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Ground Objects Mods

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Ground Objects Mods and Repaints

212 files

  1. "Ratel" armoured carrier.

    Ratel armoured carrier. Please use olny the gun described in included txt file !

    132 downloads

       (3 reviews)

    3 comments

    Updated

  2. 2S6 TUNGUSKA (FIXED)

    2S6 TUNGUSKA Add-On for SFP1
    Version 2
    Both 30mm and SA-19 weapons have been combined into one model

    1,452 downloads

       (0 reviews)

    1 comment

    Updated

  3. 3rd Wire Parking Enforcement Vehicle


    3rd Wire Productions, Parking Enforcement Vehicle


     

    = For SF/WoV/WoE/WoI and all SF2 games =


     
    This is a modification of RussoUK's VW 'Follow Me' van into a, well, "ticket tagger".
     
    What started out as a joke in the SF2 forums, about not having enough parked aircraft; someone had made a comment about "maybe they'd been towed away for illeagly parking", grew into this little mod.
    It still uses the basic yellow/black checkerboard skin, with the addition of 'identifer placards' on the roof, front, back and sides of the vehicle. Yes, the front ID Placard IS supposed to reversed, just as one sees on other Emergency Vehicles.
     
    The vehicle's nationality has been set to "GENERIC", so it can be used by both sides. It's GroundObjectRole has also been set to TRANSPORT, which will allow it to show up on ARMED_RECON missions. If this is unwanted, I'd reccomend changing it to RECON, in the data ini.
     
    Fairly simple install instruction are included; with data for Terrain builders as well, on how to include them scattered around maps as sort of an 'Easter Egg'.
     
    Have fun with it!! And remember the 3W Parking Enforcement Bureau's Mottos:
    "Move It, Or Lose It"
     
    and, BTW, the fines associated with the ticket and towing are EXPENSIVE!!! They go up with the size of the aircraft towed. Plus storage....
     
    Enjoy!
    Wrench
    Kevin Stein

    115 downloads

       (0 reviews)

    0 comments

    Submitted

  4. 4x4 Katiusha

    4x4 Katiusha

    239 downloads

       (1 review)

    0 comments

    Submitted

  5. Aircraft Weapon Loading Set

    Aircraft Weapon Loading Set (SF-1 gen) By BANIDOS TEAM
     
    This mini pack contains A-10 Thunderbolt , AV-8 Harrier II ,F-16 Fighting Falcon and IAI-Finger.
     
     
    3D-Models = Suicidal
     
    Skins = Torno.
     
     
     
    To use this models you only have to release the contents of the
    GroundObject and Sound folder inside the folder the same name in your game...
    Remember, to be used correctly you should add them as static objects in a terrain.
     
    The idea is to be used to repopulate air bases and give them life
    I remind you that each scene contains around 6.500 polys.
    If you put several scenes together and your machine is not very modern, Perhaps the development of the game becomes slow
     
     

     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..

    519 downloads

       (3 reviews)

    0 comments

    Submitted

  6. AKASH SAM

    README INCLUDED.

    515 downloads

       (2 reviews)

    1 comment

    Submitted

  7. Alled Base Camp

    Allied Base Camp version 1.a (updated 20 February 2011)
     
    I added Hesco barriers around some of the billets.
     
    This is my third addition at creating good ground targets. My first two are the Infantry Outpost and Artillery Firebase.
     
    Tested in TW Series One games.
     
    Suggestions / problems please contact me at Combat Ace.
     
    Enjoy
     
    KRFRGE
     
    20 Feb 2011.

    226 downloads

       (0 reviews)

    0 comments

    Updated

  8. Alvis Stormer HVM & Starstreak Missile v1.1

    The British Starstreak SAM and the Alvis Stormer HVM launcher.
     
    Starstreak is a British short range surface-to-air missile manufactured by Thales Air Defence Limited (originally Shorts Missile Systems), in Belfast. It is also known as Starstreak HVM where HVM stands for "High Velocity Missile". After launch the missile accelerates to approximately Mach 3.5, at which point it launches three laser beam riding submunitions. The use of three submunitions increases the likelihood of a successful hit on the target. Starstreak has been in service with the British Army since 1997.
    (Source: http://en.wikipedia.org/wiki/Starstreak_missile)
     
    Now in version V1.1 with some small corrections:
    + The optronics turret does not "crash" into the missile turret anymore.
    + The visual detection range has been somewhat bettered.
    + The thrust curve of the missile has been tweaked to improve the Pk.
    + The seeker FOV has been enlarged to ensure more frequent engagements in high angular velocity conditions.

    422 downloads

       (1 review)

    0 comments

    Updated

  9. AMX-30

    FRANCE Army- early AMX-30 tank

    352 downloads

       (3 reviews)

    0 comments

    Submitted

  10. AMX-30B2

    AMX-30B2 for WOI and Wings over Europe, patch Oct 2008
     
    Installation:
     
    Unzip to a temp director,than move the entire folder into the groundobjects folder.
    That's it!!
     
    Any suggestions are welcome
     
    This addon is FREEWARE, feel free to use it in any mission / campaign / mod you suggest,BUT not in any PAYWARE!!!.
     
    Stefano "Steve" S.
    April 2009

    360 downloads

       (2 reviews)

    0 comments

    Submitted

  11. AN/TWQ-1 Avenger

    The Avenger Air Defense System, designated AN/TWQ-1 under the Joint Electronics Type Designation System, is a missile system which provides mobile, short-range air defense protection for ground units against cruise missiles, unmanned aerial vehicles, low-flying fixed-wing aircraft, and helicopters.The Avenger was originally developed for the United States military and is currently used by the Army. Until recently, the system was also used by the Marine Corps. -Wikipedia
    Humvee 3d model by Suicidal. launcher 3d model and INI's by YEYEYE. in case of any problem,PM me

    441 downloads

       (1 review)

    2 comments

    Updated

  12. ARIETE

    The Ariete main battle tank has been developed by the Iveco-Fiat and Oto Melara. Iveco Fiat has carried out the development of the tank and Oto Melara the development of the turret and weapon systems.
    Ariete is in service with the Italian Army. The first tank was delivered in 1995 and final delivery of the 200 tanks ordered took place in August 2002. Ariete was first deployed in Iraq in 2004.

    379 downloads

       (1 review)

    0 comments

    Submitted

  13. artillery and groundobjects from 1938-40

    Ground objects pack for WOx series
    includes working artillery, tank, flak, support vehicle, AAA
    you need WWII nation list ini (Nazi Germany)
    and add guns and weapons (included) for these objects
    enjoy Monty

    498 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Artillery Firebase

    Artillery Firebase Ver 1 February 2011
     
    This is my second attempt at creating good ground targets. My first is the Infantry Outpost.
     
    The Artillery Firebase is friendly but can be easily converted to an enemy firebase.
     
    What's included in this file:
     
    1. Arty_Firebase.LOD - a converted groundplatte LOD from Mitch's original Factory Place. Drop it into the terrain of your choice.
     
    2. ground_plateFB.TGA - my attempt on a artillery battery. Drop it into the terrain of your choice.
     
    3. Add-ons needed to make this mod work. Drop these into the terrain folder.
    The following items were borrowed from:
     
    Bunker03 from ODS terrain
    af63tentround from ODS terrain
    hwzsite01 from ODS terrain
    barbwire2 from ODS terrain
    wall03 from ODS terrain
    M109A1 by Rebel Rider at http://combatace.com/files/file/9015-m-109/
    af1aaagun_single from Major Lee's DBS (rename this to Defensive_pos_
    unimog Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL at http://combatace.com/files/file/10868-camiones-argentinos/
    Australian M113 ACAV from Timor Ground Units at http://combatace.com/files/file/2574-timor-ground-units/
    Pillbox from Wrench's Southwest terrain
    Sign from Wrench's Libya terrain
    Flagpole from Wrench's Libya terrain
     
    4. Add to your terrain_TYPES file
     
    [TargetTypexxx]
    Name=Arty_Firebase
    FullName=Artillery Fire Base
    ModelName=ground_plate_Firebase.LOD
    TargetType=MISC
    ActiveYear=1960
    TargetValue=0.0
    UseGroundObject=FALSE
    DamagePoint=0.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=100
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=10
    MaxVisibleDist=10000.0
    ZBufferOffset=6.000000
    FlatObject=TRUE
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
     
    [TargetTypexxx]
    Name=defensive_pos
    FullName=Vehicle defensive position
    ModelName=defensive_pos.lod
    TargetType=AAA BUNKER
    UseGroundObject=FALSE
    ActiveYear=1915
    TargetValue=0
    RepairRate=0.0
    StartDetectChance=50
    StartIdentifiedChance=10
    IncreaseDetectChanceKey=10
    MaxVisibleDist=6000.0
    DamagedModel=
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
     
    5. Add to your terrain_TARGETS
     
    [TargetAreaxxx]
    Name=Allied Fire Base
    Position=###000.000,###000.000
    Radius=2000
    ActiveYear=1969
    Location=1
    Alignment=FRIENDLY
    Target[001].Type=Arty_Firebase
    Target[001].Offset=0,0
    Target[001].Heading=0
    Target[002].Type=bunker03
    Target[002].Offset=25,62
    Target[002].Heading=10
    Target[003].Type=defensive_pos
    Target[003].Offset=189,305
    Target[003].Heading=200
    Target[004].Type=defensive_pos
    Target[004].Offset=376,-2
    Target[004].Heading=260
    Target[005].Type=defensive_pos
    Target[005].Offset=268,-270
    Target[005].Heading=320
    Target[006].Type=defensive_pos
    Target[006].Offset=-184,-289
    Target[006].Heading=50
    Target[007].Type=defensive_pos
    Target[007].Offset=-338,48
    Target[007].Heading=80
    Target[008].Type=defensive_pos
    Target[008].Offset=-165,293
    Target[008].Heading=140
    Target[009].Type=M109A1
    Target[009].Offset=189,305
    Target[009].Heading=20
    Target[010].Type=M109A1
    Target[010].Offset=376,-2
    Target[010].Heading=80
    Target[011].Type=M109A1
    Target[011].Offset=268,-270
    Target[011].Heading=140
    Target[012].Type=M109A1
    Target[012].Offset=-184,-289
    Target[012].Heading=230
    Target[013].Type=M109A1
    Target[013].Offset=-338,48
    Target[013].Heading=260
    Target[014].Type=M109A1
    Target[014].Offset=-165,293
    Target[014].Heading=320
    Target[015].Type=camonetstorage
    Target[015].Offset=-74,-230
    Target[015].Heading=15
    Target[016].Type=unimog
    Target[016].Offset=-42,-204
    Target[016].Heading=195
    Target[017].Type=camonetstorage
    Target[017].Offset=8,-238
    Target[017].Heading=30
    Target[018].Type=bunker03
    Target[018].Offset=68,-310
    Target[018].Heading=175
    Target[019].Type=USArmyM79
    Target[019].Offset=58,-309
    Target[019].Heading=181
    Target[020].Type=camonetstorage
    Target[020].Offset=252,-163
    Target[020].Heading=220
    Target[021].Type=camonet
    Target[021].Offset=282,-090
    Target[021].Heading=50
    Target[022].Type=unimog
    Target[022].Offset=315,-029
    Target[022].Heading=230
    Target[023].Type=camonetstorage
    Target[023].Offset=289,083
    Target[023].Heading=60
    Target[024].Type=M113
    Target[024].Offset=261,161
    Target[024].Heading=240
    Target[025].Type=camonetstorage
    Target[025].Offset=173,228
    Target[025].Heading=0
    Target[026].Type=USTruck
    Target[026].Offset=72,113
    Target[026].Heading=180
    Target[027].Type=USTruck
    Target[027].Offset=79,081
    Target[027].Heading=175
    Target[028].Type=USTruck
    Target[028].Offset=88,037
    Target[028].Heading=195
    Target[029].Type=M113_Ambulance
    Target[029].Offset=98,-022
    Target[029].Heading=180
    Target[030].Type=unimog
    Target[030].Offset=102,-070
    Target[030].Heading=210
    Target[031].Type=M113
    Target[031].Offset=89,-118
    Target[031].Heading=0
    Target[032].Type=USJeep
    Target[032].Offset=56,-147
    Target[032].Heading=180
    Target[033].Type=camonetstorage
    Target[033].Offset=-83,252
    Target[033].Heading=15
    Target[034].Type=camonetstorage
    Target[034].Offset=-169,206
    Target[034].Heading=195
    Target[035].Type=af63tentround
    Target[035].Offset=-102,115
    Target[035].Heading=30
    Target[036].Type=camonetstorage
    Target[036].Offset=-231,048
    Target[036].Heading=210
    Target[037].Type=pit1
    Target[037].Offset=-132,13
    Target[037].Heading=200
    Target[038].Type=af63tentround
    Target[038].Offset=29,-015
    Target[038].Heading=70
    Target[039].Type=camonetstorage
    Target[039].Offset=-219,-106
    Target[039].Heading=0
    Target[040].Type=af62tent_lg
    Target[040].Offset=125,-090
    Target[040].Heading=0
    Target[041].Type=af62tent_lg
    Target[041].Offset=135,-90
    Target[041].Heading=0
    Target[042].Type=Tent1
    Target[042].Offset=155,-90
    Target[042].Heading=0
    Target[043].Type=ammo
    Target[043].Offset=50,-100
    Target[043].Heading=20
    Target[044].Type=ammo
    Target[044].Offset=65,-105
    Target[044].Heading=0
    Target[045].Type=tools
    Target[045].Offset=62,-110
    Target[045].Heading=0
    Target[046].Type=ammo
    Target[046].Offset=-45,138
    Target[046].Heading=0
    Target[047].Type=ammo
    Target[047].Offset=-89,7
    Target[047].Heading=0
    Target[048].Type=ammo
    Target[048].Offset=-48,-7
    Target[048].Heading=0
    Target[049].Type=barbwire2
    Target[049].Offset=-154,-164
    Target[049].Heading=0
    Target[050].Type=tools
    Target[050].Offset=-64,-180
    Target[050].Heading=0
    Target[051].Type=ammo
    Target[051].Offset=318,12
    Target[051].Heading=0
    Target[052].Type=barbwire2
    Target[052].Offset=17,-332
    Target[052].Heading=0
    Target[053].Type=barbwire2
    Target[053].Offset=75,-331
    Target[053].Heading=0
    Target[054].Type=barbwire2
    Target[054].Offset=107,-330
    Target[054].Heading=0
    Target[055].Type=barbwire2
    Target[055].Offset=144,-330
    Target[055].Heading=0
    Target[056].Type=barbwire2
    Target[056].Offset=181,-329
    Target[056].Heading=0
    Target[057].Type=barbwire2
    Target[057].Offset=218,-325
    Target[057].Heading=0
    Target[058].Type=barbwire2
    Target[058].Offset=255,-320
    Target[058].Heading=0
    Target[059].Type=barbwire2
    Target[059].Offset=293,-296
    Target[059].Heading=320
    Target[060].Type=barbwire2
    Target[060].Offset=-16,-331
    Target[060].Heading=0
    Target[061].Type=barbwire2
    Target[061].Offset=-53,-330
    Target[061].Heading=0
    Target[062].Type=barbwire2
    Target[062].Offset=-90,-330
    Target[062].Heading=0
    Target[063].Type=barbwire2
    Target[063].Offset=-127,-329
    Target[063].Heading=0
    Target[064].Type=barbwire2
    Target[064].Offset=-164,-329
    Target[064].Heading=0
    Target[065].Type=barbwire2
    Target[065].Offset=-201,-329
    Target[065].Heading=0
    Target[066].Type=barbwire2
    Target[066].Offset=-233,-301
    Target[066].Heading=40
    Target[067].Type=barbwire2
    Target[067].Offset=319,-257
    Target[067].Heading=310
    Target[068].Type=barbwire2
    Target[068].Offset=349,-197
    Target[068].Heading=309
    Target[069].Type=barbwire2
    Target[069].Offset=369,-147
    Target[069].Heading=308
    Target[070].Type=barbwire2
    Target[070].Offset=391,-96
    Target[070].Heading=307
    Target[071].Type=barbwire2
    Target[071].Offset=408,-47
    Target[071].Heading=270
    Target[072].Type=barbwire2
    Target[072].Offset=414,-7
    Target[072].Heading=270
    Target[073].Type=barbwire2
    Target[073].Offset=414,33
    Target[073].Heading=260
    Target[074].Type=barbwire2
    Target[074].Offset=402,66
    Target[074].Heading=250
    Target[075].Type=barbwire2
    Target[075].Offset=378,112
    Target[075].Heading=240
    Target[076].Type=barbwire2
    Target[076].Offset=356,156
    Target[076].Heading=240
    Target[077].Type=barbwire2
    Target[077].Offset=331,198
    Target[077].Heading=230
    Target[078].Type=barbwire2
    Target[078].Offset=305,242
    Target[078].Heading=225
    Target[079].Type=barbwire2
    Target[079].Offset=289,282
    Target[079].Heading=220
    Target[080].Type=barbwire2
    Target[080].Offset=266,317
    Target[080].Heading=210
    Target[081].Type=barbwire2
    Target[081].Offset=226,356
    Target[081].Heading=190
    Target[082].Type=barbwire2
    Target[082].Offset=197,357
    Target[082].Heading=0
    Target[083].Type=barbwire2
    Target[083].Offset=160,357
    Target[083].Heading=0
    Target[084].Type=barbwire2
    Target[084].Offset=124,357
    Target[084].Heading=0
    Target[085].Type=barbwire2
    Target[085].Offset=87,357
    Target[085].Heading=0
    Target[086].Type=barbwire2
    Target[086].Offset=50,357
    Target[086].Heading=0
    Target[087].Type=barbwire2
    Target[087].Offset=20,357
    Target[087].Heading=0
    Target[088].Type=barbwire2
    Target[088].Offset=270,-314
    Target[088].Heading=300
    Target[089].Type=barbwire2
    Target[089].Offset=308,-277
    Target[089].Heading=90
    Target[090].Type=barbwire2
    Target[090].Offset=334,-227
    Target[090].Heading=300
    Target[091].Type=barbwire2
    Target[091].Offset=359,-171
    Target[091].Heading=90
    Target[092].Type=barbwire2
    Target[092].Offset=379,-120
    Target[092].Heading=90
    Target[093].Type=barbwire2
    Target[093].Offset=405,-73
    Target[093].Heading=300
    Target[094].Type=pillbox
    Target[094].Offset=396,-21
    Target[094].Heading=270
    Target[095].Type=pillbox
    Target[095].Offset=381,80
    Target[095].Heading=270
    Target[096].Type=barbwire2
    Target[096].Offset=366,134
    Target[096].Heading=90
    Target[097].Type=barbwire1
    Target[097].Offset=345,177
    Target[097].Heading=90
    Target[098].Type=barbwire2
    Target[098].Offset=318,221
    Target[098].Heading=270
    Target[099].Type=barbwire2
    Target[099].Offset=298,260
    Target[099].Heading=300
    Target[100].Type=barbwire1
    Target[100].Offset=278,300
    Target[100].Heading=290
    Target[101].Type=barbwire2
    Target[101].Offset=247,339
    Target[101].Heading=270
    Target[102].Type=wall03
    Target[102].Offset=218,79
    Target[102].Heading=0
    Target[103].Type=af62tent_lg
    Target[103].Offset=216,45
    Target[103].Heading=90
    Target[104].Type=af62tent_lg
    Target[104].Offset=214,12
    Target[104].Heading=90
    Target[105].Type=af62tent_lg
    Target[105].Offset=211,-22
    Target[105].Heading=90
    Target[106].Type=wall03
    Target[106].Offset=218,-43
    Target[106].Heading=0
    Target[107].Type=wall03
    Target[107].Offset=237,-23
    Target[107].Heading=90
    Target[108].Type=wall03
    Target[108].Offset=237,12
    Target[108].Heading=90
    Target[109].Type=wall03
    Target[109].Offset=237,57
    Target[109].Heading=90
    Target[110].Type=barbwire2
    Target[110].Offset=-255,-272
    Target[110].Heading=60
    Target[111].Type=barbwire2
    Target[111].Offset=-270,-239
    Target[111].Heading=58
    Target[112].Type=barbwire2
    Target[112].Offset=-282,-212
    Target[112].Heading=65
    Target[113].Type=barbwire2
    Target[113].Offset=-294,-182
    Target[113].Heading=60
    Target[114].Type=barbwire2
    Target[114].Offset=-306,-153
    Target[114].Heading=80
    Target[115].Type=barbwire2
    Target[115].Offset=-316,-124
    Target[115].Heading=55
    Target[116].Type=barbwire2
    Target[116].Offset=-332,-89
    Target[116].Heading=60
    Target[117].Type=barbwire2
    Target[117].Offset=-348,-55
    Target[117].Heading=60
    Target[118].Type=barbwire2
    Target[118].Offset=-356,-28
    Target[118].Heading=80
    Target[119].Type=barbwire2
    Target[119].Offset=-363,3
    Target[119].Heading=80
    Target[120].Type=barbwire2
    Target[120].Offset=-371,35
    Target[120].Heading=90
    Target[121].Type=barbwire2
    Target[121].Offset=-372,71
    Target[121].Heading=100
    Target[122].Type=barbwire2
    Target[122].Offset=-369,90
    Target[122].Heading=105
    Target[123].Type=barbwire2
    Target[123].Offset=-353,119
    Target[123].Heading=125
    Target[124].Type=barbwire2
    Target[124].Offset=-340,138
    Target[124].Heading=120
    Target[125].Type=barbwire2
    Target[125].Offset=-316,168
    Target[125].Heading=130
    Target[126].Type=barbwire2
    Target[126].Offset=-298,198
    Target[126].Heading=110
    Target[127].Type=barbwire2
    Target[127].Offset=-282,242
    Target[127].Heading=130
    Target[128].Type=barbwire2
    Target[128].Offset=-248,273
    Target[128].Heading=140
    Target[129].Type=barbwire2
    Target[129].Offset=-231,306
    Target[129].Heading=50
    Target[130].Type=barbwire2
    Target[130].Offset=-215,322
    Target[130].Heading=330
    Target[131].Type=barbwire2
    Target[131].Offset=-180,333
    Target[131].Heading=0
    Target[132].Type=barbwire2
    Target[132].Offset=-153,336
    Target[132].Heading=0
    Target[133].Type=barbwire2
    Target[133].Offset=-115,337
    Target[133].Heading=0
    Target[134].Type=barbwire2
    Target[134].Offset=-78,337
    Target[134].Heading=0
    Target[135].Type=barbwire2
    Target[135].Offset=-41,337
    Target[135].Heading=0
    Target[136].Type=barbwire2
    Target[136].Offset=-25,337
    Target[136].Heading=0
    Target[137].Type=hwzsite01
    Target[137].Offset=19,-253
    Target[137].Heading=0
    Target[138].Type=hwzsite01
    Target[138].Offset=-35,270
    Target[138].Heading=0
    Target[139].Type=hwzsite01
    Target[139].Offset=2,272
    Target[139].Heading=0
    Target[140].Type=barbwire2
    Target[140].Offset=-219,320
    Target[140].Heading=90
    Target[141].Type=barbwire2
    Target[141].Offset=-295,217
    Target[141].Heading=90
    Target[142].Type=barbwire2
    Target[142].Offset=-265,260
    Target[142].Heading=120
    Target[143].Type=pillbox
    Target[143].Offset=-223,307
    Target[143].Heading=60
    Target[144].Type=barbwire2
    Target[144].Offset=-5,347
    Target[144].Heading=90
    Target[145].Type=barbwire2
    Target[145].Offset=-26,356
    Target[145].Heading=0
    Target[146].Type=barbwire2
    Target[146].Offset=-37,347
    Target[146].Heading=90
    Target[147].Type=pillbox
    Target[147].Offset=17,340
    Target[147].Heading=180
    Target[148].Type=M113
    Target[148].Offset=-22,268
    Target[148].Heading=0
    Target[149].Type=camonet
    Target[149].Offset=1,252
    Target[149].Heading=0
    Target[150].Type=Flag
    Target[150].Offset=38,57
    Target[150].Heading=0
    Target[151].Type=Aus_M113_ACAV
    Target[151].Offset=-215,-157
    Target[151].Heading=260
    Target[152].Type=bunker03
    Target[152].Offset=-269,-132
    Target[152].Heading=220
    Target[153].Type=bunker03
    Target[153].Offset=-250,180
    Target[153].Heading=320
    Target[154].Type=bunker03
    Target[154].Offset=316,149
    Target[154].Heading=40
    Target[155].Type=bunker03
    Target[155].Offset=319,-155
    Target[155].Heading=130
    Target[156].Type=FB Sign
    Target[156].Offset=-12,327
    Target[156].Heading=180
    Target[157].Type=FB Sign
    Target[157].Offset=31,-317
    Target[157].Heading=0
     
    Suggestions / problems please contact me at Combat Ace.
     
    Enjoy
     
    KRFRGE
     
    Feb 2011.

    286 downloads

       (1 review)

    0 comments

    Updated

  15. ASTROS-3

    ASTROS-3
     
    Para deixar um pouco de Sherman. Saudações à comunidade brasileira.

    329 downloads

       (1 review)

    0 comments

    Submitted

  16. ASU-85

    ASU-85 Airborne Assault Gun
     
    INFO ASU-85
     
    More INFO

    305 downloads

       (2 reviews)

    0 comments

    Submitted

  17. AUSCAM Modern Australian Infantry

    ere is the standard Australian Infantry for SF (I think made by Kesselbrut but I'm not sure) repainted with the modern AUSCAM Australian Army camoflage pattern.
     
    Thanks to whoever made them (Daniel?!)!
     
    Just paste the contents of this folder into your main Objects folder for use.

    1,120 downloads

       (1 review)

    1 comment

    Updated

  18. Australian Army for Modern Darwin

    Here are some skins for the Modern Darwin map. The M113
    and M163 are in Australian Army camo and the M35A2 is in
    Australian Army late 80's camo.

    71 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Ba_349B Natter (Viper) Launch Site

    Ba_349B Natter (Viper) Launch Site
     
    Terrain target objects for any WWII ETO terrain.
     
    Unzip and drop the contents of the ‘Add to Terrain’ folder into a Terrain folder then add data to the Targets.ini and Types.ini files. I have supplied ‘Reference Data only’.
    -----------------------------------------------------------------
     
    Zip includes:
    4 Ba-349B Natters.
     
    1 on a Trailer.
    1 on Trailer with a T-20 Komsomolets armored tractor (Captured).
    1 Engine maintenance and repair station.
    1 Field type Pinepole launch gantry.
     
    And Destroyed models for each.
    Templates.
     
     
     
    Credits:
    Models, Textures Myself
     
    Legal BS: By Wrench
     
    This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
    The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
    This package may NOT in any way, shape or form be used in any payware additions.
     
    Raven
    09/22/13

    86 downloads

       (1 review)

    0 comments

    Submitted

  20. BA-6-10 Pack

    Differences BA-6 Ba-10
     
    The B-10 was fastest 53 km/h, shielding 15 mm
    The Ba-6 40 / 45 km/h and 10 mm shield

    229 downloads

       (1 review)

    0 comments

    Submitted

  21. bloodhound missile update

    This is an update to the Bloodhound missile which allows the extra boosters to be ejected after use and also a much improved ( real world specs ) data .ini , there is also a minor model change aswell .
    I would like to say a big thanks to winterhunter for his help with these updates .

    512 downloads

       (2 reviews)

    0 comments

    Submitted

  22. Bloodhound SAM

    This is the Bloodhound SAM used by the RAF and and a few other countries from the 1950's to the 1990's .

    771 downloads

       (2 reviews)

    0 comments

    Submitted

  23. BM-14-16 Katyuscha Mod v1.0

    Instructions.txt
     
    19 July 2006
    BM-14-16 Katyuscha Mod v1.0
     
    3 files are included :
     
    Add to weapondata ini.txt -> self explaining
    BM-14-16_data.ini -> move into the Objects\GroundObject\BM-14-16 folder
    BM-14-16.msn -> move into the Missions Folder
     
    The Mod :
     
    Arms the BM-14-16 Katyuscha Launcher with 16 rockets. They are TV guided due to limitations of the game AI, it cant handle unguided rockets launched from ground vehicles.
    The Launcher has a minimum engagement range of 4 km and a max range of 20 km. Targets can be spottet out to 20 km.
     
    The Mission :
     
    Just a quick test mission. Hit autopilot , then use F7 key to find the BM-14's and watch them shooting.
     
    This mod is far from perfect, feel free to fiddle around with it. Some explanations are added in the BM-14-16_data.ini regarding the main changes.
     

    have fun
    MoonJumper

    1,020 downloads

       (2 reviews)

    1 comment

    Updated

  24. BMP-1

    BMP=Boyevaya Mashina Pekhoty = Vehicle Battle of the Infantry
    BMP-1 Basic
    Thank you for helping to Battle with the speed and future BMP-1 missile.

    571 downloads

       (1 review)

    0 comments

    Submitted

  25. BMP-2 infantry fighting vehicle

    BMP-2 infantry fighting vehicle. I made two versions of this vehicle : with gun only, and with gun and one antitank missile. Two camo colours available.
     
    Thanks to Marcos Styll for 3d model.

    217 downloads

       (2 reviews)

    3 comments

    Submitted

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