73 files
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.CAT packs Creator
By Canadair
Created by gerwin.
Uploaded by Canadair.
Used to recompile CAT files for the ThirdWire series.
Reference this thread for origin and use of file:
http://forum.combatace.com/index.php?showtopic=32054
1,030 downloads
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0 comments
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3D MAX: Notas de Exportacion
By SUICIDAL
Original Third Wire Productions
3D Studio Max Exporter Notes
Translated into Spanish
Saludos
322 downloads
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3D Studio Max (R6/7/8) Exporter Plug-in v08.25.06
By BUFF
3D Studio Max (R6/7/8) Exporter Plug-in v08.25.06
These are development tools we use to create our game. They are made available here for download so they can be used for creating mods and expanding the possibilities of your Third Wire games.
Please note that all tools are provided "as is", and they may or may not work on all system. Some may require Win98 Compatibility mode to run, and additional software and data may be required to create data usable in the game.
Any questions regarding their use should be posted on Third Wire's Modders Corner forum.
Make sure to back up your game before attempting to create any mods, and have fun!
684 downloads
0 comments
Submitted
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3D Studio Max (R9) Exporter Plug-in v12.12.06
By BUFF
These are development tools we use to create our game. They are made available here for download so they can be used for creating mods and expanding the possibilities of your Third Wire games.
3D Studio Max (R9) Exporter Plug-in v12.12.06 (46.6 KB)
Please note that all tools are provided "as is", and they may or may not work on all system. Some may require Win98 Compatibility mode to run, and additional software and data may be required to create data usable in the game.
Any questions regarding their use should be posted on Third Wire's Modders Corner forum.
Make sure to back up your game before attempting to create any mods, and have fun!
621 downloads
0 comments
Submitted
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3D Studio Max Exporter Notes
By Guest
3D Studio Max Exporter Notes in Word .doc format. This is a mini-tutorial on creating and importing 3D objects into Strike Fighters and is a must-read for all buddings modellers.
741 downloads
0 comments
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A little decal creation turorial
By Wrench
Just a little, illustrated word doc, as I was asked how I create decal tgas. Based on using Photoshop 6, most of the informations should be applicable to any and all other image manipulation programs. (that is, those that can handle 32 bit tgas)
If it need expanding, just let me know!
I hope you find it helpfull!!
Wrench
kevin stein
(editatated and fixed by Mrs. Wrench, as expert with M$ Word :yes: )
285 downloads
0 comments
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AeoConvert
By Fubar512
A neat little utility created by Kreelin, that allows you to input data (wingtip and centerline chord, wing sweep angle, wing area, etc.) and will calculate CL, CLa, mac and Ymac for you.
FYI, TK from Thirdwire uses Mach 0.4 as a reference speed.
This file is available as is, without documentation.
494 downloads
0 comments
Submitted
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Boultan-Paul Defiant Pilot's Notes
By Bandy
As the title says, here are the historic pilot's notes for the Boultan-Paul Defiant. I uploaded the Spitfire IIa & IIb Pilot's notes much early [http://combatace.com/files/file/4938-historic-pilots-notes-for-spitfire-iia-iib/], and always meant to get around to hitting all the BoB aircraft. Looking forward to CoD... Enjoy!
74 downloads
0 comments
Submitted
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bye_bye_cones.zip
By rebel ryder
Bye Bye cones, hi arrows.
My old ATI 9250 needed some extra help to make the game faster, the arrows only have 4 polygons.
Arrows and Omega drivers good combination for low-power graphics
A greeting to all.
282 downloads
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CatPack Archiving utility
By gerwin
CatPack - Archiving utility for Third-Wire CAT format, GB 17-07-2011.
V1.22, Freeware, Use at your own risk, files limit is set at 8000.
Packs all files in current folder to CatPack.cat except CatPack.exe/CatPack.cat.
Unpacks any cat file you drop on the icon to a folder with the archive's name.
You can press Ctrl+Break to interrupt and close the program, but it will leave
files unfinished when doing so.
UPDATE:
CatPack V1.1 will extract contents of the new Strike Fighters 2 Cat (no 2) archives.
The Display will tell the Cat version to be 2, instead of 1.
Subfolder information contained in version 2 archives will be restored properly.
The unicode filenames in the version 2 archives are converted back to ASCII,
therefor actual unicode-only characters in filenames will not be restored.
Catpack does not yet support creating a version 2 Cat archive. Maybe later.
CatPack V1.11 works properly when Cat files are in folders that have their
'archive' flag set. This seems to be the case with the SF2 objects folder.
CatPack V1.12 has some additional features when extracting a Cat archive:
First it automatically creates an index file of the Cat file.
Second and it allows one to optionally pass a wildcard string, only files matching
this wildcard string will be extracted from the archive. For example "mig" will
only extract files that have "mig" in their name or extension.
CatPack V1.22 Supports extracting a slightly new Cat format (no 3) as introduced
between May and July 2011. Yet the compressed format that was also introduced
is not supported.
As SF2 since that time does not recognize version 1 cat archives, support for
creating version 2 and 3 was added. Though without packing subfolders. For now it
is recommended to just use format 2.
Credits:
Gerwin (gbroers[at]quicknet[d0t]nl) - Author
Kreelin and Paolo - Beta testing of V1.1.
Allegro game programming library - File and Unicode routines.
3,086 downloads
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Cockpit Photo Addon for the ThirdWire Series
By FastCargo
Version 1.0
This mod will allow you to add a personalized photo attached with a piece of tape to just about any cockpit.
Things you will need:
1. Any version of a ThirdWire sim patched to Oct 08 or newer.
2. A graphics editing program (Gimp, Paint.net, Adobe Photoshop, etc) that can work with .bmp files.
3. (Optional) CAT Extractor, located here: http://forum.combatace.com/index.php?autoc...mp;showfile=343
*********************CAUTION CAUTION CAUTION*********************************
This mod will change how the cockpit interacts with the external model. You may need to do multiple adjustments depending on how they relate to each other. If you are NOT willing to be ready to do this, DO NOT install this mod.
The technique used is similiar to what was done in this thread (and can have the same pitfalls): http://forum.combatace.com/index.php?showtopic=32148
*********************CAUTION CAUTION CAUTION*********************************
Notes:
This still relies on the FE Open Cockpit method to make outside parts visible inside the cockpit.
The 'photo' will be visible externally as well, but only for a very short distance...in other words, you won't see it outside unless you're very close up.
Questions? Contact me at CombatAce.
FastCargo
8 Dec 08
502 downloads
0 comments
Submitted
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Colour picker
By p10ppy
A little app for managing, viewing and modifying TW game colour swatches
Probably only really useful (maybe) for those playing with environments and effects
It’s a little rough so let me know if anyone finds glaring errors or thinks it could be better … anyone being the 1.5 people who find it useful ;-)
“Features”
RGB colour sliders (RGB conversion)
Copy and paste box for TW colour “code” eg 0.045, 0.34, 0.59
Forty-two editable swatches for your comparing pleasure
All swatches are nameable
Save out all swatch/names to a txt file
Load in saved txt files
I’ve included a sample I/O txt file of the major FE addon environment colours
Have fun
300 downloads
0 comments
Submitted
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Cutting a Aileron with ProCutter
By RAVEN
This is a Tutorial on Cutting a Aileron in 3D Max using ProCutter.
This method works well for a very clean cut of any mesh and a variety of mesh shapes.
Raven
9/14
61 downloads
0 comments
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decal tutorial
By umm
I have made this tutarual tohelp other that may need assestant to have to creat a decal for any jet in asemple way using pics. I hope you willfind it helpfull.
take care,
umm
304 downloads
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FakePilot addon for pilot method of addon parts
By FastCargo
Version 1.0
Thanks to JimmyBib for the original suggestion.
This is a mod to help add 'parts' to aircraft using the pilot method.
What this does is solve the problem of add-on parts 'disappearing' when an aircraft is a static display. Instead, you must add the parts as ejection seats, so you need a pilot model. However, normally you would have to find a way to make the pilot hidden from view. This file solves that problem.
It's a 0.1 meter box that is totally clear, so it can be mounted anywhere. In addition, the polycount is minimal, so your frame rates won't be affected.
Instructions:
1. Copy the Fakepilot.LOD and CompletelyClear.TGA to your Objects/Aircraft directory.
That's it. It's now ready to be used for any 'addon' parts you decide to add.
Instructions on how to add external parts to an aircraft.
Basically, we are going to make a new new pilot position, with your 'addon' part as the ejection seat.
An example from the A-4L_data.ini.
First, determine what you want to call the new mounting area...for the A-4L, I decided to call it the AvionicsHump
Second, add this line (as an example) to a component section (Nose, Fuselage, etc): SystemName[XXX]=AvionicsHump
Now, go to the Pilot section and add the following:
[AvionicsHump]
SystemType=PILOT_COCKPIT <---- Will always be this
PilotModelName=FakePilot <----- Will always be this name
Position=0,0,0 <----- Doesn't matter where...it's a clear box
SeatModelName=A4LAH <---- Model name of the pylon/hump/canard
SeatPosition=0.0,3.82,0.825 <---- Coordinates where you want it to show
SeatID=2 <---- Used to determine which pilot model 'disappears' when in cockpit view. Make sure it's something other than SeatID=1
Save the new data.ini.
Make sure the LOD of your hump/pylon/canards is in the Objects/Aircraft directory.
That's it.
Advantages of this technique:
Idiot proof...you can't unselect them, you can't jettison them, they will ALWAYS load with your aircraft.
Don't need to make weapondata.ini entries (no fake weapons).
As a bonus, no other aircraft could use them either.
FastCargo
298 downloads
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First Eagles Expansion Pack 1 Squadron Editor v1.0
First Eagles Expansion Pack 1 Squadron Editor version 1.0
For editing squadron pilot data in campaigns. *Works only for the Expansion Pack 1 version of First Eagles.* For early versions use my Squadron Editor v0.6. With the release of the FE Expansion Pack, Third Wire changed the file format of the campaign game save, thus this seperate version.
This editor consists of a Microsoft Excel Spreadsheet with embedded Visual Basic Macros which allows easy editing of the *.SAV files. You can edit the following:
Player Pilot
Name
Rank
Air and Ground Kills
Missions
AI Pilot Names
Rank
Air and Ground Kills
Missions
Pilot Characteristics (Skill, Experience, Morale and Condition)
Pilot Status (Active, WIA, MIA, POW, KIA)
New: You can set Pilot Experience up to 250 instead of just 100.
**NOTE: You must have MS Excel 2000 or newer. Sorry, I don't have the programming skills necessary to create a seperate program.
403 downloads
0 comments
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FmTool
By p10ppy
Little tool for analyzing First Eagles Aircraft_Data.ini
(not sure about other 3rd wire aircraft, some of the estimated calcs would be surely wrong)
see readme for a few more details
616 downloads
0 comments
Submitted
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French Wings over Kuwait - Historical notes
I had once planned to add some scrap-built models modified from other designers' works, in order to have the French jets present over Kuwait in 1991 flyable in the Operation Desert Storm mod, where I miss them badly. Having now given up for a while, and not planning to keep on the WIP in a close future, I deposit here some of the documentation I had gathered, and above all the historical booklet I had prepared by synthesizing several articles brightened up by chosen pictures. The main source is my packed translation of a set of "warm" articles, published in March 1991 in a fine French military magazine. I still hope that this work could encourage some modders to keep on the work about the Jaguar A and other concerned aircraft.
173 downloads
0 comments
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Guide to Running SF1 Wings Over Vietnam on Win10 with Reshade
By norrinor
*norrin*
A guide to running SF1 Wings Over Vietnam with or without YAP3 installed on Windows 10 with Reshade (i.e. additional shaders)
330 downloads
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Historic Pilot's Notes for Spitfire IIA & IIB
By Bandy
Original Pilot's Notes for the Spitfire IIA & IIB from the Air Ministry, dated July 1940 on the cusp of the Battle Of Britain.
This is like an "owner's manual" for the Spitfire. Section 1 contains sections on the Controls, Engine, Cockpit [including 2 B&W images of the port and starboard side of the pit], Operational Equipment, and Wireless.
Section 2 contains "Handling and Flying Notes for Pilot", and has sections on Starting the Engine, Taxying, Taking-Off, Climbing, General Flying, Stalling, Spinning, Diving, Aerobatics, Combat Manoeuvres [sic], Landing, et cetera... Sorry, there are no page numbers on the original.
I thought this document important enough to include in the download section, rather than a link in a thread that will be subsequently buried. I hope you all agree. I plan on delving into the excellent library and archives I have access to and provide more gems like this.
211 downloads
0 comments
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0 comments
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