212 files
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Submitted
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Panzer Pack for WOI
By Gepard
WOI Panzer Pack
This package includes modded versions of TK's panzers of WOI plus a T-34/85 and the israeli version of the T-55.
All of this tanks i gave additionally to the gun an coaxial MG and in some cases Flak MG.
All tanks are now able to defend themself against engaging planes, so that tank butchering now becomes more challenging for the pilots.
************************************************
INSTALLATION
Unzip all files into your objects/groundobjects folder.
Thats it.
***********************************************
Credits:
All honour for the stock tank models goes to TK
For the T-34 i want to say thank you to Pasko.
***********************************************
You will need a weapon pack to make the soviet vehicles able to fire their coaxial MG and the T-34's to fire their gun.
Or you add following lines into you gundata.ini file. Make sure to exchange the xx with the correct sequence number.
[GunData0xx]
TypeName=7.62mm_PKB
FullName=PanzerMG PK
Caliber=7.620000
ROF=900.000000
MuzzleVel=935.000000
AmmoWt=0.009730
WarheadWt=0.000000
Reliability=97.000000
Accuracy=80.000000
AddLight=FALSE
MaxLightRange=1000.000000
FireColor=0.150000,0.150000,0.150000
GunFireEffect=LmgFireEffect
GunFireSound=50cal
EffectClassName=LmgEffects
EffectTime=0.100000
TracerTexture=Tracer.tga
TracerSize=0.120000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
[GunData0xx]
TypeName=85MM_ZIS-S-53
FullName=85mm Kanone
Caliber=85.000000
ROF=8.000000
MuzzleVel=1042.000000
AmmoWt=5.040000
WarheadWt=0.000000
Reliability=100.000000
Accuracy=75.000000
AddLight=TRUE
MaxLightRange=1200.000000
FireColor=0.500000,0.450000,0.320000
GunFireEffect=TankGunFireEffect
GunFireSound=AAA
EffectClassName=TankGunEffects
EffectTime=0.100000
TracerTexture=Tracer2.tga
TracerSize=0.200000
TracerDistFactor=0.002000
TracerLength=0.018000
MaxVisibleDist=6000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
*************************************************
Hope you enjoy it.
Michael (Gepard)
526 downloads
0 comments
Updated
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0 comments
Submitted
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Monty cz crater file
By Monty CZ
MontyCZ made this effect for bombing runs in SFP1, bunyap made an easy to use zip file for all
521 downloads
0 comments
Updated
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Aircraft Weapon Loading Set
By SUICIDAL
Aircraft Weapon Loading Set (SF-1 gen) By BANIDOS TEAM
This mini pack contains A-10 Thunderbolt , AV-8 Harrier II ,F-16 Fighting Falcon and IAI-Finger.
3D-Models = Suicidal
Skins = Torno.
To use this models you only have to release the contents of the
GroundObject and Sound folder inside the folder the same name in your game...
Remember, to be used correctly you should add them as static objects in a terrain.
The idea is to be used to repopulate air bases and give them life
I remind you that each scene contains around 6.500 polys.
If you put several scenes together and your machine is not very modern, Perhaps the development of the game becomes slow
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
519 downloads
0 comments
Submitted
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bloodhound missile update
By bigal1
This is an update to the Bloodhound missile which allows the extra boosters to be ejected after use and also a much improved ( real world specs ) data .ini , there is also a minor model change aswell .
I would like to say a big thanks to winterhunter for his help with these updates .
512 downloads
0 comments
Submitted
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artillery and groundobjects from 1938-40
By Monty CZ
Ground objects pack for WOx series
includes working artillery, tank, flak, support vehicle, AAA
you need WWII nation list ini (Nazi Germany)
and add guns and weapons (included) for these objects
enjoy Monty
498 downloads
0 comments
Submitted
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0 comments
Submitted
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TAM VCLC
By SUICIDAL
TAM VCLC (SF-1 gen) by BANIDOS TEAM
Skins: TORNO
3D Model:SUICIDAL
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
485 downloads
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Comandos Anfibios
By SUICIDAL
Durante las operaciones llevadas a cabo en marco del plan de recuperación del suelo patrio de malvinas durante la operación Rosario.
Los Comandos Anfibios Argentinos tuvieron una destacada participación tomando contacto de combate contra las guarniciones inglesas “fuertes” que ocupaban malvinas, ellos juntos con los infante de marina fueron los que sobre sus hombros cargaron con una de las mas gloriosas misiones de combate que las fuerzas argentinas llevaron a cabo durante el siglo XX.
Gracias al valor de estos hombres la bandera Argentina pudo ondear en lo alto del mástil en el suelo de malvinas durante 74 días. En los cuales se vieron las más altas demostraciones de valor y amistad producidas por ambos bandos.
Skin histórico: TORNO
Testeado: TORNO
Modelo en 3D: SUICIDAL
Data INI: SUICIDAL
------------------------------------------------------------------
During the operations carried out under the recovery plan for homeland during the Malvinas Rosario.
The Commandos had a prominent Argentine Amphibians participation making contact fighter against British garrisons "strong" that occupied the Malvinas, which together with the marines were charged over their shoulders with one of the most glorious combat missions that the Argentine forces carried out during the twentieth century.
Thanks to the courage of these men was the Argentine flag flying on top of the mast in the soil during 74 days of the Malvinas. Where were the highest demonstration of courage and friendship produced by both sides.
Skin historic: TORNO
Tested: TORNO
3D model: SUICIDAL
Data INI: SUICIDAL
468 downloads
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Nuclear Reactor
By Gepard
Nuclear reactor
==========
This is a ground object for use in terrains of SFP1, WOE,WOI,WOV.
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INSTALLATION
1. Unzip the files into your terrain folder, for instance IsraelME or Israel2
2. Then open file xxx_types with notepad editor and
Insert following lines into your xxx_types.ini
[TargetTypexxx]
Name=Reactor
FullName=Reactor
ModelName=Reactor.lod
TargetType=Warehouse
ActiveYear=0
TargetValue=550
UseGroundObject=FALSE
DamagePoint=195.0
ArmorValue=0.0
ArmorType=1
RepairRate=0.0
StartDetectChance=100
StartIdentifiedChance=100
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=NukeExplosionEffect
DestroyedModel=Reactor_dest.LOD
SecondaryEffect=AerialNukeEffect
SecondaryChance=100
3. Make sure that you replace xxx by the correct sequence number
4. Now you can place the nuclear reactor at the map with opening the xxx_targets.ini file
Here an example for Israel2 terrain:
[TargetArea126]
Name=Dimona Nuclear Powerplant
Position=613100.000000,525100.000000
Radius=0.000000
ActiveYear=0
Location=1
Alignment=FRIENDLY
Target[001].Type=Hauptquartier2
Target[001].Offset=-200,0
Target[001].Heading=90
Target[002].Type=Flachdach
Target[002].Offset=-100,0
Target[002].Heading=90
Target[003].Type=KühlturmTower
Target[003].Offset=0,0
Target[003].Heading=90
Target[004].Type=reactor
Target[004].Offset=0,150
Target[004].Heading=0
Target[005].Type=Flachdach
Target[005].Offset=-100,150
Target[005].Heading=90
Target[006].Type=Schornstein2
Target[006].Offset=-110,150
Target[006].Heading=90
Target[007].Type=Schornstein2
Target[007].Offset=-120,150
Target[007].Heading=90
Target[008].Type=GeneratorBuilding1
Target[008].Offset=0,50
Target[008].Heading=0
Target[009].Type=Flachdach
Target[009].Offset=-100,75
Target[009].Heading=90
Target[010].Type=Hauptquartier1
Target[010].Offset=-200,50
Target[010].Heading=0
Target[011].Type=ZSU-57
Target[011].Offset=-100,500
Target[011].Heading=90
Target[012].Type=Hauptquartier2
Target[012].Offset=-330,0
Target[012].Heading=90
Target[013].Type=Hauptquartier1
Target[013].Offset=-330,100
Target[013].Heading=0
Target[014].Type=Hauptquartier1
Target[014].Offset=-330,150
Target[014].Heading=180
Target[015].Type=Hauptquartier1
Target[015].Offset=-330,-100
Target[015].Heading=180
Target[016].Type=Hauptquartier1
Target[016].Offset=-330,-150
Target[016].Heading=0
Target[017].Type=Flachdach
Target[017].Offset=-600,-150
Target[017].Heading=0
Target[018].Type=Flachdach
Target[018].Offset=-600,-250
Target[018].Heading=0
Target[019].Type=Flachdach
Target[019].Offset=-600,-350
Target[019].Heading=0
Target[020].Type=Flachdach
Target[020].Offset=-600,100
Target[020].Heading=0
Target[021].Type=Flachdach
Target[021].Offset=-600,200
Target[021].Heading=0
Target[022].Type=Funkgebäude
Target[022].Offset=-430,50
Target[022].Heading=90
Target[023].Type=AAA
Target[023].Offset=0,500
Target[023].Heading=90
Target[024].Type=AAA
Target[024].Offset=-20,500
Target[024].Heading=90
Target[025].Type=AAA
Target[025].Offset=200,-500
Target[025].Heading=90
Target[026].Type=AAA
Target[026].Offset=220,-500
Target[026].Heading=90
Target[027].Type=AAA
Target[027].Offset=-200,500
Target[027].Heading=90
Target[028].Type=AAA
Target[028].Offset=-180,500
Target[028].Heading=90
++++++++++++++++++++++++++++++++++++++++++++++++
THIS MOD IS FREEWARE: COMMERCIAL USE IS NOT ALLOWED!
+++++++++++++++++++++++++++++++++++++++++++++++++
Made in Germany 2010
++++++++++++++++++++++++++++++++++++++++++++++++++
Hope you enjoy it.
Michael (Gepard)
468 downloads
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Pantsir-S1 SPAAS
By Abhi
Pantsir-S1 is a surface to air mobile anti-air system developed by russia.it is generally used as a point defence system and is a successor to 2s6 tunguska or the SA-19.
SPAAS-no its not the popular shotgun, it stands for "SELF PROPELLED ANTI-AIRCRAFT SYSTEM".
In case of any problem PM me.
465 downloads
0 comments
Updated
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Combat Outpost
By krfrge
Combat Outpost Ver 1 October 2011
This is my fourth attempt at creating good ground targets. The others have been: Infantry Outpost, Artillery Firebase and Allied Base Camp.
This basically a friendly combat outpost that should fit in well on the Afghanistan terrain but can be easily used on any terrain.
See the READ_ME for instructions.
Suggestions / problems please contact me at Combat Ace.
Dedicated to those currently serving!
KRFRGE
Oct 2011.
461 downloads
0 comments
Updated
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AN/TWQ-1 Avenger
By Abhi
The Avenger Air Defense System, designated AN/TWQ-1 under the Joint Electronics Type Designation System, is a missile system which provides mobile, short-range air defense protection for ground units against cruise missiles, unmanned aerial vehicles, low-flying fixed-wing aircraft, and helicopters.The Avenger was originally developed for the United States military and is currently used by the Army. Until recently, the system was also used by the Marine Corps. -Wikipedia
Humvee 3d model by Suicidal. launcher 3d model and INI's by YEYEYE. in case of any problem,PM me
441 downloads
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Taliban 4X4 AA
By rebel ryder
Taliban 4X4 AA
Including 3ds file in case anyone wants to modify or add.
425 downloads
0 comments
Submitted
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0 comments
Submitted
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Alvis Stormer HVM & Starstreak Missile v1.1
By winterhunter
The British Starstreak SAM and the Alvis Stormer HVM launcher.
Starstreak is a British short range surface-to-air missile manufactured by Thales Air Defence Limited (originally Shorts Missile Systems), in Belfast. It is also known as Starstreak HVM where HVM stands for "High Velocity Missile". After launch the missile accelerates to approximately Mach 3.5, at which point it launches three laser beam riding submunitions. The use of three submunitions increases the likelihood of a successful hit on the target. Starstreak has been in service with the British Army since 1997.
(Source: http://en.wikipedia.org/wiki/Starstreak_missile)
Now in version V1.1 with some small corrections:
+ The optronics turret does not "crash" into the missile turret anymore.
+ The visual detection range has been somewhat bettered.
+ The thrust curve of the missile has been tweaked to improve the Pk.
+ The seeker FOV has been enlarged to ensure more frequent engagements in high angular velocity conditions.
422 downloads
0 comments
Updated
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small oil rig
By Gepard
Small Oil Rig for WOI, WOE, WOV, SFP1
-------------------------------------------------
I. This modell represents a small shallow water oil rig plattform as it is used all around the world for oil drilling at sea.
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II. The modell and skin is made by RussoUK. Thanks for this great job!
The INI job is done by myself
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III. INSTALLATION
-unzip all files into your groundobjects folder
- a subfolder oilrig will be installed automatically
- the files rig_destroyed.lod, buildingsd.bmp, helipadD.bmp and oilrigD.bmp will be placed in the groundobjects folder (not oilrig folder). Let this files in the groundobjects folder. Its okay so.
Thats it.
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IV. THIS MOD IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
---------------------------------------------------------------
Hope you enjoy it.
Michael
(Gepard)
Made in Germany Oktober2011
420 downloads
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ZIS_Quad
By rebel ryder
ZIS_Quad
ZIS truck with a machine gun mount quadruple Maxim, employment for use against targets on land or in air.
(WW2 and Korea)
416 downloads
0 comments
Submitted
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TOPOL-M
By SUICIDAL
TOPOL-M (SF-1 gen) by BANIDOS TEAM
Original Idea : TORNO
Skins:TORNO
3D Model: SUICIDAL
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
You also have to put the WeaponData in the corresponding INI.
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
415 downloads
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ErikGen's Nike Hercules site
By Fubar512
ErikGen's Nike Unit
To install:
Simply extract the contents of the objects folder, into your Wings Over Europe\Objects\GroundObject folder, taking care to ensure that the folders do not become "nested" (named folder within a like-named folder). The following sub-folders should be visible within the groundobjects folder.
4xMIM-14
TTR_T
HIPAR
LoPAR_T
Then, extract the MIM-14 folder from .RAR archive, and drop it into your Wings Over Europe\Objects\Weapons folder
Next, add the following data to your Weapondata.ini (which should reside within, or should be extracted from its CATalog file, and into your weapons folder), and then save it with the weapons editor that's appropriate to the patch level that you're using. (ie, Oct 2008 patch = Weapon Data Editor V02.20.08). Adjust the [WeaponDataXXX] number entry as required, so it follows the existing sequence (ie, if the last one was [WeaponData144], the next one would be [WeaponData145]).
[WeaponDataXXX]
TypeName=MIM-14
FullName=MIM-14 Nike Hercules (T45 WH)
ModelName=MIM-14
Mass=5040.000000
Diameter=0.844000
Length=12.379000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.222000
AttachmentType=
SpecificStationCode=
NationName=USAF
StartYear=1959
EndYear=2004
Availability=2
BaseQuantity=18
Exported=TRUE
ExportStartYear=1962
ExportEndYear=2004
ExportAvailability=2
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=LargeMissileEffects
ReleaseDelay=20.000000
WarheadType=0
Explosives=273.000000
FusingDistance=25.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=11
Accuracy=85
MaxTurnRate=20.000000
MaxLaunchG=2.000000
LockonChance=80
LaunchReliability=95
ArmingTime=3.000000
SeekerFOV=180.000000
SeekerGimbleLimit=180.000000
SeekerTrackRate=90.000000
SeekerRange=140000.000000
MinLaunchRange=10000.000000
MaxLaunchRange=140000.000000
Duration=120.000000
CounterCountermeasure=50.000000
NoiseRejection=50.000000
CapabilityFlags=0x100000a2
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=3.400000
BoosterAccel=25.000000
BoosterEffectName=LargeMissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=booster
BoosterPosition=0.000000,-5.761000,0.000000
SustainerDuration=28.000000
SustainerAccel=8.000000
SustainerEffectName=MissileFireEffect
SustainerSoundName=Missile
SustainerPosition=0.000000,-1.885000,0.000000
InFlightEffectName=LargeSAMTrailEffect
InFlightSoundName=MissileEngine
ReleaseAnimationID=1
ReleaseAnimationTime=0.000000
ReleaseAnimationDelay=0.000000
EODisplayFlags=0
CEP=0.000000
Finally, place the GERMANYCE_TYPES.INI, the GERMANYCE_TARGETS.INI, the ground_platte2.LOD, and the ground_platte2.tga files, in your Wings Over Europe\Terrain\GermanyCE folder. And then you're done!
Just in case you're wondering, the placement I used is close to the historical site of the Hohenkirchen and Rodenkirchen (Stadland) Nike sites, near the coast and not far from Bremerhaven.
To test: Fly an anti ship mission (yes, you read that right) in a Soviet aircraft, between 1962 and 1997. If you attain a height of 3300 meters (or about 10,000 feet), you will attract the attention of the Nike site's radars. By the way, since they're e data-linked, they can guide one another's missiles (which the Nike system was capable of, in real life), so don't be surprised if you see a radar tracking yo at the nine o'clock position, but get slammed from a Nike Hercules approaching from your one o'clock.
NOTE* Some of the more experienced among you may question the ground object roles that I used for the various units...trust me, that's the only way to make sure that you don't wind up sowing Nike launchers and radars all over the countryside. And, they work just fine the way that they are.
Nike Missile, Launcher, and Radars, by ErikGen
Ground Platte courtesy of Mitch (from his "Factory Place" mod)
Offset coordinates and structure placement by the Wrench
Data.ini and terrain placement by yours truly.
391 downloads
0 comments
Submitted
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0 comments
Submitted
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M-109
By rebel ryder
One M-109, this is for Vietnam (1963-1973)
http://www.inetres.com/gp/military/cv/arty/M109.html
387 downloads
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0 comments
Updated
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