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Various INI Edits

88 files

  1. A-4C and A-4E Internal Fuel Gauge Mod.

    A-4C and A-4E Internal Fuel Gauge Mod. This mod replaces the Fuel Flow Gauge with an Internal Fuel Gauge.

    342 downloads

       (2 reviews)

    0 comments

    Updated

  2. B-52G AI sympathetic roll rate mod

    Increases the B-52G roll rate so that the AI pilots dont crash when they try to turn the plane.

    520 downloads

       (1 review)

    0 comments

    Updated

  3. Approach and airfield lights for ALL WOV airfields V1.10

    Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Wings Over Vietnam (WOV).
     
    This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
     
    Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
     
    Acknowledgements, Disclaimer and Terms
    Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
     
    Released under Fair-Use terms, as defined at CombatAce
     
    Prerequisites
    There are no prerequisites for this pack.
     
    More Info
    See here for more detailed screen shots: http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
     
    and also here for additional screen shots of Airfield 4: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
     
    Here is the list of additional lights introduced by this mod, found in the different types of layout:
     
    Tower1 & Tower2
    Fueltank1 & Fueltank2
    Hangar1, Hangar2 & Hangar3
    Bunker1 & Bunker2
    Watertower
    ASR (radar)
    ShelterA (used for ramp and QRA sites)
     
    I've also include a Heli-pad for each layout.
     
    Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
     
    Regards, comrpnt :-)

    1,125 downloads

       (5 reviews)

    0 comments

    Updated

  4. EF-4C Load fixes

    Approved by the Wild Weasel team, these replace the data and loadout ini's for the EF-4C WW4.
    See readme for more details

    493 downloads

       (0 reviews)

    0 comments

    Updated

  5. Runway Approach Lights

    4 versions of approach lights for SFP1.
    Based off pictures found on the web. 2 for FUN , 2 for "realism".
     
    Read the read me included in the zip first.
     
    As always back up your files before you mod!!!!
     
    Many thanks to Deuces for his help and advice.
     
    Included in the zip:
    ini's
    jpg's
    read me
     
    Question's PM or email me through CA.

    1,292 downloads

       (0 reviews)

    0 comments

    Updated

  6. F-19 Landing Light Mod

    This mod will add a landing light in the nosewheel well of the F-19.

    286 downloads

       (2 reviews)

    0 comments

    Updated

  7. MiG-17F Flight Model for WoV

    This is a flight data file ONLY!
     
    This represents a North Vietnamese MiG-17F/LIM-5/F5. and features several refinements over the default flight model, including (but not limited to):
     
    1) Simulated loss of roll control due to Wing Warping (above 470 kias)
     
    2) Simulated loss of pitch authority above 490 kias
     
    3) Refined throttle settings and flight dynamics.
     
    To use, simply extract it to your WoV/Objects/Aircraft/MiG-17F folder, taking care to insure that it's not nested, but actually residing in said folder as file name "MiG-17F_data.ini"
     
    To make it player flyable, I suggest you use Marcfighter's green "Su-7" cockpit.

    482 downloads

       (0 reviews)

    0 comments

    Updated

  8. MiG-21MF SP4 Flight Model

    This is a flight model (FM) *ONLY*
     
    From the Readme:
     
    These are flight models for the existing MiG-21MF, and are tailored to work in conjunction with the initial release of Wings over Europe, and with Strike Fighters and Wings over Vietnam patched to SP4 (patch dated 5-16-06).
     
    I suggest you install Mago's latest MiG-21 cockpit package FIRST, and then install this FM file (MiG-21MF_Data.INI), over any previous FMs.
     
    I also suggest that you install and use the Mirage Factory's MiG-21F13, as it will contain some of the necessary sound files (MiGEngine being one of them). Besides, it's a great model!!
     
    The MiGEngine sound file is also in the Sounds Megapack, located here at CombatAce.
     
    Installation:
     
    There are two FMs contained within the zip archive, each in their own folder. One is Wings over Vietnam (WoV) specific, and the other can be used in both Strike Fighters and Wings over Europe. Extract the folders to your desktop, and then drag the MiG-21MF_Data.ini files to their corresponding folders in each game. For example, in WoV, one would place the file in the Wings over Vietnam/Objects/Aircraft/MiG-21MF subfolder. Make sure that the file resides in the MiG-21MF folder, and is NOT nested within a subfolder. That?s it!
     
    Known Issue: MiG-21MFs used blown flaps in real life. As of this writing (May 26 2006), there seems to be an issue with animations not working in SF/WoV/WoE if the value "Manual_With_Blowback" is applied to the flap variables in the flight model.
     
    Credits: Mega Thanks to the members of AIRTEVRON 5 (past and present), particularly to Kreelin and Streakeagle, who were kind enough to share their knowledge of aerodynamics with all of us

    483 downloads

       (1 review)

    0 comments

    Updated

  9. Lightning Mk6 Landing Lights etc.

    I'm not sure if this has been done before but I've tweaked the location and colour of some of the lights on Russouk's Lightning Mk6 (hope you don't mind Russ).
     
    [Thanks]
    Many thanks to Russ who created the original aircraft I've used as the basis for my own editing.
     
    [What's included]
    Bascially I've added landing lights to the left and right main gear, and added a bottom stobe -- changing the flash time to slow it down a bit in the process. For the top and bottom strobes I decided to change their colour to red, instead of white as in the original.
     
    Regards, P.T.

    219 downloads

       (2 reviews)

    0 comments

    Submitted

  10. Strike Fighters medals Pack v2.0

    Strike Fighters Medals Pack v2.0
     
    The standard Strike Fighters (“SF”) has medals available only for the three US services (USAF, USN and USMC). This add-on package adds medals for a host of other countries and air forces, so you can get medals flying non-US aircraft. The package does not interfere with any other SF mod.
     
    The Medals Pack provides medals for Argentina, Brazil, Britain, Belgium, China, Cuba, Czechoslovakia, Denmark, East Germany, Egypt, Finland, France, Greece, Hungary, India, Iran, Iraq, Israel, Italy, Japan, Netherlands, North Korea, North Vietnam, Norway, Pakistan, Poland, South Korea, South Vietnam, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, West Germany and WWII Germany, plus extra medals for the USAF, USN, and USMC.
     
    Simply unzip this package to your Strike Fighters folder. All of the files in the Flight folder go in your Strike Fighters\Flight folder, and all of the files in the Menu folder go in your Strike Fighters\Menu folder. There is a full TXT document which explains it all, and lists all of the available medals.

    1,921 downloads

       (11 reviews)

    0 comments

    Submitted

  11. Strike Fighters WWII Formations Mod

    Strike Fighters WWII Formations Mod
     
    Strike Fighters is a sim configured around 1960's-era aircraft, formations and tactics, generally with small numbers of aircraft and dispersed formations. The stock version actually only provides four different formations for aircraft (US fighters, US bombers, Soviet fighters and Soviet bombers), to fit all nations and time periods.
     
    Now that we have a number of WWII aircraft in SF, I wanted to be able to see large WWII-style bomber formations and the historically-correct fighter formations. This mod is designed to achieve that. There are different WWII-style formations for most of the major WWII air powers (US, UK and Commonwealth, Soviet, Germany, Italy and Japan), for fighters, medium bombers/attack aircraft and for heavy bombers.
     
    The zip file has a TXT file which explains installation.
     
    Be aware that the defensive power of the larger, tighter WWII bomber formations is greater than you may be used to. Flying fighters to intercept even an unescorted large bomber formation is no piece of cake - picking off the stragglers is a lot easier and safer. Use your wingmen to break up the formation if you can.

    1,024 downloads

       (5 reviews)

    0 comments

    Updated

  12. Refueler

    This is a little tool to enable you to refuel your aircraft.
     
    How to use it ?
     
    1- BACKUP the DATA.ini file
    2- Launch the exe and select the DATA.ini to patch
    3- Check the tanker type to use with a/c (Boom or Drogue). (Boom = 3000lb/mins, Drogue= 1000lb/mins)
    4- Apply the patch. That's it.
    5- Use your Thrust Vector Key to add fuel
     
    Know issues:
     
    - The system is based on a "fake" engine. When refueling, you will have the AB sound (no extra thrust) activated on your plane.
    - Only player a/c will be refueled
    - You cannot apply the patch to any a/c using TV key...
    - You can refuel at any time
     
    As usual, use it at your onw risk. I'm not resonsible of any bad thing that could happened on your PC by using it ;-). This tool cannot be add to a commercial stuff without my premission.
     
    Thanks to STORM and Bpao for Betatesting
     
    Enjoy
     
    Kreelin

    755 downloads

       (5 reviews)

    1 comment

    Updated

  13. Approach and airfield lights for ALL friendly WOE airfields

    [Note]
    This mod replaces an earlier version by adding approach and airfield lights for the large two-runway airfield (Airfield3). This update can be used in place of that earlier one as it also incorporates the lights for Airfield's 1, 2 and 4 in WOE.
     
    [Acknowledgement]
    The approach lights in this mod are the mostly the work of Sidewinder, Piett and Eightlein. With the exception of Airfield3 (see below), I simply ported them into WOE. I have also based my Heli-pad on the previous excellent work of Eightlein. My thanks to them for their previous hard work.
     
    Credit where credit is due. :-)
     
    This mod introduces approach lights and anti-collision lights to WOE's airfield 1, 2, 3 and 4 air bases. Basically, all of the friendly airbases in WOE. The anti-collision lights are defined for all the tall buildings and structures around the airfield.
     
    There are two layouts for Airfield 1 (just to be awkward) so I've modified the GermanyCE_targets.ini file to point each Airfield1 reference at it's correct layout file containing the lighting information.
     
    Airfields 2 and 4 use the same layout as Airfield 1 Layout 2, so it was simple to port across everything but the tower lights (see below) for their use.
     
    Airfield 3 represents the most work I've put into this mod due to the sheer number of lights it contains and also that the version of the previous work I downloaded (done by Sidewinder and Piett) had some bugs I wanted to fix. Airfield 3 now has approach lights for all four runways. Also, I've cleaned up the taxiway lights, removed some spurious lights that were incorrectly placed on the centre of the main runway and completed the taxiway lights at the end of runway 06/24 which were partly missing in the version I downloaded.
     
    Airfield 4 has two layouts, based on Layout 2 and a new one, Layout3. In Layout 3 the tower is a new structure and in a different location (i.e. next to the ramp). The Tower4 ground object is used on some bases instead of the normal stock Tower1 ground object. Again, for Airfield 4 I've modified the GermanyCE_targets.ini file to point each Airfield 4 reference at it's correct layout file containing the lighting information.
     
    [More Info]
    Adding QRA sheds is simple and two examples are included for each type of Layout (For Airfield 1 Wildenrath for Layout 1 and Diepholz for Layout 2, and for Airfield 2 it's Freiburg. Airfield 4 uses Lahr for Layout 2 and Hahn for Layout 3). For QRA-enabled airbases simply point the air base's GermanyCE_targets.ini entry at the _QRA.ini version of the Layout ini file.
     
    For Airfield 3 I've decided to add QRA sheds as standard to all Airfield 3 airbases. This is because I think that these bases warrant such facilities. QRA sheds are at the end of runways 36/18 and 06/24. Heli-pads are also included on the North and South ramps for Airfield 3.
     
    See here for screen shots:
    http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
     
    and also here for additional screen shots of Airfield 3
     
    http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
     
    The list of additional lights for both types of layout is:
     
    Tower1, Tower2 and Tower 4
    Fueltank1 & Fueltank2
    Hangar1, Hangar2 & Hangar3
    Bunker1 & Bunker2
    Watertower
    ASR (radar)
    ShelterA (used for ramp and QRA sites)
    I've also include a Heli-pad for each layout.
     
    Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
     
    This mod certainly makes the home airfield's easy to spot from a distance. The red lights are on all of the time, with the other lamps and flood lights coming on at dusk and switching off after dawn. Approach lights are also set on all of the time. QRA lights are always on -- those guys don't ever sleep!
     
    Hope you like these mods. Kind regards,
     
    Paul T (PNT/comrpnt/Nazgul) :-)

    1,282 downloads

       (3 reviews)

    0 comments

    Updated

  14. WOE Landing Lights v1.1

    This adds landing lights to the flyable aircraft for Wings Over Europe patched up to v08.30.06.
     
     
    It includes landing lights for the following aircraft.
     
    A-10A, AV-8A, F-4C, F-4D, F-4E, F-4F, F-4M, F-15A, F-100D ,F -105D , HarrierGR1 ,HarrierGR3 & Hunter FGA Mk.9.
     
    I have done the best I can with the light positioning especially with some of the aircraft that don’t have their landing lights modelled such as the A-10A but they look close enough and have the desired effect any way.
     
    Update v1.1 20.11.06
     
    Landing Light for the Hunter FGA Mk.9 now included.
     
     
    Enjoy
     
    SF

    917 downloads

       (4 reviews)

    0 comments

    Updated

  15. Quicker Take Offs for WOE

    THIS FILE IS OBSOLETE. NEWER VERSIONS THAT WORK WITH LATEST THIRDWIRE UPDATES ARE AVAILABLE AT THIS SITE.
     
    This mod will decrease your take off times by at least 50%. This is done by placing 2 aircraft on the runway and decreasing the separation between the first few aircraft on the taxiway. A couple of issues:
     
    1. Third Wire aircraft seem to work well with this mod but some third party aircraft can tend to miss the waypoints due to "bouncing" and they may end up wandering around the airport.
     
    2. Due to the reduced taxi and take off separation, large player flyable aircraft may overlap with the A.I. aircraft and explode on the runway. There are 2 optional files for the large airports that were tested with the TU-16 Badger but they may not work with the B-52 which hasn't been tested. If you have A.I. only large aircraft you shouldn't have a problem.
     
     
    This mod uses basic runway and taxiway lighting that includes some fixes done by "Sidewinder86", "Eightlein", "Piett" and last but not least, "Comrpnt", who did the tricky fix on the large airport taxiway. Thanks Gents!

    604 downloads

       (2 reviews)

    0 comments

    Updated

  16. WOE Air Defense Mod v0.1.zip

    Wings over Europe Air Defense Mod version 0.1
    -------------------------------------------------------
    This modification adds HAWK SAM batteries to the NATO defenses. It is intended for use in the excellent NATO Fighters Campaign or with the standard campaigns with the outstanding July 2006 Weapons Pack. If you don't have one of these this modifications installed it will not work. Works with single user-created missions and campaigns.
     
    This modification includes work by Pasko, Fubar512, and Wrench. I appreciate their work and thank them for permission to include it.
     
    Please refer to the README.txt file enclosed for installation instructions.

    1,554 downloads

       (0 reviews)

    0 comments

    Updated

  17. Danish Draken ini's

    By request
     
    I will upload the ini's I changed to make a Danish Draken with an extra gun and 4 more hardpoints, this is just the ini's and I have planned for releasing a complete aircraft later without lods.
     
    You will be needing the J-35F and the Danish skin for the Draken availlible here at the download section.
     
    Have fun
     
    Henrik

    152 downloads

       (1 review)

    0 comments

    Submitted

  18. Working Hawk SAM's in SFp1

    This is a mod to where Hawk SAM's work in Strike Fighters.
    I modified the distance the missile goes and the radar on the SAM Site itself.
    It works really good now. I have been hit three times over a 20 mile distance.
     
    PLEASE READ THE README!!! IT IS VERY IMPORTANT!!! Happy Evade-ing!!!

    1,741 downloads

       (3 reviews)

    1 comment

    Updated

  19. WOE 1950's AAA Mod v1.0

    Wings over Europe 1950's Anti-Aircraft Mod version 1.0
     
    This is modification adds heavy and light anti-aircraft guns to the GermanyCE map. Hundreds of 4 gun heavy AAA batteries have been placed
    around cities and airfields - over 3000 additional guns. Each airfield has also be given additional light AAA assets. All SAM related map
    objects have been removed or replaced with AAA. The effectiveness of the weapons has also been increased to provide a more realistically
    hostile environment.
     
    I have also faked several additional NATO airfields on the map, which are part of several 1950's era campaigns I am working on. Because I
    totally lack any map editing ability, I placed these airfields on existing flat open terrain existing on the map. These are located near
    Colmar, Eindhoven, Apeldoorn, and Leuwarden.
     
    Unzip the enclosed zip file on your desktop or a temporary file and read the WOE AA Mod Readme.txt file for installation instructions. This
    modification requires some editing of files by the user.
     
    Thanks to Pasko Patak for allowing me to use his excellent objects, and to all the folks who contributed and put together the modifications
    and effects in the WeaponsPack which is required for use of this mod.

    614 downloads

       (5 reviews)

    0 comments

    Updated

  20. Formation.zip

    This Mod changes the default formation around so that when you're a two ship, #2 is correctly on the right side of you. It also puts him out there a little bit in more of a cruise type formation, not too close.
     
    Other formation changes are to wall and box formations, making them more useful. You will want to put your flight into one of these two formations in the high threat areas to maximize maneuvering and lookout potential.
     
    Wall formation is a "loose deuce" formation for the two ship (section) and line abreast for the four ship (division). Spacing is about half a mile between planes. This is technically too close, but the spirit is there, and also most of the usefulness, without you losing sight of #4 completely.
     
    Box is now a staggered trail formation with lead and #2 in loose deuce and #3 & #4 behind the lead section about a mile, offset to the right. Enemies who see and attack the lead section will turn in front of the trail section.
     
    I added two formations, replacing "arrowhead" (useless anyway) and the "turn radar on" command with "High cover" and "Right Echelon", respectively. Readme for more details.
     
    For those of you who downloaded version 1.0, please download this one and replace it. The added commands weren't referencing correctly.
     
    Thanks to Drdoyo for getting me started.
    Sixgun out.

    1,479 downloads

       (8 reviews)

    0 comments

    Updated

  21. First Eagles Medals Pack v1.0

    First Eagles Medals Pack v1.0
    ===================
     
    This is an add-on for Third Wire's WWI flight sim, First Eagles ("FE"). The stock FE has a number of limitations on the award of medals (there were only a few medals for each air service, and they could only be won once). This meant that after a short time in service, any pilot you had created in FE could not win any more medals, no matter how successful a mission you flew. I wanted to change that, to provide more medals, and so that a successful mission will bring a medal, even if you have previously won that medal. This package will work with either the stock FE, or FE with the Expansion Pack installed.
     
    The medals which will now be available in FE are as follows:
     
    British medals (Royal Air Force and Australian Flying Corps):
    Victoria Cross
    Knight Commander of the Order of St Michael and St George (KCMG)
    Knight Commander of the British Empire (KBE)
    Distinguished Service Order
    Military Cross
    Distinguished Flying Cross
    Military Medal
    Victory Medal
    Silver War Badge
    Croix de Guerre
     
    French medals (French Aéronautique Militaire):
    Legion of Honor (Légion d'Honneur)
    Military Medal (Medaille Militaire)
    War Cross (Croix de Guerre)
    Combatant's Cross (Croix du Combattant)
    Verdun Medal
    Wounded Medal (Insigne du Blessé Militaire)
     
    German medals (Imperial German Army Air Service):
    Pour le Merite (Blue Max)
    Order of the Red Eagle
    Royal Order of Hohenzollern
    Iron Cross 1st Class
    Iron Cross 2nd Class
    Military Merit Cross
    War Merit Medal
    Wound Badge
     
    US medals (US Air Service):
    Medal of Honor
    Distinguished Service Medal
    Distinguished Service Cross
    Citation Star
    Victory Medal
    Purple Heart
    Croix de Guerre

    506 downloads

       (2 reviews)

    0 comments

    Updated

  22. Opening canopy mod for WOI

    For use on WOI with recent April patch only.

    470 downloads

       (4 reviews)

    0 comments

    Submitted

  23. Airfields and Buildings lighting pack (SFP1/SFG)

    Airfields and Buildings lighting pack (SFP1/SFG)
    Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Strike Fighters Project 1 (SFP1) and Strike Fighters Gold (SFG).
     
    This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
     
    Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
     
    Acknowledgements, Disclaimer and Terms
    Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
     
    Note: There are no prerequisites for this pack.
     
    Released under Fair-Use terms, as defined at CombatAce
     
    Update v1.01
    Fixed a bug in D5 airfield runway definition in _targets.ini - I forgot to set the heading back to 60 degrees (set to 0 degrees for development only.)
     
    Update v1.10
    Added alternative airfield lighting definition files, compatible with the Thirdwire October 2008 version of the game. Removed test mission file and supporting files, to simplify the download content and installation process.
     
    Contents

    New lighting definition files for all friendly airfield types and layouts
    Replacement _TARGETS.INI file to make use of new lighting files

     
    comrpnt (June 2008, revised July 2009)

    604 downloads

       (3 reviews)

    1 comment

    Updated

  24. Windowed Mode For WOV

    makes a windowed version for wov
    may work w/ other TW games dunno
     
    ALTERNATE:
    instead of downloading this file you can change a line in your startup.ini file in your wov directory
    1.under the [debug] there is a line that says "WindowMode=FALSE"
    cange it to "WindowMode=TRUE"

    111 downloads

       (1 review)

    0 comments

    Submitted

  25. EA-6B Prowler fix

    EA-6B Prowler by Hawker
     
    Much appreciated help from Eightlein for the wing fold/canopy open data.ini
    Use shift 0 (Zero) for those two animations.
     
    and
    Capun for his work on fixing serperating the animations and fixing the tailhook problem.
    Press H as standard for the hook to retract.
     
    I can't really claim any credit for anything other then putting it all together.
     
    Thanks again to Capun and Eightlein.
     
    Stormtrooper
     
    Installation
     
    Drop in EA-6B folder and overwrite existing file.
    Seriously doubt you'll want to keep the old files.
     
    Version 1.0 to fix flight model after reported errors.

    517 downloads

       (3 reviews)

    0 comments

    Updated

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