the Perischer Golf folder. Be aware, that there are 19 new tiles, so that your terrain could be look something strange.
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III. Credits. I want to say thank you to all guys who helped me to create the PG terrain, and made the new ground objects like cars, fireengine, floodlights, run- and taxiways ...
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IV. This Terrain is Freeware. Commercial use is not allowed.
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V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
22 Januar 2011
1,878 downloads
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New Zealand
By tonix
This is a Terrain of New Zealand . Sice 1000x1000 .
INSTALATION:
Copy/paste the folder of New Zealand in to Terrain folder.
Only tested in WOE , work wiht GermanyCE.Cat
[Terrain]
TerrainFullName=New Zealand
DataFile=New Zealand_data.INI
TargetFile=New Zealand_targets.INI
TargetTypeFile=New Zealand_types.INI
MovementFile=New Zealand_movement.ini
NationsFile=New Zealand_nations.INI
BriefingText=New Zealand_briefing.INI
DogfightFile=New Zealand_dogfight.INI
DogfightOnly=FALSE
CatFile=..\GermanyCE\GermanyCE.CAT
Happy hunting.
587 downloads
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Peninsula Iberica Beta Version 0.1
By tonix
Terrain of Peninsula Iberica and Morocco - Algeria
This Terrain is a Beta project.
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Installation:
Unrar the folder of España and paste in the folder WOE/...../Terrains
Works with GernanyCE.Cat
Estract the Nations .ini in the Flight folder and change the Alignment of Morocco nation to ENEMY
[Nation133]
Name=Morocco
DisplayName=Royal Moroccan Air Force
Alignment=ENEMY
PilotNameList=NamesArabic.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=POOR
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.str
StartDate=1956
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Thanks Mauricepiesligeros for your great job in the tileset of "SCW"
Credits:
-Tonix
-Mauricepiesligeros
-Brain_32
21/05/2011
716 downloads
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Kashmir terrain
By Gepard
Kashmir TERRAIN
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Kashmir terrain is made for WOE.
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This terrain is made as part of the tutorial "My way to create a terrain" which you can find in the Knowledge Base of Combatace Forum.
This terrain is full operational, but not finished. If someone want to use it as basic for making a full developed India vs Pakistan terrain, so feel free to use this terrain.
As i have promised you will find 3 airbases and 3 industrial target areas for each side. I have installed one shipping line, 2 truck convoi routes and 2 panzer battle routes.
I put in the Texturelist and the Citieslist, so that you has all neccessary files for further work with the Terrain editor.
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INSTALLATION
unzip all files into your Wings over Europe/Terrain folder
Thats it.
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Kashmir Strait terrain is freeware. Commercial use is forbitten.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
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Hope you enjoy it.
Michael (Gepard)
970 downloads
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