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Effects Mods and the Like

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  1. **UPDATE 1.3** 300t -- 30Mt Nuclear Weapon Effects

    Update 1.3 fixes a titanic blunder in 300kt late cloud effects -- the flat clouds spread across the map at weapon detonation, which is badly wrong. More in the update details section below. The B-47 screenshot shows 300kt late cloud effect as it should be.
     
    Updates 1.1, 1.2, and 1.3 are listed at the bottom of this page.
     
     
    Included are nuclear weapon grafix effects from the initial double peak pulse to simplified late cloud development, and most major things in between, spanning a time of about 1/20 second to several hours, depending on yield. No weapons are included, but only visual grafix to be set up for use by your weapons.
     
    Surface targeted warhead effects (for bombs, ASMs) are modelled for 3kt, 30kt, 300kt, 3Mt, and 30Mt. Low airburst only -- see the weapondata "Add To" file.
     
    AAM and SAM airburst effects are modelled for 300t, 3kt, 30kt, 300kt, and 3Mt.
     
    ** The latest Bunyap Weapons Pack is required for the use of two grafix files contained in that pack -- the SMOKE3 and SMOKE4 tga files . This pack is found here at the CombatAce.
     
    As the sim does not yet support physical nuclear explosive effects, use conventional high explosives and experiment with very high warhead powers. The Weapon Editor can use exponential notation, and 1E+11 is a good start for experimenting with physical yields.
     
    PROJECT USE PRE-REQUISITES:
    (1) Know how to work the sim's conventional weapons and the Weapon Editor. This editor and some basic tutorials are found here at the CombatAce.
    (2) Know how to work the Cat Extractor to extract several encrypted text files for editing. This extractor is found here at the CombatAce.
     
     
    This project is designed and optimized for gameplay of hypothetical early Cold War era strategic strike and air defence operations on a massive scale, and will require a few simple, but very profound, adjustments to the sim to work well. One example why: Visible ranges to grafix effects can approach 1000 kilometers, and in one effect, far beyond.
     
    This project works with the stock original game fully patched. However, this project was designed with the author's personal Environmentsystem file and a CRT monitor. I have no clue what this project's effects look like on LCD monitors during day or night missions.
     
    Possible future tweaks, possible bugg fixxes, discussion of modeling methods, answers to questions, improving the effects and their ease of use for others, and discussion of what is being modelled can be found at the ThirdWire webboard at the link below.
     
    ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3970
     
     
     
     
     
    --------------------------------------------------------------------------------------------------------
    *UPDATE 1.1 CONTENTS*
    Fixed some faults in the KT/MT FireBall to HighCloud-1 transitions, especially for KT030.
    All Pulse and SkyGlow emitters are set to 50% larger in the effects text files (no changes were made to any tga grafix files).
    Tweaked some Visibility Distances.
    Tweaked some later HighClouds for KT/MT effects.
    Made FireBall particles turn a more deep red near the end of their lifetime. Too red? Tell at the ThirdWire thread.
    Set the FlightEngine.ini's FarClipDistance to 5000000.0. This fixes bad flickering of large yield SkyGlows seen from very long distances.
    Doubled the rate of GroundCloud emission.
    And, a few other minor tweaks I don't recall right now.
    Additional modding tips in the Install text file.
    --------------------------------------------------------------------------------------------------------
    **UPDATE 1.2 CONTENTS**
     
    Removed all files for my personal Enviro mods, as the New Sun effect did not seem to work properly when I recently patched up to the latest
    Patch (new sun caused black hole in the sky for example). Enviro mod and *new* new sun and star effects will have to be offered seperately
    for better download support. This has taught me a lesson to be fully Patched with everybody else before releacing any mods.
     
    I seemed to have found that the sim's custom Effects Details grafix option must be set to MEDIUM or HIGH. At the LOW setting, some
    important nucular effects will not show.
     
    Fixed a minor but potentially confusing Flight Engine file instruction regarding FarClip distances.
    -------------------------------------------------------
    **UPDATE 1.3 CONTENTS**
    Fixed a devastating error in the KT300 flat clouds that I failed to catch. I had it working fine, but used the KT300 flatclouds to "experiment" with the flat layers as general weather clouds spread wide across the map, and becoming visible just after weapon detonation. I "forgot" to change it back to normal before uploading at CombatAce. This was sloppy. It works correctly now...I think.

    1,790 downloads

       (6 reviews)

    0 comments

    Updated

  2. *update* v1.11 Siberian Sky -- Experimental 3-D Rocket Exhaust

    *** Note added August 2013: Decrease the particle generation rate in case of slow flying launching platforms, such as helicoptors or WW2 fighter bombers, to avoid too high density of smoke particles which look bad.
     
    **
    June 2010. Updated to include the ancient Smoke3.tga. I had always thought this was game stock. I was wrong. Somebody, I don't know who, made the Smoke3.tga for the old Weapons Pack but that pack seems not used much today. So I include it now, finally.
    **
    I'm using 7zip as file compression. I first saw it at Column5's Cold War downloads pages, so I tried it and love it.
    7zip ~> http://www.7zip.com/
     
     
    This project is part of a planned series of grafix effects that may be used in an attempt to simulate classical era strategic strike/interception (Siberian Sky).
     
    In 3D Rocket Exhaust, large numbers of 2D images combine to form 3D flame and smoke trails. The goal is immersive smoke/flame seen from the cockpit, and long range visibility of flame (night) and smoke (day). There can be a cpu performance hit with large numbers of missiles firing off within the defined MaxVisibility distances. Description, development, limitations, and possible employment or improvements of this and future grafix effects are at the ThirdWire webboard thread below...
     
    ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=4964
     
    PROJECT USE PRE-REQUISITES:
    (1) Know how to work the sim's weapons and the Weapon Editor. This editor and some basic tutorials are found here at the CombatAce.
    (2) Know how to work the Cat Extractor to extract encrypted text files for editing. This extractor is found here at the CombatAce.
     
    -----------
     
    V 1.11 has Smoke3.tga included.
     
    V 1.1 has...
    (1) One additional step smaller rocket exhaust effect, and two effects for smaller unguided rockets -- U1 and U2 are made with greatly reduced particle density in expectation of large rocket volleys.
    (2) Better naming system .... R1 (the new smallest effect) to R8 (the old R7 of v1.0).... also U1 and U2.
    (3) Hopefully better instructions.

    2,108 downloads

       (3 reviews)

    5 comments

    Updated

  3. AERO L-39 BIELE ALBATROSY (AIR SHOW MOD)

    This mod is modifi of SAINT AJ´s mod AERO L-39 ZA
    In this mod you can fly only with acrobatic squad BIELE ALBATROSY from Slovakia and in this mod you can enjoy red color smoke ;)
    PLEASE RATE AND COMENT

    393 downloads

       (11 reviews)

    0 comments

    Updated

  4. Afterburner Buffet

    Some 31 different afterburner effects to play with..
     
    Thanks to Deuces for his help with info..
     
    Readme instructions included...

    1,906 downloads

       (3 reviews)

    0 comments

    Updated

  5. Afterburner effects collection for SF1/WO*

    This mod is a collection of afterburner effects TGA files to suit your needs and tastes, too.They work in conjunction with the afterburner
    "ini" file for each afterburner effect one wish to simulate for his aircraft model.You need to create or modify accordingly the afterburner "ini" file and the aircraft data "ini" file you wish to apply the effect to.(engine section!). Also the aircraft model, you want to apply the effect to, must support afterburner node.
    The mod was tested in SF1/WOV/WOE/WOI. Beeing just a bunch of TGA files , it will work in SF2 series, too.
     
    The credits for making these templates goes to the ones who created. I just put them together, quality factor playing a major roll in my pick.
     
    You are free to modify as you think fit these files. Also you can include it, without asking permission, in any other bigger mod etc. Just
    don't forget to mention me to the credits.:)
     
    This mod is freeware and cannot be used for commercial purposes.

    431 downloads

       (0 reviews)

    0 comments

    Updated

  6. Alternate F-14 Wing Vapor Effects

    Just a new version of the wing vapor for the F-14.
     
    Also included are a new:
     
    loadout.bmp
     
    landing lights
     
    cockpit alignment with the external model
     
    The fuselage vortex emitter can be easily adapted for use on other aircraft.
    Feel free.
     
    Thanks to Mirage Factory and all those involved in putting the original model together.
     
    gbreuder

    562 downloads

       (1 review)

    2 comments

    Updated

  7. B-52 & B-47 Waterinjection

    - New exhaust emmitters and a water injection feature for the B-52s and B-47.
    The power settings on the engines have been adjusted to reflect the extra thrust
    gained from employing it.
     
    - New sounds, featuring an actual B-52 taking off with water injection.
     
    - New lights and "Pride of the Adirondacks" decals for B-47
     
    - New lights code that can be added for the B-52G.
     
    - B-52s spaced out on the taxiways so they're not hanging over one another.

    929 downloads

       (6 reviews)

    0 comments

    Updated

  8. damage pack

    damage pack for
     
    B-47,MI-24,MIG-25,MIG-29,SU-9,SU-11,SU-27,TU-95A,VAILLANT,VAUTOUR,VICTOR,VULCAN,YAK-25
     
     
     
    ++++++++++++++++++++++++++++++++++
    Installation:
     
    Extract everything to the Aircraft folder
     
    in the ini of the plane
     
    add manually
     
    [DamageTexture]
    DamagedPostFix=_holes.tga
     
    ++++++++++++++++++++++++++++++++++
     
    This is freeware addon package, free to distribute non-commercially.
     
    ++++++++++++++++++++++++++++++++++
     
    Have fun :)!
     
    ++++++++++++++++++++++++++++++++++

    625 downloads

       (0 reviews)

    1 comment

    Submitted

  9. Damage Tga Pack 3

    Another in the series of adding shot up aircraft!
     
    (Note: Many aircraft use 2 or more skin bmps, hence 2 or more damage tgas. They are all in their respective folders, excepting those that have only one skin map)
     
    -Dev A-Team Aircraft:
     
    Ta-183 Huckbein
    Ki-45A & C Nick
    Ki-61 Tony
    Ki-100 Tony 2
    Spitfire F. Mk.22
    Seafire 46 (called "Seafire47_Holes.tga" - works for both)
    Tempest II
    B5N Kate
    B6N Jill (tenzan)
    Ki-46 Dinah
    P-40E Warhawk (included RAF/RAAF Kittyhawk)
     
    -Wolf257 Aircraft:
     
    P-36A Mohawk (remaned P-40B damage, mapping 95% identical)
     
    -Ajunaidr Aircraft:
     
    Mystere IVA
     
    -RussoUK Aircraft:
     
    F-84 ThunderJet
    Tiger Moth
     
    -Pasko's Aircraft:
     
    He-219 Owl
    F-82 Twin Mustang
    F-80 Shooting Star
    Vampire FB 5
    Venom FB Mk.4
     
     
    -Geo's Aircraft:
     
    F6F-3 Hellcat (I think the only one he never made any for!!)
     
    -MontyCZ Aircraft:
     
    -Simon Porter Aircraft:
     
    Sea Fury FB11
     
    -3rd Wire Aircraft (Stock AI MiGs, etc)
     
    IL-28 Beagle
     
     
     
    -Other aircraft mods, based on the above units:
    WW2 P-80 Mod
    WW2 P-82 Mod
     
     
    PLEASE read the enclosed readme, it has full instructions for installing.
     
    Happy Hunting!
    Wrench
    Kevin Stein

    295 downloads

       (2 reviews)

    0 comments

    Submitted

  10. Damage TGAs Pak 2

    More damage tgas for WW2 and Korean Era Aircraft! Included NEW damage tgas for 3rd Wire stock MiG-17.
     
    Included in this set for the following aircraft:
     
    -Dev A-Team Aircraft:
     
    A-20 Boston/Havoc (includes P-70)
    A5M Claude
    PT-17 Stearman
    IL-2 Stromovick series
    XP-55 Ascender
    He-111H6: (4 tgs, names too long to list.)
    Meteor F3, F4, F8
     
     
    -Wolf257 Aircraft:
     
    P-51D-30 Mustang
    I-16 Rata
    SBD Dauntless
     
    -RussoUK Aircraft:
     
    P-47N-15 Thunderbolt
    Bf-109E
     
    -Pasko's Aircraft:
     
    MiG-15bis
    F4F Wildcat
    Yak 3
    Yak 3RD
    Yak 9
    Yak 15
    (each Yak is seperated into it's own sub folders, but include body, wings (both as necessary) and tail _Holes.tgas)
    Ho-229 Flying Wing
    Ju-87B Stuka
     
    -Bunyap's Aircraft:
     
    La-11 'Fang' series
     
    -MontyCZ Aircraft:
     
    BF2C/Hawk III
     
    -3rd Wire Aircraft (Stock AI MiGs)
     
    MiG-17F Fresco (usable on all other MiG-17 mods, based on the original 3rd Wire Model)
     
    -Zur's Aircraft:
     
    F-86 Sabre series -including Canadair (I couldn't do the MiG-15 without doing the Sabre!!!)
     
     
    -Can be used on these other aircraft mods, based on the above units:
    EAF Meteor F4
    IDF Meteor F4, F8
    P-86 WW2 Mod

    282 downloads

       (2 reviews)

    0 comments

    Submitted

  11. Debris Gone!

    Are you fed up of debris flying up in the air and spoiling your screenshot, or not matching your paint scheme (or your navigator's eyes)?
     Then use 'Debris Gone' and banish debris today!
    OK. As an unexpected request, here is a simple replacement for the stock DEBRIS.tga which you can put into your Flight folder and remove flying debris. The original DEBRIS.tga will remain safe and snug in your CAT files so if you don't like you can just delete it and your game is back to normal. If you haven't got a flight folder then just put my Flight folder into your main folder (not in your Objects folder - go up one level).
    Special thanks to Migbuster for giving me the idea.
    Regards
     
    Spinners

    206 downloads

       (1 review)

    0 comments

    Updated

  12. Desert Storm effects beta

    Operation Desert Storm effects pack beta
     
    This is a quick compilation of my current "realistic effects pack" WIP to give you some fresh, balanced effects for excellent ODS mod

    1,520 downloads

       (2 reviews)

    0 comments

    Submitted

  13. Deuces Dirty Exhaust Effect

    Reworked and retextured dirty exhaust emitter. Eliminates the \"flat ribbon\" exhaust look.

    1,820 downloads

       (0 reviews)

    0 comments

    Updated

  14. Deuces Effects Pack #1

    Extract all of the zip files into your Effects folder with the exception of any sound files, those go into the Sounds folder...tricky eh?
     
    Included:
    Afterburner Effect
    Dirty Exhaust Effect
    Missile Fire Effect
    Cluster Bomb Effect (new)
    Flak Effect (new)

    1,503 downloads

       (1 review)

    0 comments

    Updated

  15. Deuces Effects Pack #2

    The next installment of my effects updates are ready for d/l.
    Included is:
    -Re-released Aircraft explosion
    -SAM Launch Effect
    -Small,medium,large bomb effect (Very large bomb effect coming next)
    -Naplam effect
    -An updated 20mm gun hit effect that I always like to look like HE hits...I like em, if you don't then just get rid of the ini.
    -I've also included some sounds I like to use, up to you if you want to use em or not. I noticed that some were missing in the Soundlist.ini, like the cbu explosion, text file shows what needs to be added.
     
    If you are prompted to overwrite any textures, say yes. You did back up your stuff first right?
     
    Note 1:
    Some effects might affect you framerate, sorry bout that but they run fine for me so if you get hits, guess it's time to pry open your wallet and buy some current hardware
     
    Note 2:
    The WilliePete bomb effect is with Bunyap and should be included once he releases the next weapon pack.

    1,210 downloads

       (1 review)

    0 comments

    Updated

  16. Deuces Effects Pack #2

    Part II of the effects packs
    Includes:
    Re-released aricraft explosion
    New small, medium, large bobm effects
    New SAM launch effect
    New Napalm effect
    New 20mm gun hits
    Some new sounds included.
     
    All files get extracted to the Effects folder except for sound files. Those go into sound folder.

    4,281 downloads

       (5 reviews)

    0 comments

    Updated

  17. Dirty Bird Exhaust Effect

    Dirty Bird Exhaust Effect
    By NeverEnough
     
    This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104.
    After looking at lots of photos of the billowing smoke trails generated by the phantastic F-4 Phantom; I wanted to try to duplicate these big, greasy skidmarks in the sky.
    The Dirty Bird Exhaust Effect is configured so that it may be used in either single engine or dual engine aircraft. The DBSingleExhaustEmitter will produce slightly more exhaust volume than the DBDualExhaustEmitter when used on a dual engine aircraft if you really want to accelerate global warming.
    If you wish to have a slightly less smokey single engine aircraft, you could utilize the DBDualExhaustEmitter in a single engine aircraft.
    Also included in the Dirty Bird Exhaust Effect package, is a particularly striking loading screen of the dirty end of a West German F-4F Phantom.

    247 downloads

       (1 review)

    0 comments

    Submitted

  18. Ejecting pilots beta

    This little mod adds "fake' bailed out pilots ejecting from heavily damaged burning planes, that fall slowly on their parachutes into ground.
     
    Just unzip to your Effects folder, and please read the readme.

    1,557 downloads

       (12 reviews)

    1 comment

    Submitted

  19. Ejecting pilots mod v1.0 update

    Ejecting pilots mod update.
     
    Includes new great parachute graphics by Luk1978. Thank you! Also thanks to Epizikl for additional info. Wish we could use 3D chutes.
     
    Now you can chose one from three aircraft fire effect versions:
     
    1 -stock Thirdwire one, with original fire and smoke materials
    2 -"Enhanced Explosions 3" version
    3 -napalm-like one from beta release
     
    Also the size of chute scaled to fit the new graphics.

    3,554 downloads

       (9 reviews)

    2 comments

    Submitted

  20. Enhanced Explosions

    Enhanced Explosions
     
    by CA_Stary
     
    For SF, WoV and WoE.
     
     
     
    This mini-pack uses some graphics from my guns_fx, which were in turn based on some .tga files created by Deuces.
     
    In this mini-pack you will find some reworked original effects. Since i've switched from close range WW2 and Korea dogfighting
    to more modern medium range missile engagements (WoE rules!) i started working on some enhancements to stock effects. This is not a complete effect pack
    (Deuces is best at that), rather an addition.
     
    Reworked effects include:
     
    Aircraft explosions -with new big hot fireballs and lots of burning parts thrown randomly into air, now ground crashes look more realistic
     
    Aircraft fuel fire -new longer fire trail than in original, fueltanks blow, random bursts of fuel
     
    Small/medium/large missile air explosions -different from original, now with more intense fireballs, smoke clouds, sparks
     
    Small/medium/large bomb effects (beta) -differ by size and look, i'm not fully satisfied with those, but I decided to throw them in. Think of those as of beta
     
    Also included are some .tga files from my previous guns_fx pack, as some of the new materials definitions use them

    3,197 downloads

       (11 reviews)

    0 comments

    Updated

  21. Enhanced Explosions 2

    UPDATE 8.03.2008
     
    v2.01
     
    -included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it
    -included flareflash.tga, available in separate fix download
     
    __________________________________________________________________________________________________________________________________
    This is a major update and extension of my "Enhanced Explosions" effects pack.
     
    If you've been using original Enhanced Explosions, you know what to expect -Hollywood style cinematic explosions, created to give TK's sims
    a blast. Also I still enjoy old "Jane's ATF" very much, and I missed some of it's spectacular fire in the sky lately.
     
    New stuff included is mostly about ground strikes and various air2ground weapons effects.

    6,153 downloads

       (15 reviews)

    1 comment

    Updated

  22. Enhanced Explosions 2 -FIXED FLARES

    UPDATE 8.03.2008
     
    v2.01
     
    -included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it
     
    __________________________________________________________________________________________________________________________________
     
    This is full package with missing flareflash.tga included. If you already downloaded the EE2 pack, you can find the fix alone here:
     
    http://forum.combatace.com/index.php?showtopic=22684

    2,420 downloads

       (3 reviews)

    0 comments

    Updated

  23. Enhanced Explosions 3 effects pack

    My third approach at modyfying explosions to give them that familiar hollywood-style exaggerated look: new graphics, new emitters, brand new look for the series. And YES, they are best looking when combined with the HDR/Bloom plugin.
     
    New for the series are generic nuclear effects.

    6,826 downloads

       (10 reviews)

    1 comment

    Submitted

  24. Enhanced SAM trails

    As per post: http://forum.combatace.com/index.php?s=&am...st&p=270301
     
    Enhanced SAM Trails
     
    by Fubar512
     
    This mod attempts to give the user a bit more situational awareness, by adding an enhanced flare and exhaust flame effect to large SAMs, making them visible for miles, during both day and night missions. It also replaces the default exhaust trail with a whispier, more prominent trail (which should allow for a slight improvement in frame rate when multiple SAMs are in the air)
     
    To install: Simply drop the LargeSAMTrailEffect.ini into your effects folder. That's all that's required.
     
    To uninstal: Just delete the LargeSAMTrailEffect.ini, and the game will revert to using the original.
     
    Known issues: The "rocketflare" effect may appear larger on all objects that use it, though this is not necessarily objectionable. To test that, launch an air to air missile, and see if you find the flare effect too prominent.
     
    If you do find it to be an issue, open the LargeSAMTrailEffect.ini in Windows Notepad, and edit the following lines:
     
     
    [EffectType001]
    Element[03].ElementName=RocketFlareEmitter<----edit to RocketFlareEmitter2
     
    [EmitterType003]
    Name=RocketFlareEmitter<------edit to RocketFlareEmitter2
     
    Save the edits when prompted, and the LargeSAMTraileffect will continue to use the enhanced rocketflare by itself, with absolutely no impact on other files.

    863 downloads

       (5 reviews)

    0 comments

    Submitted

  25. F-14 Afterburner mod

    This mod makes the afterburner longer and better looking (in my opinion).
     
    UPDATE: Fixed a mistake which made the engine smoke have light.

    577 downloads

       (0 reviews)

    1 comment

    Updated

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