SF/WO* Missions/Campaigns
Sub Category
User-created missions and campaigns
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'First Mig kill by Nesher' - Historic missions for woi
By guyran
Historical Wings over Israel missions:
First Mig kill by Nesher
In 1973 The 101 First Fighter Squadron has got its new Nesher aircrafts from IAI. On January 8 1973, a flight of 4 IDF Neshers was directed, in an intercept course towards a flight of 4 Syrian Mig-21s, over the mountain of Druze, an elevated volcanic region in southern Syria. The Neshers engaged the Mig-21s in low altitude and low speed. One of the Neshers had shoot down a Mig-21 using a sidewinder missile. This was the first Mig kill by Israeli Nesher. Many to come in the future.
To install:
Copy the 2 msn files into:
\simulators\Wings Over Israel\Missions.
You can select either the Israeli side or Syrian side.
In order to play the Mig-21, you must have the Mig-21MF add-on installed.
For comments or suggestions send me a massage.
Enjoy
Guyran
259 downloads
0 comments
Updated
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'The Hunter is Hunted' - Historic mission for woi
By guyran
Historical Wings over Israel missions:
Bat squadron 119 Mirage IIIc Shahak vs. Jordanian Hunters
On November 13, 1966 a flight of 8 Jordanian Hunters attacked Israeli ground force near Samoa village in the southern Hebron mountain. Two Israeli Mirages from the 119 Bat Sq, leaded by Ran Ronen engaged the Hunters. After a prolonged low level pursuit, Ronen shoots down the Hunter.
Link:
http://www.youtube.com/watch?v=GJ2M7ceCD14
The batlle clip 1
The batlle clip 2
To install:
Copy the msn file into:
\simulators\Wings Over Israel\Missions.
For comments or Suggestions send me a massage.
Enjoy
Guyran
285 downloads
0 comments
Updated
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"Yowza"
By McNally
This is the original version of "Red vs. Blue," which was given the working title of "yowza." Aircraft from every era battling in the skies over Southern California.
For this mission to work, you need the following:
scal terrain
F-16A_10
MiG-28
MiG-15
F-86F
F-14A
F-15C
This mission is a joy to see if everything falls together right. The F-86s knew to go after the MiG-15s the first time I played it. The second time I got to see a MiG-28 get shot down by a Sabre because it was dumb enough to try playing chicken.
Questions, comments, praise, and money should be directed to hmcnally@gmail.com
173 downloads
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1962 the germans at Red Thunder
By Gepard
This campaign is made for a tutorial with the title:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What i must do to to bring a new Air Force in a stock campaign?
===========================================
Lets say i want to mod the WOE stock campaign Red Thunder 1962 and want to include the westgerman and the east german airforces.
First we need the files
woeCamp1.ini
and
WOECAMP1_DATA.ini
both files you find in the folder Campaigns/woeCamp1
if not, then you must extract them with an extraction tool like SFP1E extractor
Make following steps:
1.) open files woeCamp1.ini with windows notepad editor
2.) look for the lines
[CampaignData]
CampaignName=1962
DataFile=1962_data.ini
CampaignMap=GermanyCE
Service001=USAF
Service002=RAF
Service003=France
3.) add now
Service004=EGermany
Service005=WGermany
4.) save the file.
Now we have included the Luftwaffe and the LSK/LV as new airforces which can deploy units in the campaign.
Our next step is to bring 2 east german and 3 west german units in the campaign. The east germans we place at Holzdorf AB and Peenemünde while the west germans we place at Wittmundhafen, Neuburg and Büchel.
5.) open file WOECAMP1_DATA.ini with notepad editor
scroll to the last airunit entry which is
[AirUnit078]
AircraftType=IL-28
UnitName=305 BFAP
ForceID=2
Nation=SOVIET
StartDate=11/15/1962
DefaultTexture=SovietSilver1
BaseArea=Parchim Airbase
......................
6.) after this entry we will place the 2 east german units
// ----------------------------------LSK
[AirUnit079]
AircraftType=MiG-17F
UnitName=JG-8
ForceID=2
Nation=EGermany
DefaultTexture=SovietSilver1
BaseArea=Holzdorf Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=50
Morale=80
Supply=50
MissionChance[sWEEP]=40
MissionChance[CAP]=40
MissionChance[iNTERCEPT]=40
MissionChance[ESCORT]=0
MissionChance=25
MissionChance[CAS]=25
MissionChance[sEAD]=0
MissionChance[ARMED_RECON]=0
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER
Supply[001].WeaponType=FAB250
Supply[001].Quantity=880
Supply[002].WeaponType=UV16
Supply[002].Quantity=440
Supply[003].WeaponType=Tank400_MiG17
Supply[003].Quantity=240
[AirUnit080]
AircraftType=MiG-21F
UnitName=JG-2
ForceID=2
Nation=EGermany
DefaultTexture=LSK
BaseArea=Peenemünde Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=50
Morale=80
Supply=50
MissionChance[sWEEP]=40
MissionChance[CAP]=40
MissionChance[iNTERCEPT]=40
MissionChance[ESCORT]=20
MissionChance=25
MissionChance[CAS]=25
MissionChance[sEAD]=0
MissionChance[ARMED_RECON]=0
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER
Supply[001].WeaponType=FAB100
Supply[001].Quantity=480
Supply[002].WeaponType=FAB250
Supply[002].Quantity=880
Supply[003].WeaponType=FAB500
Supply[003].Quantity=300
Supply[004].WeaponType=UV16
Supply[004].Quantity=440
Supply[005].WeaponType=Tank490_MiG21
Supply[005].Quantity=240
Supply[006].WeaponType=AA-2
Supply[006].Quantity=240
7.) and now the 3 west german units
//------------------------Bundesluftwaffe
[AirUnit081]
AircraftType=F-104G
Squadron=JG 71
ForceID=1
Nation=WGermany
DefaultTexture=GermanSilver1
BaseArea=Wittmundhafen Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[sWEEP]=25
MissionChance[CAP]=50
MissionChance[iNTERCEPT]=50
MissionChance[ESCORT]=25
MissionChance=25
MissionChance[CAS]=50
MissionChance[sEAD]=25
MissionChance[ARMED_RECON]=25
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=10
UpgradeType=NEVER
Supply[001].WeaponType=M117
Supply[001].Quantity=880
Supply[002].WeaponType=Mk82
Supply[002].Quantity=440
Supply[003].WeaponType=Mk84
Supply[003].Quantity=240
Supply[004].WeaponType=LAU-3A
Supply[004].Quantity=240
Supply[005].WeaponType=Tank195_F104
Supply[005].Quantity=240
Supply[006].WeaponType=Tank170_F104
Supply[006].Quantity=240
Supply[007].WeaponType=AIM-9B
Supply[007].Quantity=240
Supply[008].WeaponType=BLU-1
Supply[008].Quantity=480
Supply[009].WeaponType=CBU-24B
Supply[009].Quantity=80
[AirUnit082]
AircraftType=F-104G
Squadron=JG 74
ForceID=1
Nation=WGermany
DefaultTexture=GermanSilver1
BaseArea=Neuburg Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[sWEEP]=25
MissionChance[CAP]=50
MissionChance[iNTERCEPT]=50
MissionChance[ESCORT]=25
MissionChance=25
MissionChance[CAS]=50
MissionChance[sEAD]=25
MissionChance[ARMED_RECON]=25
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=10
UpgradeType=NEVER
Supply[001].WeaponType=M117
Supply[001].Quantity=880
Supply[002].WeaponType=Mk82
Supply[002].Quantity=440
Supply[003].WeaponType=Mk84
Supply[003].Quantity=240
Supply[004].WeaponType=LAU-3A
Supply[004].Quantity=240
Supply[005].WeaponType=Tank195_F104
Supply[005].Quantity=240
Supply[006].WeaponType=Tank170_F104
Supply[006].Quantity=240
Supply[007].WeaponType=AIM-9B
Supply[007].Quantity=240
Supply[008].WeaponType=BLU-1
Supply[008].Quantity=480
Supply[009].WeaponType=CBU-24B
Supply[009].Quantity=80
[AirUnit083]
AircraftType=F-104G
Squadron=JBG 33
ForceID=1
Nation=WGermany
DefaultTexture=GermanCamo1
BaseArea=Büchel Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[sWEEP]=5
MissionChance[CAP]=20
MissionChance[iNTERCEPT]=20
MissionChance[ESCORT]=25
MissionChance=55
MissionChance[CAS]=50
MissionChance[sEAD]=55
MissionChance[ARMED_RECON]=55
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=10
UpgradeType=NEVER
Supply[001].WeaponType=M117
Supply[001].Quantity=880
Supply[002].WeaponType=Mk82
Supply[002].Quantity=440
Supply[003].WeaponType=Mk84
Supply[003].Quantity=240
Supply[004].WeaponType=LAU-3A
Supply[004].Quantity=240
Supply[005].WeaponType=Tank195_F104
Supply[005].Quantity=240
Supply[006].WeaponType=Tank170_F104
Supply[006].Quantity=240
Supply[007].WeaponType=AIM-9B
Supply[007].Quantity=240
Supply[008].WeaponType=BLU-1
Supply[008].Quantity=480
Supply[009].WeaponType=CBU-24B
Supply[009].Quantity=80
8.) save the file.
BE CAREFULL: you must place the units at existing airfields. Which AB are existant you find in the GermanyCE_targets.ini.
Make sure that the names of the baseses are the same in Targets.ini and campaign_data.ini.
For instance if you write
BaseArea=Wittmundhaven Airbase
instead
BaseArea=Wittmundhafen Airbase
the unit will not exist in game.
After this we must include the new created air units into the woeCamp1.ini file, if we want to fly the birds of this units. If not, then we have nothing to do anymore. But i want to fly the MiG's for the LSK and the Starfighters for the Luftwaffe, so we continue:
9.) open file woeCamp1.ini
10.) scroll to the end and include following lines:
//LSK units
[EGermanyUnit001]
UnitName=JG-8
ForceID=2
UnitID=34
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=MiG-17F
[EGermanyUnit002]
UnitName=JG-2
ForceID=2
UnitID=35
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=MiG-21F
//Bundesluftwaffe units
[WGermanyUnit001]
UnitName=JG 71
ForceID=1
UnitID=46
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=F-104G
[WGermanyUnit002]
UnitName=JG 74
ForceID=1
UnitID=47
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=F-104G
[WGermanyUnit003]
UnitName=JBG 33
ForceID=1
UnitID=48
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=F-104G
The most problematic part is the UnitID= number
you must count which number the single unit has. For the blue side and for the red side.
For instance, the JG-71 is the 46th blue unit. To get this number is relativly simple. You must look in the WOECAMP_DATA.ini and look for the last "blue" air unit. If you look right it is the 42nd TRS which has in the campaign the air unit number 045 [AirUnit045].
Thatywhy the next blue air unit has the UnitID=46, then comes 47 and so on.
With the red air units it is a little bit mor difficult, because the first red air unit has in the data.ini the number [AirUnit046]. But in the woecamp.ini it is not designated as UnitID=46, because it is the first "red" air unit and thatswhy would get the designation UnitID=1 (only if the unit would be flyable)
To get the correct UnitID= number of the 2 east german units we must count all red air units. If you do it you will see that we have in the stock campaign 33 soviet (red) air units. Thatswhy the first east german unit get the number UnitID=34 and the other UnitID=35
11.) Save the file.
12.) Finally comes the testing of the campaign.
Thats it.
117 downloads
0 comments
Updated
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A-1H_Campaigns_WoV_SP2.zip
By SkateZilla
A-1H v5.0, Campaigns Update for WoV Sp2,
Updates WoV SP2 Campaigns To Include The A-1H Units, and A-1H Player Units
Requires Wov SP2, and A-1H v5.0,
NOT Compatible with Strike Fighters...
1,064 downloads
0 comments
Updated
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Aardvark on Desert
By Gabriele
Aardvark on Desert
Here there are 12 missions for F-111F in WOE DesertPlus Terrain.
Aircraft needed:
F-111F
FA-18A
F-16C_B30
F-15E_90
F-15A
F-14A
MIG-21F
E-3A
E-8C
Ships needed:
CVN-75
CVN-71
CVN-59
CargoShip
Tanker
All FA-18, F-15A and F-14A skins used are available on ODS campaingn.
See "Read me" file for installation instructions.
74 downloads
0 comments
Submitted
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ACE F-100D vs Mig-17
By pablo499
Fun Mission, Like Instant Action without
SAM, AAA of Help!
Try and Bag 5 migs
445 downloads
0 comments
Updated
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ACE F-8E vs Mig-17F
By pablo499
Fun mission....try and bag 5 and become an ACE. No mods needed. Kinda like instant action w/o Sams, AAA or any Help!!! WOV only....
403 downloads
0 comments
Updated
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ACE Mig-17F vs F-8E
By pablo499
Fun mission, bag 5 and become ace in a day! Instant Action type, w/o AAA, sams or help!!!!
Must have Flyable Mig-17F
Don't ? Let me know, I'll send you mine.
399 downloads
0 comments
Updated
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Aces of North Vietnam
By MK2
*After download please read the read me file carefully!
This is a WOV Campaign.
This campaign allows you to fly for the VPAF 1965-1972. It includes every single VPAF squadron made flyable with historical information included for each regiment (in game). Also includes music,Pilot Photos, VPAF in game screens, new skins (so far only released in this file), all migs flyable, Mig-17 cockpit repaint, mig 19 cockpit repaint, mig-21F,PFV,PFM cockpit repaint, Mig-21MF cockpit and NEW FMs for all the MIGs, campaign files and VPAF Medals.RWR sounds for the MIGs.
A seperate install is required.
This campaign was tested using NORMAL settings for campaign difficulty.
Contributors:
MK2: Project lead, research, Campaign design,Pilot Photos, Music, MiG cockpit repaints.
Kout: Main screen and all in game screen designs.
Fubar 512: MIG RWR sounds and Mig FMs
Wrench: Hangar screens
Pasko: Pilot for MIg-17s
Deacon272: Mig-19 Cockpit repaint.
Charles Gunst: North Vietnamese medals
Mago: MIg 21MF cockpit
Badger 343rd:MIg 21MF cockpit hi res files
Ghostrider883: Mig-19S skins 925th , Mig-21PFM skins 927th
Phamtuan: #3020 MIG-17F skin.
HeadHunter Suggestions on introducing VPAF flight names
4,941 downloads
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Afghanistan Jalalabad Road 2010
By Gepard
Campaign Jalalabad Road 2010
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Jalalabad Road 2010
In the mid of 2010 the garrison of Jalalabad is besieged by Taliban forces. On June 5. US airborne rangers and Marines starts an offensive operation to open the road to Jalalabad.
Your mission is to fly the AH-1W, AV-8BPlus, the A-10A or the Eurocopter Tigre to support the ground forces.
*AV-8BPlus you can find in the download section of CombatAce.
http://forum.combatace.com/index.php?app=downloads&showfile=6681
*A-10A is a WOE stock aircraft
*AH-1W and EC_Tiger_HAD you will find at Capuns homepage http://cplengineeringllc.com/SFP1/
in section helicopters and 3.party mods
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INSTALLATION
1.Unzip Folder JalalabadRoad2010 into your Campaigns folder.
Thats all!
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Hope you enjoy it
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This mod is Freeware. Commercial use is NOT allowed
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Michael (Gepard)
Made in Germany
Januar 2010
467 downloads
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Afghanistan Jalalabad Road1987
By Gepard
Campaign Jalalabad Road 1987
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Jalalabad Road 1987
In the mid of 1987 the soviet garrison of Jalalabad is besieged by Dushman forces. On June 5. soviet airborne rangers and special forces starts an offensive operation to open the road to Jalalabad.
Your mission is to fly the Mi-24D, Mi-24P, the Su-25 or the Su-22M4 to support the ground forces.
*Mi-24D and Mi-24P and Su-22M4 you can find in the download section of CombatAce.
*I put a Su-25placeholder into this zip. It is a mod of Erwin-Hans Su-39.
I made it as a quick and dirty mod to bridge the time till we (hopefully) will have areal Su-25 Frogfoot. Some files of the Su-39 are needed.
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INSTALLATION
1.Unzip Folder Afghanistan87 into your Campaigns folder.
2.If you have no Su-25 , then unzip the folder Su-25 into your aircraft folder.
For Su-25 you will need the files Su39.lod, su391_holes.tga, su392_holes.tga and -su391_holes.tga and the camo folder SovietCamo of ErwinHans Su-39. Simply copy this files into Su-25 folder.
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Hope you enjoy it
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This mod is Freeware. Commercial use is NOT allowed
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Michael (Gepard)
Nov 2009
557 downloads
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Al Mansura Air Battle mission pack for WOI
By Gepard
The Air Battle of Al Mansura mission pack
=================================
This missions are written for "Wings over Israel".
=================================
HISTORICAL BACKGROUND
The air battle of Al Mansura was the biggest air combat between Mach 2 fighterplanes. It was fought during Yom Kippur War on 14.October 1973 between the Egyptian Air Force and the israeli Heyl hav Avir. The israelis tried to knock out the egyptian airbase Al Mansura with a massive air raid and were intercepted by egyptian MiG's. Al Mansura was damaged, but finally the israelis lost 17 planes the egyptian 6. Up today the Israelis deny that this battle has taken place.
-----------------------------------------------------------------
This missions pack contains 6 missions.
You can fly this battle for the egyptian side and for the israelis.
You can choose between intercept (MiG's), escort (Kurnass, Nesher) and strike (Ahit) missions.
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INSTALLATION
Unzip all files into your Wings Over Israel\ missions folder
Thats it.
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This missions are FREEWARE. No commercial use is allowed.
------------------------------------------------------------------
Hope you enjoy it
Michael (Gepard)
Made in Germany
June 2008
890 downloads
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Arab air forces 1967 six-days war campaign for WOI
By guyran
Arab air forces in the 1967 six days war.
This is an expanded 6 days war campaign for Wings over Israel. In the original Thirdwire campaign you could only fly the Israeli side.
This campaign allows you to fly for the Egyptian and Syrian Air Forces during the 1967 Sixs-days War.
This is an incomplete campaign, because the flyable Migs are not included. In order to play this campaign you must download them from combatace site.
Required:
1. Wings over Israel patched to oct 2008.
2. Latest weapon pack for WOI
3. Required Migs:
MiG-17F cockpit
MiG-19S cockpit
MiG-21F
MiG-21PFM
All these Aircrafts and/or Cockpits Add-ons are not included in my campaign due to copyrights, but can be downloaded separately from combatace.
To install:
1. Install the required files listed above.
2. Unrar to a separate folder.
3. Copy the campaigns files from my \Campaigns\mod6days folder into your \Wings Over Israel\Campaigns folder alongside the original campaigns files.
That's all
For suggestions or comments just send me a massage.
Enjoy
Guyran
640 downloads
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Arab air forces 1973 Yom Kippur war campaign for WOI ver. 1.0
By guyran
Arab air forces in the 1973 Yom Kippur war. ver. 1.0
This is an expanded Yom Kippurs war campaign for Wings over Israel. In the original Thirdwire campaign you could only fly the Israeli side.
This campaign allows you to fly for the Egyptian and Syrian Air Forces during the 1973 Yom Kippur War.
This is an incomplete campaign, because the flyable Migs are not included. In order to play this campaign you must download them from combatace site. I didn't include the Mig-21PF variant in this campaign, due to lack of guns.
Required:
1. Wings over Israel patched to oct 2008.
2. Latest weapon pack for WOI
3. Required Migs:
MiG-17PF
MiG-19S cockpit
MiG-21F
MiG-21PFM
MiG-21MF
All these Aircrafts and/or Cockpits Add-ons are not included in my campaign due to copyrights issue, but can be downloaded separately from combatace.
To install:
1. Install the required files listed above.
2. Unrar to a separate temporary folder.
3. Backup and then remove the original /campaigns/woiCamp2 folder.
4. Copy the folder \Campaigns\modYomK from the temporary folder into your \Wings Over Israel\Campaigns folder.
That's all
For suggestions or comments just send me a massage.
Enjoy
Guyran
420 downloads
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Argentine Attack
By dhasdell
More simple SF missions set in the Falklands - this time flying for Argentina. Requires A4P or A4Q, Sea Harrier, HMS Bristol, HMS Hermes. Desert or EAWEuro terrain.
1,080 downloads
0 comments
Updated
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Attrition War 67-73 VERSION 1.1
By Pancho
*Version 1.1*
This update lowers the intensity level from Version 1.0. Only enemy squadrons located nearest the border will be assigned missions. Supply has also been reduced for friendly and enemy squadrons. As a result, fewer enemy aircraft should appear in the air, better reflecting the limited nature of the historical conflict. Make no mistake, occasionally the campaign engine will generate large aerial engagements; this is historical, as well.
Some base assignments have also been altered to better reflect historical positioning. In particular, IAF 101 Squadron has been moved to Bir Gafgafa on the Sinai Peninsula. The IAF maintained a Mirage detachment there throughout the Attrition War period; expect plenty of action along the Suez Canal.
*The Campaign*
This campaign depicts the situation in the Middle East as it stood between June 1967 and October 1973. Based on the stock WOI Yom Kippur campaign, it begins in July 1967 and ends in September 1973. When combined with “War for the Water” and “Golan Stalemate,” the player can begin in 1963 and fly a continuous nineteen-year IAF career.
There will be no all-out air offensive; this is a long, limited conflict. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky. Mission mix includes routine patrols punctuated by occasional strike missions into enemy territory. You may fly a maximum of fifty missions, roughly one every forty-five days.
IAF fighter and strike squadrons start out with their historical aircraft, entering the campaign at the time they were activated. Some squadrons will upgrade both their livery and their aircraft type during the course of the campaign.
The Soviets also make appearances in 1970 and 1971.
*Unit Start Guide and Upgrade Path*
-- 69 Squadron (1969): F-4E Kurnass (no upgrade)
-- 101 Squadron (1967): Mirage III C Shahak (no upgrade)
-- 102 Squadron (1968): A-4H Ahit --> A-4F Ahit (1972)
-- 107 Squadron (1967): Mirage III C Shahak --> F-4E Kurnass (1971)
-- 109 Squadron (1967): A-4H Ahit --> A-4F Ahit (1972)
-- 110 Squadron (1968): A-4E Ahit (no upgrade)
-- 113 Squadron (1967): Mirage III C Shahak --> Mirage 5 Nesher (1972)
-- 115 Squadron (1969): A-4E Ahit (no upgrade)
-- 116 Squadron (1970): A-4E Ahit (no upgrade)
-- 117 Squadron (1967): Mirage III C Shahak (no upgrade)
-- 119 Squadron (1967): Mirage III C Shahak --> F-4E Kurnass (1970)
-- 144 Squadron (1971): Mirage 5 Nesher (no upgrade)
-- 201 Squadron (1969): F-4E Kurnass (no upgrade)
1,189 downloads
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Aussie Carrier Campaign for WoV
By Guest
The best way to enjoy Wings Over Vietnam and Strike fighters, IMHO, is via a carrier campaign. The only available carrier campaigns are for US Navy carriers - until now!
This mod will allow you to fly the stock WoV Linebacker II Campaign off the deck of the Royal Australian Navy aircraft carrier HMAS Melbourne. The Melbourne deployed to Vietnam three times over the course of the war, but did not take part in offensive air operations - you now have the opportunity to change that.
Enclosed are all the files you need to fly the Campaign.
NOTE: This mod has NOT been tested with the latest version of WoV.
Thanks to Hinchinbrooke and capun for objects and data for this mod.
Cheers Guys!
2,178 downloads
0 comments
Updated
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B-1B on Bering Strait
By Gabriele
B-1B on Bering Strait
Here there are 7 single missions flyed on B-1B Lancer, for WOE_DBS terrain
Files needed:
WOE_DBS terrain
B-1B_late
F-14A
F-15A
MIG-21F
TU-16
TU-22
CV-43
CV-59
Installation:
Copy missions files in your WOE_mission folder.
159 downloads
0 comments
Submitted
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B-1B Operation Desert Fox
By Gabriele
B-1B Operation Desert Fox 1 16/12/1998
This is a strike mission on Baghdad Republican Guard HQ with a B-1B Lancer.
On target area there is an heavy concentration of enemy air defense, so is necessary
to fly at low altitude to wp 04(IP) - wp 05(target) - wp 06 - wp 07.
In the folder there is also a fligh plan with speed and altitude suggested for the mission.
Also many enemy aircraft will be on CAP mission.
Aircraft needed:
B-1B Lancer (new model)
E-3A
E-8C
B-52G_Late
KC-10
FA-18A
F-16C_B30
MIG-21MF
MIG-25PD
MIG-25RB
all the aircrafts are available on ODS Campaign 1-2-3
F-15A
F-14D available on WOE aircraft downloads
Ships needed:
CNV-75 available on WOE ships download
CVN-71 available on ODS Campaign 1-2-3
Installation instructions:
Copy and overwrite DS_types.ini and DS_targets.ini in your WOE_terrain_DS folder.
Copy B-1B #Baghdad Republican Guard HQ mission file in your WOE_mission
169 downloads
0 comments
Submitted
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B-1B Operation Enduring Freedom
By Gabriele
B-1B Operation Enduring Freedom
3 missios for B-1B Lancer on WOE_Afghanistan Terrain.
In real world B-1B takes off from Thumrait (Oman) AB and Diego Garcia AB, but it's not possible do that
in Afghanistan terrain; so in my WOE Afghan missions B-1B starts from an Afghan AB (considered as Thumrait AB or
Diego Garcia AB).
I suggest to fly steps from WP03 to WP04 and from WP07 to WP08 at 2Xspeed simulation.
As more targets are protected into valley and mountains it's necessary a big care to designate them
using radar in "difficult option".
Aircraft needed:
B-1B Lancer
FA-18A
F-16C_BC30
Ground objects:
SA-6L
taliban_DSHK
Taliban
Istallation:
Copy and overwrtite (after backup) Afghanistan_TYPES and Afghanistan_targets.ini
in Your WOE_afghanistan terrain folder.
Copy the mission files in Your WOE_mission folder.
197 downloads
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bataille pour l'europe
By tamao
hello
it's a simple add for battle for europe with french mirage IIIE AND mirage F1
they are more realiste in 1978 than mirage IIIC
I HOPE YOU LOVE FRENCH PLANE LIKE ME
ps: i'm french
262 downloads
0 comments
Submitted
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Battle of Britain Campaign Pack - Beta v0.60a
By Baltika
Battle of Britain Campaign
Beta v0.60a
*******************************************************************************************
This is a campaign for use on Gepard's excellent Battle of Britain terrain v1.4
It will run on SFP1, WoV and WoE, although only fully tested on SFP1.
My thanks in particular to Gepard, capun, B Bandy RFC and CA_Stary for their encouragement, inspiration and contributions to v0.60, but this is very much a group effort, so there are many others who have my thanks for making this project a pleasure to work on. Please see the credits below.
Thanks also to everyone who has posted feedback on this campaign, and to everyone who has entered into the spirit of things by contributing mods of their own.
S! to the merry band of WW2 propheads ;-)
*****************************************************************************************
CAMPAIGN CONTENT:
FLYABLE SQUADRONS:-
RAF
1 Sqdn RAF - Hurricane 1, transition to Hurricane 2A
25 Sqdn RAF - Blenheim Mk1F, transition to Beaufighter Mk1NF
41 Sqdn RAF - Spitfire 1A, Spitfire 2A
82 (United Provinces) Sqdn RAF Bomber Command - Blenheim Mk1
151 Sqdn RAF - Hurricane 1, transition to Hurricane 2B then Hurricane 2C
242 (Canadian) Sqdn RAF - Hurricane 1
303 (Kosciusko) Sqdn RAF (Polish) - Hurricane 1
310 (Czechoslovak) Sqdn RAF - Hurricane 1, Hurricane 2A
603 (City of Edinburgh) Sqdn RAF - Spitfire 1A, Spitfire 2A
1 Sqdn RCAF - Hurricane 1, Hurricane 2A
Luftwaffe
II./JG26 "Schlageter" (Bf 109E-3)
I./JG53 "Pik As" (Bf 109E-3)
II./KG1 "Hindenburg" (He-111H3)
I./KG76 (Do-17Z)
I./KG51 "Edelweiss" (Ju-88A4)
II./ZG76 (Bf-110C)
II./StG1 (Ju 87b)
Stab, 1./ and 2./ Staffeln - Erprobungsgruppe 210 (Bf-110C)
3./Erprobungsgruppe 210 (Bf-109E-3B Fighter-Bomber)
MISC:-
Modded OPTIONS.INI and INSTANTACTION.INI for BoB-style instant action
Revised "Battle of Britain_movement.ini" file for more active shipping lanes to bomb and truck routes to strafe.
Squadron-specific intro, victory and defeat screens.
Phased campaign:-
1. Kanalkampf - Battle over the Channel
2. Adlerangriff - RAF Fighter Command under Attack
3. Operation Loge - Terror over London
4. Operation Seelöwe - The Nazi Invasion of England
********************************************************************************************
INCLUDED FILES:-
The following files are included in this download. I am extremely grateful to the devs and modders concerned for allowing me to include their work in this package. My thanks to them.
All feedback, issues, gripes and bitching re this package should be directed to baltika, not these guys, OK? As well as their excellent contributions, they have just made everyone's life easier by making this campaign more of a one-stop shop. You are not permitted to mod or distribute their files without the express written consent of the owner of the particular file.
**********************
AIRCRAFT:-
**********************
Bf 109E-3 - Plane & skins by RussoUK2004, virtual pit by Kesselbrut, pilots by The Wrench
Bf 109E-3B Fighter-Bomber - Plane & skins by RussoUK2004, virtual pit by Kesselbrut
Ju-87B - Model & "the rest" by Pasko, FM by Starfighter, virtual pit by Kesselbrut, skins by Gramps, special thanks to dsawan.
Hurricane 2A - B Bandy RFC's mod of A-team Hurricane 1
Spitfire 2A - B Bandy RFC's mod of A-team Spitfire 1
(Hurri2A & Spit2A are incomplete, requiring the lod files from the DAT Hurri1 and Spit1)
Some alternative _data.inis (in Extras folder) - B Bandy RFC
All RAF Fighters have guns harmonised at 250 yards. Thanks to B Bandy RFC, Tailspin and capun!
*************************
SKINS:-
*************************
Spitfire 603 Sqdn RAF - rebadging of Gramps' 41 Sqdn Spitfire skin by baltika
Stuka STG3 - swayne64
He-111H2 - IIIKG55 }
- IVKG55 }
- IVKG53 }
He-111H3 - IIKG1 }
- IIKGR100 }
- IIKGR100 green } Allenjb42
- StabKGR53 }
- IIIKGR100 }
He-111H4 - FuX }
- IIIKG126 }
- WO }
************************
GROUNDOBJECTS:-
************************
BritSquad - Kesselbrut, Pasko
GerSquad - Kesselbrut, Pasko
Crusader Mk 1 Tank - RussoUK2004
Destroyer - Modified Benham Class Destroyer by capun, 3d model by Mikewhl
KriegFlakDestroyer - Geo
PzKpfw-IVA - RussoUK2004
StuGIIIB - Kesselbrut
PzKpfw-IIIF - Kesselbrut
************************
OTHER MODS:-
************************
WW2 Formations mod - Charles
Battle of Britain Mainscreen and Campaign Screen - Kout
Battle of Britain Music Pack - Allenjb42
WW2 Era Map icons - Geo and Charles
WW2 RAF & Luftwaffe pilot photos - pcpilot
WW2 aircraft damage TGAs - The Wrench
WW2 Green Wooden hangars & shelters - CA_Stary
WW2 Effects Pack v0.91 - CA_Stary
Battle of Britain pilot photos - B Bandy RFC
Towns, villages and London Parks mod (beta) - CA_Stary
Pinup "Mimi" by Elvgren
} Wrench (Spit 1A, Hurri 1 & Bf-110)
BoB themed loading screens} baltika (Spit 2A, Hurri 2A, Bf-109-3 & -3B, Ju-87b)
} Full credit to artists N. Trudgian & R. Taylor
************************
CAMPAIGN FILES:-
************************
All BoB Campaign files, UI screenshots - baltika
***************************************************************************************
REQUIRED FILES:-
You will need to download these separately.
AIRCRAFT:-
********
SFP1 Dev A-team (capun, Gramps, Charles, Kesselbrut & The Wrench)
Hurricane 1
Hurricane 2B
Hurricane 2C
Spitfire 1A
Blenheim Mk1
Blenheim Mk1F
Beaufighter Mk1
Beaufighter Mk1NF
Hurricane 2B
Hurricane 2C
Ju-88A4
Do-17Z
Bf 110C-4
He-111H2 - Allenjb42's mod of A-team He-111H6
He-111H3 - Allenjb42's mod of A-team He-111H6
He-111H4 - Allenjb42's mod of A-team He-111H6
Available at capun's Skunkworks website. Member Registration and login required for d/l.
http://cplengineeringllc.com/SFP1/
TERRAIN:-
*******
Battle of Britain v 1.4 by Gepard
http://forum.combatace.com/index.php?autom...p;showfile=5203
OTHER ESSENTIAL DOWNLOADS:-
*************************
WW2 Weapons pack, compiled by The Wrench from Bunyap's wep pack
http://forum.combatace.com/index.php?autoc...p;showfile=8495
REALLY, REALLY NICE TO HAVE, PLUS IT TOOK ME AGES TO COMPILE, SO TRY IT OUT, OK?:-
********************************************************************************
WW2 RAF SPEECHPACK, COMPILED BY BALTIKA
http://forum.combatace.com/index.php?autoc...p;showfile=5533
*********************************************************************************************
* * * HEALTH WARNING * * *
INSTALLATION OF THIS MOD WILL OVERWRITE THE FOLLOWING FILES, WHICH WILL BREAK THE STOCK INSTALL AND ANY OTHER MODS WHICH RELY ON THESE FILES. BACKUP THESE FILES BEFORE INSTALLATION SO YOU CAN RESTORE THEM IF NECESSARY.
Strike Fighters/PilotData/SquadronList.ini
Strike Fighters/OPTIONS.INI
Strike Fighters/Flight/INSTANTACTION.INI
Strike Fighters/Flight/FORMATION.INI
Strike Fighters/Flight/MISSIONCONTROL.INI
Strike Fighters/Flight/NATIONS.INI
Strike Fighters/Menu/campaignscreen.bmp
Strike Fighters/Menu/CAMPAIGNSCREEN.INI
Strike Fighters/Menu/MAINSCREEN.INI
Strike Fighters/Menu/{all menu music}.wav files
Strike Fighters/Terrain/Battle of Britain/Battle of Britain_movement.ini
Strike Fighters/Terrain/Battle of Britain/Battle of Britain_targets.ini
Strike Fighters/Terrain/Battle of Britain/Battle of Britain_types.ini
And many others! Check the download package before installing over a modded install! You have been warned!
********************************************************************************************
INSTALLATION INSTRUCTIONS
1. Install SFP1/WoV/WoE
(For WoV & WoE follow Wrench's instructions to create an era-specific install - see KB at combatace)
2. Patch up to v 083006
3. Delete all stock aircraft
4. Install the DAT aircraft listed above
5. Install Wrench's WW2 wep pak.
6. Install Gepard's BoB terrain v1.4. For detailed instructions on how to do this, see the readme file for the terrain.
7. Copy the Battle of Britain campaign mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. Items in the Campaigns, Flight, Menu, Missions, Objects and Objects/Aircraft, PilotData, Sounds and Terrain folders go into those same folders in your new install. The options.ini file goes into your main Strike Fighters folder. When asked to overwrite existing files, say "Yes" each time. YOU DID BACK UP THOSE FILES LISTED ABOVE, DIDN'T YOU?
8. Copy the file Hurricane-R10D.LOD from the Hurricane1 folder into the Hurricane2A folder.
9. Copy all the Spitfire .LOD files from the Spitfire1A folder into the Spitfire2A folder.
10. That's it. Battle of Britain should now be available at the campaign menu. Happy hunting!
********************************************************************************************
KNOWN ISSUES:-
1. Finally sorted out the "random movement of air units" bug. That was the main problem which meant this campaign was a beta release. You should now see a lot more air activity on both sides.
2. Victory conditions.
"Winning" a campaign depends on your Force capturing the enemy Base node. So the best the RAF can hope for is a lose or a stall. No invasion of Fortress Europe in 1940! As for the Luftwaffe, well. . .
3. The RAF fly a lot of intercept missions, and they're hard. Good luck! Use high energy boom and zoom attacks, or frontal attacks for best results. Try to keep your wingies alive. Remember this is a war of attrition, so kills matter. Ignore Bitchin' Betty when she tells you to RTB, mission failed. Finish off those bombers!
As an extra hint, the campaign engine does not fix intercept waypoints very efficiently. If you rely on them, you will not intercept bomber formations until they are on top of their target - by which time it's too late. Use planning map to move your waypoints to show the most direct route between waypoint 2 and your objective point. Then use Red Crown to give you the best vector to your target. Intercept those bombers while they are still out there!
4. In order to make the phased campaign work properly, I have brought forward the front-line operational dates of certain squadrons (303, 310, 603 and 1 RCAF) to the start of July 1940. This is clearly non-historical. However, having later start dates meant that the timings of the phased campaign were thrown out of kilter, so I chose this as the lesser of two evils.
********************************************************************************************
Credits:-
Thanks to Gepard, the A-team, RussoUK2004, Kesselbrut, allenjb42, Pasko, Bunyap, Charles, Kout, Cellinsky, swayne64, pcpilot, CA_Stary, B Bandy RFC, George (Geo) and, of course TK and Thirdwire.
Let me also express my grateful thanks to those Devs and modders listed above who have granted permission to allow their work to be included in this package. That makes installation a whole lot easier! And, of course, without their work, this campaign would, quite simply, not exist. Thanks to all!
If I have missed anyone out please let me know and I will add your name, with my apologies.
Orders of Battle and Unit strengths are taken from the appendices to "The Most Dangerous Enemy - A History of the Battle of Britain" by Stephen Bungay, ISBN 1-85410-801-8. Thoroughly recommended for those with an interest in the Battle of Britain.
*****************************************************************************************
Legal Notice:-
You are not permitted to re-distribute any of the 3rd-party files included in this package without the prior written consent of the owner of the file concerned.
Modding of the campaign files written by baltika for the free use of the community is, however, actively encouraged. Share your results. But if anyone is planning a payware BOB conversion, don't you dare use any of the campaign files in this mod for your bloodsucking financial gain, unless you make me a decent offer first ;-)
Tally-ho, chaps!
baltika
************************************************************************************************
Changelog:-
0.50 - Initial release
0.51 - Revised Planeset
0.52 - Revised "MissionChance[XXX]=" values for all air units (Thanks, Charles!)
0.53 - Revised Aircraft Replacement Times & percentages for each Force
0.54 - Added WW2 period map icons by Geo and Charles
0.55 - Revised Experience and Morale values for all Air Units
0.56 - SFP1 Dev A-Team & allenjb42 aircraft included as part of the package. Thanks!
0.57 - Added WW2 RAF and Luftwaffe Pilot photos (Thanks pcpilot!)
0.58 - Added Allenjb's Battle of Britain Music Pack. Thanks Allen!
0.59 - Added RussoUK2004's BF 109E-3B Fighter-Bomber.
Added 3./Erprobungsgruppe 210 as flyable squadron to fly it. Thanks Russo!
0.60 - Added swayne64's STG3 skin
- Added The Wrench's damage TGAs
- Revised DefaultTexture= for some air units
- 25 Sqdn RAF transition to Beaufighter Sept '40
- Added SFP1 Dev A-team Beaufighter MK1NF
- Added SFP1 Dev A-team Blenheim MK 1F
- Added 3rd zoom level for mission planning map
- Added 15 Sqdn RAF Bomber Command as flyable unit (Blenheim Mk1)
- Czech and Polish Squadrons now display correct nationality Pilot names
at Flight Roster
- RCAF Squadron now has appropriate nationality selection & pilot names
- Individual plane numbers enabled in campaign file
- 242 (Canadian) Sqdn available as flyable
- 19 Sqdn flyable replaced by 603 Sqdn as flyable
- Added Hurricane 2A and Spitfire 2A mods by B Bandy RFC
- Added WW2 effects pack v 0.91 and WW2 green wooden hangars by CA_Stary
- Phased campaign to allow for historical campaign progression
- Revised terrain files (TYPES and TARGETS .ini) for phased campaign
- Added British Channel Convoys
- Armed CargoShip Mod
- Implemented gun harmonisation mod to RAF fighters
- Revised RAF Order of Battle and unit names/mottos
- Revised Squadron histories for some flyable units
- Added Squadron upgrade paths in interests of gameplay
- Added various ground objects
- Operation Sealion
- Added CA_Stary's Towns, Villages and London Parks mod to terrain (beta release). Cheers Przemek!
- Revised Luftwaffe flyable Geschwadern to match available skins
- Revised Luftwaffe unit names
- BoB themed loading screens
0.60a- DAT aircraft removed from this download package,
- by request of the creator of those 3d models for SFP1/WOx series of games.
- Sorry chaps, but it's his call to make.
*************************************************************************************************
3,512 downloads
0 comments
Updated
-
Battle of Guadalcanal (fiction)
By Vambrace
With new WWII maps coming to play, I decided to make a WWII campaign.
Unlike any WWII campaign, I took the liberty to add modern warbirds into the fray just for the fun of it.
The creation of this campaign was influence by the movie The Final Countdown.
The campaign is mostly an air war due to my limited knowledge on how strategic nodes work. So if anyone want to assist me in this (recommendations and so forth), I'd be greatful.
The campaign currently only allow you to fly the F4F-4 and the F-14D because I have yet to add carriers in the campaign.
Future plans may include adding carriers to the fray which add more US aircraft into the mix as well as the Japanese.
149 downloads
0 comments
Submitted
-
Battle of the Philippines 1941-42 v1.1
By Baltika
**********************************************
PACIFIC AIR WAR
THE BATTLE OF THE PHILIPPINES 1941-42
v1.1
31 July 2008
**********************************************
A Campaign Mod for SFP1/WoV/WoE
by Baltika
**********************************************
On 7 December 1941, Imperial Japan launched a combined full-scale assault on the Dutch East Indies, the Philippines and the Malay Peninsula. The US Fleet was attacked and decimated at Pearl Harbor. Allied defence strategy was predicated on Japan attacking only a single Allied power, with the others sending military assistance in the event of an assault. The Japanese grand strategy left the Allies reeling, falling back on every front under the strength and ferocity of the Japanese attack.
Lt. Gen. Masaharu Homma, commander of the Japanese 14th Army, was tasked with the invasion of the Philippines. Vice Admiral Ibo Takahashi commanded the IJN 3rd Fleet, Philippines Force, for the amphibious assault. Air Support was provided by the IJAAF 5th Air Group under Lt. Gen. Hideyoshi Obata, and the IJNAF 11th Air Fleet under Vice Admiral Nishizo Tsukahara.
Gen. Douglas MacArthur commanded the combined US and Philippino defensive force, organised into the US Army Forces in the Far East.
Maj. Gen. Lewis H. Brereton commanded the Far East Air Force, consisting of P-40 Warhawk, B-17 bomber and P-35 Guardsman squadrons. The Philippino Air Force fielded a squadron of valiant but outclassed P-26A "Peashooters."
The Battle of the Philippines lasted until the final surrender of the garrison on 8 May 1942. The survivors suffered brutal treatment in captivity. Thousands died on the "Bataan Death March" or working in slave labour camps.
The Philippines were finally liberated in 1945. But that is another story. . .
**********************************************
CAMPAIGN CONTENT
****************
Flyable Squadrons:-
3rd Pursuit Squadron P-40E
20th Pursuit Squadron Tomahawk
34th Pursuit Squadron P-35A
28th Bombardment Squadron B-17F
PAAF 6th Pursuit Squadron P-26A
Ryujo Kanjo Sentokitai A6M2 Zero
Ryujo Kanjo Kogekikitai D3A1 Val
INCLUDED FILES:-
**************
Skins:-
*****
P-26A PAAC }
P-40E USAAF OD } Wrench, The
Tomahawk USAAC }
Grateful thanks to Wrench for his great skins. Included here under the terms of the "Fair Use" modding agreement at combatace. Cheers Kevin ;-)
For v1.1 I have included an "upgraded" version of Wrench's Tomahawk USAAC skin, using Wrench's new, improved Tomahawk template, featuring new panel lines, rivets, scuff marks, fading and all sorts of other goodness. Cheers again, Kevin ;-)
Campaign Files:-
**************
All campaign files, squadron screens, Win/Lose screens by Baltika
Terrain Files:-
*************
"Retrograde" mod of Edward's Phillipines terrain.ini files to create a 1941 environment for this campaign, with appropriate front lines, airfield occupation, invasion/defence fleets and so forth. NB Edward's terrain IS NOT included in this mod, you will have to get it from avsim. There are detailed instructions on how to create a "Philippines 1941" terrain which will sit alongside Edward's 1945 original so you can fly both. Please see below.
For v1.1 I have included updated .HFD and .TFD files only, which flatten and tile the additional airbases featured. Thanks to Edward for creating his many excellent WW2 terrains for SFP1. S!
UI Files:-
********
WW2 Map icons - Geo & Charles
Ground Objects:-
***************
Philippine Scouts
Philippine Regular Infantry
Simple .ini mod of Kesselbrut's US_Squad_early into nation specific infantry, by Baltika. Thanks to Kesselbrut
***************
REQUIRED FILES:-
***************
AIRCRAFT:-
**********
P-35A }
P-40E }
B-17F } SFP1 Dev A-Team
A5M }
Ki-48 }
Ki-46 }
http://cplengineeringllc.com/SFP1/
P-26A } Bunyap
http://www.bunyap2w1.com/
Tomahawk }
Ki-21 } Wolf257
Ki-27 }
http://forum.combatace.com/index.php?autoc...p;showfile=4363
G4M2 } ArmourDave
A6M2 }
http://forum.combatace.com/index.php?autoc...mp;showfile=744
D3A1 } Pasko, Starfighter & Gramps
http://forum.combatace.com/index.php?autoc...p;showfile=1889
GROUNDOBJECTS:-
***************
Jap_Squad } Kesselbrut
US_Squad_early }
http://forum.combatace.com/index.php?autoc...mp;showfile=762
Type 97 (Chi-Ha Tank) }
Akagi (aircraft carrier) }
Benham (USS Mayrant) } SFP1 Dev A-team
Liberty USS Jeremiah O'Brien}
USS Brooklyn }
http://cplengineeringllc.com/SFP1/
M3 (Halftrack) } Geo
Lee (Tank) }
http://www.geos-aircraft.com/SFObjects.htm
Pacific Ground Objects pack, compiled by Edward, but many contributors, I think
Available at Avsim
TERRAIN:-
*********
WW2 Phillipines by Edward
Available at Avsim
OTHER:-
*******
Bunyap's Weapons pack (latest version)
http://forum.combatace.com/index.php?autoc...p;showfile=2672
WW2 Formations mod - Charles
http://forum.combatace.com/index.php?autoc...p;showfile=3197
RECOMMENDED (but not essential):-
*********************************
WW2 Effects pack v0.91 by CA_Stary
http://forum.combatace.com/index.php?autoc...p;showfile=5072
Green camo wooden hangars by CA_Stary
http://forum.combatace.com/index.php?autoc...p;showfile=5103
WideSky v1.0 by cellinsky
http://forum.combatace.com/index.php?autoc...p;showfile=6903
PTO Mainscreen (For SFP1) by Charles
http://forum.combatace.com/index.php?autoc...p;showfile=3335
or
PAW Mainscreen by Kout
http://forum.combatace.com/index.php?autoc...p;showfile=1514
You may also wish to install either Deuces' Vietnam_SEA terrain upgrades, or Brain32's Vietnam_SEA tileset with CA_Stary's Green Hell mod, as those are compatible with the Philippines terrain. Squadron screens included in this mod are shot using Deuce's tiles and treemod for WoV.
**************************************************
**************************************************
INSTALLATION INSTRUCTIONS
It is recommended that you install this campaign to a dedicated PTO install of SFP1/WoV/WoE. You don't need a separate install just for this campaign, it will sit happily in an existing PTO install. Just be careful about over-writing any of your modded files. The most obvious one is the SquadronList.ini. Unzip the d/l package to a temp file and check its contents before installation. If unsure, BACK UP YOUR MODS FIRST!!!!!!!!!
If you have already installed v1.0 of this campaign, simply unzip the files to a temp folder, and then copy them over to your existing install, overwriting when requested to do so. Make sure you don't have any "nested" folders when copying over.
If you are starting from scratch, here's the drill:
1. Install Strike Fighters Project One
2. Patch up to v 083006
3. Install Bunyap's weapons pack (Required for WW2 weapons)
4. Delete all stock aircraft
5. Install the aircraft, ground objects and terrain listed above
6. Install Charles' WW2 formations mod
7. Install the PAW1 Campaign Mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. It should be obvious where everything has to go. Overwrite when requested to do so. You may want to backup your original SQUADRONLIST.INI. Or, just cut and paste the squadrons from the included list to the end of your current one, renumbering where the last one leaves off.
8. VERY IMPORTANT! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
9. Browse to your /Terrain folder. You will see folders called "Phillipines" [sic] and "Philippines1941" - inside the Philippines1941 folder is just a bunch of .ini files, some new planning maps and 1941 static P-40E skins, credit to Wrench. Open the "Phillipines" folder, and copy and paste its entire contents into your "Philippines1941" folder, EXCEPT the following files:-
P40E1.BMP
P40E1Dest.BMP
P40E2.BMP
PlanningMap1.bmp
PlanningMap2.bmp
PlanningMap3.bmp
Phillipines.INI
Phillipines_briefing.INI
Phillipines_DATA.INI
Phillipines_dogfight.INI
Phillipines_movement.INI
Phillipines_nations.INI
Phillipines_targets.INI
Phillipines_types.INI
Phillipines.HFD
Phillipines.TFD
You will see that the 1941 terrain folder already contains the necessary .ini files. I have also resized Wrench's P-40E OD skin to be used for the parked P-40s. Otherwise you will get the wrong type of P40 for 1941 parked on your runways. I have also included new planning maps for the 1941 version of the Philippines terrain.
11. IF YOU DO NOT CARRY OUT THE ABOVE STEPS YOU WILL GET A CTD WHEN YOU TRY TO FLY THE CAMPAIGN ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
12. If you are running WoV/WoE, you will need to change the catfile pointer in the terrain.ini to get it to work properly. Any problems, give me a shout.
That's it. "Battle of the Philippines" should now be available at the campaign selection screen.
****************************************************************************************************
KNOWN ISSUES:-
************
1. Flying the Val off the IJN Ryujo, you will probably blow up on the deck. I think it has to do with the positioning of the catapults and the size of the plane, but I don't know how to fix it. The Zero works just fine. So, if you really want to fly a whole campaign in the Val, select start mission "In Air" or "Near Target." Downloading the updated Val available at Combatace may fix this.
2. On the subject of the Ryujo, I know the model used is the IJN Akagi. There are quite a few placeholders for unit types etc, but these are marked in the main campaign_data.ini if you are interested. You can easily swap the Akagi for Hinchinbrooke's IJN Zuiho, which is closer to the light carrier model. Install the Zuiho, and change the CarrierType= Flag in the Carrier Units section of the campaign_data.ini to read CarrierType=Zuiho. I got random CTDs after doing this, but it may be something in my install.
3. The north end of Luzon is behind the 50k "Wall" at the edge of the map. For this reason, Japanese ground forces have already landed at the start of the campaign, and you may bump into the wall in the early days.
4. The ALT+N function often makes you crash into the mountains in central Luzon, particularly flying a Zero campaign. To avoid this, make good use of your planning map to move your waypoints to ensure your flight path is over low ground where possible. Otherwise, fly the whole mission from the deck and back. Yes, you heard me, pilot ;-)
5. There are a lot more Japanese planes available which are not flyable in campaign. This is because the bulk of the Japanese forces start on "off-map" bases on Formosa. Thanks to Stwa for that particular trick, cheers, mate ;-) Maybe in chapter two you can fly a Tony or whatever ;-)
6. I have now much more thoroughly playtested the ground war, and it should run properly. It is quite carefully scripted to achieve a historical outcome. However, a few odd things may still happen in the campaign. Please report any strangeness to me at combatace, cheers ;-)
7. If you don't like the red text for start/end campaign screens, browse to your SFP1/Menu folder and delete the OVERLAYTEXTSETTING.INI file to go back to the stock text colour.
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CREDITS:-
My grateful thanks to all the modders who have provided great work to make SFP1 a fabulous WW2 playground:-
Wrench
Edward
The A-team
Bunyap
Wolf257
ArmourDave
Geo
Charles
Kesselbrut
RussoUK2002
Pasko
CA_Stary
cellinsky
In particular, but my thanks go out to everyone who has modded, posted and otherwise contributed to our fantastic community.
Thanks also due to the whole team at combatace for providing a wonderful resource and home for this whole modding thang. Not so much a hobby, more a way of life. Cheers all ;-)
Thanks to TK and Thirdwire for the whole shebang.
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Reference:-
Duel For the Sky, Christopher Shores, Guild Publishing, London 1985
And the mighty wikipedia
S! To one and all.
Baltika
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This mod is released under the Freeware Licensing agreement promulgated at combatace.
1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
2. You must give proper credit in your readme file.
3. If feasible, include the original readme along with your new mod.
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31 July 2008
Updated ReadMe / Installation instructions.
Additional download links and recommended mods.
Updated credits
Improved chance of IJAAF & IJNAF units advancing to Philippines
Re-named IJN Fleet elements in line with OOB
Fixed Start/End Text offscreen bug
Increased Unit Size of 4th Regt USMC
PAAF 6th PS now listed as Philippines Unit
Modded Philippine Scouts & Regulars from Kess's US_Squad_early
Reduced chance of Zeros on Strike missions
Added additional "Waypoint" Target Areas
Fixed Calapan in the sea bug
Fixed placement and size of AI airstrips in North Luzon
Terrain flattened and tiled for additional airstrips
Revised terrain Nations.ini for 21 regions
Complete overhaul of strategic nodes/Ground War. Now it works!
Improved USAAC P-40B skin, cheers Wrench
New set of planning maps
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