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Various INI Edits

88 files

  1. New Data Beta for Mi-24P By YEYEYE

    File DATA of florian SeaKing, adapted for Mi-24P.
     
    Credit By Florian SH-3 SeaKing

    314 downloads

       (3 reviews)

    7 comments

    Submitted

  2. Mi-24P data ini

    This is yet another iteration of the Mi-24P data.ini Hind-F uploaded by Orsin.
    It is based almost exclusively on Gepard's Mi-24D Dora data.ini work. So all credit accrues to him.
    On HARD settings the gunship has a tendency to porpoise at speeds in excess of 140Kts.
    Simply copy-paste into your Mi-24P folder.
    Good Hunting Boys.
     

    233 downloads

       (2 reviews)

    5 comments

    Submitted

  3. More zoom in cameras and fly-by camera zoomable

    This is simple edit for VIEWLIST.INI thats allow to more zoom and make the fly-by camera zoomable.
     
    Put in your "Flight" folder, backup first!!
     
     
    Tested in WOE.
     
     
     
     
    *Optional: i recommend to eliminate the color cones because when the zoom is too big the cones also makes bigger and at the max zoom him blocks the visual, you can make this editing some lines in HUDData.ini in same folder.
     
    Find the line
     
    ConeModelName=xxxxxxxxx
     
    and erase the value to look like this
     
    ConeModelName=
     
    Thats all.
     
    Sorry for my english.

    231 downloads

       (1 review)

    4 comments

    Submitted

  4. B-52D Bombsight and loadout

    For the WOV B-52D. Puts up to 60 bombs across target from 30,000 ft. Easy to install or uninstall.

    1,638 downloads

       (1 review)

    2 comments

    Updated

  5. Rudimentary VASI for WOV

    Rudimentary "Visual Approach Slope Indicator" mod by Ryder7 for WoV sfp1. beta version.
    This mod adds a somewhat "VASI" light system to all WOV runways.
    I wish I could rotate the lights verticaly so I might have been able to duplicate a proper VASI and/or PAPI light systems, meaning that some lights would only show up above glide slope whereas others would only show up below glide slope,  but since I could only rotate lights horizontally, I had to try something less realistic, but somewhat working and very simple in fact:
    In my system, you have two sets of lights, yellow ones are close to your estimated landing point, whereas red ones are located 400 meters before and 20.96 metres higher, so they look perfectly on line when you look at them from a 3 degres slope angle... Well, if my trigonometry is not wrong, school was a long time ago I'm affraid.
    /////////////////////////////////////////////////////////////////////////////////
    Plane
             * Red light
                                o Yellow light
    Runway              _____________________________________________
    /////////////////////////////////////////////////////////////////////////////////
    If above glide slope, you 'll see yellow lights above red ones:    °°    °°
                                                                                                                 **     **
    If below glide slope, you 'll see yellow lights below red ones:   **     **
                                                                                                                  °°   °°
    If ON a 3degres glide slope, you 'll see the lights on line :      **° °**
    /////////////////////////////////////////////////////////////////////////////////
    Additionally, I put two sets of each lights, one left, one right on both runway headings, which provides you both alignment and glide slope visuals for low visibility situations, making it some sort of rudimentary not super accurate but better than nothing alternative for no ILS system in those games.
    //
    Limitations:
    -On night landing, those lights may look blurry and somewhat mixed with already existing runway lights at certain distances.
    -The closer you come to the runway, the less accurate this system becomes so you'll have to rely on your training for those last feet/meters before touchdown. This actually looks a bit like a real ILS antenna thing BTW.
    -On some cockpits and/or some aircrafts it may be difficult to see the lights while maintaining proper AOA/attitude/descent rate. (internal views only)
    -Also, depending on your display settigns, you may want to zoom the cockpit POV at its max level (F3 or F4 keys) in order to see those lights, but this makes it more difficult to watch your instruments in the same time.
    Well, this is not perfect, but I hope you'll give this mod a try and have as much fun landing with it than I got from making and testing it. I wish again it was possible to rotate vertically those runway lights, and also I wasn't able to add light to the carrier, it would have been fun to add some sort of "meatball-OLS" for carrier ops. Hopefully, more talented modders than I may come with solutions.
    Personal notes and thanks:
    This was my first mod ever published for those games whereas i spent so much time playing and messing with mods years ago. I moved for Falcon BMS that is incredible, but having less spare time for flight sims and homepits, I found back my WOV copy for quick and dirty gameplay with the cheapest joystick, and found myself having just as much fun with it as I did before. I just love those Thirdwire early jets and cold war era atmosphere, and one can learn basics, or come back to these games and try to play with more "realistic" procedures. Well, thanks to thirdwire, CombatAce, and the whole community for years of fun, hope my humble contribution will add to the pack.
    Cheers,
    Ryder7 from France.
    P.S.: Feel free to upgrade this mod at will, just give credits and no commercial use please. :)
    Edit: Forgot to add proper installation instructions:
    1.backup your Airfields.ini.
    2.Drop the content of the zip onto your  ...Wings Over Vietnam/    game directory.
    3. That's it. To uninstall, just remove those files and you'll be back with vanilla packed .inis, or replace with your backup ones if already modded.
     
     
     
     

    25 downloads

       (0 reviews)

    2 comments

    Updated

  6. Refueler

    This is a little tool to enable you to refuel your aircraft.
     
    How to use it ?
     
    1- BACKUP the DATA.ini file
    2- Launch the exe and select the DATA.ini to patch
    3- Check the tanker type to use with a/c (Boom or Drogue). (Boom = 3000lb/mins, Drogue= 1000lb/mins)
    4- Apply the patch. That's it.
    5- Use your Thrust Vector Key to add fuel
     
    Know issues:
     
    - The system is based on a "fake" engine. When refueling, you will have the AB sound (no extra thrust) activated on your plane.
    - Only player a/c will be refueled
    - You cannot apply the patch to any a/c using TV key...
    - You can refuel at any time
     
    As usual, use it at your onw risk. I'm not resonsible of any bad thing that could happened on your PC by using it ;-). This tool cannot be add to a commercial stuff without my premission.
     
    Thanks to STORM and Bpao for Betatesting
     
    Enjoy
     
    Kreelin

    756 downloads

       (5 reviews)

    1 comment

    Updated

  7. Afterburner Pack V.1.2

    I noticed many of the afterburner effects in my original "Afterburner Buffet" pack didn't work properly after the latest patches,, i sorted through them & made a revised pack for your flaming enjoyment...
     
    All have been tested and seem to work fine...
     
    If any problems,,let me know..i'll do my best to help...
     
    Thanks to Deuces & RussoUK for help with the afterburner effects...

    1,329 downloads

       (6 reviews)

    1 comment

    Updated

  8. F-16 F-15 and Mig-29 afterburner mod

    This mod replaces the tga file in each skin file .It only works with the newer f-16 F-15 models and the mig-29 .Id like to thank deuce fo his help .I hope you like it?
     
    Tony aka hi ho siver
     
    Update this is a resized version to fit the tail pipe better..

    778 downloads

       (3 reviews)

    1 comment

    Updated

  9. Working Hawk SAM's in SFp1

    This is a mod to where Hawk SAM's work in Strike Fighters.
    I modified the distance the missile goes and the radar on the SAM Site itself.
    It works really good now. I have been hit three times over a 20 mile distance.
     
    PLEASE READ THE README!!! IT IS VERY IMPORTANT!!! Happy Evade-ing!!!

    1,741 downloads

       (3 reviews)

    1 comment

    Updated

  10. New F-14 Afterburner Effects

    This is a mod for better F-14 afterburners. The ones featured are from the F-16XL. They look a little more realistic, to me at least.
    Please read the readme. Enjoy!

    595 downloads

       (3 reviews)

    1 comment

    Updated

  11. Airfields and Buildings lighting pack (SFP1/SFG)

    Airfields and Buildings lighting pack (SFP1/SFG)
    Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Strike Fighters Project 1 (SFP1) and Strike Fighters Gold (SFG).
     
    This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
     
    Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
     
    Acknowledgements, Disclaimer and Terms
    Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
     
    Note: There are no prerequisites for this pack.
     
    Released under Fair-Use terms, as defined at CombatAce
     
    Update v1.01
    Fixed a bug in D5 airfield runway definition in _targets.ini - I forgot to set the heading back to 60 degrees (set to 0 degrees for development only.)
     
    Update v1.10
    Added alternative airfield lighting definition files, compatible with the Thirdwire October 2008 version of the game. Removed test mission file and supporting files, to simplify the download content and installation process.
     
    Contents

    New lighting definition files for all friendly airfield types and layouts
    Replacement _TARGETS.INI file to make use of new lighting files

     
    comrpnt (June 2008, revised July 2009)

    604 downloads

       (3 reviews)

    1 comment

    Updated

  12. COMMS MOD

    This package contains two COMMS system
     
     
    == Installation Instructions: ==
    Before installing this Pak, you'll want to back up your SPEECHSYSTEM.ini
     
    drop one of SPEECHSYSTEM.ini in your flight folder
     
     
     
    the one is more basic
     
    the 2 is very detailled
     
     
    Credits:
     
    sorry
     
    i don't know witch people creating the two mods
     
    BUT if you try you can't play without them after

    799 downloads

       (4 reviews)

    1 comment

    Submitted

  13. Alternative Viewlist.ini

    I was bored with the standart game views so i edited it...
     
    Just drop in your flight folder and go fly
     
    feel free do redistribuct and modify
     
    i just want thank Wingwinner for the weapons view mod

    903 downloads

       (1 review)

    1 comment

    Submitted

  14. Mig29G and Su27SK/China J11 modified FM


    Credits to Marcfighter and Lindr2 for their excellent work on the original FMs











    1. SU-27SK/China J11 FM modified based on Marcfighter's original model











    It has been a quite disappointment to see little discussion about the performance issue of Marcfighter's SU27SK after 2008 patch of WOX series. I doubt if there is still anyone other than me playing su27 nowadays.











    The issue is quite apparent - under hard mode, su-27 has too much maneuvability that makes AI players run this bird into endless cobra-like movements in aircombat, which is an obviously unsustainable way leading to eventual disadvantage in dogfights due to low energy. The FM is also not stable in yaw leading to uncontrollable rolls at high AoA. When we "human" controlling this bird, it is also likely to have a blackout every 2 seconds.
     
    So there is where I start tinkering - beat the trend to run into high AoA, while also maintain an overall agility. In this model, You find a much less effective stabilizer, it has smaller angle, and faster rotating speed. The aileron is also modifed to synchronize the motion of rotating. Drag is also modified to fit this change.
     
    The test drive shows quite a good result - slightly better than the stock F15A, while enable AI play to maintain its energy. I play a few 12 x Su27 vs 16 F15+8 F4 case under hard/hard setting and had the chance to win out in all the case.

    2. Mig 29G FM based on Lindr2's recent release of Mig 29 BM FM.
     




    First I would like to thank Lindr2 for presenting us his serious Mig 29 BM FM, which is based on real data from russian/soviet references. As such I don;t have to modify most parts of this FM. most of my change focused on beating the trend to rotate back at x-horizon at low speed (IAS < 350kmh). A minor change also fix the problem that the model rotate the aileron and stabilizer at the wrong direction.
     
    The overall outcome is also pleasing. The modified FM gives you a 50/50 chance to beat the stock F16 in WOI, hard mode. AI also run it well and can fight F18 at close to 1:1 shotdown ratio.












    Insky_orsin


    265 downloads

       (0 reviews)

    1 comment

    Submitted

  15. countermeasures and debris edits

    REMINDER
     
    Be sure to back up your excisting aircraftobject.ini, countermeasureobject.ini, debrisobject.ini, and shellobject.ini files in case there is a problem with these files and or you dont like them, so you can
    revert back to the originals.
     
     
    I did this after I noticed that after 3 seconds or so, everything in the game *drop tanks, pieces of planes, flares and whatnot* disappears. So I edited the files listed above to try to make everything
    that falls from the plane, or anything type of countermeasure fall til it hits the ground. So now when you shoot down a plane, or use flares and chaff, it should all fall to the ground before disappear. Now you can watch as every piece of your enemy falls back to the earth. I tried to make it so that more pieces came off, or add more debris from lanes or ground targets. I'll try to work on it and get it tuned up a bit more so that you get mor parts raining down to the ground. and also try to make the flares rate of decent alot less than it is now so it acts more like the real thing. eitherway, have fun.
     
     
    Installation
     
    Just copy these files and paste them in your objects folder. Make sure you back up you original files these replace incase you dont like these, or if you want to reuse the originals.
    Once added, test them out and see if the parts from the planes you shoot down, or the drop tanks or counter measures fall all the way to the ground. Im gonna try to work on this a bit more and try to add even more debris the next time. Anywho, have fun

    298 downloads

       (1 review)

    1 comment

    Submitted

  16. Improved Su27SK flight model for Marcfighter Su27sk/China J11

    This is a improved flight model based on Kreelin's v1.5 su27sk flight model for WOI. And it is designed for Marcfighter's Su27sk and China J11. It should work well also on Su27 if the node names are correct.
     
    The new version is desinged for Wox Oct 2008 patch level. It took me almost a whole week to tweak the bits and pieces of this flight model and now it feels right in both hard and normal setting. Meanwhile AI can handle this very well against any 2nd and 3rd Gen fighters.
     
    Compare to the old flight model that was included in the mig29/su27 flight model pack, this one feels real.
     
    It should not take too much effort to convert it to SF2 standard as I took many data from SF2i inis to this one. I hope someone can help with it.
     
    =====================
    please note:
     
    the original build-in ECM has been replaced by L005 ECM on additional pylons, that is why there is an additional loadout file prepared for you..
     
     
     
    how to:
     
    extract both files to your su-27sk folder and replace the old ones. backup as needed.
    =====================
     
    Feel free to use or modify this flight model as long as it is not for commercial purpose.
     
     
     
    Insky_orsin

    229 downloads

       (0 reviews)

    1 comment

    Submitted

  17. Joystick controlled Thrust vectoring.

    so you were clamoring to fly planes with thrust vector.
     
    so you are frustrated you cant have thrust vector control for pitch control..
     
     
    now all you need is a joystick.

    159 downloads

       (0 reviews)

    1 comment

    Submitted

  18. Mirage IV A alternate data file

    This is an alternate file for the Mirage IV A previously released by Veltro2K.
     
    Credit goes to him : )
     
    The original 3D model is not available anymore!!!
    so => Don't download this file
     
    ...unless you're a dinosaur and already have the damn LOD
    First, back up the original data file
    then, read the readme
     
    This is an updated file, better than the previous one (lol)
     
    - Landing gears and fuel tanks are almost ok.
    - New flight model, tested on WOE 06 & 08.
     
    Freeware only, not to be sold in any way!

    230 downloads

       (1 review)

    1 comment

    Updated

  19. Weapons LOD and Flyby View Mod

    This is a new mod that will change the zoom levels for chase view as well as allow zooming in the flyby view. The distance before camera switching has also been extened to 4500 feet so that you can fly circles and loops without the camera switching every few seconds. It also includes ini files for each weapon in the game that allows the LOD to remain constant thus eliminating the appearance and disappearance of your underwing weapons. Very cool stuff and simple to install.

    925 downloads

       (0 reviews)

    0 comments

    Updated

  20. A-4C and A-4E Internal Fuel Gauge Mod.

    A-4C and A-4E Internal Fuel Gauge Mod. This mod replaces the Fuel Flow Gauge with an Internal Fuel Gauge.

    342 downloads

       (2 reviews)

    0 comments

    Updated

  21. B-52G AI sympathetic roll rate mod

    Increases the B-52G roll rate so that the AI pilots dont crash when they try to turn the plane.

    520 downloads

       (1 review)

    0 comments

    Updated

  22. Canopy Mods for SP3

    This is a new version of Hawker7's canopy mod that I updated to make use of the new SP3 plane_data.ini files. The mod affects most of the stock SFP1 stock planes and official addons --->
     
    -A4B/C/E
    -F4B/C/D/E/J
    -F100D
    -F104G
    -Mig17F
    -Mig19S
    -Mig21F/MF/PFM
    -SU7
     
    Installation: Just put the .ini files in the corresponding aircraft folder in your "Strategy First/Strike Fighters/Objects/Aircraft/xxx/" folder
     
    Example: the A4B_data.ini has to be put into the A4B folder
     
    After the installation the canopies of these planes will automatically open at speeds <25kts... above that speed they will close again!
     
    credit where credit is due: - Hawker7 for actually finding out how to make this work and for releasing the original mod

    432 downloads

       (0 reviews)

    0 comments

    Updated

  23. Approach and airfield lights for ALL WOV airfields V1.10

    Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Wings Over Vietnam (WOV).
     
    This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
     
    Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
     
    Acknowledgements, Disclaimer and Terms
    Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
     
    Released under Fair-Use terms, as defined at CombatAce
     
    Prerequisites
    There are no prerequisites for this pack.
     
    More Info
    See here for more detailed screen shots: http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
     
    and also here for additional screen shots of Airfield 4: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
     
    Here is the list of additional lights introduced by this mod, found in the different types of layout:
     
    Tower1 & Tower2
    Fueltank1 & Fueltank2
    Hangar1, Hangar2 & Hangar3
    Bunker1 & Bunker2
    Watertower
    ASR (radar)
    ShelterA (used for ramp and QRA sites)
     
    I've also include a Heli-pad for each layout.
     
    Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
     
    Regards, comrpnt :-)

    1,125 downloads

       (5 reviews)

    0 comments

    Updated

  24. Fly The VPAF

    This mod enables the player to fly the MiG aircraft in WINGS OVER VIETNAM, in single missions. Also includes PCPilot's complete Loadout.bmp mod. Two for one guys...

    454 downloads

       (0 reviews)

    0 comments

    Updated

  25. EF-4C Load fixes

    Approved by the Wild Weasel team, these replace the data and loadout ini's for the EF-4C WW4.
    See readme for more details

    493 downloads

       (0 reviews)

    0 comments

    Updated

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