212 files
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SAM Kupol 9K332 Tor M2E
By Rascabuche
Kupol 9K332 Tor M2E totalmente funcional, los misiles estan puestos para que salgan de forma standar, si quieren reformrle el angulo de salida en el data.ini se puede hacer, se lo ha hecho de ese modo para que funcione mejor, no es exacto, esta hecho en base a fotos, de una de las varias versiones que encontre, pueden reformarlo como les parezca mejor esta testeado en spf1 y WoE
Kupol 9K332 Tor M2E fully functional, the missiles are set to come out in a standard way, if you want to reformrle the exit angle in the data.ini can be done, you have done it that way to work better, it is not accurate, Is made based on photos, one of several versions that I found, can reform it as it seems best is tested in spf1 and WoE
118 downloads
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GAZ-66 Truck Pack
By Spectre8750
8 Sep 2014 GAZ-66 Truck Pack for Strike Fighters 1 Series.
Version 1.03
Supplied:
GAZ-66 6x6 with ZU-23 mounted AAA
GAZ-66 6x6 W/Cargo
GAZ-66 6x6 Covered
GAZ-66 6x6 UnCovered
Skins for Green, MARPAT and Tan.
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The GAZ-66 has gained legendary status in many countries around the world due to its
reliability, simplicity and off-road capability. Thanks to standard features such as a front
mounted winch, Central Tire Inflation System (CTIS) and self locking differentials the
GAZ-66 is extremely popular with armed forces all around the world as well as off-road
enthusiasts. Production ceased in 1999, with the GAZ-3308 being produced instead.
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Install:
Drop Sounds in the Sounds Dir.
Drop the GroundObject contents in the GroundObject Dir.
194 downloads
0 comments
Updated
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Ural-375 Trucks Pack
By Spectre8750
06 Aug 2014
Version 1.01F for SF:P1 Series. Tested in Wings Over Israel and Wings Over Europe.
Converted MAX to LOD by Spectre8750
Additional Model and Skin Fixes by Spectre8750
Original Model by unknown
Supplied:
U375_ZPU-2 Bed mounted ZPU-2 Gun
Ural-375D Covered Bed version and
Ural-375D-C Crates Loaded
Ural-375D-U Open Bed
Ural375wT with Troops
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Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979
Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was
Very similar. Main noticeable difference being the front Grill.
Varieties
The Ural-375D came in a variety of forms:
Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop.
Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2'
Ural-375D Most produced 375.
Ural-375S was a tractor-trailer truck with framework shortened to 5.3'.
Specification
The Ural-375D has the same equipment as the GAZ-66 and ZIL-131.
Hood design, 3 seats cab.
Payload: 9,920 lb (plus trailer: 22,050 lb)
Full weight: (off road - 11,020 lb),
Loading height: 4'7.9"
Suspension: solid axles, leaf springs, rear wheels at balance-cart.
Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine.
Gearbox: 5x2 steps,
Max. Speed 47 mph (76 km/h).
Brakes: drums, with pneumatic control.
Stopping distance from 20 mph (32 km/h) - 36'.
Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m)
Maneuverability: turning circle 69',
Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg).
Tires: 14-20", pressure 0.3-2 p.s.i. (controlled).
Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle).
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Install:
Drop "Objects" and "Sounds" Folders into the root folder of the Game of choice, overwrite.
Drop the contents of the _Skins into each Trucks folder. eg:
x:\Wings Over Europe\Objects\GroundObject\Ural-375D\Green
Open the *_DATA.INI for each truck and change the Nation to the appropiate nation for that map. eg:
SF1 Desert NationName=Paran
Wings Over Europe NationName=Soviet
Wings Over Vietnam NationName=NVietnam
Wings Over Isreal NationName=Egypt or Syria
Play
Enjoy
Spectre8750
189 downloads
- truck
- ground objects
- (and 2 more)
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Hasty Airfield
By krfrge
Hasty Airstrip by Krfrge - April, 2014
This was built in response to a question on Combat Ace.
Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit.
This was originally designed in WoE.
What's in this package:
1. GERMANYG9.bmp tile
2. GERMANYG9.LOD
3. HastyAirstrip1.LOD
4. HastyAirstrip1.TGA
5. Jungle.TGA
6. Airfield9.ini
7. Airfield9.LOD
8. Airfield9_DATA.ini
Installing:
1. Place all 8 items into a terrain folder of your choice.
2. Add the GermanyG9 tile entry to your terrain_data.ini.
To do so, open the terrain_data.ini file with notepad and add the following entry:
[Texturexxx] <--------make sure to change the XXX to the next number
Filename=GERMANYG9.BMP
HasWater=0
Color=0.352682,0.385123,0.234305
SolidObjectTexture=
AlphaObjectTexture=jungle.TGA
3. Add the GermanyG9 tile to your terrain_texture.ini.
To do so, open the terrain_texture.ini file with notepad and add the following entry:
[GERMANYG9.bmp]
TextureType=4
DetailType=0
HeightMapScale=100.000000
TransitionType=0
TransitionTo=0
3WayTransitionTo=0
RiverType=0
RoadType=0
RandomFactor=100
ExclusionRegion=0
ExcludeMaxX=0
ExcludeMinX=0
ExcludeMaxY=0
ExcludeMinY=0
LimitRotation=0
Allow0deg=0
Allow90deg=0
Allow180deg=0
Allow270deg=0
SolidObjectTexture=
AlphaObjectTexture=jungle.tga
4. Add the following to your terrain_targets.ini
[TargetArea490] <-----------Renumber to the last target entry
Name=Hasty Airstrip <-----------You can rename this
Position=XXX000.000000,XXX000.000000 <-----Adjust the location
Radius=2485.281250
ActiveYear=1950 <-----------You can adjust the year
Location=1 <-----------You can adjust the location (1 or 2)
Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY)
AirfieldDataFile=airfield9.ini
NumSquadrons=1
Target[001].Type=HastyAirstrip1
Target[001].Offset=0.00,0.00
Target[001].Heading=0
Target[002].Type=ZPU-2
Target[002].Offset=227,235
Target[002].Heading=45
Target[003].Type=AAA
Target[003].Offset=8,67
Target[003].Heading=45
Target[004].Type=ZPU-2
Target[004].Offset=-121,325
Target[004].Heading=345
Target[005].Type=Camonet
Target[005].Offset=250,360
Target[005].Heading=0
Target[006].Type=Camonet
Target[006].Offset=278,340
Target[006].Heading=17
Target[007].Type=AAA
Target[007].Offset=47,274
Target[007].Heading=17
Target[008].Type=ZPU-2
Target[008].Offset=-316,-351
Target[008].Heading=220
Target[009].Type=Camonet
Target[009].Offset=-222,-117
Target[009].Heading=220
Target[010].Type=ammo
Target[010].Offset=278,-132
Target[010].Heading=220
Target[011].Type=ammo
Target[011].Offset=250,-171
Target[011].Heading=217
Target[012].Type=ammo
Target[012].Offset=296,-160
Target[012].Heading=178
Target[013].Type=Camonet
Target[013].Offset=282,-195
Target[013].Heading=178
Target[014].Type=AAA
Target[014].Offset=-16,-121
Target[014].Heading=180
Target[015].Type=AAA
Target[015].Offset=47,39
Target[015].Heading=100
Target[016].Type=BRDM
Target[016].Offset=172,133
Target[016].Heading=183
Target[017].Type=AAA
Target[017].Offset=235,-281
Target[017].Heading=77
Target[018].Type=Camonet
Target[018].Offset=24,-325
Target[018].Heading=7
Target[019].Type=Camonet
Target[019].Offset=-7,-363
Target[019].Heading=7
Target[020].Type=Camonet
Target[020].Offset=-211,-250
Target[020].Heading=187
Target[021].Type=Camonet
Target[021].Offset=-289,-156
Target[021].Heading=237
Target[022].Type=AAA
Target[022].Offset=317,168
Target[022].Heading=237
Target[023].Type=ZPU-2
Target[023].Offset=-218,-39
Target[023].Heading=260
You can substitue any of the above targets with others of your choice and additional targets to fit your requirements.
5. Add the following entries into the terrain_types.ini
[TargetTypexxx]
Name=HastyAirstrip1
FullName=Hasty Airstrip
ModelName=HastyAirstrip1.lod
TargetType=SMALL_RUNWAY
ActiveYear=0
TargetValue=1000
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=100
StartIdentifiedChance=50
IncreaseDetectChanceKey=10
MaxVisibleDist=30000.0
ZBufferOffset=6.000000
FlatObject=TRUE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
[TargetTypexxx]
Name=Runway9
FullName=Runway
ModelName=airfield9.lod
TargetType=SMALL_RUNWAY
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=100
StartIdentifiedChance=50
IncreaseDetectChanceKey=10
MaxVisibleDist=30000.0
ZBufferOffset=6.000000
FlatObject=TRUE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway.
I subscribe to the Comabt Ace Freeware Policy.
If you have questions contact me at Combat Ace.
Krfrge April 2014.
~~~~~~~~~~~~~~~~~~~~~~~~~
Change 1 - Adjustment to airfield9_DATA.ini
The below adjustment should correct the displacement off the airfield
[Runway001]
Heading=0
Offset=135,-145
Length=300
Width=50
TouchDownHead=0,125
TouchDownTail=0,-125
TakeOffHead=0,130
TakeOffTail=0,-130
TaxiHead[01].Heading=90
TaxiHead[01].Offset=-10,143
TaxiHead[02].Heading=90
TaxiHead[02].Offset=-10,-143
68 downloads
0 comments
Updated
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M1A1 Type-99 T-90 Tank
By frtn
This is my new mod
This package have type-99(China),T-90(Russian),M1A1(USAF)
DATA not by myself maybe have some unknow bug
Maybe tank size is big
I add new tank sound
------------------------------------
Add to GunDATA
------------------------------------
M1A1
[GunDataXXX]
TypeName=120MM_L44
FullName=120MM Rheinmetall Maingun
Caliber=120.000000
ROF=4.000000
MuzzleVel=920.000000
AmmoWt=30.250002
WarheadWt=0.000000
Reliability=100.000000
Accuracy=95.000000
AddLight=TRUE
MaxLightRange=2000.000000
FireColor=0.400000,0.360000,0.256000
GunFireEffect=TankGunFireEffect
GunFireSound=TankGun
EffectClassName=TankGunEffects
EffectTime=0.100000
TracerTexture=Tracer3.tga
TracerSize=0.200000
TracerDistFactor=0.002000
TracerLength=0.018000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
[GunDataXXX]
TypeName=25MM_M242
FullName=25mm M242 Bushmaster
Caliber=25.000000
ROF=200.000000
MuzzleVel=1100.000000
AmmoWt=0.180000
WarheadWt=0.010000
Reliability=100.000000
Accuracy=50.000000
AddLight=TRUE
MaxLightRange=1200.000000
FireColor=0.500000,0.450000,0.320000
GunFireEffect=23mmFireEffect
GunFireSound=Cannon
EffectClassName=23mmEffects
EffectTime=0.100000
TracerTexture=Tracer.tga
TracerSize=0.150000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
Thanks
_____________________________
jasonowen
azlyirnizam
north
----------------------------------------------------
Frtn
331 downloads
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FV510 "Warrior"
By wingwiner
FV510 "Warrior" - English tracked armoured vehicle. For StrikeFighters 1.
176 downloads
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Upgrade to BMP-2 vehicle : low poly LODs
By wingwiner
If you have my BMP-2 vehicle : upgrade contains three _lod files. It allows to increase number of units you can put on the mission without FPS degradation.
And BONUS : new moro camouflage skin. View the screenshot.
85 downloads
0 comments
Submitted
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BTR-80-A armoured personnel carrier
By wingwiner
This model is designed for Strike Fighters P1. Not tested on another versions of StrikeFighters.
Three camo colours available : grey, green, desert
Based on "Call of Duty" 3d model - modified and adapted by me.
179 downloads
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Sand camo for my BMP-2 vehicle
By wingwiner
This is a new graphic layers for my BMP-2 offensive vehicle. 'Sand" camo without UN insignia. Read info.txt how to install new skin.
102 downloads
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BMP-2 infantry fighting vehicle
By wingwiner
BMP-2 infantry fighting vehicle. I made two versions of this vehicle : with gun only, and with gun and one antitank missile. Two camo colours available.
Thanks to Marcos Styll for 3d model.
217 downloads
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NatterSam
By RAVEN
Natter (Viper) Sam Site For (BOB V1.4 By Gepard) 06/08 Patch Level.
This Mod adds a Ba_349B Natter (Viper) Site to the BOB terrain [TargetArea164] Name=Freya.
To install: /// BACKUP THE "Battle of Britain_targets.INI AND THE "Battle of Britain_TYPES.ini"//////
Note!! All Object/Weapons 'NationsNames' are set to 'SOVIET' They need to be set to your BOB Install's AXIS NationName!!!
Unzip:
For 06 patch: Add the Objects foldercontens of the 'Add to BOB Terrain' folder to the 'Battle of Britain'folder, Objects to the Objects folder ,Weapons to the Weapons folder.
Add Weapons using the 06 weapons editor.
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For 08 patch: 08_.ini are in the '08_Patch Data' folder and weapons require the 08 weapons editor.
Also Radar Will Track (Rotate) at 08 patch level.
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Item's ( Models) inclued:
Ba_349BL Ba_349B Launcher 'Sam Launcher'
Nat349B Ba_349B Natter 'Sam'
Dora39T FuMG 39T Dora 'Sam Radar'
FuSE_65 FuSE 65 Würzburg-Riese 'Sam Radar'
Freya451 FuMG 451 Freya Flamme 'EWR Radar'
Freya Köthen FuMG 41G Freya Köthen 'EWR Radar'
Destroyed Models.
Templates
.
New Battle of Britain_targets.INI
New Battle of Britain_TYPES.ini
From EAW Terrain: I don't know who made these , But thankyou.
af6barackC.lod
af45radioant.lod
af46radioantbldg.lod
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Mod needed for additional items used in this mod:
http://combatace.com/files/file/14273-ba-349b-natter-viper-launch-site/
These Item's are already added to the _Types.ini
------------------------------------------------------------------------
BOB Terrain:
http://combatace.com/files/file/5203-battle-of-britain-terrain-version-14/
-------------------------------------------------------------------------------
!!!Special Note: This Mod will not work unless the 'Original Freya' is removed form the "Objects Folder'.
------------------------------------------------------------------------------------------------
Credit’s:
TW
3D Models, Textures Myself
BOB Terrain, Gepard (Original Readme included)
Target Data, Wrench (and the Legal BS)
This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Raven
10/08/13
103 downloads
0 comments
Updated
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Ba_349B Natter (Viper) Launch Site
By RAVEN
Ba_349B Natter (Viper) Launch Site
Terrain target objects for any WWII ETO terrain.
Unzip and drop the contents of the ‘Add to Terrain’ folder into a Terrain folder then add data to the Targets.ini and Types.ini files. I have supplied ‘Reference Data only’.
-----------------------------------------------------------------
Zip includes:
4 Ba-349B Natters.
1 on a Trailer.
1 on Trailer with a T-20 Komsomolets armored tractor (Captured).
1 Engine maintenance and repair station.
1 Field type Pinepole launch gantry.
And Destroyed models for each.
Templates.
Credits:
Models, Textures Myself
Legal BS: By Wrench
This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Raven
09/22/13
86 downloads
0 comments
Submitted
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Australian Army for Modern Darwin
By Piglet_7
Here are some skins for the Modern Darwin map. The M113
and M163 are in Australian Army camo and the M35A2 is in
Australian Army late 80's camo.
71 downloads
0 comments
Submitted
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Soft targets for Wings Over Russia
While working on some new campaigns for Wings Over Russia, I thought it could be a good idea to transpose into the infinite plains of Mother Russia my former mod providing infantry objects for Wings Over Africa – and thus, to hand over soft targets to be strafed by your Shturmoviks and Jabos. Here you will find Soviets and Germans, but also Romanians, Hungarians, Italians, Poles and Finns: actually, several of the enclosed units are linked to Eastern battlegrounds not included at the moment in Wings Over Russia (Poland in 1939, Finnish Winter & Continuation Wars, Danubian Europe 1944-45...); but I still hope that in some future they will be!
Once more, this work is an adaptatation from Kesselbrut's famous mod providing infantry squads and AT guns crews as 'soft' ground objects (with some files and skins from Heck's work for First Eagles, a handful of other skins from various other objects, and my own tweaked graphical modifications). Proper credits and links are given in the ReadMe file.
92 downloads
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Cannon bitubo
By Rascabuche
Canon fictional for SPF-1 and Wox
Unzip files and put the folder inside the folder GroundObject and good luck
enjoy it
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Canon Ficcional para SPF-1 y WoX
Descomprimir Archivos, y poner las carpetas dentro de la carpeta GroundObject y buena suerte
que lo disfruten
48 downloads
0 comments
Submitted
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Ficcional Cannon
By Rascabuche
Canon fictional for SPF-1 and Wox
Unzip files and put the folder inside the folder GroundObject and good luck
enjoy it
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Canon Ficcional para SPF-1 y WoX
Descomprimir Archivos, y poner las carpetas dentro de la carpeta GroundObject y buena suerte
que lo disfruten
50 downloads
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Soft targets for Wings Over Africa
While working on some new campaigns for Wings Over Africa, I have examined many detailed orders of battle for ground units and sub-units. And always in search of ultimate accuracy, I have realized that several of these units, even at division-level, couldn't honestly be materialized on this dusty battlefield with any of the many tanks, SP guns, or even armoured cars provided with the mod. Lacking armour and engines, these units should be definitely classified as 'soft' targets. Yes, that sort of targets that allow pure fighters even carrying machine-guns only to enrich their score anyway, besides...
Needless to say (safe for credits and acknowledgements), this work is an adaptatation from Kesselbrut's famous mod providing infantry squads and AT guns crews as 'soft' ground objects. Some files and several skins come from Heck's work for First Eagles, a handful of other skins come from various other objects, sometimes with my own graphical modifications. Proper credits and links are given in the ReadMe file. These new infantry objects will be required for a couple of new campaigns for WoA that I plan to deliver soon.
141 downloads
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"Ratel" armoured carrier.
By wingwiner
Ratel armoured carrier. Please use olny the gun described in included txt file !
132 downloads
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M113 Fighting
By wingwiner
This is a mod of oryginal Strike Figters 1 M113 vehicle. It has a working new gun, some changes in model, and new textures.
137 downloads
0 comments
Updated
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Tiger_Tanks.zip
By RAVEN
Tiger_Tanks.zip
V1.0
For WOX ETO, MTO 06 patch level installs:
PzKpfw VI TIGER I Ausf.E
Sturmmörserwagen 606/4 mit 38 cm RW 61.
JagdSturmTiger mit 88mm L56 (No Hard data on this tank)
Each with Two skins, Gray and Desert
Nation Names are set to "Axis Germany"
---------------------------------------------------------------------------------
To Install: unzip and place the Tiger1,SturmTiger And JagdSturmTiger into the GroundObjectfolder.
Weapons to the weapons folder.
-----------------------------------------
Adding Weapons and Guns: You need to use the SF1 06 patch level weapons editor to add weapons, SF1 Gun editor to add Guns.
Note: Check GunData.ini for the 88MM_L56,You may have it installed.
--------------------------------------------------------------------------------
Credits:
TW
3D Models,Textures Myself.
Monty CZ for the working artillery data.
.
This Mod is Freewear and not to be sold!
Raven
10/30/12
152 downloads
0 comments
Submitted
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Soviet Vehicle Depot
By ignacioc91
This is a Soviet Vehicle Depot. README and INSTRUCTIONS in PDF inside. Enjoy!!!
Ignacioc91
211 downloads
0 comments
Submitted
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PATRIOT Battery
By ignacioc91
Hi!!!! This is a PATRIOT surface-to-air missile battery. This will act as a README.
Instructions:
After extracting the .zip, you'll find a folder called "PATRIOT". It has two .txt files in it.
Copy the contents of the "Copy to xxxxx_TYPES" file to your TERRAIN_TYPES.ini
Copy the contents of the "Copy to xxxxxx_targets" file to your TERRAIN_TARGETS.ini
FOLLOW THE NUMBERING SEQUENCE!!!
Required files: PAC-2 SAM system by orsin: http://combatace.com...c-2-sam-system/
You'll notice that the battery has two SAM radars and two EWR. That's because the engine identifies the PATRIOT radar and EWR as a ground objects and not as radars. The won't appear on RWR and anti-radiation missiles will not home onto them. In the way I arranged the battery, a homing missile will destroy the generic radar, and, because of proximity, the PATRIOT radar too.
Something intersting: http://science.howstuffworks.com/patriot-missile.htm
I hope you enjoy it!!!! Questions or suggestions, just PM.
Best,
Ignacioc91
272 downloads
0 comments
Updated
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NATO Vehicle Depot v1.1
By ignacioc91
This is a NATO Vehicle Depot. This is an enhanced version. If you have the old one, just delete it and install this one. Instructions in the README pdf included.
It has SAMs, but for a dark reason, the may not appear. I hope you enjoy it!!!!
There are some new requirements:
Stryker M-1113 CV by SUICIDAL: http://combatace.com/files/file/11031-stryker-m-1113-cv/
Stryker M-1134 ATGM by SUICIDAL: http://combatace.com/files/file/11033-stryker-m-1134-atgm/
Stryker M-1128 MGS by SUICIDAL: http://combatace.com/files/file/11047-stryker-m1128-mgs/
M2/M3 Bradley by Kesselbrut: http://combatace.com/files/file/2747-m2m3-bradly/
Forgot to say in the README: The original author of the platte is Mitch. This depot must be placed on a flat area, as the plate is a flat objets, the same as with air bases. You should choose a flat area of the terrain, or a previously flattened area using Third Wire's Terrain Editor.
Regards,
Ignacioc91
184 downloads
0 comments
Updated
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