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Modding tools and add-on software for use with modifying or enhancing OFF / Combat Flight Simulator

56 files

  1. 1 click no-zoom gunsight views

    For WOFF v2.04 Removes map, gauge, and compass views from F6 view pilot view selections to create a single click toggle between main view and gun sight views. The gun sight zoom factor has been eliminated to provide the same field of view for each.

    80 downloads

       (0 reviews)

    3 comments

    Submitted

  2. AI Empty Weight Mod for Over Flanders Fields Phase 3

    If you have found it frustrating that many enemy planes, even inferior ones, seem to be faster and are able to stay above and/or ahead of you in combat, you may want to try this mod. It prevents computer-flown ('AI') enemy planes in Campaign missions from enjoying the performance advantage they get from flying at the plane's empty weight, while player-flown aircraft, more realistically, take account of pilot, ammo and fuel/oil loads.
     
    Not compatible with other Flight Model mods; likely to be OK with Damage Model mods.
     
    See Readme for full details.

    161 downloads

       (0 reviews)

    0 comments

    Updated

  3. Alb_DVa_N17_FM_mod

    This is a jsgme package with flight model adjustments to the Nieuport 17 and Albatros D.Va for WOFF. Extract it into c:\OBDSoftware and use the jsgme switcher to enable the mods.

    52 downloads

       (2 reviews)

    0 comments

    Updated

  4. Andy's Sounds UPDATE

    Gentlemen
     
    Here's my newest Sound-Mod Version 3.3. This is as always the full Version, including my previous Mod. You can delete the old Version 3.2! This Mod includes an Update for InGame Sounds, for my Soundtrack Mod and for the Engine-Sounds. Please read the ReadMe for some Details.
     
    This Package is JSGME-ready. It contains THREE SEPARATE Mods, please unzip ALL three Mods into your JSGME-Mods Folder and activate all three. If JSGME wants to overwrite something, just click Yes and ignore all Warnings. It should work without Problems!
     
    Many things are new:
     
    -Twoseaters now have three different Engine Sounds
    -New Engine Sounds for some Scouts
    -New Machinegun Sounds
    -Added new Explosions
    -Fixed Distances for Front-Ambience
    -Fokker Dr1 and Fokker EV with new Engine Sounds!
    -Added new Songs and Battle Effects to my Soundtrack Mod
    -Tweaked XML-File
     
    I've changed nearly everything, especially the Distances for Engines and Machineguns. It is now harder to hear an Enemy Scout. If he is flying very close to you, you will hear his Engine and his Machineguns. This is realistic.
    Explosions are no longer too loud when you are flying high. Fixed that Problem.
     
    Thanks to OBD Software for using and tweaking some of their Stuff. Samples were used by different Sources, some are my own Creations, some were "remixed" from other Games. Of course you have Permission to use and tweak this Stuff for your own Experience...
     
    This is definately my last Update on Phase 3. We are all waiting for WOFF, so I think my Job on Phase 3 is done
    Have Fun!
     
    Best, Andy

    238 downloads

       (0 reviews)

    3 comments

    Updated

  5. ArcMod for HPW's Damage Mod 1.25

    This version of ArcMod, like the other version uploaded to CombatAce in Oct 2011, alters the arcs of fire for the observers' guns in all OFF Phase 3's 2-seaters (except the twin-Lewis-gunned FE2b and the fixed-Lewis BE2c, neither of which really needed any change).
     
    The only difference with this version is that it includes HPW's 1.25 Damage Model for the included 2-seaters. It is designed to be installed AFTER and ON TOP OF HPW's 1.25 DM - see 'installation' in the Readme for details. This enables both mods to be in use at the same time, instead of one or the other, so you can get both the improved DM and the increased 2-seater arcs of fire.
     
    Easy installation with Jonesoft Generic Mod Enabler. Enable only after HPW's DM 1.25, ignoring JSGME warnings as the files concerned DO need to be over-written.
     
    Thanks are due to Herr Prop Wasche for producing this version!

    83 downloads

       (0 reviews)

    0 comments

    Updated

  6. ArcMod for Over Flanders Fields Phase 3

    ArcMod alters the arcs of fire for the observers' guns in all OFF Phase 3's 2-seaters (except the the twin-Lewis-gunned FE2b and the fixed-Lewis BE2c). The aim is to provide a better experience for 2-seater missions and campaigns, whether flying or gunning, and without making life too much more difficult when flying scouts and attacking them. The spur for this was the quite severe limits in the stock arcs, which sometimes prevents gunners from firing when it looks like they should. If manning the gun yourself, it becomes very clear how severely how your arcs of fire are limited, downwards in all directions, especially.
     
    The main change is that ArcMod increases the depression limit for all aircraft (exceptions above) from 10 degrees stock, to 25 degrees. Elevation has been changed from 30 degrees (stock, except Brisfits) to 45 degrees (roughly the same as the stock Brisfit), again across the board. This will obviously give all observers a significantly better field of fire, including yourself when manning the gun, and thus a better chance of survival when attacked.
     
    Lateral fields of fire have been adjusted a little. Stock, there was a fair bit of variation but I have instead put planes into two groups - those with observers sitting roughly level with a wing trailing edge get 90 degrees either side (0=fully aft) while those who can fire ahead over the upper wing (just the Hannover, Brisfit, Roland) get around 160 degrees, leaving just a small-ish gap dead ahead.
     
    These new arcs are all somewhat arbitrary of course. Greater tho they are, they are still less than the theoretical maxima; but I hope they still take some account of the practical limits for effective fire, within the limits of the game engine. For example, I realise observers had some field of fire forward between the wings, but I have stuck with something close to the stock OFF approach, limiting the ability to fire ahead to those who planes whose observers can readily fire ahead over the upper wing, without risk to struts or wires - the Hannover, Brisfit and Roland.
     
    ArcMod still leaves a significant 'blind spot' underneath in all directions, but it is naturally a smaller one and on balance I think is much more realistic. There is still a considerable blind area ahead as well, except for the Hannover, Roland and Brisfit. By comparison, the Rise of Flight DFW CV has much greater depression and has 360 degrees traverse (tho it will damage its own aircraft, unlike OFF).
     
    Readme with installation instructions included (JSGME recommended)

    70 downloads

       (0 reviews)

    0 comments

    Updated

  7. Basic Repainting OFF tutorial-Gous

    This is the basic repainting tutorial to add your own skins in OFF. I use DXTbmp and PSP 7 . Special thanks to MW for the DXTbmp program and the OFF team for the basic skin and a great game.
     
    Note that this tutorial was written when P2 was out but it is P3 compatible.

    157 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Creaghorns Homebrew

    for anybody who wants to try the various mods and tweaks i made for my homebrew

    344 downloads

       (0 reviews)

    0 comments

    Submitted

  9. DID IV Campaign Guns Mod

    This mod makes the following changes to WOFF BHAHII:
    Reduces Forward guns range to 200 meters (from 450m)
    Reduces Rear Guns range to 300 meters (from 450m)
    Reduces AI shooting range from 450m to 200m
    Increases time between unjamming attempts
    Required Workshop Settings:
    Main Guns = Normal
    Rear Guns = Less Accurate
    Player Guns = Normal

    Files Modified:
    WOFFScenery\Difficulty\Hard\playerguns (all gun .xdp files therein)
    WOFFScenery\Difficulty\Hard\rearguns (all gun .xdp files therein)
    OBDWW1 Over Flanders Fields\simulation.xml
    ***N.B. This mod will break any mod which changes the simulation.xml file. 

    29 downloads

       (0 reviews)

    0 comments

    Updated

  10. DM Utilities

    DM Utilities by Herr Prop-Wasche v1.0
     
    Thank you for downloading DM Utilities! The three batch files contained within this download are designed to assist users to easily manage their xdp and bdp files. As most BHaH users already know, xdp files are largely responsible for controlling the damage model of each aircraft in the game. If you do not use a mod management program, such as Jonesoft's Generic Mod Enabler (JSGME), managing all 389 xdp files so you can try out different damage models can be a cumbersome process. The three files contained in the DM Utilities folder makes the process of copying, backing up, and restoring these files a snap!
     
    DM Utilities contains the following three files:
     
    1) CopyXDPs.bat This file automatically copies all 389 xdp files from your CFSWW1 Over Flanders Fields\aircraft folder and stores them in a folder named OBDStockXDP, which is then placed in the CFSWW1 OverFlanders Fields main folder. Run this program if you do not use JSGME before you install any 3rd party damage mods.
     
    2) Deletebdps.bat This file automatically deletes old bdp files located in your aircraft folder left over by previous damage model installations. Run this program any time you replace one damage model with another model--even if you use JSGME! BHaH will automatically recreate the correct bdp files the next time you start the game. You may also run this program anytime a DM does not appear to be displaying the appropriate damage effects.
     
    3) RestoreXDPs.bat This file automatically restores all previous xdp files to your aircraft folder that were placed in the OBDStockXDP folder when you ran the CopyXDPs.bat program. Run this program when you wish to go back to the previous damage model and you do not use the JSGME mod enabler. After restoring the xdp files, it is recommended that you run the Deletebdps.bat program again.
     
    INSTALLATION: Simply unzip the DM Utilities zip file into your CFSWW1 Over Flanders Fields folder. A new folder named DM Utilities containing the three batch files will be automatically created inside the main folder.
     
    Please note: Although I have extensively tested all three programs in this download, I cannot guarantee they will work on every computer system. Therefore, use of any of these files is at your own risk. I will, of course, attempt to answer any question or problem you may have. Users may contact me at the Over Flanders Fields forum, located at http://forum.combatace.com

    39 downloads

       (0 reviews)

    0 comments

    Submitted

  11. ENB for OFF

    Description: Enhances Over Flanders Fields with the ENBSeries Bloom and High Dynamic Range lightings modifications with settings by Creaghorn.
     
    Installation and Usage:
    JSGME will run after install; activate the ‘ENB for OFF’ mod.
     
    Press Shift-F12 in-game to turn the graphics effects on and off.
     
    Customization:
    The enbseries.ini installed in your ‘CFSWW1 Over Flanders Fields’ folder can be further tweaked to modify the graphcis effects to taste.
     
    Requires:
    Over Flanders Fields
    http://overflandersfields.com
     
    JoneSoft Generic Mod Enabler 2.6.0:
    http://combatace.com/files/file/13045-jonesoft-generic-mod-enabler-jsgme/
     
    Credits:
    ENBSeries game modifications:
    http://www.enbdev.com
     
    Creaghorn’s Homebrew:
    http://combatace.com/files/file/10515-creaghorns-homebrew/
     
    OFF JSGME Installer Version:
    http://combatace.com/user/48442-lothar-of-the-hill-people/

    88 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Faint Tactical Display without numbers

    Go to the following folder...
     
    OBD Software > OBDWW1 Over Flanders Fields > aircraft > shared
     
    ...and backup or zip the file...
     
    tacical_display.dds
     
    ...then put this file into that same folder.
     
    The TAC screen is fainter, and the number are removed.
    Enjoy!

    48 downloads

       (0 reviews)

    1 comment

    Submitted

  13. FE2b ArcMod for Over Flanders Fields Phase 3

    This version of ArcMod increases the arc of fire for the Fe2b. It includes only this aircraft. It's recommended for use along with the main version of ArcMod, which does the same thing for the other OFF 2-seaters (except the fixed-gun BE2c and the FE2b).
     
    Though I left it out of ArcMod originally, having since flown the 'Fee' more often, I decided to do an Arcmod for it, too.
     
    The changes I have made to the arcs of fire for the FE2b's front and rear Lewis Guns are as follows:
     
    Front gun:
    - max elevation reduced from 60 degrees to 45 degrees;
    - max depression increased from 20 to 25 degrees;
    - max traverse increased from 90 degrees left and right, to 110 degrees (0=straight ahead)
    Rear gun
    - max depression increased from 0 degrees to 10 degrees
     
    The main results are the front gun has a better all-round field of fire, including very slightly to the rear (except upwards, where the unrealistic 60 degree limit is somewhat reduced); and the rear gun can now fire slightly down to the rear, between the wings and the lattice tail, reducing somewhat the very wide blind spot.
     
    Flying or gunning a Fee, you will now be a more dangerous foe; attacking one, you will no longer be able to sit behind him in safety, but will need to come in lower to avoid return fire.

    59 downloads

       (0 reviews)

    0 comments

    Updated

  14. Flak Mod for Over Flanders Fields Phase 3

    This mod improves your ability, without visual aids, to locate (and react appropriately to) aircraft being engaged by AA fire. It does this by permitting use of the 'Hard' Workshop setting for ground guns (which setting reduces the 'spread' of AA bursts by increasing accuracy), but reducing both rate of fire (which 'Hard' setting also increases) and lethality. With FlakMod, it's easier to make out if enemy planes under AA fire but which you can't yet see are higher or lower, coming or going, so you can make tactical decisions while you still have options.
     
    Thanks are due to Bletchley, for permission to modify and use some files from his excellent 1917 Mod. If using the latter, FlakMod probably needs to be enabled/installed on top/afterwards.

    73 downloads

       (0 reviews)

    0 comments

    Updated

  15. FM Tweaks for WoFFue/pe/bh&h2/WoTR1&2 (Consolidated)

    Hello fellow fliers of W0FFue/pe/bh&h2/WoTR1&2,
    Please find included in this FM tweaks "consolidated" package various folders that contain more than 50 FM mods in total for the UE/PE-era of WoFF, as well as an upgraded package for the BH&H2 ver. of WoFF, and a few FM modifications for Phases One and Two of WoTR. Check over the included Read Me files for more details and info.
    Cheers,
    Von S
     
    DISCLAIMER: All Von S mods, for FE2, SF2, also WoFFue/pe/bh&h2/WoTR, and RoF United, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor.

    171 downloads

       (0 reviews)

    0 comments

    Updated

  16. Fortiesboy1.2 QC DM

    To all you mainly QCers and maybe multiplay guys, here is a DM for QC.
     
    If you already have installed our ( mainly Prop Wasches) Combo file, this file will enhance the visible damage to the QC models.
     
    Installation:
     
    Right click the zipped rar file and extract to your CFSWWl Over Flanders Field/ Aircraft folder.
     
    NOTE; This is slightly different from installing the Combo file. That file asked you to extract only to the CFSWW1 Over Flanders Fields folder. This file asks you to extract to the aircraft folder within the CFSWWl Over Flanders Fields folder.
     
    Then go to your CFSWW1 Over Flanders Fields folder and use the deletebdps.bat file. ( Double click
    on it and follow the brief instruction )
     
    This has been used after installing the Combo file in the latest 1.32d Superpatch version of OFF 3.
     
    If you anticipate returning to the Devs vanilla 1.32d version, it is suggested that you copy and make a backup of the Aircraft folder in CFSWWl Over Flanders Fields folder in the sim before installing this mod or the Combo mod.
    Legal stuff- use this mod at your own risk.

    32 downloads

       (0 reviews)

    0 comments

    Submitted

  17. FREEGMAX SOURCES AND TEXTURES

    MORE TOYS TO GET YOU STARTED IN GMAX FOLKS SOME HAVE TEXTURES SOME DONT SOME ARE SCALED RIGHT SOME OF THEM YOU WILLHAVE TO SCALE, MENT FOR ALL TO USE HAVE FUN LEARN GMAX

    107 downloads

       (0 reviews)

    1 comment

    Submitted

  18. gmax source tutorial files

    so you want ot learn how to gmax, well here im giveing you one of my basic model to start playing wiht, lot more fun to learn on a plane than a teapot....

    114 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Great Bundle Realism Mods JSGME Enabled

    Here are the file for the Great Bundle of JSGME-Enabled OFF Realism Mods that I have prepared.
     
    I have tested all of these on my rig.
     
    I installed JSGME into C:\OBDSoftware directory. I copied each of the Realism Mod folders into the MOD directory.
     
    If I want to fly sorties during April 1916 in an Active Sector, I would activate the Realism Mods in the following manner:
    I will
    (1) Activate the 'HPW Skies' Mod (this will only need to be activated just once), then
    (2) Activate the 'HPW Weather 1916' Mod, then
    (3a) Activate the 'Buddy1998 Missions 1916 1 ActiveSector Jan-Jun' Mod (for sorties without Lone Wolf missions), OR
    (3b) Activate the 'Bletchley Missions 1916 1 ActiveSector Jan-Jun' Mod (for sorties with Lone Wolf missions), then
    (4) Activate the '33Lima FlakMod 1916 1 Jan-Jun'Mod, then
    (5) Activate the 'Bletchley AA 1916 1 Jan-Apr' Mod.
    We are now ready to fly OFF during April 1916.
     
    If I want to change the date to May 1916 for an Active Sector:
    I would just
    (1) Deactivate the 'Bletchley AA 1916 1 Jan-Apr' Mod, then
    (2) Activate the 'Bletchley AA 1916 2 May-Jun' mod.
    We are now ready to fly OFF during May 1916.
     
    A huge thank you to Bletchley, 33Lima, Buddy1998, Herr Prop-Wasche for the Realism Mods. And of course thanks to OBDSoftware for the 'Over Flanders Fields:Hat in the Ring' WW1 Combat Flight Sim.
     
     
    OlPaint01

    204 downloads

       (1 review)

    0 comments

    Updated

  20. Herr Prop-Wasche's and Fortiesboy's DM Variety Pack

    HPWFB Campaign Damage Model Variety Pack for OFF BHaH 1.0
     
    by Herr Prop Wasche, with contributions by Fortiesboy
     
    INSTALLATION: 1) Right-click on the HPWFB_1_0.zip folder and extract all files to the OBDSoftware\CFSWW1 Over Flanders Fields folder. DO NOT unzip the file into the aircraft folder itself! If prompted, simply click "Yes to all" when asked if you wish to replace files. 2) Navigate to the CFSWW1 Over Flanders Fields folder and click on the deletebdps.bat program to remove any old bdp files remaining from older DM installs. Don't panic! This will not harm your install of BHaH in any way as the game will automatically recreate the correct bdp files the next time you start the game. You may also run this program anytime a freshly installed DM does not appear to be displaying the appropriate damage effects.
     
    Version 1.0 of the Damage Model Variety Pack (DMVP) is intended to be used as an alternative campaign damage model to any other currently existing damage model already released either by OBD or by any other third party, including myself. The DMVP is currently composed of a combination of four existing damage models, and is therefore actually four DMs in one: OBD's original "hardcore" DM, Fortiesboy's DM, my Intermediate Damage Model 2.2, and a hybrid consisting of a combination of OBD's hardcore DM and the threshold values from my IDM! What this means is that the AI aircraft will now display even more varied damage effects than was previously thought possible, depending on which one of four damage models they are assigned by the campaign manager when each campaign mission is initialized. Although human players will no longer be able to know specifically how "tough" each of their AI opponent's aircraft are until they engage them in a dogfight, care has been taken to ensure that the respective damage models are similar enough so that no one has an unfair advantage over another player--human or otherwise!
     
    I hope you enjoy using the mod as much as I have enjoyed making it. A special thanks to OBD and to Fortiesboy for their help and encouragement in the making of this mod. It simply would not have been possible without both of their help and assistance. Salute!

    158 downloads

       (1 review)

    0 comments

    Submitted

  21. how to use dxtbmp to make a new skin for your favorite plane

    wild bat did a great tutorial long itme ago was a god send to me and all skinners

    173 downloads

       (0 reviews)

    0 comments

    Submitted

  22. HPW FM 2.0 with Additional Planes Mod

     
     
    Zip file contents: This readme file, plus the seven following files:
     
    1) HPW German FM Pack 2.0
    2) HPW Allied FM Pack 2.0
    3) HPW Sopwith Pup 100 HP version
    4) HPW Sopwith Triplane 130 HP version
    5) HPW Spad VII 180 HP version
    6) HPW Spad 13 220 HP version
    7) HPW Spad 13 235 HP version
     
    DESCRIPTION OF MOD: Thank you for downloading HPW's FM 2.0 Mod! In addition to several important FM updates to the aircraft already found in FM 1.0 and 1.2, this mod adds several new Allied and German aircraft (see below), bringing the number of aeroplanes in FM 2.0 to thirty-two, plus five optional variants of the Sopwith Pup, Sopwith Triplane, Spad VII and Spad XIII, for a grand total of thirty-seven different aeroplanes!
     
    Please note that this mod does NOT change the empty weight of any aeroplanes flown by the AI and so does not reduce any weight advantage the AI may currently have over human players in the game. An "empty weight mod" which is compatible with this FM will be made available in the near future.
     
    LIST OF ADDITIONAL AIRCRAFT ADDED TO FM 2.0
    The following aircraft have been added to the new FM: DH5 <LI>Fokker Dr1 (now with flat turn)!! <LI>Sopwith Camel (initial release--update coming)! <LI>Fokker DVII, DVII OAW, and DVIIF <LI>Hannover <LI>Nieuport 11, 16, 17, and 24 (variants to follow) <LI>Se5a H-S and Viper versions <LI>Spad XIII 220 HP version Time permitting, I may also be able to include updates for a few other planes, including a few two-seaters.
     
     
     
     
    INSTALL INSTRUCTIONS
    Important! This version of the mod is ONLY intended to be used with Jonesoft's Generic Mod Enabler and should not be installed unless JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder!
     
     
     
    In order to install the two main FM mods and the five "optional" mods, open the archive and double-click the folder named "HPW FM 2.0 and Additional Planes Mod." Click the "Extract" button and copy all seven files to the MODS folder created inside your CFSWW1 Over Flanders Fields folder when you installed JSGME into OFF. The files are correctly installed if you see all seven files plus this readme.txt the next time you start JSGME. After copying the files to the MODS folder, you can either keep or move the readme file to any other location on your computer.
     
    In order to activate the mod, simply start JSGME, highlight the FM mod you wish to use, and click the top button. Click okay and the mod will become activated. Later, if you decide to use one of the FM variants (for the Sopwith Pup, Triplane, Spad VII or XIII, for example), JSGME will display a message warning you that "enabling this mod 'may' have adverse effects on your game," and asking if you "are sure you wish to enable this mod?" This is normal and will not hurt your OFF installation. Later, if you decide to deactivate any of the FM variants or the main FM mod, simply deactivate the mods in reverse order.
     
    Important note: As in previous versions of my FM mod, and any other mod which modifies any of OFF's .cfg files, using this mod will result in the user not being able to see any of the ace skins, either those already included in the game or that the user has created on his own or downloaded for use with HITR. Fortunately, a workaround for this problem has been identified by Panama Red. Basically, in order to use this mod and also to see all of the ace skins available in the game, first activate the FM mod and start the game. Begin your campaign as usual, but instead of flying your mission, click on end mission as soon as you find yourself on the field. Exit completely out of the game and then restart your campaign. Then, on the campaign screen, click "Replay Mission." This will take you back to the beginning of your mission but with the advantage of allowing you to see all of the fantastic skins which have been lovingly created by members of the OBD team and by many others for use with this wonderful simulation of WWI aerial combat. OBD has already assured us that this problem has been eliminated in the next version of Over Flanders Fields. Huzzah!
     

    62 downloads

       (0 reviews)

    2 comments

    Submitted

  23. HPW Front Guns

    Readme File 30/3/2011
    ------------
    HPW Front Guns Bullet Spread Mod
     
    by Herr Prop Wasche
     
    Zip file contents:
     
    HPW Front Guns mod folder and subfolders
    HPWFrontGunsReadme.txt
     
    Mod Description: The HPW Front Guns Bullet Spread mod adjusts the Accurate, Normal, and Less Accurate settings in the Main Guns selection box located in Workshop to make the front guns for both humans and AI somewhat less accurate, resulting in fewer kills per mission at each difficulty setting. The following chart gives the player an idea of the differences between the settings in the unmodded game and in the mod. Higher values indicate a wider bullet spread pattern, and thus a less accurate bullet stream.
     
    Bullet Spread (OFF)
    Accurate: .20
    Normal: .50
    Less Accurate: 1.00
     
    Bullet Spread (HPWFGBS mod)
    Accurate: .40
    Normal: .75
    Less Accurate: 1.25
     
    Basically, this mod gives the player more options in his or her selection of bullet spread. In terms of bullet accuracy, the OFF Accurate setting allows for the most accurate shooting, while the HPWFGBS mod Less Accurate setting allows for the least accurate shooting. Notice that the Normal setting in the HPWFGBS mod is exactly between the Normal and Less Accurate settings in the standard game. I have found that this setting best achieves the goal of making the game more challenging while not excessively handicapping the AI's ability to shoot down opposing aircraft. The Less Accurate setting in the mod is for those very accurate shooters who desire a particular challenge. If you are currently shooting down more than 2 or 3 opposing aircraft per mission, you may wish to use this difficulty setting. Note, however, that your AI wingmates as well as your AI enemies will also have more difficulty shooting anyone down at this setting! Perhaps in P4 we can wish for separate front guns settings for the human and AI pilots, respectively. Hint, hint!
     
    ####EXTREMELY IMPORTANT####
    INSTALLATION: This mod should be used ONLY with Jonesoft's Generic Mod Enabler. ALSO, BECAUSE THIS MOD ALTERS SOME WORKSHOP SETTINGS, ANOTHER COPY OF THE JSGME PROGRAM MUST *FIRST* BE INSTALLED INSIDE THE PARENT OBDSoftware FOLDER--NOT THE CFSWW1 Over Flanders Fields FOLDER!! THIS WILL CREATE A SEPERATE MODS FOLDER LOCATED INSIDE THE OBDSoftware FOLDER. COPY OR EXTRACT THE HPW FRONT GUNS FOLDER AND SUBFOLDERS INTO THIS NEW MODS FOLDER!! To activate the mod, you must run the JSGME program LOCATED INSIDE YOUR OBDSoftware FOLDER and then click on the HPW Front Guns file. Do not worry about having two copies of JSGME installed in OFF. I have tested this out and it does not seem to cause any issues with either OFF or my system. Just make sure you copy or extract the gun mod to the correct copy of JSGME, located inside the OBDSoftware folder.
    ####EXTREMELY IMPORTANT####
     
    VERSION HISTORY
     
    Initial release
     
    ------------
    Thank you for downloading and using this mod. I hope that it adds to your enjoyment of Over Flanders Fields and HITR. I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this mod. Of course, with the exception of the small tweaks contained herein, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum.
     
     

    59 downloads

       (0 reviews)

    0 comments

    Submitted

  24. HPW Lighter AI Empty Weight Mod

    This mod is designed to replace 33Lima's original AI Empty Weight mod by reducing the empty weight of aircraft flown by the AI and cure the problem of aircraft (especially two-seaters) from clearing the trees and hills at the end of certain airfields in OFF.
     
    Although the current version of HPW's FM will work with this mod, it is NOT recommended that you use my FM changes with this mod because the weights for the AI are different in the two mods. A new version of my FM with revised empty weight settings will be released in the very near future.
     
    Installation: Install by extracting the mod to your CFSWW1 Over Flanders Fields\MODS folder that was created when you installed the JSGME file management program to work with OFF. To activate, simply highlight the mod and click on the top button in the main JSGME screen that opens when you start JSGME.

    73 downloads

       (0 reviews)

    0 comments

    Submitted

  25. HPW News

    Installation:
     
    1) JSGME: simply unzip file into MODS folder.
     
    2) Manual: Copy news files into your OBD Software\Over Flanders Fields\campaigns\CampaignData\News folder. Don't forget to back up the old files first!

    64 downloads

       (1 review)

    0 comments

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