Jump to content

SF/WO* Utilities/Editors

Sign in to follow this  

SF/WOV/WOE/FE Utilities/Editors

73 files

  1. Guide to Running SF1 Wings Over Vietnam on Win10 with Reshade

    *norrin*
    A guide to running SF1 Wings Over Vietnam with or without YAP3 installed on Windows 10 with Reshade (i.e. additional shaders)

    330 downloads

       (2 reviews)

    4 comments

    Submitted

  2. Cutting a Aileron with ProCutter

    This is a Tutorial on Cutting a Aileron in 3D Max using ProCutter.
    This method works well for a very clean cut of any mesh and a variety of mesh shapes.
    Raven
    9/14

    61 downloads

       (1 review)

    0 comments

    Updated

  3. LOD_OUT_SHD_Icons.zip

    SF 3D Model, file Icons for Win XP (Win7?)
     
    These Icons are to help identify files at a glance.
    ----------------------------------------------------------------------------------------------
    !! Warning!! If you are not familiar with assigning Icons to files ,Do Not Download this mod.
    ----------------------------------------------------------------------------------------------
    See Readme to install:
     
    Icons Included :
    LOD.ico
    LUM.ico For LithUnwrap Version 1.3 .lum files.
    OUT.ico
    SHD.ico
     
    Raven
    10/30/12

    41 downloads

       (0 reviews)

    0 comments

    Submitted

  4. SF/Wo* Extractor for 08 levels

    this is the 3rd Wird cat extractor for SF/Wo* games at the 08 patch level.
     
    unzip, and drop on you deskpop; especially if your machine is Vista or Windows 7. You can run the executable from there, and then navigate to the cat you wish to extract.
     
    It works on my Win7 machine, with the single remaning 08 game install

    842 downloads

       (0 reviews)

    0 comments

    Submitted

  5. WoE AIRFIELDS

    This are just in-game photos of the airbases types GERMANY and SOVIET _AIRBASE1; 2; 3; 4. It's a PDF file. I hope you like it!!!
     
     
    Ignacioc91

    153 downloads

       (1 review)

    0 comments

    Submitted

  6. French Wings over Kuwait - Historical notes

    I had once planned to add some scrap-built models modified from other designers' works, in order to have the French jets present over Kuwait in 1991 flyable in the Operation Desert Storm mod, where I miss them badly. Having now given up for a while, and not planning to keep on the WIP in a close future, I deposit here some of the documentation I had gathered, and above all the historical booklet I had prepared by synthesizing several articles brightened up by chosen pictures. The main source is my packed translation of a set of "warm" articles, published in March 1991 in a fine French military magazine. I still hope that this work could encourage some modders to keep on the work about the Jaguar A and other concerned aircraft.

    173 downloads

       (0 reviews)

    0 comments

    Updated

  7. decal tutorial

    I have made this tutarual tohelp other that may need assestant to have to creat a decal for any jet in asemple way using pics. I hope you willfind it helpfull.
     
     
    take care,
     
     
    umm
     
     
     

    304 downloads

       (1 review)

    1 comment

    Submitted

  8. Boultan-Paul Defiant Pilot's Notes

    As the title says, here are the historic pilot's notes for the Boultan-Paul Defiant. I uploaded the Spitfire IIa & IIb Pilot's notes much early [http://combatace.com/files/file/4938-historic-pilots-notes-for-spitfire-iia-iib/], and always meant to get around to hitting all the BoB aircraft. Looking forward to CoD... Enjoy!

    74 downloads

       (1 review)

    0 comments

    Submitted

  9. WINGS OVER EUROPE GROUNDOBJECTDATA.INI

    For those who want to make missions for WoE and cannot because of the lack of a GroundObjectsData.ini This includes the stock objects of WoE. Just copy/paste the included .ini file into your Ground Objects folder. That's it!!! NO README FILE INCLUDED.
     
     
    Questions? Problems? Suggestions? Send me a PM. SEMPER FI
     
    Ignacioc91

    327 downloads

       (1 review)

    1 comment

    Submitted

  10. Unicode -> Ansi file batch converter

    An apparent incompatibility between SF2 and SF1 is that the in series two mods often there are files (.ini) encoded with Unicode format.
     
    A common occurrence when downgrading a mod from SF2 to SF1 is therefore having to convert (save as..) a big amount of .ini files from Unicode to Ansi, a procedure which is time consuming and annoying.
     
    Included is a one-click system to convert any amount of files from Unicode to Ansi.
    It can be very useful when downgrading mods form SF2 -> SF1 series
     
    Installation:
     
    Simply unpack and store in your HD root the directories Files_Ansi and Files_unicode. By default I am using this path: C:\converter\files_unicode (you might want to change it accordingly to your needs by modifying ansioso.bat
     
    Use:
    Make backups of files.
     
    A-From the folder where they belong, copy in the Files_unicode folder the files (mostly they will be .ini) that you want to convert.
     
    B_run ansioso.bat
     
    C-In the directory Files_Ansi you should have the files with the same name but converted to ANSI format
    D-Copy them back where they belong, allowing overwrite
     
     
    NOTE: Ansioso.bat and stringconverter.exe MUST stay in the same folder.
    Also, files'names will stay the same. B careful in copying and moving them from folder to folder.
     
    Discaimer
    I downloaded stringconverter.exe from a freeware website. I haven't programmed it , all the merits go to unknown programmer. In the same forum I ve found the batch file which I adpated to the specific needs.

    395 downloads

       (3 reviews)

    9 comments

    Submitted

  11. Tradução Le Missionneur - Brasil - Portuguese

    Galera....... espero que possa ajudar na tradução do Lemissioner.......
     
    A instalação é bem simples pois é so colocar o aquivo Brasil.dll na pasta ..\Langues do "Le missioner" e carregar.......
     
    ====================================================================================================
     
    Adicionei umas imagens contendo um gráfico de uma rosa dos ventos com as coordenadas para facilitar a localização e a direção dos veículos durante o jogo, pois toda vez que ia fazer uma missão sempre meu avião iniciava sempre na direção errada... hehehehehe......
     
    Apesar de ter muita gente que somente faz download no forum e critica o nosso esforço dizendo que os arquivos não funcionam e nem ajudam com sugestões, e que na maioria da vezes não fazem um pequeno esforço de prestarem um pouco de atenção nas instruções e tentarem quebrar um pouco a cabeça pensando em como o WOI funciona, a gente ainda assim contribui com o forum..... desculpem a sinceridade mas obrigado pelo desabafo...
     
    Galera valeu...
     
    Forever Tomcat
    Flaviodutra
     
     
     
    Galley. . . . . . . I hope can help in the translation of Lemissioner. . . . . . .
     
    The installation is very simple because it is only to place the aquivo Brazil. dll in the paste. . \Langues of the " he/she Reads missioner " and to carry
     
    I added some images containing a graph of a rose of the winds with the coordinates to facilitate the location and the direction of the vehicles during the game, because every time that will make a mission my airplane it always began always in the wrong direction. . . hehehehehe. . . . . .
     
    In spite of having a lot of people that only makes download in the forum and it criticizes our effort saying that the files do
    n't work and nor they help with suggestions, and that in most of the times don't make a small effort of they render some attention in the instructions and they try to break a little the head thinking in like WOI it works, we nevertheless contribute with the forum. . . . . excuse the honesty but thank you for the relief. . .
     
    thank you
    Forever Tomcat
    Flaviodutra

    264 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Min Max extents

    Original readme file by Vernon
    Installation
    Note only tested on max9 but “should” work apparently on the earlier versions
    Before you run max
    Copy the script to your “3dSmax\scripts” directory
    Run max
    Go Menu > Maxscript > Run Script
    Navigate (if you need to) to the “3dSmax\scripts” Directory and select minmaxextents.mcr
    Nothing will happen ;-)
    Go menu > Customize > Customize user interface
    Under either the Keyboard OR the Toolbar Tab…
    Select Utilities from the Category Dropdown
    Assign the (hopefully visible) “Min Max Extents” script to either a keyboard shortcut or drag the icon up on to a toolbar
    Phew…
    Use
    With a model open, run the script and it will prompt you for a text file name to save the output to
    Once its finished it “should” open notepad for you to copy/paste the output into your data.ini
    Otherwise just open the saved file in any text editor for the same result

    206 downloads

       (1 review)

    0 comments

    Submitted

  13. WeapdataV0

    This macro will put all weapon datas in the differents sheets
     
     
     
    the guidance type is transformed in text
    the label type is transformed in text
     
     
     
     
     
     
     
     
    shhets
     
     
    txt copy of the weapondata text file bomb bomb, gun pods
    mis missiles
     
    Rpod Rocket pods
     
    div weapons rack and pods
    fuel t fuel tanks
     
    calc calculation sheet adds and removes by the macro type code list
     
     
     
     
     
    important
     
     
    col 1 must be Weapondataxxxx
    col 2 number of weapondata is writen automatically by the macro you can change the others col
    1 line must remain with the weapon labels like in txt file new labels col are add on the right
     
     
     
     
    macro works automatically
    some format are adds (borders, blu for weaopon code) others formats can be changed in excel file and will remain
     
     
     
     
     
     
     
     
     
     
     
    thanks
     
     
    to thirdwire for the main job
    to combat ace and modders for the infomations / adds-on
     
     
     
    thanks for your help and sorry for my poor english
     
     
     
     
     
     
     
    RIVALTA
     
     
    oct-09
     
     
     

    497 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Le Missionneur: Mission Editor

    This tool allows user to create their own missions. Works successfully with SFP1, WOV, WOE and mods.

    3,439 downloads

       (6 reviews)

    10 comments

    Submitted

  15. A little decal creation turorial

    Just a little, illustrated word doc, as I was asked how I create decal tgas. Based on using Photoshop 6, most of the informations should be applicable to any and all other image manipulation programs. (that is, those that can handle 32 bit tgas)
    If it need expanding, just let me know!
     
    I hope you find it helpfull!!
     
    Wrench
    kevin stein
     
    (editatated and fixed by Mrs. Wrench, as expert with M$ Word :yes: )

    285 downloads

       (2 reviews)

    0 comments

    Submitted

  16. 3D MAX: Notas de Exportacion

    Original Third Wire Productions
    3D Studio Max Exporter Notes
     
    Translated into Spanish
     
     
    Saludos

    322 downloads

       (0 reviews)

    1 comment

    Updated

  17. CatPack Archiving utility

    CatPack - Archiving utility for Third-Wire CAT format, GB 17-07-2011.
     
    V1.22, Freeware, Use at your own risk, files limit is set at 8000.
    Packs all files in current folder to CatPack.cat except CatPack.exe/CatPack.cat.
    Unpacks any cat file you drop on the icon to a folder with the archive's name.
     
    You can press Ctrl+Break to interrupt and close the program, but it will leave
    files unfinished when doing so.
     
    UPDATE:
    CatPack V1.1 will extract contents of the new Strike Fighters 2 Cat (no 2) archives.
    The Display will tell the Cat version to be 2, instead of 1.
    Subfolder information contained in version 2 archives will be restored properly.
    The unicode filenames in the version 2 archives are converted back to ASCII,
    therefor actual unicode-only characters in filenames will not be restored.
    Catpack does not yet support creating a version 2 Cat archive. Maybe later.
     
    CatPack V1.11 works properly when Cat files are in folders that have their
    'archive' flag set. This seems to be the case with the SF2 objects folder.
     
    CatPack V1.12 has some additional features when extracting a Cat archive:
    First it automatically creates an index file of the Cat file.
    Second and it allows one to optionally pass a wildcard string, only files matching
    this wildcard string will be extracted from the archive. For example "mig" will
    only extract files that have "mig" in their name or extension.
     
    CatPack V1.22 Supports extracting a slightly new Cat format (no 3) as introduced
    between May and July 2011. Yet the compressed format that was also introduced
    is not supported.
    As SF2 since that time does not recognize version 1 cat archives, support for
    creating version 2 and 3 was added. Though without packing subfolders. For now it
    is recommended to just use format 2.
     
    Credits:
    Gerwin (gbroers[at]quicknet[d0t]nl) - Author
    Kreelin and Paolo - Beta testing of V1.1.
    Allegro game programming library - File and Unicode routines.

    3,086 downloads

       (6 reviews)

    5 comments

    Updated

  18. Cockpit Photo Addon for the ThirdWire Series

    Version 1.0
     
    This mod will allow you to add a personalized photo attached with a piece of tape to just about any cockpit.
     
     
    Things you will need:
     
    1. Any version of a ThirdWire sim patched to Oct 08 or newer.
     
    2. A graphics editing program (Gimp, Paint.net, Adobe Photoshop, etc) that can work with .bmp files.
     
    3. (Optional) CAT Extractor, located here: http://forum.combatace.com/index.php?autoc...mp;showfile=343
     
     
    *********************CAUTION CAUTION CAUTION*********************************
     
    This mod will change how the cockpit interacts with the external model. You may need to do multiple adjustments depending on how they relate to each other. If you are NOT willing to be ready to do this, DO NOT install this mod.
     
    The technique used is similiar to what was done in this thread (and can have the same pitfalls): http://forum.combatace.com/index.php?showtopic=32148
     
    *********************CAUTION CAUTION CAUTION*********************************
     
     
     
    Notes:
     
    This still relies on the FE Open Cockpit method to make outside parts visible inside the cockpit.
     
    The 'photo' will be visible externally as well, but only for a very short distance...in other words, you won't see it outside unless you're very close up.
     
    Questions? Contact me at CombatAce.
    FastCargo
    8 Dec 08

    502 downloads

       (1 review)

    0 comments

    Submitted

  19. FakePilot addon for pilot method of addon parts

    Version 1.0
     
    Thanks to JimmyBib for the original suggestion.
     
    This is a mod to help add 'parts' to aircraft using the pilot method.
     
    What this does is solve the problem of add-on parts 'disappearing' when an aircraft is a static display. Instead, you must add the parts as ejection seats, so you need a pilot model. However, normally you would have to find a way to make the pilot hidden from view. This file solves that problem.
     
    It's a 0.1 meter box that is totally clear, so it can be mounted anywhere. In addition, the polycount is minimal, so your frame rates won't be affected.
     
     
    Instructions:
     
    1. Copy the Fakepilot.LOD and CompletelyClear.TGA to your Objects/Aircraft directory.
     
    That's it. It's now ready to be used for any 'addon' parts you decide to add.
     
     
    Instructions on how to add external parts to an aircraft.
     
    Basically, we are going to make a new new pilot position, with your 'addon' part as the ejection seat.
     
    An example from the A-4L_data.ini.
     
    First, determine what you want to call the new mounting area...for the A-4L, I decided to call it the AvionicsHump
     
    Second, add this line (as an example) to a component section (Nose, Fuselage, etc): SystemName[XXX]=AvionicsHump
     
    Now, go to the Pilot section and add the following:
     
    [AvionicsHump]
    SystemType=PILOT_COCKPIT <---- Will always be this
    PilotModelName=FakePilot <----- Will always be this name
    Position=0,0,0 <----- Doesn't matter where...it's a clear box
    SeatModelName=A4LAH <---- Model name of the pylon/hump/canard
    SeatPosition=0.0,3.82,0.825 <---- Coordinates where you want it to show
    SeatID=2 <---- Used to determine which pilot model 'disappears' when in cockpit view. Make sure it's something other than SeatID=1
     
    Save the new data.ini.
     
    Make sure the LOD of your hump/pylon/canards is in the Objects/Aircraft directory.
     
    That's it.
     
    Advantages of this technique:
     
    Idiot proof...you can't unselect them, you can't jettison them, they will ALWAYS load with your aircraft.
    Don't need to make weapondata.ini entries (no fake weapons).
    As a bonus, no other aircraft could use them either.
     
    FastCargo

    298 downloads

       (3 reviews)

    1 comment

    Updated

  20. Previews of stock Ground Objects

    Previews of stock Ground Objects
    As present in SFP1, WOV, WOE, WOI with oct 2008 patch.
     
    This is a collection of 52 small screenshots,
    comes with a web-page layout for convenient viewing.
    compiled by Gerwin 24-11-2008

    471 downloads

       (1 review)

    0 comments

    Updated

  21. bye_bye_cones.zip

    Bye Bye cones, hi arrows.
     
    My old ATI 9250 needed some extra help to make the game faster, the arrows only have 4 polygons.
     
    Arrows and Omega drivers good combination for low-power graphics
     
    A greeting to all.

    282 downloads

       (1 review)

    1 comment

    Submitted

  22. Colour picker

    A little app for managing, viewing and modifying TW game colour swatches
     
    Probably only really useful (maybe) for those playing with environments and effects
     
    It’s a little rough so let me know if anyone finds glaring errors or thinks it could be better … anyone being the 1.5 people who find it useful ;-)
     
    “Features”
    RGB colour sliders (RGB conversion)
    Copy and paste box for TW colour “code” eg 0.045, 0.34, 0.59
    Forty-two editable swatches for your comparing pleasure
    All swatches are nameable
    Save out all swatch/names to a txt file
    Load in saved txt files
     
    I’ve included a sample I/O txt file of the major FE addon environment colours
     
    Have fun

    300 downloads

       (4 reviews)

    0 comments

    Submitted

  23. .CAT packs Creator

    Created by gerwin.
     
    Uploaded by Canadair.
     
    Used to recompile CAT files for the ThirdWire series.
     
    Reference this thread for origin and use of file:
     
    http://forum.combatace.com/index.php?showtopic=32054

    1,030 downloads

       (3 reviews)

    1 comment

    Updated

  24. USN BuNums, 1910-1995

    Bureau Numbers for US Navy Aircraft
     
    A pdf file - make sure you have the latest version of Adobe Acrobat!!!
     
    I came across this little file while doing research for the F7U Cutlass, and was asked to share this with the community. Unfortunately, I don't remember what site I found it on, so I can't give the Author proper credits.
     
    I found this file extreamly helpful in creating those pesky little decals that go on the aircraft tail.
     
    The major portion is broken down into number groupgs, NOT by aircraft, so you'll have to hunt around for the proper bird; if you're working off a profile or photo for you skin/decals, you should be able to scroll down to the 'approximate' section to find the serial number (ie: BuNum) you're looking for.
     
    I'm placing this in the "Utilities/Editor" section, as I have NO real idea where it should go!!!
     
    Enjoy!
    Wrench
    kevin stein

    227 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Terrain Editor (2 versions)

    This are the 2 versions of TK's terrain editor tool.
    The old version use for autotexturing SFP1 terrains.
    The new version is better for autotexturing FE, WOE, WOI.

    1,959 downloads

       (2 reviews)

    0 comments

    Submitted

Sign in to follow this  


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..